Ubisoft calls their latest game Skulls and Bones an AAAA game, given
their track record of shady monetarization schemes, and given that my
native language is german, it instantly was clear for me that
the fourth A stands for the german "Abzocke" aka in english Rip Off!
On Tue, 13 Feb 2024 19:26:35 +0100, in comp.sys.ibm.pc.games.action,
Werner P. wrote:
Ubisoft calls their latest game Skulls and Bones an AAAA game, givenAnd the first three stand for "Achtung, Achtung, Achtung!" I suppose. ;^)
their track record of shady monetarization schemes, and given that my
native language is german, it instantly was clear for me that
the fourth A stands for the german "Abzocke" aka in english Rip Off!
And, yeah, I know the whole 'AAAA game' thing is just UbisoftAbsolutely hence the fourth A stands for "Abzocke", aka rip off!
marketing trying to hype the game up. But I just wish they at least /pretended/ to have something special to back that claim up.
Am 13.02.24 um 20:35 schrieb Spalls Hurgenson:
And, yeah, I know the whole 'AAAA game' thing is just UbisoftAbsolutely hence the fourth A stands for "Abzocke", aka rip off!
marketing trying to hype the game up. But I just wish they at least
/pretended/ to have something special to back that claim up.
But seriously this is a marketing spin which absolutely will backfire!
I have yet to see the game, but your comment basically just says what I
read generally about it.
Ubisoft calls their latest game Skulls and Bones an AAAA game, given
their track record of shady monetarization schemes, and given that my
native language is german, it instantly was clear for me that
the fourth A stands for the german "Abzocke" aka in english Rip Off!
On 2/14/2024 11:01 AM, JAB wrote:
On 14/02/2024 07:43, Werner P. wrote:
Am 13.02.24 um 20:35 schrieb Spalls Hurgenson:
And, yeah, I know the whole 'AAAA game' thing is just UbisoftAbsolutely hence the fourth A stands for "Abzocke", aka rip off!
marketing trying to hype the game up. But I just wish they at least
/pretended/ to have something special to back that claim up.
But seriously this is a marketing spin which absolutely will backfire!
I have yet to see the game, but your comment basically just says what
I read generally about it.
I haven't seen it either but yes what I've read about it follows the
same lines of why is this AAAA. I wonder how long it will be before it
becomes free-to-play?
Epic Games free giveaway Christmas 2024. Who's up for the bet?
Kinda reminds me of the funnily named game "AaaaaAAaaaAAAaaAAAAaAAAAA!!!
for the Awesome". I think there's still space for Ubi to add a few more
As into their quality claims... Why stick with measly quadruple-A if you
can go to imaginary 17-A level of quality by just leaning on the
keyboard a little longer? It doesn't even cost anything.
On Wed, 14 Feb 2024 13:46:41 +0100, "Werner P." <werpu@gmx.at> wrote:
Am 14.02.24 um 13:44 schrieb Anssi Saari:
Kinda reminds me of the funnily named game "AaaaaAAaaaAAAaaAAAAaAAAAA!!! >>> for the Awesome". I think there's still space for Ubi to add a few more
As into their quality claims... Why stick with measly quadruple-A if you >>> can go to imaginary 17-A level of quality by just leaning on the
keyboard a little longer? It doesn't even cost anything.
Jepp there is definitely more space... Arse/Ass also starts with A...
All they need to do is to add some kind of smell strip to every order
with a very distinctive odor de toilete...
I'm starting to think this marketing claim is working against Ubisoft
rather than for it. ;-)
Again, had the company offered up a product more worthy of the
designation, it might have played out differently. But you can't just
put out your usual tripe and then say, "This is better than anything
else!" and not get ridiculed for it.
Apparently the whole "quadruple-A" thing came out as a response to why
the game cost $70, rather than the more usual $60, too.
"Despite very much being billed as a live, ongoing game,
Skull and Bones is charging $70 up front, then will add
its microtransactions and battle passes and such on top of
that as time goes on. This prompted a question posed to
Ubisoft CEO Yves Guillemot about why they were doing that
instead of broadening the playerbase as a free-to-play
game. His response:
“You will see that Skull and Bones is a fully-fledged
game,” he said. “It’s a very big game, and we feel that
people will really see how vast and complete that game
is. It’s a really full, triple…quadruple-A game, that
will deliver in the long run.”
- Forbes website https://www.forbes.com/sites/paultassi/2024/02/10/skull-and-bones-is-a-70-game-because-its-quadruple-a-says-ubisoft/
(Which was then followed up with this witty response by the article's
author:
I am trying to understand how you say something is
“a vast and complete game” and in the next sentence say
it “will deliver in the long run.”
)
So more of an off-the-cuff comment rather than an intended marketing
ploy, although Ubisoft leaned heavily into the comment afterwards. Not
that makes any of it any better.
I don't dislike Ubisoft games; they're fine. They're fun. They
obviously show the tens of millions of dollars of effort poured into
them. But they remain the formulaic, safe games that so-called
'triple-A' publishers churn out by the dozen. Nothing I've seen about
"Skull & Bones" looks to be any different. But they're hardly worth
the premium Ubisoft wants to charge for them.
I never buy things for that price. They are going to go down with the
price soon enough anyway. I don't need to buy the newest and fanciest
games like that.
On Thu, 15 Feb 2024 09:59:40 +0100, kyonshi <gmkeros@gmail.com> wrote:
I never buy things for that price. They are going to go down with the
price soon enough anyway. I don't need to buy the newest and fanciest
games like that.
Yeah, same here. I think the last game I paid full price for was
either Baldur's Gate 2 or System Shock 2.
On Thu, 15 Feb 2024 09:46:32 -0500, in comp.sys.ibm.pc.games.action, Mike
S. wrote:
On Thu, 15 Feb 2024 09:59:40 +0100, kyonshi <gmkeros@gmail.com> wrote:
I never buy things for that price. They are going to go down with the
price soon enough anyway. I don't need to buy the newest and fanciest
games like that.
Yeah, same here. I think the last game I paid full price for was
either Baldur's Gate 2 or System Shock 2.
I pay full price when I want to tell the developer I support what they're doing.
So full price on BG3. Full price on D:OS. Sale price on Overload, but
bought again at full price, because I really want to support 6DoF games.
Full price on anything CDPR releases that I'm interested in, because I
want to support no-DRM publication. I paid full price for Witcher 2 and Cyberpunk upon release. Probably will grab Phantom Liberty on sale if I
want more.
Finally, if someone is actually maintaining a game past a year after
release and I like their game, I'm giving them more cash. I think I did
that for Fallout 4: Season Pass, but I'm not sure if it was a year after. Also Civ V & VI add-ons. If they support a game, I pay for that.
I think I'm going to find a way to buy Talos 2 a second time, because
they gave me an exceptional amount of play time. Still going to check out alternate endings soon, but almost 60 hours of play time.
My top 10 playtime games are 1. Civ V, 2. Fallout 4, 3. BG3, 4.
Torchlight, 5. Talos 1, 6. Civ VI, 7. Picross Pixel Puzzle, 8. Talos 2,
9. Fallout 3, and 10. FO:NV.
Each of those I got at least 40 hours out of. The top 3, over 100 hours.
I would happily send full-price money for sequels and DLC.
Otherwise, the publishers can suck it. The Number is ruthless, and
sometimes it turns a baleful eye upon pure shovelware and says, "Not even
for free! The Number has spoken!"
Does anyone else here spend their money strategically like that?
Does anyone else here spend their money strategically like that?
But they remain the formulaic, safe games that so-called
'triple-A' publishers churn out by the dozen
Am 14.02.24 um 15:52 schrieb Spalls Hurgenson:
But they remain the formulaic, safe games that so-called
'triple-A' publishers churn out by the dozen
I would call this, design by spreadsheet!
On 2/18/24 05:42, Werner P. wrote:
Am 14.02.24 um 15:52 schrieb Spalls Hurgenson:
But they remain the formulaic, safe games that so-called
'triple-A' publishers churn out by the dozen
I would call this, design by spreadsheet!
I'm stealing this.
Am 18.02.24 um 23:01 schrieb candycanearter07:
On 2/18/24 05:42, Werner P. wrote:
Am 14.02.24 um 15:52 schrieb Spalls Hurgenson:
But they remain the formulaic, safe games that so-called
'triple-A' publishers churn out by the dozen
I would call this, design by spreadsheet!
I'm stealing this.
Feel free!
On 2/18/2024 11:34 PM, Werner P. wrote:
Am 18.02.24 um 23:01 schrieb candycanearter07:The Number takes many forms.
On 2/18/24 05:42, Werner P. wrote:
Am 14.02.24 um 15:52 schrieb Spalls Hurgenson:
But they remain the formulaic, safe games that so-called
'triple-A' publishers churn out by the dozen
I would call this, design by spreadsheet!
I'm stealing this.
Feel free!
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