• Re: TIL.... Wolfenstein 3D

    From Werner P.@21:1/5 to All on Wed Apr 17 12:20:19 2024
    Am 17.04.24 um 02:26 schrieb Spalls Hurgenson:
    I'm still holding out for a modern remake of the original Muse
    Software games, by the way. Or just a digital release of the 2009 "Wolfenstein", for that matter. Or maybe re-releases - on GOG, or
    elsewhere - of the forgotten, non-canonical, "Mission" disks for
    Wolfenstein 3D released by FormGen. My collection is incomplete
    without these.

    Maybe one day.
    A modern remake would be closer to the Thief series than anything else.
    Btw. it originally was planned that way, the 3d game that is, however
    someone had the idea to make a fast paced shooter and get rid of all the stealth elements, the rest is history.
    The only thing both games have in common is the premise of having to
    escape Castle Wolfenstein the Nazis and the name, the rest is completely different!

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Wed Apr 17 09:27:34 2024
    On Tue, 16 Apr 2024 20:26:02 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    It's embarrassing that it took so long for me to notice this.

    For the longest time, I assumed "Wolfenstein 3D" took its name because
    it was based on the "Castle Wolfenstein" franchise and it happened to
    be in '3D' (or, at least as close to '3D' as 1992 PCs could get at
    that time).

    But, of course, the name also refers to the fact that - after the
    original "Castle Wolfenstein" and "Beyond Castle Wolfenstein" - it is
    the /third/ game in the series.

    <sigh>

    If it makes you feel any better (misery loves company) I never noticed
    that either. I thought the 3D was only for the reason you stated here
    as well.

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Wed Apr 17 09:22:06 2024
    On Tue, 16 Apr 2024 20:26:02 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    It's embarrassing that it took so long for me to notice this.

    For the longest time, I assumed "Wolfenstein 3D" took its name because
    it was based on the "Castle Wolfenstein" franchise and it happened to
    be in '3D' (or, at least as close to '3D' as 1992 PCs could get at
    that time).

    But, of course, the name also refers to the fact that - after the
    original "Castle Wolfenstein" and "Beyond Castle Wolfenstein" - it is
    the /third/ game in the series.

    <sigh>

    No, no great revelation here. Well, not for anybody else, anyway. But
    it was like an epiphany for me. I'd been staring at the title for 32
    years(!) and only noticed that today.

    <double sigh>

    I'm still holding out for a modern remake of the original Muse
    Software games, by the way. Or just a digital release of the 2009 >"Wolfenstein", for that matter. Or maybe re-releases - on GOG, or
    elsewhere - of the forgotten, non-canonical, "Mission" disks for
    Wolfenstein 3D released by FormGen. My collection is incomplete
    without these.

    Maybe one day.

    Damn. I always thought it was a bra size, referring to the secret Hitler lingerie level, but you're right!

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

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  • From Ant@21:1/5 to Spalls Hurgenson on Wed Apr 17 22:00:00 2024
    Better late than never. id Software wanted to be able to hide bodies
    according to Masters of Doom book from 2003, take their clothes, etc.
    in their Wolf3D, but couldn't due to limitations. Return to Castle
    Wolfenstein didn't have these features too. I wonder if the newer
    Wolfenstein games could since I never played them.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    It's embarrassing that it took so long for me to notice this.

    For the longest time, I assumed "Wolfenstein 3D" took its name because
    it was based on the "Castle Wolfenstein" franchise and it happened to
    be in '3D' (or, at least as close to '3D' as 1992 PCs could get at
    that time).

    But, of course, the name also refers to the fact that - after the
    original "Castle Wolfenstein" and "Beyond Castle Wolfenstein" - it is
    the /third/ game in the series.

    <sigh>

    No, no great revelation here. Well, not for anybody else, anyway. But
    it was like an epiphany for me. I'd been staring at the title for 32
    years(!) and only noticed that today.

    <double sigh>

    I'm still holding out for a modern remake of the original Muse
    Software games, by the way. Or just a digital release of the 2009 "Wolfenstein", for that matter. Or maybe re-releases - on GOG, or
    elsewhere - of the forgotten, non-canonical, "Mission" disks for
    Wolfenstein 3D released by FormGen. My collection is incomplete
    without these.

    Maybe one day.
    --
    "Anyone, then, who knows the good he ought to do and doesn't do it, sins." --James 4:17. I need to more goods and less sins.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Ant@21:1/5 to Spalls Hurgenson on Thu Apr 18 20:00:54 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Wed, 17 Apr 2024 22:00:00 +0000, ant@zimage.comANT (Ant) wrote:

    Better late than never. id Software wanted to be able to hide bodies >according to Masters of Doom book from 2003, take their clothes, etc.
    in their Wolf3D, but couldn't due to limitations. Return to Castle >Wolfenstein didn't have these features too. I wonder if the newer >Wolfenstein games could since I never played them.

    Nope. All of the Wolfenstein games have been unabashed first-person
    shooters with very little in the way of stealth (there is a bit of
    sneaking in the New Order / New Colossus games, but it's not
    mandatory. It just makes things a bit easier if you stay out of sight
    long enough to kill the officers, as they spawn in endless
    reinforcements once they're alerted. But it's not hard to go in
    guns-blazing either).

    Oh, I suppose there's a little bit of 'spycraft' where you pretend to
    be a Nazi officer in some of the games, but these are almost entirely scripted events and you're quickly detected as a fraud, leading up to
    the inevitable runnin'-n-gunnin' the franchise is famous for.

    The original "Wolfenstein" games were almost the "Hitman" games of
    their day, if you take into consideration the vast differences in
    computing hardware. The maps were fairly open, the goal was to
    assassinate your target, you could disguise yourself as enemies (and -
    if you were fast enough - could re-stealth after getting detected),
    and play it 'loud' or 'quiet', as you preferred.

    It just baffles me that the originals haven't even seen a FAN remake
    in all these years.

    Aw. Yeah, not even mods. :(
    --
    "Anyone, then, who knows the good he ought to do and doesn't do it, sins." --James 4:17. I need to more goods and less sins.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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