Still, if you're interested in a surface level description of how the
'pro' cheaters are doing it*, this is a good video to start with.
I am interested because it is a techie thing but I am not willing to
spend 40 seconds or even 4 seconds on a video.
I avoid cheaters by not playing games on-line! :-)
I will end up watching a little of this vide though Spalls.
Thanks.
-pw
Still, if you're interested in a surface level description of how the
'pro' cheaters are doing it*, this is a good video to start with.
PW <iamnotusingonewithAgent@notinuse.com> wrote at 16:49 this Tuesday (GMT): >>
Still, if you're interested in a surface level description of how the >>>'pro' cheaters are doing it*, this is a good video to start with.
I am interested because it is a techie thing but I am not willing to
spend 40 seconds or even 4 seconds on a video.
I avoid cheaters by not playing games on-line! :-)
I will end up watching a little of this vide though Spalls.
Thanks.
-pw
What about cheating AI?*--
So, here's a thing:
Hacking into Kernel Anti-Cheats How cheaters bypass
Faceit, ESEA and Vanguard anti-cheats
https://www.youtube.com/watch?v=RwzIq04vd0M
It's a 40 minute video (with a somewhat annoying presentation) but it
gives a nice overview of some of the more advanced methods cheaters
are using to get an advantage in online games, many of which are not
easily defended against by even kernel-level anti-cheat programs.
Not being into that 'scene', I was unaware of how far the technology
had developed. Not that any of the concepts are actually surprising -
I'd often speculated that using a secondary PC to monitor and overlay information was a possibility - but I wasn't aware that such
techniques were actively being used.
Honestly, it all seems a bit overkill just to say "I sniped you
hahahaha" in an online shooter. I suspect that the presenter is being
a bit naive in assuming that cheats are merely being used for bragging/trolling rights; as likely, the cheaters who invest in such techniques are probably doing so because they're cashing in on their
wins somehow
(it probably ties into how closely tied online gaming has become with gambling)
Still, if you're interested in a surface level description of how the
'pro' cheaters are doing it*, this is a good video to start with.
On Tue, 9 Apr 2024 17:10:11 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
PW <iamnotusingonewithAgent@notinuse.com> wrote at 16:49 this Tuesday (GMT): >>>*--
Still, if you're interested in a surface level description of how the >>>>'pro' cheaters are doing it*, this is a good video to start with.
I am interested because it is a techie thing but I am not willing to
spend 40 seconds or even 4 seconds on a video.
I avoid cheaters by not playing games on-line! :-)
I will end up watching a little of this vide though Spalls.
Thanks.
-pw
What about cheating AI?
It exists? Explains a lot over the years!
PW <iamnotusingonewithAgent@notinuse.com> wrote at 03:25 this Wednesday (GMT): >> On Tue, 9 Apr 2024 17:10:11 -0000 (UTC), candycanearter07 >><candycanearter07@candycanearter07.nomail.afraid> wrote:
PW <iamnotusingonewithAgent@notinuse.com> wrote at 16:49 this Tuesday (GMT): >>>>*--
Still, if you're interested in a surface level description of how the >>>>>'pro' cheaters are doing it*, this is a good video to start with.
I am interested because it is a techie thing but I am not willing to
spend 40 seconds or even 4 seconds on a video.
I avoid cheaters by not playing games on-line! :-)
I will end up watching a little of this vide though Spalls.
Thanks.
-pw
What about cheating AI?
It exists? Explains a lot over the years!
A lot of people complain about it.
On Wed, 10 Apr 2024 12:50:02 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
PW <iamnotusingonewithAgent@notinuse.com> wrote at 03:25 this Wednesday (GMT):
On Tue, 9 Apr 2024 17:10:11 -0000 (UTC), candycanearter07 >>><candycanearter07@candycanearter07.nomail.afraid> wrote:
What about cheating AI?*--
It exists? Explains a lot over the years!
A lot of people complain about it.
Similar to my other post, complaints about "AI cheating" usually is a
side effect of incongruence between the difficulty options or
progression of a game, and the players expectations for "optimal
difficulty".
It is difficult for a single player game to "adapt" its difficulty
level to the playing habits and style of the current player, because
that would typically involve the use of true AI (which most games do
not).
What most gamers call AI is, simply enough, the "difficulty" of the
game.
If AI is ever properly utilized in computer-controlled player
behavior, it is possible that a game can learn to optimize it's
difficulty so that it provides each player just the right level of
challenge to remain entertaining as long as the player wants to
continue playing.
But until then, there are two fundamental truths when it comes to game
AI:
1) "I beat the game" really means "the computer was programmed to let
me win"
2) "The AI is cheating" really means "I suck at that game"
I didn't watch the video and the only real experience I have of
anti-cheat measures is World of Tanks. So there the big one is all the
calculations are server side so for all practically purposes* you can't
change those calculations and the client only has access to the
information it requires.
I think even if "World of Tanks" some of the techniques described in
the video could be effective. Things like "wall hacks" - allowing the
player to see the target even if obstructed by terrain, buildings, or
fog of war - would be incredibly successful. So too would a hack that
would automatically adjust the player's aim to more accurately hit
their target.
On Wed, 10 Apr 2024 12:50:02 -0000 (UTC), candycanearter07 ><candycanearter07@candycanearter07.nomail.afraid> wrote:
PW <iamnotusingonewithAgent@notinuse.com> wrote at 03:25 this Wednesday (GMT):
On Tue, 9 Apr 2024 17:10:11 -0000 (UTC), candycanearter07 >>><candycanearter07@candycanearter07.nomail.afraid> wrote:
PW <iamnotusingonewithAgent@notinuse.com> wrote at 16:49 this Tuesday (GMT):*--
Still, if you're interested in a surface level description of how the >>>>>>'pro' cheaters are doing it*, this is a good video to start with.
I am interested because it is a techie thing but I am not willing to >>>>> spend 40 seconds or even 4 seconds on a video.
I avoid cheaters by not playing games on-line! :-)
I will end up watching a little of this vide though Spalls.
Thanks.
-pw
What about cheating AI?
It exists? Explains a lot over the years!
A lot of people complain about it.
Similar to my other post, complaints about "AI cheating" usually is a
side effect of incongruence between the difficulty options or
progression of a game, and the players expectations for "optimal
difficulty".
It is difficult for a single player game to "adapt" its difficulty
level to the playing habits and style of the current player, because
that would typically involve the use of true AI (which most games do
not).
What most gamers call AI is, simply enough, the "difficulty" of the
game.
If AI is ever properly utilized in computer-controlled player
behavior, it is possible that a game can learn to optimize it's
difficulty so that it provides each player just the right level of
challenge to remain entertaining as long as the player wants to
continue playing.
But until then, there are two fundamental truths when it comes to game
AI:
1) "I beat the game" really means "the computer was programmed to let
me win"
2) "The AI is cheating" really means "I suck at that game"
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