• Commodore Free, Issue 70 - Part4

    From Stephen Walsh@39:901/281 to all on Mon May 13 17:42:00 2013

    The party room at the Santa Monica restaurant was very dark, and so, the video is very grainy. My original report can be found at

    www.commodore.ca/forum/viewtopic.php?f=2&t=1139

    and photos of the party can be found at

    www.dickestel.com/gamingparty07.htm

    Those were the days,
    Robert Bernardo

    Fresno Commodore User Group
    videocam.net.au/fcug

    July 27-28 Commodore Vegas Expo v9 -
    www.portcommodore.com/commvex


    *************************************
    SEUCK 2013 COMPETITION ENTRIES
    *************************************

    Not an exclusive list you need to look at the homepage for more information,

    COMPETITION HOMEPAGE

    www.tnd64.unikat.sk/Seuck_Compo_2013.html

    Some of these entries have made their way into the news today and in past issues of Commodore Free but I did receive an email asking for more information; so I have reprinted again in this news round up!

    So then:

    Some of the more recent entries are looked at here, albeit briefly! Just a quick heads up about SEUCK and a small history lesson, picked from the competitions web site

    SEUCK HISTORY LESSON

    In 1987, Sensible Software produced a utility called The Shoot Em Up Construction Kit. This program allowed people to write their own games without the aid of any programming knowledge. All you were able to do with SEUCK was draw your own players, enemies, create your own background and of course transform it all into a standalone game. SEUCK has been the main culprit for
    so many shoot 'em up games on the Commodore 64. If you take a look at Gamebase 64, and search "Created with SEUCK", you will get hundreds and hundreds of SEUCK games. Some good and quite a lot of terrible ones as well. SEUCK could only create vertical scrolling shoot 'em up games, but people even had
    original ideas for SEUCK games, which were made possible. In 2008, the
    Sideways Scrolling SEUCK was born. Here are some examples of standard SEUCK
    and Sideways SEUCK creations.

    You may also like to look at this website

    www.seuckvault.co.uk/

    The website has more information about how to use the system; and downloads to the files needed to run the software on your C64 along with some tutorials.

    - - - - - - - - - - - - - - - - - - -

    SHEER EARTH ATTACK

    SEUCK Version: Sideways SEUCK
    Game by: Gaetano Chiummo
    Music: by: Gaetano Chiummo
    Tape loader: Martin Piper
    Richard Bayliss

    Instructions:

    It is the year 2261. According to the prophecy, the Earth is going to be destroyed! The prophet didn't give many details, except that the menace will arrive from the sky. The scientists are gazing at the stars, but the army has got its eyes on a civilised alien race, which has started studying a new
    source of energy. They never threatened the Earth, nor any other civilised planet around, but what if this new energy has got the power to rule the universe? So, the army's sending a space ship (along with a rotating combat module) out to space, to seek and destroy this mysterious weapon. And, guess what!, the pilot is YOU! (Full instructions are in the production itself and txt document) :)

    www.tnd64.unikat.sk/seuck/SeuckCompo2013/Sheer_Earth_Attack.zip

    COMMODORE FREE: This is a nice sideways scrolling shoot em up complete with power ups and end of level mother ship, unfortunately with SEUCK the more things on screen the slower the game goes, but it's only really noticeable
    when you are at the level end, things get a bit slow and jerky, the graphics look good and the game plays really well. The titlescreen music is funky although it doesn't really fit in with the game it's a decent tune, mind you crazy comments music was way out there in the match made in heaven stakes,
    this tune does remind me of the crazy comments tune, the in game sounds are functional

    - - - - - - - - - - - - - - - - - - -

    SPY RIDER SEUCK COMPETITION

    SEUCK Version: Standard SEUCK
    Game by: Alf Yngve
    Music: by: Richard Bayliss
    Tape loader: Martin Piper
    Richard Bayliss

    Instructions:

    It is a tough job being a spy. You successfully captured an assassin from the Swiss Connection and now he's banged up in a high security prison. Your
    mission was successful. You get back on to the plane from Switzerland, to
    North England and start driving back to your underground top secret HQ. Unfortunately you're not alone as the assassin, who you got banged up wants
    his revenge. He has sent out some of his best hench people to try and stop you getting home. By road and also airborne as well. Your mission is to survive through the whole journey and shoot down the enemy vehicles. While player 2
    has to shoot the incoming airborne helicopters, who are out to gun the spy vehicle down. You got yourself into a big mess, now get yourself out of it if you can.

    www.tnd64.unikat.sk/seuck/SeuckCompo2013/Spy_Rider.zip

    COMMODORE FREE: Well the music does have a spy type of vide especially with
    the filter effects, pushing on to the game another tune that still fits the
    spy theme in an odd sort of way, It's got helicopters, boats and very narrow roads, another enjoyable game. The car moves around really well and the game
    is varied enough to keep you guessing

    - - - - - - - - - - - - - - - - - - -

    ZOMBIE BRAIN EATERS

    SEUCK Version: Sideways SEUCK
    Game by: Andy Vaisey
    Playtested by: Andrew Fisher
    SEUCK Vault
    Music: by: Richard Bayliss
    Tape loader: Martin Piper
    Richard Bayliss

    Instructions:

    After a horrific experimental vaccination had gone wrong. The citizens who had the vaccination have been transformed into un-dead dangerous zombies. Thankfully you didn't take the drug. You have been assigned by the police to save the city from a huge infestation of Zombies. Armed with a gun you have to destroy each one as quick as possible, before they bite you back. Once all
    your energy is drained - you will become a zombie yourself and game over. So don't just stand there - let's go and frag zombie ass. :)

    --- CrashWrite 2.0
    * Origin: --:)-- Dragon's Lair BBS --(:- (39:901/281)