• Re: What Have You Been Playing... IN MARCH 2024?

    From rms@21:1/5 to All on Mon Apr 1 12:57:13 2024
    What Have You Been Playing... IN MARCH 2024?

    An NG+ playthrough of Lies of P. I probably had some vague motivation of trying a different playstyle (I did parry much more often this time) or
    seeing a different ending (the very last boss did me in and I quit after
    many tries of his second phase; I handled everything else in the game just fine, but this boss ugh). A good game, especially if you enjoy dark souls gameplay. The last boss gave me some carpal tunnel, which is still
    lingering a bit now. I'll start Homeworld as soon as I can!

    rms

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  • From candycanearter07@21:1/5 to rms on Mon Apr 1 19:10:09 2024
    rms <rsquiresMOO@MOOflashMOO.net> wrote at 18:57 this Monday (GMT):
    What Have You Been Playing... IN MARCH 2024?

    An NG+ playthrough of Lies of P. I probably had some vague motivation of trying a different playstyle (I did parry much more often this time) or seeing a different ending (the very last boss did me in and I quit after
    many tries of his second phase; I handled everything else in the game just fine, but this boss ugh). A good game, especially if you enjoy dark souls gameplay. The last boss gave me some carpal tunnel, which is still
    lingering a bit now. I'll start Homeworld as soon as I can!

    rms


    Never heard of it, what kinda game is that?
    --
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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Apr 1 18:40:08 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 17:16 this Monday (GMT):

    I /was/ going to do an April Fools post here; in lieu of my normal
    list, I'd put up a troll-post. I'd select some of the worst video
    games ever written, claim I've played them, and hype them to the
    stars. Games like "Alone in the Dark Illumination" or "Postal III" or
    "Diablo Immortals". Except, the Internet being what it is, I'm sure
    that there are fans of all those games, and thus the joke wouldn't hit
    the way it should have. Of course I loved "Rambo: The Video Game",
    people would say. "It was great". They wouldn't see the troll, they'd
    just see somebody agreeing with their egriously awful taste. And then
    I'd have to explain that, no, I didn't actually like those games. How
    could I? They were terrible...

    So no April Fools here. Just my usual blather. Speaking of which...
    let's get to it.



    Zip-zippity-zoom!
    ---------------------------------------
    * Detroit: Become Human
    * Half-Life: Alyx
    * Aviators
    * Eurotruck Simulator 2
    * Horizon: Zero Dawn


    Drone-drone-drone-drone-drone-drone
    ---------------------------------------

    * Detroit: Become Human
    I don't know why I play these games.

    Games developed by Quantic Dreams, I mean. I have, over the years,
    managed to acquire all of them, and I've not enjoyed the gameplay in
    /any/ of them. I absolutely know what to expect from them too:
    terrible quick-time focused gameplay, an unimaginative setting that
    lacks cohesive realism, uninteresting characters, terrible dialogue
    and visuals that - for their time - were impressive but haven't aged
    very well.

    "Detroit: Become Human" is, perhaps, the least awful of the series, if
    only because the storyline doesn't veer into absolute bat-shit madness
    as the narrative progresses. If anything, it's storyline is trite and
    cliche, lacking originality or surprise in all its twists and turns.
    But that's not surprising; David Cage - the game's director and
    resident auteur - has all the subtly of a brick through the window.
    But at least the story makes sense, even if it isn't particularly
    novel or well told.

    As for the gameplay, well, if you've ever played any of Quantic Dreams
    games you know exactly what to expect: tiny, well detailed levels with
    a handful of interactive objects that you manipulate through
    quick-time button prompts. Why washing dishes is made more exciting by repeatedly slamming the S key rather than just a single tap of a
    generic use button, I can't imagine, but that's just how it goes in
    Quantic Dream-land. At least the button prompts are much less
    time-limited, and better suited to mouse/keyboard; it doesn't make for
    more /interesting/ gameplay, but at least it's less /aggravating/. The
    other defining feature of their games is the branching storyline, but
    this is much more limited in "Detroit" than their previous games. I
    tried to play as an android bound by his programming (no dreams of
    humanity for me!) but the game wouldn't allow it.

    And the visuals? Well, they're fine. I'm sure that when the game
    initially released back in 2018 they were something of a wonder, but
    time and technology have quickly caught up and now the special effects
    are looking a bit dated. Were there more to the game this deficiency
    might be overlooked, but with so little else to the game, "Detroit's"
    aging tech stands out all the more.

    The end result is a game I just don't - and it seems I fundamentally
    cannot - enjoy. It's Uwe Boll filmmaking coupled with the worst
    aspects of modern video gaming (minus the micro-transactions. I'll
    give credit to Quantum Dreams for that much at least; none of that
    nonsense in this game). It's not fun. It's not interesting. It's a
    chore to play and every day its visuals become more dated. I don't
    know why I buy the games. I don't know why I play them. I sure as hell
    have no idea how the developer stays in business.

    Is that the JASON! game or was that another one?

    * Half-Life: Alyx
    Some might be surprised to find me playing this game, what with my
    general disdain for VR. Or rather, it's not so much that I dislike VR
    as I think it is over-hyped and under-delivers; it's a gimmick that
    doesn't live up to its potential yet, and is overpriced to boot. But
    if I'm playing "Half-Life: Alyx", a VR-only game, does that mean I've
    changed my mind, that I've gone and invested in a VR headset of my
    own?

    Of course not. But that wouldn't stop me from playing another
    Half-Life game. Thanks to a third-party mod, "Alyx" is now fully
    playable without needing a VR headset. https://www.moddb.com/mods/half-life-alyx-novr

    Although perhaps 'fully playable' is a bit optimistic. Technically,
    yes, you can get through the game, beginning to end with this mod. But
    the experience is /very/ rough, and if you manage it without using
    NoClip (conveniently already mapped to the V key by the developers,
    thus showcasing even they were aware of the necessity) then you're a
    better person than I, Gunga Din.

    Movement is surprisingly tough in this game; for some reason, even the smallest obstacles - a wire on the ground, the kerb between street and sidewalk - can prevent easy progress. The protagonist does have the
    ability to jump, but each hop is extremely low. Leaping across gaps -
    which was sometimes required to progress - was all but impossible.
    More than anything, this spoiled the overall experience. And don't
    even get me started on how much more difficult this made the combat!

    But even had the movement been as smooth and carefree as in the best
    FPS, still "Alyx" would have been a sub-par experience to its VR
    counterpart, just because the game felt so much less visceral. Many of
    the objects in the game - which in VR you can pick up and use - have
    been rendered 'flat' and non-interactive. Functionally, modded "NoVR
    Alyx" is not any worse than most modern FPS games, but you lose /a
    lot/ of verisimilitude playing the game without the VR headsets and controllers.

    Still, I'm not really faulting either the core game nor the mod; I
    purposely chose to ignore the original's strengths by playing it this
    way, after all, and if the experience isn't as great that is on me and
    not the developers. In fact, I think that the modders got the game to
    work at all without VR is already something of a miracle. But playing
    it the way I did offers a much poorer experience.

    Still, I'm glad I did. Even in its pitiful, weakened form, it's easy
    to see Valve's dedication to fidelity in its game-worlds. There's a
    lot of fun stuff to see in do in "Alyx" (even if it is grim and
    dystopian), the action is intense, and the story is generally
    well-paced and exciting. It's definitely a game worth experiencing.

    But probably not using the no-VR mod, unless that's absolutely your
    only alternative. If you can get access to a VR headset (convince your
    friend to buy one and use theirs ;-), do that. Otherwise, just watch a no-commentary play-through on YouTube. It's worth it just to get to
    the ending. The NoVR mod is only interesting for how it overcame the
    VR requirement.

    Alyx is certainly a breathtaking game and it makes me sad they don't
    make games anymore.

    * Aviators
    I acquired "Aviators" because it was free. I played it because the
    topic - refugee Polish airmen who fought for the Allies during World
    War II - looked somewhat interesting. But despite everything, it's not
    a game I can recommend.

    Then again, it may not be fair to judge "Aviators" as a game. It's
    intended more, I think, as a way to highlight the actions of Polish
    airmen than to create software entertainment intended to compete with
    modern games. And it's not completely without merits. If you've ever
    wanted to get up and close with a British Halifax bomber, this game
    may be as close as you'll get. The first part of the game has you
    scrambling in and around a beautifully modeled version of the plane,
    flipping switches and getting it ready to fly. You can practically
    smell the AVgas and sweat-stained leather seats. It almost makes me
    yearn to play it in VR.

    Unfortunately, too much of the software is wrapped up in rather
    amateur 'game' sections; an extremely simplistic (and forgiving)
    adventure section at the start, an incredibly boring gunner section in
    the middle, and a tedious and limited stealth section in the third
    (and fortunately final) act. These sections are extremely linear, and
    every action you need to take is telegraphed to you. There is
    absolutely no challenge and no fun to be had 'playing' these sections.

    Worse, the historical presentation is extremely simplistic, lacking
    any real detail, history or depth to what these Polish aviators really experienced. I got more of a sense of history playing "Call of Duty"
    games.

    Its unfortunate the developers felt obligated to 'gamify' this
    program. Had they simply made the whole thing a 3D-rendered museum,
    where players could explore the planes and locations at their own pace
    - and in a way that could present the user with a more thorough
    overview of the Polish airmen's deeds and travails - the whole
    experience would probably have been a lot more convincing and
    thoughtful. Arguably, this program was designed for children, thus
    excusing its shallowness. Still, given its violence, subject matter,
    and pathetic gameplay, I don't think it's something kids would
    actually enjoy.

    On the plus side, the game is extremely short. You can probably finish
    the whole thing in less than an hour.

    I really had high hopes for "Aviators". The subject matter deserves to
    be covered, and some of the production values in the game are quite impressive. But the overall experience was sub-par and far less
    informative than it could have been. Those airmen deserve better.

    I have neber heard of this.

    * Eurotruck Simulator 2
    It wasn't my intent to play "Eurotruck Simulator 2" again this month.
    Then again, it never is. ETS2 is just the lowest-common-denominator
    game in my collection; my 'go-to' title that I play whenever I can't
    be bothered to play anything else. But even taking that into
    consideration, neither was it my intent to play the game so much that
    I'd have to include it in my monthly round-up. Had I only played one
    or two sessions, I could easily have left it off this list. But my
    recent hardware follies - my primary PC went belly-up for over a week
    - meant I was forced to rely on an older computer as my daily driver.
    And the only game that happened to be installed on that PC was
    "Eurotruck Simulator 2". What was a hapless gamer to do?

    Still, the circumstances resulted in some interesting gameplay. I've
    been playing ETS2 for years upon years now, always using the same
    save-game to track my progress. But /that/ save-game was locked on the
    broken PC, so - playing on the back-up PC - I was forced to start the
    game anew. It was an interesting experience. In my older save, my
    virtual trucking business - with dozens of locations and hundreds of employees - made money hand-over-fist. Cash was never a problem. If I
    wanted a new truck, I'd buy one. If I pranged the old truck, the cost
    of repairing it - even were it totaled - was a rounding error on the
    bottom line. And traffic tickets? I didn't even notice them, they were
    so miniscule.

    But as a newly-created, up-and-coming truck driver, I no longer had
    this safety net. Every dollar counted. That $500 speeding ticket not
    only delayed a much needed upgrade, but - depending on my finances -
    could potentially push my virtual trucking company into the red. It
    actually became important to deliver the cargo on-time (and intact!)
    if I wanted to get paid. I started paying attention to the price of
    petrol again. No longer counted amongst the ultra-rich, I was one of
    the Little People and had to start following the rules again.

    It didn't last, of course. The game's economy is extremely generous,
    and just a few virtual weeks into the game, I'd already hired two
    employees who were bringing me €20K EU per week. It wasn't quite the immunity-from-consequence I was used to, but it was enough of a buffer
    that I dared drive ever-so-slightly above the speed limit. Still, most
    of the good habits I'd been forced to re-learn stuck with me. I barely
    ever run over SUVs anymore.

    Helll yea brudder!

    * Horizon: Zero Dawn
    "Horizon: Zero Dawn" is everything I expect from a triple-A published
    game. Which is to say, it's a run-of-the-mill experience, lacking
    novelty or excitement, but with all the polish you'd expect from
    having a fifty-million dollar budget.

    It's an okay game; don't mistake me. Triple-A published games almost
    always are. It's mechanically sound, and its game-loop is, overall,
    fun. It's entertaining enough to keep me playing it until the end. But
    it lacks distinctiveness. It's a melange of elements from "Tomb
    Raider" and "Assassins Creed" and "Far Cry", mixed together without
    adding anything new. The only marginally notable feature is the game's green-apocalypse setting, and even that isn't original, having been
    done to death in books, movies, and even other video games. It lacks
    spark, creativity. It's pablum: filling, but not tasty.

    None of its mechanics are particularly satisfying. The combat is
    merely okay. Heavily reliant on ranged attacks, it feels very messy
    when the monsters inevitably rush up right into your face. The camera
    is workable but everything feels a bit too close. The stealth feels half-baked. The platforming lacks style. The characters are all
    forgettable, the cinematics unexciting, the story trite and
    predictable. None of it is terrible, but nothing stands out either.
    There's no sense of adventure or being part of an experience. It feels
    safe, humdrum. You know exactly what sort of game this will be five
    minutes in, and it neither exceeds nor disappoints in that expectation throughout its forty-hour length.

    I wasn't unhappy playing "Horizon: Zero Dawn". It kept me playing for hours-long sessions, exploring its overly-large open-world,
    discovering all the various doodads and artifacts that typically are scattered in its numerous nooks and crannies. I killed innumerable
    monsters and liberated many bandit camps. I bought weapons, harvested resources, and upgraded everything to its maximum potential. I climbed
    towers and unlocked maps. I maxed out my stats. I ran up to all the
    NPCs with a glowing green exclamation mark hanging over the heads and
    helped them out with all their many errands. I even solved the mystery hanging over the main quest. I didn't lack for things to do, and none
    of my many hours spent in the game felt completely wasted. But neither
    did I feel any real excitement. Everything felt very mechanical, very paint-by-numbers. The end result might have been a pretty picture, but
    it was a picture I'd seen dozens of times before.

    Which is to say, exactly the sort of experience I expect from a modern triple-A studio production.
    ^ this




    ---------------------------------------

    So that's my month. What about you? How did you spend your time?
    Simply put:

    What Have You Been Playing... IN MARCH 2024?



    Well, I've been kinda all over the place this month. Mostly was on the
    3DS tho. I did beat 3 of the Rhythm Heaven games, got past the terrible terrible case in Phoenix Wright, and some Mario Kart 7 (Modded, CTGP).
    --
    user <candycane> is generated from /dev/urandom

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  • From rms@21:1/5 to All on Mon Apr 1 13:30:14 2024
    Never heard of it, what kinda game is that?

    'dark souls -like' means an emphasis on melee combat where timing and strategy are important. Here you play Pinocchio a sentient robot, battling evil sentient servant robots in a 19th century setting to discover what went wrong with the world. Graphics and combat are satisfying and the story is interesting enough to prompt me to watch two movie productions and read the original Carlo Collodi stories! It's 'free' on PC Gamepass now.

    rms

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  • From candycanearter07@21:1/5 to rms on Mon Apr 1 19:40:08 2024
    rms <rsquiresMOO@MOOflashMOO.net> wrote at 19:30 this Monday (GMT):
    Never heard of it, what kinda game is that?

    'dark souls -like' means an emphasis on melee combat where timing and strategy are important. Here you play Pinocchio a sentient robot, battling evil sentient servant robots in a 19th century setting to discover what went wrong with the world. Graphics and combat are satisfying and the story is interesting enough to prompt me to watch two movie productions and read the original Carlo Collodi stories! It's 'free' on PC Gamepass now.

    rms


    Huh, interesting.
    --
    user <candycane> is generated from /dev/urandom

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  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Mon Apr 1 12:25:46 2024
    On 4/1/2024 10:16 AM, Spalls Hurgenson wrote:

    What Have You Been Playing... IN MARCH 2024?

    'My Time at Sandrock'

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From Ant@21:1/5 to Spalls Hurgenson on Tue Apr 2 02:15:52 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    ...
    So that's my month. What about you? How did you spend your time?
    Simply put:

    What Have You Been Playing... IN MARCH 2024?

    Diablo 4 (having problems beating act 3 boss though) and Duo Lingo.
    --
    "Answer me when I call to you, O my righteous God. Give me relief from my distress; be merciful to me and hear my prayer." --Psalm 4:1. Slammy Monday to finally getting a job that starts on Th.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From candycanearter07@21:1/5 to Kyonshi on Tue Apr 2 13:10:01 2024
    Kyonshi <gmkeros@gmail.com> wrote at 19:03 this Monday (GMT):
    On 4/1/2024 7:16 PM, Spalls Hurgenson wrote:

    I /was/ going to do an April Fools post here; in lieu of my normal
    list, I'd put up a troll-post. I'd select some of the worst video
    games ever written, claim I've played them, and hype them to the
    stars. Games like "Alone in the Dark Illumination" or "Postal III" or
    "Diablo Immortals". Except, the Internet being what it is, I'm sure
    that there are fans of all those games, and thus the joke wouldn't hit
    the way it should have. Of course I loved "Rambo: The Video Game",
    people would say. "It was great". They wouldn't see the troll, they'd
    just see somebody agreeing with their egriously awful taste. And then
    I'd have to explain that, no, I didn't actually like those games. How
    could I? They were terrible...

    So no April Fools here. Just my usual blather. Speaking of which...
    let's get to it.



    Zip-zippity-zoom!
    ---------------------------------------
    * Detroit: Become Human
    * Half-Life: Alyx
    * Aviators
    * Eurotruck Simulator 2
    * Horizon: Zero Dawn


    Drone-drone-drone-drone-drone-drone
    ---------------------------------------

    * Detroit: Become Human
    I don't know why I play these games.

    Games developed by Quantic Dreams, I mean. I have, over the years,
    managed to acquire all of them, and I've not enjoyed the gameplay in
    /any/ of them. I absolutely know what to expect from them too:
    terrible quick-time focused gameplay, an unimaginative setting that
    lacks cohesive realism, uninteresting characters, terrible dialogue
    and visuals that - for their time - were impressive but haven't aged
    very well.

    "Detroit: Become Human" is, perhaps, the least awful of the series, if
    only because the storyline doesn't veer into absolute bat-shit madness
    as the narrative progresses. If anything, it's storyline is trite and
    cliche, lacking originality or surprise in all its twists and turns.
    But that's not surprising; David Cage - the game's director and
    resident auteur - has all the subtly of a brick through the window.
    But at least the story makes sense, even if it isn't particularly
    novel or well told.

    As for the gameplay, well, if you've ever played any of Quantic Dreams
    games you know exactly what to expect: tiny, well detailed levels with
    a handful of interactive objects that you manipulate through
    quick-time button prompts. Why washing dishes is made more exciting by
    repeatedly slamming the S key rather than just a single tap of a
    generic use button, I can't imagine, but that's just how it goes in
    Quantic Dream-land. At least the button prompts are much less
    time-limited, and better suited to mouse/keyboard; it doesn't make for
    more /interesting/ gameplay, but at least it's less /aggravating/. The
    other defining feature of their games is the branching storyline, but
    this is much more limited in "Detroit" than their previous games. I
    tried to play as an android bound by his programming (no dreams of
    humanity for me!) but the game wouldn't allow it.

    And the visuals? Well, they're fine. I'm sure that when the game
    initially released back in 2018 they were something of a wonder, but
    time and technology have quickly caught up and now the special effects
    are looking a bit dated. Were there more to the game this deficiency
    might be overlooked, but with so little else to the game, "Detroit's"
    aging tech stands out all the more.

    The end result is a game I just don't - and it seems I fundamentally
    cannot - enjoy. It's Uwe Boll filmmaking coupled with the worst
    aspects of modern video gaming (minus the micro-transactions. I'll
    give credit to Quantum Dreams for that much at least; none of that
    nonsense in this game). It's not fun. It's not interesting. It's a
    chore to play and every day its visuals become more dated. I don't
    know why I buy the games. I don't know why I play them. I sure as hell
    have no idea how the developer stays in business.



    * Half-Life: Alyx
    Some might be surprised to find me playing this game, what with my
    general disdain for VR. Or rather, it's not so much that I dislike VR
    as I think it is over-hyped and under-delivers; it's a gimmick that
    doesn't live up to its potential yet, and is overpriced to boot. But
    if I'm playing "Half-Life: Alyx", a VR-only game, does that mean I've
    changed my mind, that I've gone and invested in a VR headset of my
    own?

    Of course not. But that wouldn't stop me from playing another
    Half-Life game. Thanks to a third-party mod, "Alyx" is now fully
    playable without needing a VR headset.
    https://www.moddb.com/mods/half-life-alyx-novr

    Although perhaps 'fully playable' is a bit optimistic. Technically,
    yes, you can get through the game, beginning to end with this mod. But
    the experience is /very/ rough, and if you manage it without using
    NoClip (conveniently already mapped to the V key by the developers,
    thus showcasing even they were aware of the necessity) then you're a
    better person than I, Gunga Din.

    Movement is surprisingly tough in this game; for some reason, even the
    smallest obstacles - a wire on the ground, the kerb between street and
    sidewalk - can prevent easy progress. The protagonist does have the
    ability to jump, but each hop is extremely low. Leaping across gaps -
    which was sometimes required to progress - was all but impossible.
    More than anything, this spoiled the overall experience. And don't
    even get me started on how much more difficult this made the combat!

    But even had the movement been as smooth and carefree as in the best
    FPS, still "Alyx" would have been a sub-par experience to its VR
    counterpart, just because the game felt so much less visceral. Many of
    the objects in the game - which in VR you can pick up and use - have
    been rendered 'flat' and non-interactive. Functionally, modded "NoVR
    Alyx" is not any worse than most modern FPS games, but you lose /a
    lot/ of verisimilitude playing the game without the VR headsets and
    controllers.

    Still, I'm not really faulting either the core game nor the mod; I
    purposely chose to ignore the original's strengths by playing it this
    way, after all, and if the experience isn't as great that is on me and
    not the developers. In fact, I think that the modders got the game to
    work at all without VR is already something of a miracle. But playing
    it the way I did offers a much poorer experience.

    Still, I'm glad I did. Even in its pitiful, weakened form, it's easy
    to see Valve's dedication to fidelity in its game-worlds. There's a
    lot of fun stuff to see in do in "Alyx" (even if it is grim and
    dystopian), the action is intense, and the story is generally
    well-paced and exciting. It's definitely a game worth experiencing.

    But probably not using the no-VR mod, unless that's absolutely your
    only alternative. If you can get access to a VR headset (convince your
    friend to buy one and use theirs ;-), do that. Otherwise, just watch a
    no-commentary play-through on YouTube. It's worth it just to get to
    the ending. The NoVR mod is only interesting for how it overcame the
    VR requirement.



    * Aviators
    I acquired "Aviators" because it was free. I played it because the
    topic - refugee Polish airmen who fought for the Allies during World
    War II - looked somewhat interesting. But despite everything, it's not
    a game I can recommend.

    Then again, it may not be fair to judge "Aviators" as a game. It's
    intended more, I think, as a way to highlight the actions of Polish
    airmen than to create software entertainment intended to compete with
    modern games. And it's not completely without merits. If you've ever
    wanted to get up and close with a British Halifax bomber, this game
    may be as close as you'll get. The first part of the game has you
    scrambling in and around a beautifully modeled version of the plane,
    flipping switches and getting it ready to fly. You can practically
    smell the AVgas and sweat-stained leather seats. It almost makes me
    yearn to play it in VR.

    Unfortunately, too much of the software is wrapped up in rather
    amateur 'game' sections; an extremely simplistic (and forgiving)
    adventure section at the start, an incredibly boring gunner section in
    the middle, and a tedious and limited stealth section in the third
    (and fortunately final) act. These sections are extremely linear, and
    every action you need to take is telegraphed to you. There is
    absolutely no challenge and no fun to be had 'playing' these sections.

    Worse, the historical presentation is extremely simplistic, lacking
    any real detail, history or depth to what these Polish aviators really
    experienced. I got more of a sense of history playing "Call of Duty"
    games.

    Its unfortunate the developers felt obligated to 'gamify' this
    program. Had they simply made the whole thing a 3D-rendered museum,
    where players could explore the planes and locations at their own pace
    - and in a way that could present the user with a more thorough
    overview of the Polish airmen's deeds and travails - the whole
    experience would probably have been a lot more convincing and
    thoughtful. Arguably, this program was designed for children, thus
    excusing its shallowness. Still, given its violence, subject matter,
    and pathetic gameplay, I don't think it's something kids would
    actually enjoy.

    On the plus side, the game is extremely short. You can probably finish
    the whole thing in less than an hour.

    I really had high hopes for "Aviators". The subject matter deserves to
    be covered, and some of the production values in the game are quite
    impressive. But the overall experience was sub-par and far less
    informative than it could have been. Those airmen deserve better.



    * Eurotruck Simulator 2
    It wasn't my intent to play "Eurotruck Simulator 2" again this month.
    Then again, it never is. ETS2 is just the lowest-common-denominator
    game in my collection; my 'go-to' title that I play whenever I can't
    be bothered to play anything else. But even taking that into
    consideration, neither was it my intent to play the game so much that
    I'd have to include it in my monthly round-up. Had I only played one
    or two sessions, I could easily have left it off this list. But my
    recent hardware follies - my primary PC went belly-up for over a week
    - meant I was forced to rely on an older computer as my daily driver.
    And the only game that happened to be installed on that PC was
    "Eurotruck Simulator 2". What was a hapless gamer to do?

    Still, the circumstances resulted in some interesting gameplay. I've
    been playing ETS2 for years upon years now, always using the same
    save-game to track my progress. But /that/ save-game was locked on the
    broken PC, so - playing on the back-up PC - I was forced to start the
    game anew. It was an interesting experience. In my older save, my
    virtual trucking business - with dozens of locations and hundreds of
    employees - made money hand-over-fist. Cash was never a problem. If I
    wanted a new truck, I'd buy one. If I pranged the old truck, the cost
    of repairing it - even were it totaled - was a rounding error on the
    bottom line. And traffic tickets? I didn't even notice them, they were
    so miniscule.

    But as a newly-created, up-and-coming truck driver, I no longer had
    this safety net. Every dollar counted. That $500 speeding ticket not
    only delayed a much needed upgrade, but - depending on my finances -
    could potentially push my virtual trucking company into the red. It
    actually became important to deliver the cargo on-time (and intact!)
    if I wanted to get paid. I started paying attention to the price of
    petrol again. No longer counted amongst the ultra-rich, I was one of
    the Little People and had to start following the rules again.

    It didn't last, of course. The game's economy is extremely generous,
    and just a few virtual weeks into the game, I'd already hired two
    employees who were bringing me €20K EU per week. It wasn't quite the
    immunity-from-consequence I was used to, but it was enough of a buffer
    that I dared drive ever-so-slightly above the speed limit. Still, most
    of the good habits I'd been forced to re-learn stuck with me. I barely
    ever run over SUVs anymore.



    * Horizon: Zero Dawn
    "Horizon: Zero Dawn" is everything I expect from a triple-A published
    game. Which is to say, it's a run-of-the-mill experience, lacking
    novelty or excitement, but with all the polish you'd expect from
    having a fifty-million dollar budget.

    It's an okay game; don't mistake me. Triple-A published games almost
    always are. It's mechanically sound, and its game-loop is, overall,
    fun. It's entertaining enough to keep me playing it until the end. But
    it lacks distinctiveness. It's a melange of elements from "Tomb
    Raider" and "Assassins Creed" and "Far Cry", mixed together without
    adding anything new. The only marginally notable feature is the game's
    green-apocalypse setting, and even that isn't original, having been
    done to death in books, movies, and even other video games. It lacks
    spark, creativity. It's pablum: filling, but not tasty.

    None of its mechanics are particularly satisfying. The combat is
    merely okay. Heavily reliant on ranged attacks, it feels very messy
    when the monsters inevitably rush up right into your face. The camera
    is workable but everything feels a bit too close. The stealth feels
    half-baked. The platforming lacks style. The characters are all
    forgettable, the cinematics unexciting, the story trite and
    predictable. None of it is terrible, but nothing stands out either.
    There's no sense of adventure or being part of an experience. It feels
    safe, humdrum. You know exactly what sort of game this will be five
    minutes in, and it neither exceeds nor disappoints in that expectation
    throughout its forty-hour length.

    I wasn't unhappy playing "Horizon: Zero Dawn". It kept me playing for
    hours-long sessions, exploring its overly-large open-world,
    discovering all the various doodads and artifacts that typically are
    scattered in its numerous nooks and crannies. I killed innumerable
    monsters and liberated many bandit camps. I bought weapons, harvested
    resources, and upgraded everything to its maximum potential. I climbed
    towers and unlocked maps. I maxed out my stats. I ran up to all the
    NPCs with a glowing green exclamation mark hanging over the heads and
    helped them out with all their many errands. I even solved the mystery
    hanging over the main quest. I didn't lack for things to do, and none
    of my many hours spent in the game felt completely wasted. But neither
    did I feel any real excitement. Everything felt very mechanical, very
    paint-by-numbers. The end result might have been a pretty picture, but
    it was a picture I'd seen dozens of times before.

    Which is to say, exactly the sort of experience I expect from a modern
    triple-A studio production.





    ---------------------------------------

    So that's my month. What about you? How did you spend your time?
    Simply put:

    What Have You Been Playing... IN MARCH 2024?



    I have been playing and finished Shadows of War.
    This game actually was pretty good despite (or maybe because) it played
    a bit fast and lose with the Tolkien legendarium.
    The true star of the show was of course the Nemesis system, which
    allowed the randomly generated orcs you meet to have some actual
    personality and history with you. I think most of the game's huge size
    (over 100gb which is kinda insane) might have been made up of assets to create this huge variety of characters. Even after playing 90 hours on
    this game I still was encountering variations that I hadn't met, or at
    least not recognized before.

    The ending was a bit weak, the DLC promised some more thorough ending,
    but in the end it also was quite a letdown. It ended with a cliffhanger
    that didn't really feel like it had the impact they wanted from it.
    (Sauron is defeated and the Bright Lord escapes).

    It's wild to me that DLC can just retroactively "fix" a game's ending.
    IMO, the only game that did it well was the first Phoenix Wright.

    This was nominally the game Middle-Earth 2, even if you'd be hard
    pressed to remember that main title. Unfortunately it doesn't look like
    we are getting a part 3.
    I did hear WB games is working on a Wonder Woman game implementing the Nemesis system from this game, which... I dunno. it doesn't sound quite right. Might be good if they put some work into it.


    --
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  • From Justisaur@21:1/5 to Spalls Hurgenson on Tue Apr 2 09:01:04 2024
    On 4/1/2024 10:16 AM, Spalls Hurgenson wrote:


    So no April Fools here. Just my usual blather. Speaking of which...
    let's get to it.

    No April Fools here either, well I did accidentally prank my daughter by putting my mint toothpaste on her brush instead of her "Unicorn Berry
    Sparkle." She hates mint.

    > * Half-Life: Alyx

    Supposedly the Oculus working with Steam has been improved. I really
    need to try that again and see if I can get this game working.

    * Eurotruck Simulator 2

    But as a newly-created, up-and-coming truck driver, I no longer had
    this safety net. Every dollar counted. That $500 speeding ticket not
    only delayed a much needed upgrade, but - depending on my finances -
    could potentially push my virtual trucking company into the red. It
    actually became important to deliver the cargo on-time (and intact!)
    if I wanted to get paid. I started paying attention to the price of
    petrol again. No longer counted amongst the ultra-rich, I was one of
    the Little People and had to start following the rules again.

    I'm always tempted to start Warframe over again just for the experience,
    but really I'd have to give up all the MTX upgrades of storage which are absolutely necessary and would either require a ton of grinding or a
    bunch of real $ to get when it's harder in the early game, and I never do.

    Still, most
    of the good habits I'd been forced to re-learn stuck with me. I barely
    ever run over SUVs anymore.

    You got an actual LOL of me for this bit!

    * Horizon: Zero Dawn

    It's an okay game; don't mistake me. Triple-A published games almost
    always are. It's mechanically sound, and its game-loop is, overall,
    fun. It's entertaining enough to keep me playing it until the end. But
    it lacks distinctiveness. It's a melange of elements from "Tomb
    Raider" and "Assassins Creed" and "Far Cry"

    Exactly my experience, though I skipped a few things I didn't enjoy like
    most of the 'training'

    Which is to say, exactly the sort of experience I expect from a modern triple-A studio production.

    Sadly

    So that's my month. What about you? How did you spend your time?
    Simply put:

    What Have You Been Playing... IN MARCH 2024?

    *** Ghostwire Tokyo
    ** Dragon's Dogma: Dark Arisen

    The long:

    *** Ghostwire Tokyo (epic frebie)
    A rather interesting take on Japanese mythology where you sort of die
    and fight off evil spirits trying to kill everyone to bring the living
    world and dead world together. It includes traditional Yokai and spells.

    While it's quite a show, the game play is very basic as you use
    essentially the same spell, or one of 3 anyway (slightly upgraded) over
    and over against 80% the same enemies. It gets very repetitive. I
    suppose you could ignore most of the semi-open world, but it feels like
    you'd be seriously under powered if you did. The side missions are all interesting though, my favorite was probably the haunted middle school
    which had a couple unique enemies that actually scared me. It might be
    worth it to play that far at least.

    I will note it doesn't have English dubbing and it can be a bit hard to
    catch all the subtitles during hectic bits.

    I'd recommend giving it a try, especially if you managed to catch it for
    free from Epic.

    ** Dragon's Dogma: Dark Arisen

    A 3rd person fantasy Action-RPG. I already posted about this, so will
    leave most of my thoughts already said. I did put it down on the 31st.
    I 'finished' the game, though it's one of those games that both seems to
    have a lot of stuff 'post game' where it opens up two endless dungeons
    along with more quests, which while it's probably the most interesting
    part of the game, I got bored with rather quickly.

    The base part of the game isn't that hard if you do most or all of the
    quests to level up and get gear, but post game you quickly run into
    monster bosses that can take an hour of fighting to beat. The monsters
    mostly seem to be a gear test. After fighting for a long time you get
    to the last phase where you either finish them slowly in a long slog, or
    they insta kill you out of apparently nowhere.

    I did enjoy fighting one of the new post game monsters, a sort of
    beholder like floating eye with teethed tentacle worms that can create
    portals around you to attack you from any angle. Once, the second time
    I met one, it was beyond me, and wasn't particularly fun.

    The game overall felt extremely shallow, none of the quests were really
    of any interest and most of them were typical MMO fare of kill x
    monsters, escort an NPC with little health (I never succeeded at this,
    always they were killed, and then came back.) There were a couple of
    minor interest where you go out to kill some monster boss with a group
    of soldiers who while used their weapons like wet noodles, at least had
    enough health to survive awhile.

    As I mentioned the most egregious of the mechanics of the game are a
    single save file in which you can have only one character.

    The only unique thing it has going for it is the NPC system, while they
    don't really have a lot of personality (somehow I did end up with one
    one time) they do reasonably well in combat.

    While I enjoyed it a bit, I couldn't really recommend it, nor the sequel
    which has been described as almost exactly the same except they nerfed
    the sorcerer considerably (which wasn't really particularly powerful
    anyway,) and improved the graphics. It also has some MTX which
    apparently existed initially in DD, but was mostly added for free with
    the released the DD:DA version.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From Justisaur@21:1/5 to All on Tue Apr 2 09:20:24 2024
    On 4/1/2024 12:40 PM, candycanearter07 wrote:
    rms <rsquiresMOO@MOOflashMOO.net> wrote at 19:30 this Monday (GMT):
    Never heard of it, what kinda game is that?

    'dark souls -like' means an emphasis on melee combat where timing and
    strategy are important.

    It also typically means 'Really Fucking Hard' though the strategy can
    usually get you past a lot of that if you can figure it out (or look it
    up as I do when I get frustrated or as reminders) from simple things
    like 'use a shield and fire against dogs' to much more complicated
    things that are called cheese by the community, such as shooting a boss
    from a distance from some outcropping before you actually get into their
    arena.

    It can be a lot of twitch depending, though I tend to go for
    spellcasters which tend to be much less twitch dependent. Though Lies
    of P, Bloodborne and Sekiro don't really have much if any spellcasters.

    It also is generally available to online co-op in some way which may
    make it easier, or harder, which is my preferred way to play.

    At this point I'd always say start with Elden Ring as it's the easiest
    (if a long slog) if you use all the tools available. And if your PC is
    up to it, being the the latest in the series.

    If your PC isn't up to it, probably DS2 has the lowest requirements, and
    has a somewhat easy start if you probe around until you find a way you
    can go. It's old and clunky, and a bit long too. While the base game
    is fine, I found the DLCs impossible. Unfortunately co-op is dead with
    DS2 beyond the very early areas, and PVP invasions are much more
    prevalent so would recommend playing it offline if you start getting
    invaded with any regularity.

    I find the games pretty varied, and extremely rewarding, but at times
    they can definitely get a bit much. Breaking controllers throwing them
    out of frustration is a common meme of people playing these games.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
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  • From candycanearter07@21:1/5 to Justisaur on Tue Apr 2 17:20:08 2024
    Justisaur <justisaur@yahoo.com> wrote at 16:20 this Tuesday (GMT):
    On 4/1/2024 12:40 PM, candycanearter07 wrote:
    rms <rsquiresMOO@MOOflashMOO.net> wrote at 19:30 this Monday (GMT):
    Never heard of it, what kinda game is that?

    'dark souls -like' means an emphasis on melee combat where timing and >>> strategy are important.

    It also typically means 'Really Fucking Hard' though the strategy can
    usually get you past a lot of that if you can figure it out (or look it
    up as I do when I get frustrated or as reminders) from simple things
    like 'use a shield and fire against dogs' to much more complicated
    things that are called cheese by the community, such as shooting a boss
    from a distance from some outcropping before you actually get into their arena.

    It can be a lot of twitch depending, though I tend to go for
    spellcasters which tend to be much less twitch dependent. Though Lies
    of P, Bloodborne and Sekiro don't really have much if any spellcasters.

    It also is generally available to online co-op in some way which may
    make it easier, or harder, which is my preferred way to play.

    At this point I'd always say start with Elden Ring as it's the easiest
    (if a long slog) if you use all the tools available. And if your PC is
    up to it, being the the latest in the series.

    If your PC isn't up to it, probably DS2 has the lowest requirements, and
    has a somewhat easy start if you probe around until you find a way you
    can go. It's old and clunky, and a bit long too. While the base game
    is fine, I found the DLCs impossible. Unfortunately co-op is dead with
    DS2 beyond the very early areas, and PVP invasions are much more
    prevalent so would recommend playing it offline if you start getting
    invaded with any regularity.

    I find the games pretty varied, and extremely rewarding, but at times
    they can definitely get a bit much. Breaking controllers throwing them
    out of frustration is a common meme of people playing these games.


    I absolutely can't stand super difficult games. Thanks, though.
    --
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  • From Lane Larson@21:1/5 to rms on Tue Apr 2 23:22:21 2024
    rms wrote:
    Never heard of it, what kinda game is that?

      'dark souls -like' means an emphasis on melee combat where timing and strategy are important.  Here you play Pinocchio a sentient robot,
    battling evil sentient servant robots in a 19th century setting to
    discover what went wrong with the world.  Graphics and combat are
    satisfying and the story is interesting enough to prompt me to watch two movie productions and read the original Carlo Collodi stories!  It's
    'free' on PC Gamepass now.

    rms
    I used to get Dark Souls and Darksiders confused, thinking they were the
    same game.

    I was playing:




    Wizardry 6

    Starcraft

    Sid Meier's Civilization V

    Magic the Gathering: Arena



    I've been trying to gain a foothold in Wizardry VII but I keep seeing
    holes in my party. I quit screwing around with a thief or a priest in
    the front row. Also I reworked everybody for maximum Vitality.
    Finally, I recently scrapped the Ranger because he doesn't hit as often
    as the melee crew. My current party is, in order:

    Ninja Samurai Valkyrie Priest Thief Mage, and with the Valkyrie and
    priest I take every spell in Magic to get SP huge for Heal Wounds. I'm importing from Wizardry 6. I've got a starting party of L6 creatures,
    snd I've found Bane's Diary, which can get me better than the basic
    Start. However, I'm going to do it. I'm going to solve Wizardry 6
    again. This can get me the really phenomenal starts in Wizardry 6 and
    also the equipment to go with it.



    I'm stuck on the 10th Terran mission in Starcraft, but I'm finding
    resources to bypass it. Playing Zerg Campaign and also have an alter
    ego that started over from scratch and is up to the 8th mission. While
    7 wasn't pretty, I swept the 6th mission with some new tricks.



    I have 77 achievements in Civ V.



    Wasn't able to settle on a good deck for March, but I've locked in
    "Torment," a Nazgul and Shore Up deck for April. It helps to learn the
    deck, and that's my plan to stick to this one which looks like No
    Contest to reach Diamond. After that the competition will make the
    waves choppy, but I have confidence I can reach Mythic this month. I
    was working with a very delayed start last month, not really doing
    anything until the 10th at least.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Kyonshi on Wed Apr 3 14:30:10 2024
    Kyonshi <gmkeros@gmail.com> wrote at 20:03 this Tuesday (GMT):
    On 4/2/2024 3:10 PM, candycanearter07 wrote:
    Kyonshi <gmkeros@gmail.com> wrote at 19:03 this Monday (GMT):


    I have been playing and finished Shadows of War.
    This game actually was pretty good despite (or maybe because) it played
    a bit fast and lose with the Tolkien legendarium.
    The true star of the show was of course the Nemesis system, which
    allowed the randomly generated orcs you meet to have some actual
    personality and history with you. I think most of the game's huge size
    (over 100gb which is kinda insane) might have been made up of assets to
    create this huge variety of characters. Even after playing 90 hours on
    this game I still was encountering variations that I hadn't met, or at
    least not recognized before.

    The ending was a bit weak, the DLC promised some more thorough ending,
    but in the end it also was quite a letdown. It ended with a cliffhanger
    that didn't really feel like it had the impact they wanted from it.
    (Sauron is defeated and the Bright Lord escapes).

    It's wild to me that DLC can just retroactively "fix" a game's ending.
    IMO, the only game that did it well was the first Phoenix Wright.

    Well, in this case the storyline was progressed. The main story was
    about Talion fighting against Sauron between the Hobbit and The Lord of
    the Rings (hampering Sauron's efforts in the time the ring was in the
    Shire). You can play part of that in the epilogue of the main game, as
    you have to fight a series of increasingly difficult sieges of your fortresses (originally that was over 20 of them, this has been updated
    to just 5 in the current version). Then you get a cut scene where it
    lays out that the main character succumbed to the ring he was wearing
    after all, finally getting killed when Sauron falls at the end of LOTR.

    The DLC goes into that process a bit more, showing his corruption by the
    ring from the position of another person (the Elvish assassin Eltariel).
    She also is in Mordor when Sauron falls and the Bright Lord
    (Celebrimbor) escapes.
    I am conflicted if this actually was better or not. It does show a bit
    more of the progress of the corruption in a way that was not possible to
    show in the main game without changing the status quo too much (after
    all you were supposed to keep playing and doing further sieges and
    defenses).

    This was nominally the game Middle-Earth 2, even if you'd be hard
    pressed to remember that main title. Unfortunately it doesn't look like
    we are getting a part 3.
    I did hear WB games is working on a Wonder Woman game implementing the
    Nemesis system from this game, which... I dunno. it doesn't sound quite
    right. Might be good if they put some work into it.




    Oh interesting.
    --
    user <candycane> is generated from /dev/urandom

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Wed Apr 3 15:20:15 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:52 this Wednesday (GMT):
    On Mon, 1 Apr 2024 18:40:08 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 17:16 this Monday (GMT):

    I /was/ going to do an April Fools post here; in lieu of my normal
    list, I'd put up a troll-post. I'd select some of the worst video
    games ever written, claim I've played them, and hype them to the
    stars. Games like "Alone in the Dark Illumination" or "Postal III" or
    "Diablo Immortals". Except, the Internet being what it is, I'm sure
    that there are fans of all those games, and thus the joke wouldn't hit
    the way it should have. Of course I loved "Rambo: The Video Game",
    people would say. "It was great". They wouldn't see the troll, they'd
    just see somebody agreeing with their egriously awful taste. And then
    I'd have to explain that, no, I didn't actually like those games. How
    could I? They were terrible...

    So no April Fools here. Just my usual blather. Speaking of which...
    let's get to it.



    Zip-zippity-zoom!
    ---------------------------------------
    * Detroit: Become Human
    * Half-Life: Alyx
    * Aviators
    * Eurotruck Simulator 2
    * Horizon: Zero Dawn


    Drone-drone-drone-drone-drone-drone
    ---------------------------------------

    * Detroit: Become Human


    Is that the JASON! game or was that another one?

    You're thinking of "Heavy Rain", from the same developer. I'd argue
    that "Detroit" is a better game, if only because it's QTE are less
    annoying, and its story is less insane. But being better than "Heavy
    Rain" is a really low bar to clear, and it shouldn't be implied that
    makes "Detroit" worth playing.

    Ah, right. That was a funny meme.


    * Aviators

    I have neber heard of this.

    It was a freebie on Steam announced here on Feb 23 this year. Because
    the topic interested me, and because the visuals looked nice (and also because the game looked short), I decided to give it a try.

    Oh cool, it sounds fun


    Well, I've been kinda all over the place this month. Mostly was on the
    3DS tho. I did beat 3 of the Rhythm Heaven games, got past the terrible >>terrible case in Phoenix Wright, and some Mario Kart 7 (Modded, CTGP).

    At first I thought you wrote you were playing games on the 3DO and was surprised not only that you were playing games that old, but that you
    had the hardware!




    Lol, that would be cool. I could be wrong, but I think the 3DS has a 3DO emulator.
    --
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  • From candycanearter07@21:1/5 to rms on Wed Apr 3 16:10:08 2024
    rms <rsquiresMOO@MOOflashMOO.net> wrote at 15:58 this Wednesday (GMT):
    There won't be played games in April, as I have busted my arm and wrist >>badly.

    Whoa, hope you recover soon, man :)

    rms


    What happened? Are you alright?
    --
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  • From rms@21:1/5 to All on Wed Apr 3 09:58:48 2024
    There won't be played games in April, as I have busted my arm and wrist >badly.

    Whoa, hope you recover soon, man :)

    rms

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  • From candycanearter07@21:1/5 to wipnoah@gmail.com on Wed Apr 3 18:40:08 2024
    H1MEM <wipnoah@gmail.com> wrote at 18:12 this Wednesday (GMT):
    candycanearter07 wrote:
    rms <rsquiresMOO@MOOflashMOO.net> wrote at 15:58 this Wednesday
    (GMT):
    There won't be played games in April, as I have busted my arm
    and wrist badly.

    Whoa, hope you recover soon, man :)

    rms


    What happened? Are you alright?


    Stupid dumb accident at home while spring cleaning. I have bruising from
    the hand to half of my forearm, can't move the right wrist a lot or make efforts without pain (like picking a heavy backpack or push the bloody
    coffee table back into place), and it requires a wrist brace for safety
    until it heals.

    Guess it would be a good time to learn how to play Nethack.


    Get well soon
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  • From Justisaur@21:1/5 to Spalls Hurgenson on Wed Apr 3 15:52:33 2024
    On 4/3/2024 8:02 AM, Spalls Hurgenson wrote:
    On Tue, 2 Apr 2024 09:01:04 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    On 4/1/2024 10:16 AM, Spalls Hurgenson wrote:

    What Have You Been Playing... IN MARCH 2024?

    *** Ghostwire Tokyo (epic frebie)

    I will note it doesn't have English dubbing and it can be a bit hard to
    catch all the subtitles during hectic bits.

    Are you sure? I recall it being in English when I played it. I mean,
    it's not a hill I'm going to die on, but it's one of those things I'd
    expect to remember about the game.

    Hmm. I looked for it, because I was having trouble following the
    subtitles at times, and didn't find it, but I never got to the point of
    looking on the internet to see... Looking up now it says it's available
    in English dub, I guess I just didn't find the option.

    --
    -Justisaur

    ø-ø
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    \\
    ^'

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  • From Justisaur@21:1/5 to All on Wed Apr 3 15:43:03 2024
    On 4/3/2024 11:12 AM, H1MEM wrote:
    candycanearter07 wrote:
    rms <rsquiresMOO@MOOflashMOO.net> wrote at 15:58 this Wednesday (GMT):
    There won't be played games in April, as I have busted my arm
    and wrist badly.

    Whoa, hope you recover soon, man :)

    rms


    What happened? Are you alright?


    Stupid dumb accident at home while spring cleaning. I have bruising from
    the hand to half of my forearm, can't move the right wrist a lot or make efforts without pain (like picking a heavy backpack or push the bloody
    coffee table back into place), and it requires a wrist brace for safety
    until it heals.

    Guess it would be a good time to learn how to play Nethack.

    Oof. That's all rough, sorry to hear.

    Nethack's probably the most difficult of that type of that game, or at
    least up there, and really requires writing *everything* down (or a photographic memory, which I don't have) to make much progress.

    I really liked Zorbus, which is (or was) free, fairly simple, IIRC you
    can play it with only using kb as well.

    I hear Golden Krone Hotel is supposed to have good accessibility
    features and good for newbies to roguelikes, though it is $2, not free.

    There's always the original Rogue, and the fork Brogue as well.

    I really like Dungeon Robber which is a little bit different of a game,
    but is playable I think 99% keyboard only.

    You can play a number of old games like platformers with keyboard only, especially stuff on mame, like I was playing Rastan with only keyboard a
    little bit a month or two ago. Doom and the like also work keyboard.
    Though those games may be too twitch depending.

    --
    -Justisaur

    ø-ø
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    ¶¬'\( ,_.-'
    \\
    ^'

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  • From JAB@21:1/5 to All on Thu Apr 4 11:23:05 2024
    On 02/04/2024 18:20, candycanearter07 wrote:
    I find the games pretty varied, and extremely rewarding, but at times
    they can definitely get a bit much. Breaking controllers throwing them
    out of frustration is a common meme of people playing these games.

    I absolutely can't stand super difficult games. Thanks, though.

    I used to enjoy games with big manuals and a steep learning curve when I
    was younger - the type of game where you have to spend at least an hour
    reading the manual and several hours playing just to get the basics of
    the game. Nowadays, totally different and I really want to be able to
    pick the basics in at most an hour and preferable far less than that.

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  • From candycanearter07@21:1/5 to wipnoah@gmail.com on Thu Apr 4 13:39:48 2024
    H1M3M <wipnoah@gmail.com> wrote at 11:28 this Thursday (GMT):
    Justisaur wrote:
    Oof. That's all rough, sorry to hear.

    Nethack's probably the most difficult of that type of that game, or
    at least up there, and really requires writing *everything* down (or
    a photographic memory, which I don't have) to make much progress.

    I really liked Zorbus, which is (or was) free, fairly simple, IIRC
    you can play it with only using kb as well.

    I hear Golden Krone Hotel is supposed to have good accessibility
    features and good for newbies to roguelikes, though it is $2, not
    free.

    There's always the original Rogue, and the fork Brogue as well.

    I really like Dungeon Robber which is a little bit different of a
    game, but is playable I think 99% keyboard only.

    You can play a number of old games like platformers with keyboard
    only, especially stuff on mame, like I was playing Rastan with only
    keyboard a little bit a month or two ago. Doom and the like also work
    keyboard. Though those games may be too twitch depending.


    Thanks. TBH, the reason I decided to get into Nethack was the Ylliad's UserFriendly comic Strip. I got to the part where Sid introduces the
    game and causes a productivity nightmare.

    I'm trying to set it on a server at home so that I could SSH into it. I
    know it sounds dumb, but I wanted to put the "Net" in Nethack. Another
    thing to try would be using shaders / overlay bezels to simulate playing
    it on an VT220.


    Cool-retro-term?
    --
    user <candycane> is generated from /dev/urandom

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  • From candycanearter07@21:1/5 to JAB on Thu Apr 4 13:39:48 2024
    JAB <noway@nochance.com> wrote at 10:23 this Thursday (GMT):
    On 02/04/2024 18:20, candycanearter07 wrote:
    I find the games pretty varied, and extremely rewarding, but at times
    they can definitely get a bit much. Breaking controllers throwing them
    out of frustration is a common meme of people playing these games.

    I absolutely can't stand super difficult games. Thanks, though.

    I used to enjoy games with big manuals and a steep learning curve when I
    was younger - the type of game where you have to spend at least an hour reading the manual and several hours playing just to get the basics of
    the game. Nowadays, totally different and I really want to be able to
    pick the basics in at most an hour and preferable far less than that.


    Yeah, exactly.
    --
    user <candycane> is generated from /dev/urandom

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  • From candycanearter07@21:1/5 to wipnoah@gmail.com on Thu Apr 4 14:40:09 2024
    H1M3M <wipnoah@gmail.com> wrote at 14:09 this Thursday (GMT):
    candycanearter07 wrote:



    Cool-retro-term?


    Huh. And here I was, trying to apply Reshade to Putty or MobaXTerm.


    Well, at least you learned how to use Reshade?
    Ive been using c-r-t for a while.
    --
    user <candycane> is generated from /dev/urandom

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  • From Ant@21:1/5 to candycanearter07@candycanearter07.n on Thu Apr 4 14:42:48 2024
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    JAB <noway@nochance.com> wrote at 10:23 this Thursday (GMT):
    On 02/04/2024 18:20, candycanearter07 wrote:
    I find the games pretty varied, and extremely rewarding, but at times
    they can definitely get a bit much. Breaking controllers throwing them >>> out of frustration is a common meme of people playing these games.

    I absolutely can't stand super difficult games. Thanks, though.

    I used to enjoy games with big manuals and a steep learning curve when I was younger - the type of game where you have to spend at least an hour reading the manual and several hours playing just to get the basics of
    the game. Nowadays, totally different and I really want to be able to
    pick the basics in at most an hour and preferable far less than that.

    Yeah, exactly.

    Ditto. And not grinding.
    --
    "But when the time had fully come, God sent his Son, born of a woman, born under law, to redeem those under law, that we might receive the full rights of sons." --Galatians 4:4. Slammy Thursday?
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Mike S.@21:1/5 to Ant on Thu Apr 4 11:04:16 2024
    On Thu, 04 Apr 2024 14:42:48 +0000, ant@zimage.comANT (Ant) wrote:

    Ditto. And not grinding.

    Ditto as well as to what JAB said but I am still ok with grinding. :-P

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Thu Apr 4 15:30:08 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:13 this Thursday (GMT):
    On Wed, 3 Apr 2024 15:20:15 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:52 this Wednesday (GMT):
    On Mon, 1 Apr 2024 18:40:08 -0000 (UTC), candycanearter07 >>><candycanearter07@candycanearter07.nomail.afraid> wrote:

    Well, I've been kinda all over the place this month. Mostly was on the >>>>3DS tho. I did beat 3 of the Rhythm Heaven games, got past the terrible >>>>terrible case in Phoenix Wright, and some Mario Kart 7 (Modded, CTGP).

    At first I thought you wrote you were playing games on the 3DO and was
    surprised not only that you were playing games that old, but that you
    had the hardware!

    Lol, that would be cool. I could be wrong, but I think the 3DS has a 3DO >>emulator.

    I don't know what that surprises me. It shouldn't. But every time I
    run into another example of just how powerful our computing devices
    have become there's this moment of shock. Emulation is hard,
    especially if the underlying hardware is significantly different (and
    I can't imagine there's a lot of similarity between a Nintendo 3DS and
    the 3DO). So learning that a simple hand-held toy console can manage
    to emulate something like a 3DO - presumably running at a playable
    framerate - just reminds me again that we're living in an age of
    (computing) wonders.


    The 3DO got a bad rap when it was released. It wasn't entirely
    undeserved. Lacking a single manufacturer, it entered the market
    fragmented and without a single standard. Its controller was awful, it
    was far too expensive, and its release game was terrible. Worse, its
    hardware was only /slightly/ ahead of its competitors, and at the rate technology was advancing in the 90s, that sole advantage quickly
    disappeared.

    But...

    On its release, it was - at least in terms of its tech - one of the
    best gaming platforms around. With a CD-ROM drive and (admittedly
    limited) 3D support, it was better than pretty much any 'high-end' PC,
    and the years ahead of consoles. It had - eventually - a number of fun
    games (many of them enhanced versions of PC classics), including "Need
    for Speed", "Shockwave", "Super Wing Commander" and "Road Rash". It
    help push forward the 'multimedia wave' and seeing it play full-screen
    video smoothly (well, smoothly by 1993 standards) was amazing.

    Or maybe I'm just looking back at it with rose-tinted glasses. But
    while the 3DO was never a /great/ console, I think it deserves a
    better reputation than it currently has, as a laughingstock.



    I'm sure it was good, but I've never heard of it. On a similar note of "controversial console being emulated", there's also a VirtualBoy
    emulator which does the 3d stuff suprisingly well.
    --
    user <candycane> is generated from /dev/urandom

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  • From Justisaur@21:1/5 to JAB on Thu Apr 4 09:13:12 2024
    On 4/4/2024 3:23 AM, JAB wrote:
    On 02/04/2024 18:20, candycanearter07 wrote:
    I find the games pretty varied, and extremely rewarding, but at times
    they can definitely get a bit much.  Breaking controllers throwing them >>> out of frustration is a common meme of people playing these games.

    I absolutely can't stand super difficult games. Thanks, though.

    I used to enjoy games with big manuals and a steep learning curve when I
    was younger - the type of game where you have to spend at least an hour reading the manual and several hours playing just to get the basics of
    the game. Nowadays, totally different and I really want to be able to
    pick the basics in at most an hour and preferable far less than that.

    I personally don't think the souls games are all that hard, that's just
    the reputation. Especially if you compare to older games like nethack.
    If you die in a souls game, you only loose souls (money) and even then
    only if you don't manage to get back to where you died and pick them up
    again (happens a lot until you get used to spending them before going
    after bosses/new areas.) The controls aren't particularly difficult to
    pick up.

    The real difficulty is figuring out weaknesses, ways around things,
    and/or learning patterns of behavior of enemies and how to avoid
    attacks. That seems to vary a lot between people, I seem to be a slow
    learner in that regard, and I tend to look up spoilers for ideas when I
    get to the frustration point, but I get through, some others just zip
    through the games first time without much issue. I consider anything
    below 20 tries against a boss to be easy for me (Most in Bloodborne for
    me took 2-3 tries, which I consider to be laughably easy.)

    A lot of difficulty of the game is people deliberately (or caving in to internet sentiment) restricting themselves, such as only using melee, no
    spells or items, no co-op, not going over internet suggested levels for
    each boss/area (o.k. I do that last one as it makes co-op more likely)
    etc. because so many spout off nonsense that that's the only way to play
    the game 'for real' and that gets to 'no true Scottsman' territory.

    I feel DS1 and DS3 both have a bit too high of difficulty initially for
    someone unfamiliar with the type of game, which is why I suggested Elden
    Ring or DS2 (only if your specs aren't up to Elden Ring, as it can be a
    lot harder, more getting through the areas than the bosses) to begin on it.

    That perceived difficulty results in a greater feeling of
    accomplishment, at least for me. That might actually be a reason to
    avoid them though, after you're accomplished at souls, most games don't
    give that dopamine hit as they're more like a walk in the park. On the
    other hand sometimes a walk in the park is a nice change.

    --
    -Justisaur

    ø-ø
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    ^'

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  • From Justisaur@21:1/5 to All on Thu Apr 4 09:28:42 2024
    On 4/4/2024 8:15 AM, H1M3M wrote:
    Ant wrote:
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
    wrote:
    JAB <noway@nochance.com> wrote at 10:23 this Thursday (GMT):
    On 02/04/2024 18:20, candycanearter07 wrote:
    I find the games pretty varied, and extremely rewarding, but
    at times they can definitely get a bit much.  Breaking
    controllers throwing them out of frustration is a common meme
    of people playing these games.

    I absolutely can't stand super difficult games. Thanks,
    though.

    I used to enjoy games with big manuals and a steep learning curve
    when I was younger - the type of game where you have to spend at
    least an hour reading the manual and several hours playing just
    to get the basics of the game. Nowadays, totally different and I
    really want to be able to pick the basics in at most an hour and
    preferable far less than that.

    Yeah, exactly.

    Ditto. And not grinding.

    Still, I would settle for a middle ground approach. In-game learning,
    then a thick manual for when I need a refresher or there is something I
    did not properly learn (and I can't see that tutorial again).

    This is the case for the Disgaea games A zillion mechanics and systems,
    but you can get through the game with the basics,at least the first 20
    hours, without having to use stuff like geopanels. Then open the manual
    when you feel ready for them.

    What I don't like is the current trend of no manual, only telling the
    basics, dropping tips on social networks, then "There are guys that will write a wiki on the game for free, so we don't have to worry about
    explaining things".

    Bloodborne will tell you how to move, attack and parry, but without a
    manual, it's impossible to know how to create the character and assign
    skill points correctly, requiring to use a wiki (because apparently
    printed strategy guides have gone the way of the dodo) if you don't want
    to be stuck after several hours because your character sucks, even if
    you did not pick the default "Waste of skin".

    Pretty much all of From's souls game have a fairly simple good build

    * spend your first 20-30 levels raising health, and at least 2 levels
    per 1 in anything else until that point.

    * enough into endurance or mana to use your weapon/spell enough times to
    kill a normal monster or two, usually around 10 levels total.

    * only put enough levels into other ability scores to wield the weapons
    or spells you want to try and only stick to weapons or spells that use
    those same one or two scores until you've spent 20-30 levels on health
    then put the rest into those scores. (The internet typically recommends
    a 'quality' build starting as knight or similar which puts the same into
    str & dex. I prefer spells and magic weapons so go all int with a tiny
    bit of str and/or dex as needed to wield int weapons. Or int & fai for
    DS2 & DS3 which is for hexxors or pyromancers respectively which I find
    more effective, or really make a few characters and try the different
    type of character before committing.)


    --
    -Justisaur

    ø-ø
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    ^'

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  • From Justisaur@21:1/5 to Mike S. on Thu Apr 4 09:38:40 2024
    On 4/4/2024 8:04 AM, Mike S. wrote:
    On Thu, 04 Apr 2024 14:42:48 +0000, ant@zimage.comANT (Ant) wrote:

    Ditto. And not grinding.

    Ditto as well as to what JAB said but I am still ok with grinding. :-P

    You can grind in any of the of the souls games to a rediculous point if
    you want, somewhere around 800-900 levels maxing out all your ability
    scores. Even going around 30 levels higher that what the internet says
    for an area will make the game much much easier. The levels have
    increasing costs so it becomes slower to grind for them unless you
    progress to where more souls are found (although there's some very easy
    to get to places in ER, one I stumbled on fairly early without spoilers,
    that can give you huge amounts of souls earlier than expected. There may
    be places like that in the other games.)

    I generally don't grind level much in the games, as helping in co-op
    gives you plenty which I like to do at least a little. Unfortunately
    the older games co-op is dead and you have to do it the hard way (or get
    a friend to drop a bunch of soul items, which I also haven't done.)

    I do grind upgrade materials a bit as I like to have multiple weapons
    upgraded, I generally don't find that terribly grindy though, except
    when I make another character and have to do it all over again (I did
    cheat up some materials one time in DS1 as I found that 3rd grind pretty annoying.)

    --
    -Justisaur

    ø-ø
    (\_/)\
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    ¶¬'\( ,_.-'
    \\
    ^'

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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Thu Apr 4 21:53:29 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... IN MARCH 2024?

    Only Horizon Forbidden West. Streaming the Playstation version with PS
    Plus.

    I have now about 100 hours in it. I guess I'm hopelessly enamored with
    the game since I'm nowhere near finishing it, I think. And the reason is
    clear, HFW is exactly what I want from games these days. Exploration, entertaining little stories in the side missions and a main story that
    isn't complete crap. And action that doesn't suck either. I'm not really
    sure the last is true, the game's limitations are starting to show. In
    some ways it feels like a PS2 game, step out of the local little bubble
    and back in and almost everything resets. Convenient for farming to be
    sure but meh otherwise.

    The tech issues with PS Plus streaming have pretty much stabilized. I
    don't mind the occasional video glitches and drops in
    quality. Controller disconnects usually just mean I need to restart the
    gamepad emulator (DualSenseX) and PS Plus patiently waits through that.

    As a gaming platform PS Plus seems a little poor in information, for
    example I have no idea if I'm playing the PS4 or PS5 version of HFW or
    if there's any way to choose that. Also the DLC doesn't seem to be
    available. So it looks like a meh effort by Sony. They also "helpfully" recommend you save your game if the connection quality goes down but not
    all games have save anywhere, anytime.

    Controller delays are a bigger issue especially when I fail an easy jump
    five times in a row. I've come to the conclusion it's not that I suck,
    it's the streaming that sucks, at least some of the time. This likely
    affects combat also but it's harder to see there, I have no way to
    compare.

    The PC version of HFW was released in March but as there seems to be no
    way to transfer a save from the PS version, I don't think I'll get that
    until later, in a sale. I'm not sure I want to replay the whole thing,
    maybe a speed run of sorts.

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  • From rms@21:1/5 to All on Thu Apr 4 19:32:49 2024
    Only Horizon Forbidden West. Streaming the Playstation version with PS
    Plus. I have now about 100 hours in it. I guess I'm hopelessly enamored
    with
    the game

    Haha that's how I was with the first game, very good. I'll get to this
    one eventually

    rms

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  • From rms@21:1/5 to All on Thu Apr 4 19:28:56 2024
    Magic the Gathering: Arena

    Do you buy physical cards for this? I've watched streams where they just unwrap cards and comment on how they look or hoping for rare ones :)

    rms

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  • From Justisaur@21:1/5 to Anssi Saari on Thu Apr 4 22:23:20 2024
    On 4/4/2024 11:53 AM, Anssi Saari wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... IN MARCH 2024?

    Only Horizon Forbidden West. Streaming the Playstation version with PS
    Plus.

    I assume it's pretty much just more HZD which is essentially an
    AC/Farcry clone with enough difference/innovation to barely keep me
    interested to finish.

    I have no idea if I'm playing the PS4 or PS5 version of HFW or
    if there's any way to choose that.

    I looked a bit into that previously, and found info that they claim
    they're using the highest listed version, so it should be the PS5 version.

    Unlike with Bloodborne which is listed as only PS4, so it plays like
    it's running on a PS4 (People claim it works much better on a PS5, and
    looking at old stream recordings vs. newer ones stating they were played
    on PS5 that looks to be the case, and the streaming more closely matches
    PS4 play.)

    The tech issues with PS Plus streaming have pretty much stabilized. I
    don't mind the occasional video glitches and drops in
    quality. Controller disconnects usually just mean I need to restart the gamepad emulator (DualSenseX) and PS Plus patiently waits through that.

    As a gaming platform PS Plus seems a little poor in information, for
    example I have no idea if I'm playing the PS4 or PS5 version of HFW or
    if there's any way to choose that. Also the DLC doesn't seem to be
    available. So it looks like a meh effort by Sony. They also "helpfully" recommend you save your game if the connection quality goes down but not
    all games have save anywhere, anytime.

    Yeah they really need to give more info, finding anything is horrendous
    even compared to Epic's app. The DLCs of games not being available on
    PS streaming and being not at all indicated by them was a big
    disappointment. Apparently you can buy the DLCs, but you can't play
    them unless you stream or play from a PS4 or 5 you have running it.

    Controller delays are a bigger issue especially when I fail an easy jump
    five times in a row. I've come to the conclusion it's not that I suck,
    it's the streaming that sucks, at least some of the time. This likely
    affects combat also but it's harder to see there, I have no way to
    compare.

    I'm still not sure how much of my difficulties with Bloodborne and God
    of War (2022) were from any input lag, vs. my old reflexes. They have
    some sort of predictive input, but I'm not sure how good that is, nor if
    that means I'm really playing, or their logarithm is playing the game
    for me, or maybe it's just failing on those games.

    Some games, like Spider-Man: Miles Morales didn't seem to have input
    delay (except for the rare lag spike as we've experienced,) but that may
    be more the way the game is made with allows inputting the next move in
    while the current is executing and having long chains of moves possible.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From JAB@21:1/5 to Justisaur on Fri Apr 5 09:52:31 2024
    On 04/04/2024 17:13, Justisaur wrote:
    On 4/4/2024 3:23 AM, JAB wrote:
    On 02/04/2024 18:20, candycanearter07 wrote:
    I find the games pretty varied, and extremely rewarding, but at times
    they can definitely get a bit much.  Breaking controllers throwing them >>>> out of frustration is a common meme of people playing these games.

    I absolutely can't stand super difficult games. Thanks, though.

    I used to enjoy games with big manuals and a steep learning curve when
    I was younger - the type of game where you have to spend at least an
    hour reading the manual and several hours playing just to get the
    basics of the game. Nowadays, totally different and I really want to
    be able to pick the basics in at most an hour and preferable far less
    than that.

    I personally don't think the souls games are all that hard, that's just
    the reputation.  Especially if you compare to older games like nethack.
    If you die in a souls game, you only loose souls (money) and even then
    only if you don't manage to get back to where you died and pick them up
    again (happens a lot until you get used to spending them before going
    after bosses/new areas.) The controls aren't particularly difficult to
    pick up.

    The real difficulty is figuring out weaknesses, ways around things,
    and/or learning patterns of behavior of enemies and how to avoid
    attacks.  That seems to vary a lot between people, I seem to be a slow learner in that regard, and I tend to look up spoilers for ideas when I
    get to the frustration point, but I get through, some others just zip
    through the games first time without much issue.  I consider anything
    below 20 tries against a boss to be easy for me (Most in Bloodborne for
    me took 2-3 tries, which I consider to be laughably easy.)

    A lot of difficulty of the game is people deliberately (or caving in to internet sentiment) restricting themselves, such as only using melee, no spells or items, no co-op, not going over internet suggested levels for
    each boss/area (o.k. I do that last one as it makes co-op more likely)
    etc. because so many spout off nonsense that that's the only way to play
    the game 'for real' and that gets to 'no true Scottsman' territory.

    I feel DS1 and DS3 both have a bit too high of difficulty initially for someone unfamiliar with the type of game, which is why I suggested Elden
    Ring or DS2 (only if your specs aren't up to Elden Ring, as it can be a
    lot harder, more getting through the areas than the bosses) to begin on it.

    That perceived difficulty results in a greater feeling of
    accomplishment, at least for me.  That might actually be a reason to
    avoid them though, after you're accomplished at souls, most games don't
    give that dopamine hit as they're more like a walk in the park.  On the other hand sometimes a walk in the park is a nice change.


    I can't say I've played any DS type games but I have wondered before
    whether the whole they are really difficult is overplayed and it's more
    not that they are overly difficult but instead it's modern games tend to
    be relatively easier.

    As for the genre itself, it's not the reputation for being difficult but
    more they just aren't my type of games. So as slight comparison to make
    sense of that. I like CRPG's but something I never do is look at guides
    of how to make 'good' character builds. I just pick what I fancy and
    accept that it's quite possible at some point I'll have to change the difficulty setting as the game thinks you're this level so you character
    is this powerful.

    That kinda ties in with my initial comment in that unlike when I was
    younger I no longer gain much enjoyment from learning the in-and-outs of
    a game.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Justisaur on Fri Apr 5 11:57:13 2024
    Justisaur <justisaur@yahoo.com> writes:

    On 4/4/2024 11:53 AM, Anssi Saari wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... IN MARCH 2024?
    Only Horizon Forbidden West. Streaming the Playstation version with
    PS
    Plus.

    I assume it's pretty much just more HZD which is essentially an
    AC/Farcry clone with enough difference/innovation to barely keep me interested to finish.

    More HZD I agree with. Some new weapons and elementals and other combat
    options but mostly much the same. New machines too. As for the rest I've
    never played any AC and only the first Farcry so I have no idea. Spalls mentioned Tomb Raider but same thing, I think I have only played the
    original TR almost three decades ago. I also read somewhere something
    along the lines of "Zelda is just way better" but again, no idea. The exploration feels more Fallout this time in that there's stuff to find
    on the map. Too much climbing and jumping puzzles for my taste but
    that's mostly side missions.

    I looked a bit into that previously, and found info that they claim
    they're using the highest listed version, so it should be the PS5
    version.

    Ah, good to know. I spotted some talk about the DLC likely being too
    heavy for a PS4 so PS5 only and so I thought it might mean I'm playing
    the PS4 version. Now looks like I'll be playing the DLC on the PC if at
    all.

    I'm still not sure how much of my difficulties with Bloodborne and God
    of War (2022) were from any input lag, vs. my old reflexes. They have
    some sort of predictive input, but I'm not sure how good that is, nor
    if that means I'm really playing, or their logarithm is playing the
    game for me, or maybe it's just failing on those games.

    Hmm, if they have prediction for streaming play, maybe it's there for
    local play too? I think with analog inputs you can predict (or guess)
    the intended input at least a little. Must've been a lot easier to
    handle controls with an 8-direction digital joystick and a few digital
    buttons.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to noway@nochance.com on Fri Apr 5 14:31:29 2024
    JAB <noway@nochance.com> wrote:
    I used to enjoy games with big manuals and a steep learning curve when I
    was younger - the type of game where you have to spend at least an hour >reading the manual and several hours playing just to get the basics of
    the game. Nowadays, totally different and I really want to be able to
    pick the basics in at most an hour and preferable far less than that.

    I don't know if I'm still the same person that wants to play a game with a
    big manual. Games don't come with manuals anymore, big or small. What I
    do know is I don't like it when you have to search the web for critical information about a game that you used to be able to find in the manual.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Lane Larson@21:1/5 to Ant on Fri Apr 5 20:42:35 2024
    Ant wrote:
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    JAB <noway@nochance.com> wrote at 10:23 this Thursday (GMT):
    On 02/04/2024 18:20, candycanearter07 wrote:
    I find the games pretty varied, and extremely rewarding, but at times >>>>> they can definitely get a bit much. Breaking controllers throwing them >>>>> out of frustration is a common meme of people playing these games.

    I absolutely can't stand super difficult games. Thanks, though.

    I used to enjoy games with big manuals and a steep learning curve when I >>> was younger - the type of game where you have to spend at least an hour
    reading the manual and several hours playing just to get the basics of
    the game. Nowadays, totally different and I really want to be able to
    pick the basics in at most an hour and preferable far less than that.

    Yeah, exactly.

    Ditto. And not grinding.

    I never was into those at all. If I am playing a space sim and there is
    a 40 turn tutorial, I toss it out. I prefer Master of Orion, Space
    Empires, Ascendancy. I think the word for it is self-explanatory.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Lane Larson@21:1/5 to rms on Fri Apr 5 22:16:28 2024
    rms wrote:
    Magic the Gathering: Arena

      Do you buy physical cards for this?  I've watched streams where they just unwrap cards and comment on how they look or hoping for rare ones :)

    rms

    Yes, Magic: The Gathering (MTG) Arena codes can be redeemed in the
    in-game store for physical packs of MTG cards. To redeem a code, select
    Redeem a Code in the top-right corner of the page. You'll need to
    register and you can't redeem codes on the mobile version of the app.
    The products that come with codes are related to the formats available
    on Arena. For example, you can get a free copy of the Planeswalker or
    Starter Decks for your Arena account.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Ross Ridge on Sat Apr 6 10:02:27 2024
    On 05/04/2024 15:31, Ross Ridge wrote:
    JAB <noway@nochance.com> wrote:
    I used to enjoy games with big manuals and a steep learning curve when I
    was younger - the type of game where you have to spend at least an hour
    reading the manual and several hours playing just to get the basics of
    the game. Nowadays, totally different and I really want to be able to
    pick the basics in at most an hour and preferable far less than that.

    I don't know if I'm still the same person that wants to play a game with a big manual. Games don't come with manuals anymore, big or small. What I
    do know is I don't like it when you have to search the web for critical information about a game that you used to be able to find in the manual.


    I did go through some of my Steam library and the only ones that
    generally have a manual are the more traditional style wargames. Looking
    at some of my older physical games the trend seems to be even those that
    have what you could call a manual they don't really tell you much that
    you won't pick up in-game.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Lane Larson@21:1/5 to All on Sat Apr 6 10:01:43 2024
    candycanearter07 wrote:
    JAB <noway@nochance.com> wrote at 10:23 this Thursday (GMT):
    On 02/04/2024 18:20, candycanearter07 wrote:
    I find the games pretty varied, and extremely rewarding, but at times
    they can definitely get a bit much. Breaking controllers throwing them >>>> out of frustration is a common meme of people playing these games.

    I absolutely can't stand super difficult games. Thanks, though.

    I used to enjoy games with big manuals and a steep learning curve when I
    was younger - the type of game where you have to spend at least an hour
    reading the manual and several hours playing just to get the basics of
    the game. Nowadays, totally different and I really want to be able to
    pick the basics in at most an hour and preferable far less than that.


    Yeah, exactly.

    I like difficult games, but not difficult-to-learn ones. Like chess,
    for example. There's a handful of rules and practically infinite number
    of possibilities. Steep learning curve is not too important to me.
    Maybe only Civilization of the games that I play has a learning curve
    like this. Why put all that time into learning some esoteric game when
    chess is already strange enough. I ask myself sometimes if learning
    those moves like of the knight has any practical benefit. Then you come
    in with a 200 page manual and tell me to play Hearts of Iron III.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Lane Larson on Sat Apr 6 10:00:01 2024
    On 4/6/2024 8:01 AM, Lane Larson wrote:
    candycanearter07 wrote:
    JAB <noway@nochance.com> wrote at 10:23 this Thursday (GMT):
    On 02/04/2024 18:20, candycanearter07 wrote:
    I find the games pretty varied, and extremely rewarding, but at times >>>>> they can definitely get a bit much.  Breaking controllers throwing
    them
    out of frustration is a common meme of people playing these games.

    I absolutely can't stand super difficult games. Thanks, though.

    I used to enjoy games with big manuals and a steep learning curve when I >>> was younger - the type of game where you have to spend at least an hour
    reading the manual and several hours playing just to get the basics of
    the game. Nowadays, totally different and I really want to be able to
    pick the basics in at most an hour and preferable far less than that.


    Yeah, exactly.

    I like difficult games, but not difficult-to-learn ones.  Like chess,
    for example.  There's a handful of rules and practically infinite number
    of possibilities.  Steep learning curve is not too important to me.
    Maybe only Civilization of the games that I play has a learning curve
    like this.  Why put all that time into learning some esoteric game when chess is already strange enough.  I ask myself sometimes if learning
    those moves like of the knight has any practical benefit.  Then you come
    in with a 200 page manual and tell me to play Hearts of Iron III.

    Well, Hearts of Iron III is a smidge more realistic than chess. :D

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Lane Larson on Sat Apr 6 22:40:01 2024
    Lane Larson <lnlarson@stoat.inhoin.edu> wrote at 15:01 this Saturday (GMT):
    candycanearter07 wrote:
    JAB <noway@nochance.com> wrote at 10:23 this Thursday (GMT):
    On 02/04/2024 18:20, candycanearter07 wrote:
    I find the games pretty varied, and extremely rewarding, but at times >>>>> they can definitely get a bit much. Breaking controllers throwing them >>>>> out of frustration is a common meme of people playing these games.

    I absolutely can't stand super difficult games. Thanks, though.

    I used to enjoy games with big manuals and a steep learning curve when I >>> was younger - the type of game where you have to spend at least an hour
    reading the manual and several hours playing just to get the basics of
    the game. Nowadays, totally different and I really want to be able to
    pick the basics in at most an hour and preferable far less than that.


    Yeah, exactly.

    I like difficult games, but not difficult-to-learn ones. Like chess,
    for example. There's a handful of rules and practically infinite number
    of possibilities. Steep learning curve is not too important to me.
    Maybe only Civilization of the games that I play has a learning curve
    like this. Why put all that time into learning some esoteric game when
    chess is already strange enough. I ask myself sometimes if learning
    those moves like of the knight has any practical benefit. Then you come
    in with a 200 page manual and tell me to play Hearts of Iron III.


    I hate chess, always feels like everyone is smarter and that sucks
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Sat Apr 6 18:32:13 2024
    On 4/6/2024 5:12 PM, Spalls Hurgenson wrote:
    On Fri, 5 Apr 2024 20:42:35 -0500, Lane Larson
    <lnlarson@stoat.inhoin.edu> wrote:



    I never was into those at all. If I am playing a space sim and there is
    a 40 turn tutorial, I toss it out. I prefer Master of Orion, Space
    Empires, Ascendancy. I think the word for it is self-explanatory.

    Ascendancy... now there's a name I haven't heard in a long, long time.

    It's one of those games I tried ever-so-hard to enjoy, but never quite managed it. It's hard for me - especially now - to remember why,
    although I recall that its aesthetics were a big turn-off. It wasn't
    just the visuals, but how uninformative those visuals were. Take the
    aliens: in MOO, it was fairly easy to glean - simply by appearance -
    what each species was about. The big-headed psilons were techies; the always-cloaked darloks were spies. You could quickly read the most
    important aspects of each species simply by looking at them. Not so
    with Ascendancy, where you'd have to carefully read the details of
    each species to get the same info. And this sort of thing was rampant
    in Ascendancy, from its tech tree to its planets. And this added
    abstraction rarely added anything new to the 4X genre; it just made
    things slower and weirder.

    It's a game I played, quit, returned to, quit, returned to again, and
    quit repeatedly, ultimately just going off to play "Master of Orion"
    or something similar. It's probably a great game, but we never saw eye
    to eye.

    Or eye to eyestalk either.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Sun Apr 7 09:45:42 2024
    On Sat, 06 Apr 2024 20:26:23 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    The best manuals, for me, were the ones that combined gameplay
    explanations and world-building all in one. Origin Systems was a
    master of this (with their best work being the "Book of Lore" in
    Ultima 5). But I've fond memories of many other manuals of that era
    too; "Kings Quest 6", or anything by Infocom. Flight sims of the era
    always had very impressive manuals; "Falcon 3.0" weighed in at 350
    pages, and not only detailed all its various game-modes and facts
    about its planes, but also gave detailed lectures on everything from
    how planes worked to advanced fighter tactics. Later games also are
    memorable (I loved the manual for "Independence War" from '99, for
    instance).

    I used to love reading game manuals for exactly the reasons you state
    here. However, I have not read one for a long time now and I do not
    think I want to anymore.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Sun Apr 7 09:42:23 2024
    On Sat, 06 Apr 2024 20:12:23 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Ascendancy... now there's a name I haven't heard in a long, long time.

    It's one of those games I tried ever-so-hard to enjoy, but never quite >managed it. It's hard for me - especially now - to remember why,
    although I recall that its aesthetics were a big turn-off.

    Was this the game that had really bad AI so it ended up getting
    terrible reviews? If so, maybe the reason you did not like it is
    because it was too easy.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Mike S. on Mon Apr 8 10:01:08 2024
    On 07/04/2024 14:45, Mike S. wrote:
    On Sat, 06 Apr 2024 20:26:23 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    The best manuals, for me, were the ones that combined gameplay
    explanations and world-building all in one. Origin Systems was a
    master of this (with their best work being the "Book of Lore" in
    Ultima 5). But I've fond memories of many other manuals of that era
    too; "Kings Quest 6", or anything by Infocom. Flight sims of the era
    always had very impressive manuals; "Falcon 3.0" weighed in at 350
    pages, and not only detailed all its various game-modes and facts
    about its planes, but also gave detailed lectures on everything from
    how planes worked to advanced fighter tactics. Later games also are
    memorable (I loved the manual for "Independence War" from '99, for
    instance).

    I used to love reading game manuals for exactly the reasons you state
    here. However, I have not read one for a long time now and I do not
    think I want to anymore.

    Yeh I get that, for me in the good old days part of the 'experience' was reading the game manual generally starting it when on the train or bus
    home to ramp up the anticipation of inserting that floppy disk*. Now I
    do read them but only if I think I have to so I look at it as more of a
    chore than anything else.

    *I would have said tape but in the days of the Speccy 48k manuals where generally non-existence beyond some made-up blurb about the game
    pretending to be a plot and these are the keys to use.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)