Last time talked with David, we had a differnet view of assembly (might be just
differnet wording).
Then I think now, C/C++ is essentially not very different from assembly, for >example, if we use bits-specified types:
int16_t a=2;
int8_t b=a;
uint32_t c=a;
Such coding is not really different form assembly. But if we use int/char/long:
int a=2;
char b=a;
long c=a;
To verify this view, suppose we have a large (or high resolution) screen, or >something like HTML hyper-link that allow us to see the detail at will...
at least, lots of the view of what source code might change, and thus the >language.
By using high level (shorter) languages, the first thing is the model. What is >the model of C/C++?. No language I know is precise about the model.
The 3rd. problem is that complexity does not go away. It does not disapper >because you call it 'exception' (the bad for 'exception' is that it disable you to use 'exception' in
thinking) or whatever, the real exception (or whatever)
will go way or thus handled. What can appear in assembly will (mostly) also >appear in high level language.
I like to use higher level language, just to express some possible properties >about the 'ideal high level language' (from assembly) I can hope for.
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