Real AI in a game would involve the game studying the players habits
over time, and adapting the game play to it.
Real AI in a game would involve the game studying the players habits
over time, and adapting the game play to it. For decades, marketing douchebags have preyed on the imagination and naivete of single player
gamers by discussing "AI" in games, and leading them to believe that
machine learning has somehow been incorporated into NPCs and bots. But
it couldn't be farther from the truth... the only real cognitive
challenge in gaming over the last 40-50 years (that wasn't an illusion
of cognitive challenge) has come from multiplayer games, whether
online or otherwise. Anyone who wanted a challenge against an
opponent that could, with sentience, actually be aware of the players capability and (potentially) adjust difficulty or ancillary behavior accordingly was pretty much limited to one of two cases: multiplayer
games (most of which are online) competing against HUMAN players, or
simply foregoing an understanding of technology altogether, retreating
into their autistic spectrum world and believing that those storm
troopers or aliens or whatever they saw
bobbing/weaving/evading/attacking etc were somehow aware of what the
player was doing, as opposed to just simple execution of procedural
if-then logic.
So, now that AI as a technology is much more advanced (and likewise,
the term itself is better understood such that game vendors will
hopefully be less likely to casually toss the term around for fear of
lawsuit / deceptive sales practices, etc.)....., do you think AI in
gaming will reach a point where it could convincingly match what's
already been available in human vs human play online over the last 30
years?
AI, as it's currently being sold, on its best day operates off of mass quantities of historic data. It does not perform well on things that happened more recently than a few months ago. So unless someone
(looks at Gabe Newell) invents a way to mine years or decades of data
about the way a particular player behaves in a game, and uses that as
basis to offer a feature that allows a game to compete with a player
against their historic habits, then for the most part AI in games will
never be a thing.
Prove me wrong.
The good news is that a video game doesn't need "REAL AI" to test your
hand eye reflexes, your puzzle solving ability, or (for most modern
titles) your willingness to endure insufferable amounts of cutscenes.
Those who are in search of "a story" in their games (and presumably
the same audience that led to the crash of video games that long cut
scenes has caused), will probably find better results simply watching
TV or movies (at least the acting is better) than a bunch of cobbled
together 3D rendered cartoons that were funded by misappropriated game development financial decisions.
Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote at 02:39 this Sunday (GMT):
I think there was already an indie(?) AI game called Facade that
looked interesting.
On 3/4/2024 8:40 AM, candycanearter07 wrote:
Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote at 02:39 this Sunday (GMT):
I think there was already an indie(?) AI game called Facade that
looked interesting.
Wow, from 2005!
I remember someone on dragonsfoot playing around with ai.dungeon.com -
an AI text D&D game. It's more freeform than actual D&D, and you can do
that with any generative text AI.
Real AI in a game would involve the game studying the players habits
over time, and adapting the game play to it. For decades, marketing >douchebags have preyed on the imagination and naivete of single player
gamers by discussing "AI" in games, and leading them to believe that
machine learning has somehow been incorporated into NPCs and bots. But
it couldn't be farther from the truth... the only real cognitive
challenge in gaming over the last 40-50 years (that wasn't an illusion
of cognitive challenge) has come from multiplayer games, whether
online or otherwise. Anyone who wanted a challenge against an
opponent that could, with sentience, actually be aware of the players >capability and (potentially) adjust difficulty or ancillary behavior >accordingly was pretty much limited to one of two cases: multiplayer
games (most of which are online) competing against HUMAN players, or
simply foregoing an understanding of technology altogether, retreating
into their autistic spectrum world and believing that those storm
troopers or aliens or whatever they saw
bobbing/weaving/evading/attacking etc were somehow aware of what the
player was doing, as opposed to just simple execution of procedural
if-then logic.
So, now that AI as a technology is much more advanced (and likewise,
the term itself is better understood such that game vendors will
hopefully be less likely to casually toss the term around for fear of
lawsuit / deceptive sales practices, etc.)....., do you think AI in
gaming will reach a point where it could convincingly match what's
already been available in human vs human play online over the last 30
years?
AI, as it's currently being sold, on its best day operates off of mass >quantities of historic data. It does not perform well on things that >happened more recently than a few months ago. So unless someone
(looks at Gabe Newell) invents a way to mine years or decades of data
about the way a particular player behaves in a game, and uses that as
basis to offer a feature that allows a game to compete with a player
against their historic habits, then for the most part AI in games will
never be a thing.
Prove me wrong.
The good news is that a video game doesn't need "REAL AI" to test your
hand eye reflexes, your puzzle solving ability, or (for most modern
titles) your willingness to endure insufferable amounts of cutscenes.
Those who are in search of "a story" in their games (and presumably
the same audience that led to the crash of video games that long cut
scenes has caused), will probably find better results simply watching
TV or movies (at least the acting is better) than a bunch of cobbled
together 3D rendered cartoons that were funded by misappropriated game >development financial decisions.
On 3/2/2024 6:39 PM, Rin Stowleigh wrote:
Real AI in a game would involve the game studying the players habits
over time, and adapting the game play to it.
I've read of devs trying just normal game AI (not the real thing) being
too good and having to deliberately lower it's effectiveness to make
games not too hard to play against.
Very obvious in the chess world, would you want to play against a fully >functional Deep Blue every time?
AI chat capabilities are more likely, so the world or NPCs feel more
real. There's a mod for skyrim where it does this with one an NPC party >member at least, a strange Vid, but I enjoyed it:
https://www.youtube.com/watch?v=LXcM4vZA2i0
And of course using AI to generate more static bits of games, making it
much faster & cheaper . Art, dialog, plot, voice acting, maps, code
etc. That seems far more likely, and has probably been done with some
of that already (especially code) without disclosing it has.
Justisaur <justisaur@yahoo.com> wrote at 18:23 this Monday (GMT):
On 3/4/2024 8:40 AM, candycanearter07 wrote:
Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote at 02:39 this Sunday (GMT): >>
I think there was already an indie(?) AI game called Facade that
looked interesting.
Wow, from 2005!
Huh, that old? I only heard about it recently..
I remember someone on dragonsfoot playing around with ai.dungeon.com -
an AI text D&D game. It's more freeform than actual D&D, and you can do
that with any generative text AI.
That stuff is pretty funny sometimes, tho I miss the simplicity
of something like Botnik (i don't think they operate anymore)
On 3/4/2024 11:50 AM, candycanearter07 wrote:
Justisaur <justisaur@yahoo.com> wrote at 18:23 this Monday (GMT):
On 3/4/2024 8:40 AM, candycanearter07 wrote:
Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote at 02:39 this Sunday (GMT):
I think there was already an indie(?) AI game called Facade that
looked interesting.
Wow, from 2005!
Huh, that old? I only heard about it recently..
I remember someone on dragonsfoot playing around with ai.dungeon.com -
an AI text D&D game. It's more freeform than actual D&D, and you can do >>> that with any generative text AI.
That stuff is pretty funny sometimes, tho I miss the simplicity
of something like Botnik (i don't think they operate anymore)
Is that https://botnik.org/ voicebox?
I was looking around and also found this, which looks far more
interesting than Facade, also released 2023.
Suck Up! A game where you play a vampire trying to get people to let
you into their house, it actually listens to what you say through the microphone and has each person react. Pretty primitive looking graphics wise. I could imagine this combined with VTM and it might be really impressive.
A little clip:
https://www.youtube.com/watch?v=2-C7sLvI-ck
The game website:
https://www.playsuckup.com/
I read it's not on Steam as Steam won't accept actual AI games.
On 3/4/2024 8:40 AM, candycanearter07 wrote:
Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote at 02:39 this Sunday
(GMT):
I think there was already an indie(?) AI game called Facade that
looked interesting.
Wow, from 2005!
I remember someone on dragonsfoot playing around with ai.dungeon.com -
an AI text D&D game. It's more freeform than actual D&D, and you can do that with any generative text AI.
I've read of devs trying just normal game AI (not the real thing) being
too good and having to deliberately lower it's effectiveness to make
games not too hard to play against.
Justisaur <justisaur@yahoo.com> wrote:
I've read of devs trying just normal game AI (not the real thing) being
too good and having to deliberately lower it's effectiveness to make
games not too hard to play against.
Usually though this is because the computer has some advantage over the player that doesn't really have anything to do with how smart it is.
For example in an FPS the computer controlled enemies could easily be programed to shoot with pinpoint accuracy even with snapshots fired from
the hip from long distances. In stragegy games with multiple computer controlled opponentsm, an easy to way for them to gain an advantage is
for them to gang up on the player.
Basically, just like in the films, the rebel heroes in games would have a rather hard time of it if they were facing stormtroopers with precise aim.
Justisaur <justisaur@yahoo.com> wrote:
I've read of devs trying just normal game AI (not the real thing) being
too good and having to deliberately lower it's effectiveness to make
games not too hard to play against.
Usually though this is because the computer has some advantage over the player that doesn't really have anything to do with how smart it is.
For example in an FPS the computer controlled enemies could easily be programed to shoot with pinpoint accuracy even with snapshots fired from
the hip from long distances. In stragegy games with multiple computer controlled opponentsm, an easy to way for them to gain an advantage is
for them to gang up on the player.
Basically, just like in the films, the rebel heroes in games would have a rather hard time of it if they were facing stormtroopers with precise aim.
On 3/7/2024 8:42 AM, Ross Ridge wrote:
Justisaur <justisaur@yahoo.com> wrote:Or stormtroopers with even a basic idea of which end of the weapon to
I've read of devs trying just normal game AI (not the real thing) being
too good and having to deliberately lower it's effectiveness to make
games not too hard to play against.
Usually though this is because the computer has some advantage over the
player that doesn't really have anything to do with how smart it is.
For example in an FPS the computer controlled enemies could easily be
programed to shoot with pinpoint accuracy even with snapshots fired from
the hip from long distances. In stragegy games with multiple computer
controlled opponentsm, an easy to way for them to gain an advantage is
for them to gang up on the player.
Basically, just like in the films, the rebel heroes in games would have a
rather hard time of it if they were facing stormtroopers with precise aim. >>
point at the heroes....
Probably "Global Thermonuclear War." That or Tic-Tac-Toe. Not sure.
"Only Imperial Stormtroopers are so precise"
(full disclosure ive hardly watched any of the starwars movies)
I think that line is from the Star Wars novel, no? It's a little weird
how in the movies those precise and efficient stormtroopers got whaled
on by some randos with no military training. And apparently some of the >randos got promoted to generals too.
On 3/13/2024 4:03 PM, Ross Ridge wrote:
Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
I think that line is from the Star Wars novel, no? It's a little weird
how in the movies those precise and efficient stormtroopers got whaled
on by some randos with no military training. And apparently some of the
randos got promoted to generals too.
"Only Imperial Stormtoopers are so precise" is a line from the first
movie. Obi-Wan Kenobi says it in regards to "blast-points" on a destroyed >> Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.
Of course at that point we don't know anything about Imperial
Stormtroopers (besides the boarding action earlier where they actually
did hit quite a few people), and Obi-Wan has been stuck on Tatooine for
a while.
On 3/13/2024 4:03 PM, Ross Ridge wrote:
Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
I think that line is from the Star Wars novel, no? It's a little weird
how in the movies those precise and efficient stormtroopers got whaled
on by some randos with no military training. And apparently some of the
randos got promoted to generals too.
"Only Imperial Stormtoopers are so precise" is a line from the first
movie. Obi-Wan Kenobi says it in regards to "blast-points" on a
destroyed
Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.
Of course at that point we don't know anything about Imperial
Stormtroopers (besides the boarding action earlier where they actually
did hit quite a few people), and Obi-Wan has been stuck on Tatooine for
a while.
On 3/14/2024 7:13 AM, kyonshi wrote:
On 3/13/2024 4:03 PM, Ross Ridge wrote:
Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
I think that line is from the Star Wars novel, no? It's a little weird >>>> how in the movies those precise and efficient stormtroopers got whaled >>>> on by some randos with no military training. And apparently some of the >>>> randos got promoted to generals too.
"Only Imperial Stormtoopers are so precise" is a line from the first
movie. Obi-Wan Kenobi says it in regards to "blast-points" on a
destroyed
Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.
Of course at that point we don't know anything about Imperial
Stormtroopers (besides the boarding action earlier where they actually
did hit quite a few people), and Obi-Wan has been stuck on Tatooine
for a while.
They only appear really bad because of the force sensitive are
unconsciously altering their aim. All it takes is the tiniest nudge.
On 3/14/2024 5:25 PM, Dimensional Traveler wrote:
On 3/14/2024 2:24 PM, Justisaur wrote:
On 3/14/2024 7:13 AM, kyonshi wrote:FANWANK!! FANWANK!! FANWANK!!
On 3/13/2024 4:03 PM, Ross Ridge wrote:
Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
I think that line is from the Star Wars novel, no? It's a little
weird
how in the movies those precise and efficient stormtroopers got
whaled
on by some randos with no military training. And apparently some
of the
randos got promoted to generals too.
"Only Imperial Stormtoopers are so precise" is a line from the first >>>>> movie. Obi-Wan Kenobi says it in regards to "blast-points" on a
destroyed
Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.
Of course at that point we don't know anything about Imperial
Stormtroopers (besides the boarding action earlier where they
actually did hit quite a few people), and Obi-Wan has been stuck on
Tatooine for a while.
They only appear really bad because of the force sensitive are
unconsciously altering their aim. All it takes is the tiniest nudge.
I learned a new word today. Thanks, I hate it.
On 3/14/2024 2:24 PM, Justisaur wrote:
On 3/14/2024 7:13 AM, kyonshi wrote:FANWANK!! FANWANK!! FANWANK!!
On 3/13/2024 4:03 PM, Ross Ridge wrote:
Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
I think that line is from the Star Wars novel, no? It's a little weird >>>>> how in the movies those precise and efficient stormtroopers got whaled >>>>> on by some randos with no military training. And apparently some of
the
randos got promoted to generals too.
"Only Imperial Stormtoopers are so precise" is a line from the first
movie. Obi-Wan Kenobi says it in regards to "blast-points" on a
destroyed
Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.
Of course at that point we don't know anything about Imperial
Stormtroopers (besides the boarding action earlier where they
actually did hit quite a few people), and Obi-Wan has been stuck on
Tatooine for a while.
They only appear really bad because of the force sensitive are
unconsciously altering their aim. All it takes is the tiniest nudge.
On 3/14/2024 7:13 AM, kyonshi wrote:
On 3/13/2024 4:03 PM, Ross Ridge wrote:
Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
I think that line is from the Star Wars novel, no? It's a little weird >>>> how in the movies those precise and efficient stormtroopers got whaled >>>> on by some randos with no military training. And apparently some of the >>>> randos got promoted to generals too.
"Only Imperial Stormtoopers are so precise" is a line from the first
movie. Obi-Wan Kenobi says it in regards to "blast-points" on a
destroyed
Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.
Of course at that point we don't know anything about Imperial
Stormtroopers (besides the boarding action earlier where they actually
did hit quite a few people), and Obi-Wan has been stuck on Tatooine for
a while.
They only appear really bad because of the force sensitive are
unconsciously altering their aim. All it takes is the tiniest nudge.
Justisaur <justisaur@yahoo.com> wrote at 21:24 this Thursday (GMT):
On 3/14/2024 7:13 AM, kyonshi wrote:
On 3/13/2024 4:03 PM, Ross Ridge wrote:
Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
I think that line is from the Star Wars novel, no? It's a little weird >>>>> how in the movies those precise and efficient stormtroopers got whaled >>>>> on by some randos with no military training. And apparently some of the >>>>> randos got promoted to generals too.
"Only Imperial Stormtoopers are so precise" is a line from the first
movie. Obi-Wan Kenobi says it in regards to "blast-points" on a
destroyed
Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.
Of course at that point we don't know anything about Imperial
Stormtroopers (besides the boarding action earlier where they actually
did hit quite a few people), and Obi-Wan has been stuck on Tatooine for
a while.
They only appear really bad because of the force sensitive are
unconsciously altering their aim. All it takes is the tiniest nudge.
That's..actually a really interesting explanation. If only the movie mentioned it..
(i haven't watched the movies but i assume it's not mentioned
considering fan perception)
On 3/15/2024 1:30 PM, candycanearter07 wrote:
Justisaur <justisaur@yahoo.com> wrote at 21:24 this Thursday (GMT):
On 3/14/2024 7:13 AM, kyonshi wrote:
On 3/13/2024 4:03 PM, Ross Ridge wrote:
Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
I think that line is from the Star Wars novel, no? It's a little weird >>>>>> how in the movies those precise and efficient stormtroopers got whaled >>>>>> on by some randos with no military training. And apparently some of the >>>>>> randos got promoted to generals too.
"Only Imperial Stormtoopers are so precise" is a line from the first >>>>> movie. Obi-Wan Kenobi says it in regards to "blast-points" on a
destroyed
Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.
Of course at that point we don't know anything about Imperial
Stormtroopers (besides the boarding action earlier where they actually >>>> did hit quite a few people), and Obi-Wan has been stuck on Tatooine for >>>> a while.
They only appear really bad because of the force sensitive are
unconsciously altering their aim. All it takes is the tiniest nudge.
That's..actually a really interesting explanation. If only the movie
mentioned it..
(i haven't watched the movies but i assume it's not mentioned
considering fan perception)
Not specifically, if you extrapolate from
"The Force is what gives a Jedi his power. It's an energy field created
by all living things. It surrounds us and penetrates us. It binds the
galaxy together."
Justisaur <justisaur@yahoo.com> wrote at 21:24 this Thursday (GMT):
On 3/14/2024 7:13 AM, kyonshi wrote:
On 3/13/2024 4:03 PM, Ross Ridge wrote:
Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
I think that line is from the Star Wars novel, no? It's a little weird >>>>> how in the movies those precise and efficient stormtroopers got whaled >>>>> on by some randos with no military training. And apparently some of the >>>>> randos got promoted to generals too.
"Only Imperial Stormtoopers are so precise" is a line from the first
movie. Obi-Wan Kenobi says it in regards to "blast-points" on a
destroyed
Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.
Of course at that point we don't know anything about Imperial
Stormtroopers (besides the boarding action earlier where they actually
did hit quite a few people), and Obi-Wan has been stuck on Tatooine for
a while.
They only appear really bad because of the force sensitive are
unconsciously altering their aim. All it takes is the tiniest nudge.
That's..actually a really interesting explanation. If only the movie mentioned it..
(i haven't watched the movies but i assume it's not mentioned
considering fan perception)
On 3/15/2024 1:30 PM, candycanearter07 wrote:
Justisaur <justisaur@yahoo.com> wrote at 21:24 this Thursday (GMT):
On 3/14/2024 7:13 AM, kyonshi wrote:
On 3/13/2024 4:03 PM, Ross Ridge wrote:
Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
I think that line is from the Star Wars novel, no? It's a little weird >>>>>> how in the movies those precise and efficient stormtroopers got whaled >>>>>> on by some randos with no military training. And apparently some of the >>>>>> randos got promoted to generals too.
"Only Imperial Stormtoopers are so precise" is a line from the first >>>>> movie. Obi-Wan Kenobi says it in regards to "blast-points" on a
destroyed
Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.
Of course at that point we don't know anything about Imperial
Stormtroopers (besides the boarding action earlier where they actually >>>> did hit quite a few people), and Obi-Wan has been stuck on Tatooine for >>>> a while.
They only appear really bad because of the force sensitive are
unconsciously altering their aim. All it takes is the tiniest nudge.
That's..actually a really interesting explanation. If only the movie
mentioned it..
(i haven't watched the movies but i assume it's not mentioned
considering fan perception)
Its not mentioned in any of the Star Wars movies and even if it was how
would it explain the terrible aim of the evil minions in EVERY other movie?
Dimensional Traveler <dtravel@sonic.net> wrote at 00:19 this Saturday (GMT):
On 3/15/2024 1:30 PM, candycanearter07 wrote:
Justisaur <justisaur@yahoo.com> wrote at 21:24 this Thursday (GMT):
On 3/14/2024 7:13 AM, kyonshi wrote:
On 3/13/2024 4:03 PM, Ross Ridge wrote:
Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
I think that line is from the Star Wars novel, no? It's a little weird >>>>>>> how in the movies those precise and efficient stormtroopers got whaled >>>>>>> on by some randos with no military training. And apparently some of the >>>>>>> randos got promoted to generals too.
"Only Imperial Stormtoopers are so precise" is a line from the first >>>>>> movie. Obi-Wan Kenobi says it in regards to "blast-points" on a
destroyed
Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders. >>>>>>
Of course at that point we don't know anything about Imperial
Stormtroopers (besides the boarding action earlier where they actually >>>>> did hit quite a few people), and Obi-Wan has been stuck on Tatooine for >>>>> a while.
They only appear really bad because of the force sensitive are
unconsciously altering their aim. All it takes is the tiniest nudge.
That's..actually a really interesting explanation. If only the movie
mentioned it..
(i haven't watched the movies but i assume it's not mentioned
considering fan perception)
Its not mentioned in any of the Star Wars movies and even if it was how
would it explain the terrible aim of the evil minions in EVERY other movie?
Plot armor
On 3/15/2024 1:30 PM, candycanearter07 wrote:
Justisaur <justisaur@yahoo.com> wrote at 21:24 this Thursday (GMT):
On 3/14/2024 7:13 AM, kyonshi wrote:
On 3/13/2024 4:03 PM, Ross Ridge wrote:
Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
I think that line is from the Star Wars novel, no? It's a little weird >>>>>> how in the movies those precise and efficient stormtroopers got whaled >>>>>> on by some randos with no military training. And apparently some of the >>>>>> randos got promoted to generals too.
"Only Imperial Stormtoopers are so precise" is a line from the first >>>>> movie. Obi-Wan Kenobi says it in regards to "blast-points" on a
destroyed
Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.
Of course at that point we don't know anything about Imperial
Stormtroopers (besides the boarding action earlier where they actually >>>> did hit quite a few people), and Obi-Wan has been stuck on Tatooine for >>>> a while.
They only appear really bad because of the force sensitive are
unconsciously altering their aim. All it takes is the tiniest nudge.
That's..actually a really interesting explanation. If only the movie
mentioned it..
(i haven't watched the movies but i assume it's not mentioned
considering fan perception)
Its not mentioned in any of the Star Wars movies and even if it was how
would it explain the terrible aim of the evil minions in EVERY other movie?
Dimensional Traveler <dtravel@sonic.net> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
Its not mentioned in any of the Star Wars movies and even if it was how >>would it explain the terrible aim of the evil minions in EVERY other movie?
Thought the explanation for bad aim of most villain minions was the
dumbass helmet they are forced to wear that pretty much make it
impossible to aim?
... and of course make it so easy for the enemy (the heroes) to
infiltrate since everyone has helmets on and cannot see you do not
belong.
Xocyll
Sysop: | Keyop |
---|---|
Location: | Huddersfield, West Yorkshire, UK |
Users: | 483 |
Nodes: | 16 (2 / 14) |
Uptime: | 162:36:23 |
Calls: | 9,594 |
Files: | 13,676 |
Messages: | 6,149,439 |