I'm still holding out for a modern remake of the original MuseA modern remake would be closer to the Thief series than anything else.
Software games, by the way. Or just a digital release of the 2009 "Wolfenstein", for that matter. Or maybe re-releases - on GOG, or
elsewhere - of the forgotten, non-canonical, "Mission" disks for
Wolfenstein 3D released by FormGen. My collection is incomplete
without these.
Maybe one day.
It's embarrassing that it took so long for me to notice this.
For the longest time, I assumed "Wolfenstein 3D" took its name because
it was based on the "Castle Wolfenstein" franchise and it happened to
be in '3D' (or, at least as close to '3D' as 1992 PCs could get at
that time).
But, of course, the name also refers to the fact that - after the
original "Castle Wolfenstein" and "Beyond Castle Wolfenstein" - it is
the /third/ game in the series.
<sigh>
It's embarrassing that it took so long for me to notice this.
For the longest time, I assumed "Wolfenstein 3D" took its name because
it was based on the "Castle Wolfenstein" franchise and it happened to
be in '3D' (or, at least as close to '3D' as 1992 PCs could get at
that time).
But, of course, the name also refers to the fact that - after the
original "Castle Wolfenstein" and "Beyond Castle Wolfenstein" - it is
the /third/ game in the series.
<sigh>
No, no great revelation here. Well, not for anybody else, anyway. But
it was like an epiphany for me. I'd been staring at the title for 32
years(!) and only noticed that today.
<double sigh>
I'm still holding out for a modern remake of the original Muse
Software games, by the way. Or just a digital release of the 2009 >"Wolfenstein", for that matter. Or maybe re-releases - on GOG, or
elsewhere - of the forgotten, non-canonical, "Mission" disks for
Wolfenstein 3D released by FormGen. My collection is incomplete
without these.
Maybe one day.
It's embarrassing that it took so long for me to notice this.--
For the longest time, I assumed "Wolfenstein 3D" took its name because
it was based on the "Castle Wolfenstein" franchise and it happened to
be in '3D' (or, at least as close to '3D' as 1992 PCs could get at
that time).
But, of course, the name also refers to the fact that - after the
original "Castle Wolfenstein" and "Beyond Castle Wolfenstein" - it is
the /third/ game in the series.
<sigh>
No, no great revelation here. Well, not for anybody else, anyway. But
it was like an epiphany for me. I'd been staring at the title for 32
years(!) and only noticed that today.
<double sigh>
I'm still holding out for a modern remake of the original Muse
Software games, by the way. Or just a digital release of the 2009 "Wolfenstein", for that matter. Or maybe re-releases - on GOG, or
elsewhere - of the forgotten, non-canonical, "Mission" disks for
Wolfenstein 3D released by FormGen. My collection is incomplete
without these.
Maybe one day.
On Wed, 17 Apr 2024 22:00:00 +0000, ant@zimage.comANT (Ant) wrote:
Better late than never. id Software wanted to be able to hide bodies >according to Masters of Doom book from 2003, take their clothes, etc.
in their Wolf3D, but couldn't due to limitations. Return to Castle >Wolfenstein didn't have these features too. I wonder if the newer >Wolfenstein games could since I never played them.
Nope. All of the Wolfenstein games have been unabashed first-person
shooters with very little in the way of stealth (there is a bit of
sneaking in the New Order / New Colossus games, but it's not
mandatory. It just makes things a bit easier if you stay out of sight
long enough to kill the officers, as they spawn in endless
reinforcements once they're alerted. But it's not hard to go in
guns-blazing either).
Oh, I suppose there's a little bit of 'spycraft' where you pretend to
be a Nazi officer in some of the games, but these are almost entirely scripted events and you're quickly detected as a fraud, leading up to
the inevitable runnin'-n-gunnin' the franchise is famous for.
The original "Wolfenstein" games were almost the "Hitman" games of
their day, if you take into consideration the vast differences in
computing hardware. The maps were fairly open, the goal was to
assassinate your target, you could disguise yourself as enemies (and -
if you were fast enough - could re-stealth after getting detected),
and play it 'loud' or 'quiet', as you preferred.
It just baffles me that the originals haven't even seen a FAN remake
in all these years.
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