Hello,
I would like to use orthographic projection in my geometry shader. I am using the latest version of Tcl3d.
How can I generate a orthographic projection in Tcl?
Thanks.
Hello, thank you for giving me the names of the commands, I couldn't find these on the docs pdf I was looking at before.
Now I have found a document which matches to your tcl3dOrtho function. https://www.tcl3d.org/download/tcl3d-0.5.0.distrib/Tcl3D-Manual-0.5.0.pdf
For most of the functions on this document, the arguments are not provided. I have to give no arguments in my code so it tells me which order they go in as an error.
Is there better documentation or is this the best there is?
Thanks for your hard work to make the higher versions of OpenGL possible to use in Tcl.
Hello Paul,
I have made a full quad renderer using the geometry shader but the quad does not want to display.
I have looked through my code for the past hour to spot mistakes but I have not located any that I am aware of.
I made the program a zip file, but I can't paste it in here so I will provide a google drive link.
If you could look over it when you have some spare time I would appreciate it, it is only 97 lines and all the shaders should be 100% correct as I used them in a python project which works.
https://drive.google.com/file/d/1kY1ILfce_BVsV1o1fhoYlffqlDzJlrsu/view?usp=sharing
Thanks.
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