• Re: What Have You Been Playing... IN APRIL 2024?

    From rms@21:1/5 to All on Wed May 1 10:44:28 2024
    What Have You Been Playing... IN APRIL 2024?

    Another movie & book month for me. I did fire up the tutorial for
    Homeworld 1 Remastered, but the initial hump of starting a new game hit me
    hard and after fumbling with learning keystroke commands & finishing the 10minute tutorial I decided I had to set it aside for a bit. I did watch
    15+ movies & finished 4 or 5 books in April though! I will try to switch
    gears to a gaming focus in May, I promise!

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Wed May 1 16:40:08 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:35 this Wednesday (GMT):


    It's that moment you've all been waiting for, kids. No, not the
    opening of the bar (that comes later). It's our monthly thread where
    we all share what video games have occupied our time for the past
    thirty days! Yaaaaay!

    Me first, me first!!!



    Quite Short
    ---------------------------------------
    * Dead Space 3
    * BeamNG.drive
    * Hitman: Codename 47
    * Crysis Remastered
    * Ghostrunner
    * Industria



    Very, very, very, very, very, very, very, very, very, very, very,
    very, very, very, very, very, very, very, very, very, very Long ---------------------------------------

    * Dead Space 3
    "Dead Space 3" is not a bad game.

    I just felt I had to get that out there first, because it might be
    easy, given my following comments, for you to assume that I think it's terrible. I'll admit, I don't really /enjoy/ playing "Dead Space 3";
    it is often more chore than pleasure. There's a variety of reasons for
    that, but my dislike doesn't mean the game is all bad. It has its
    moments, after all.

    It's combat is fun. It's much more relaxed than earlier games in the franchise; although the enemies seem a bit spongier, their placement
    and the level design makes it easier to mow them down, Call of Duty
    style. Your overpowered weapons and powers make this game more
    power-fantasy than survival horror, but that's fine, if you're into
    that thing. While the game lacks some really impressive set-pieces
    -those moments in the game where you just gaze about going 'wow, that
    looks really cool!"- there's a lot of incidental detail that gives the
    game's maps a verisimilitude that still holds up after all these
    years. The sequences when you're floating around in orbit look quite
    nice, and the ice and snow made me feel cold just looking at it.

    I'd forgotten how generous the game was with health and ammo pickups.
    Unlike earlier "Dead Space" games, I was never running short, and even
    if I were, tech-benches (which doubles as your stash and crafting
    location) are so frequent that you can easily restock. And if you ever started running low on supplies, the optional side-missions filled
    your coffers with so many crafting materials that I had to leave some
    behind because my inventory couldn't hold it all. Sure, all these
    beneficence take away a good deal of the game's challenge, but that's
    okay.

    Some of the gameplay was iffy, though. Because it was designed also as
    a co-op game, your AI companion appears and disappears in a way that
    breaks immersion; in fact, I sometimes suspected he was entirely a
    figment of the main protagonist's imagination (nobody else seems to
    notice he's even there, although the game's canon insists he's a real person). It always made me feel that I was missing out, that my AI
    companion was off having more exciting adventures than I was whenever
    he was out of sight.

    The various mini-games (the mountain climbing bits, the electronic
    locks) weren't much fun either; they weren't difficult but felt clunky
    and tacked on. Even the optional missions quickly lost their charm;
    while each featured its own map - most with unique textures - the
    mission structure was simplistic and repetitive. The craftable weapons
    - as noted - also were poorly balanced, and it was quite easy to end
    up so overpowered as to make combat a breeze (once I got my machine
    gun with underslung rocket-launcher (which, as a bonus, slowed down
    time), even the biggest bad guys crumbled beneath my firepower.

    As for the story and characters... well, they were never the strongest
    points of the "Dead Space" franchise, and this third game doesn't
    reverse the trend. In fact, it pretty much ignores any growth the
    protagonist had in the second game, forcing him to once again go from selfish, wounded jerk back into hero-willing-to-sacrifice- himself-to-save-the-world. It was very much a sense of deja vu;
    haven't I played this before?

    But still, despite all those issues, I don't think "Dead Space 3" is a
    bad game. It's not a great one, but it's passable popcorn-movie action
    fun. It has a stupid plot, shallow characters, big guns, and lots of
    aliens that explode in cartoony violence. It's fine. It's not a bad
    game at all. But it's a terrible "Dead Space".

    Don't you love those games that are fine on their own but ruin a legacy?

    * BeamNG.drive
    "BeamNG.drive" is a great game. It's also one that didn't really
    entertain me for long.

    In some ways, "BeamNG" is a gimmick game. It's extremely robust
    physics model -including full soft-body physics for all the cars - is
    the game's primary hook, and exploring how those physics affect the
    gameplay is really what the game is all about. The cars roll and drive
    very convincingly, and the crashes are probably unmatched outside of dedicated test suites used by automobile manufacturers or researchers. Driving 90 miles an hour down a highway and then plowing into a wall
    result in some extremely realistic results, and "BeamNG" gets a lot of longevity from that feature alone.

    But beyond that there's not much to the game. There's very little in
    the way of progression, partially because it's a 'sandbox' game, and
    partly because the game is still in open access. There are a variety
    of modes - races and whatnot - to play around with, but none of them
    are very satisfying. There's a reason the "Need for Speed" and "Forza"
    games eschew extremely realistic physics, and that's because the
    fantasy of high-speed racing doesn't work all that well in a universe
    where your car crumples into pancaked steel and plastic even at 'low
    speed' impacts.

    "BeamNG" does have a huge variety of game-mods made by fans that can
    keep the fun going (the "Flood" mod in particular is fun) but these
    aren't always the easiest to get running. The interface on the whole
    isn't particularly clean or intuitive, for that matter (again, likely
    a result of that whole 'early access' thing). And the playing the game
    with digital controls is pure misery; a keyboard is right out, and
    even a gamepad is pretty disappointing. If you don't have a wheel, you
    won't get half of what the game has to offer.

    "BeamNG.drive" is a fascinating project, and what it does well - its
    physics model - it does very, very well. I also have full confidence
    that eventually this game will evolve into a well-rounded, polished experience. Even now, its physics engine make it something I think
    anyone even marginally interested should experience. I just don't
    think that - at this point - it has the longevity to entertain any but
    the most hardcore players, and outside of that group, isn't really
    worth the price the developers are asking.

    But I eagerly await the day when it does.

    Keep us updated :D

    * Hitman: Codename 47
    The forgotten first game of the "Hitman" franchise is often seen as
    the weakest of the series, and I can totally understand that. Compared
    to the sophistication of the newer games, it is an extremely
    simplistic and clunky game. Nonetheless, for years I've also held it
    up as my favorite of all the Hitman games. But, not having played the original in over a decade, I wondered if that was still true. So there
    was nothing to do but give the game another try.

    Just getting the game to run on modern hardware was a chore. Or
    rather, I could get it to run but not without glitches and graphical
    flaws. In the end, rather than struggle with various config files and patches, I chose a simpler path; I pulled out the original CD-ROM,
    stuck it into WindowsXP computer, and played it on era-appropriate
    hardware.

    Visually, the game wasn't going to win me over its more advanced
    sequels. Still, for a game released in 2000, it had some impressive
    tricks up its sleeve: vegetation that reacted to my passage, an
    impressive roiling river, and banners fluttering in the breeze. The
    levels themselves were notably large and detailed for a game released twenty-plus years ago too. The models and animations were less
    remarkable, but got the job done well enough.

    The game-play was... stiff. This first Hitman was more puzzle game
    than shooter, and its sandbox was relatively limited. There really was
    only one way to get through the level properly; sure, you could just
    start shooting your way to your victim, but clunky controls (and - on
    later missions - scripted AI that made the target flee off the map at
    the first sign of trouble) made this method of limited utility. No,
    the game expected the player to engage in a lot of trial-and-error play-throughs to figure out what needed to be done, and when.
    Sometimes it wasn't even obvious what options were available (for
    instance, there was no clue that I needed to talk to the bartender
    twice in the third mission), which often meant that the only solution
    was to look for guidance from a walkthrough. Fortunately, even after
    all these years I /mostly/ remembered what steps were needed to finish
    each level, which made the whole thing far less frustrating. But for
    those used to the open-ended sandbox of the later Hitman games,
    "Codename 47" feels incredibly constricted.

    Yet these same constraints are the biggest reason I prefer this game
    to its later sequels; the puzzles are more straightforward and there's
    less need to juggle thousands of different variables. The tighter
    level design also feels more in tune with the character of the Hitman himself, who seems the sort to always be in control of the situation,
    with a clear-cut plan for getting in and out with a minimum of fuss
    and bother. The later games always felt too flying-by-the-seat-
    of-my-pants to match the stoic character of the protagonist. Sure, it
    gave the PLAYER more options, but narratively it felt off.

    If there's one thing that didn't feel dated, though, it was the
    fantastic soundtrack created by Jesper Kyd. It's hard to believe it's actually a MIDI soundtrack (albeit one using custom sound patches and Microsoft's DirectMusic software-MIDI emulation). Every track on every
    map was a fantastic listen, and it remains one of the best parts of
    the game.

    But the question remains: does "Hitman: Codename 47" remain my
    favorite in the series? Honestly, I'm no longer so sure. I love its simplicity and directness (and that music, oooh!) but its clumsy
    controls and trial-and-error gameplay make for some rough gameplay.
    Certainly later games - 2007's "Blood Money" and 2016's "Hitman"
    reboot in particular - give the original some tough competition! I
    can't say if it's my favorite in the series... but it's certainly
    ranks pretty high amongst its peers. That's pretty good for a 24-year
    old game, I think.

    Never played any of them but nice.

    * Crysis Remastered
    Look, I bought it because it was on sale, all right? You know how I
    get when I see something on sale: I'll buy any old thing, no matter if
    it's worth the price or not.

    Because there's no real reason to purchase "Crysis: Remastered".
    Certainly not if you - like myself - already own the original game. In
    fact, I'm not sure it's worth the price of admission even if you've
    never played the game.

    Not that there's anything wrong with "Crysis"; it's remembered as a
    classic for a reason. It wasn't just the visuals - although those were outstanding when the game first released in 2007. It offered some very satisfying gameplay as well (end-game notwithstanding). It had robust
    AI, fun vehicles, giant maps, and the nano-suit gimmick allowed varied gameplay. It was a very satisfying game.

    But it was also a game released almost twenty years ago, and there's
    very little "Crysis" did that hasn't been matched - or surpassed - by
    newer games. It's a great game, sure, but there's no real reason you
    have to play /this/ game anymore. It's most memorable in how much it
    achieved back in 2007, but if that's not that important to you, you'll
    get a similar experience playing any of dozens of other, similar FPS
    games released since then.

    But that's just "Crysis". The new "Remastered" edition is a harder
    sell. Not because it does anything wrong or worse than the original.
    In fact, that's the Remastered version's biggest problem: it does
    very little different from the original. Certainly I had a hard time
    noticing any visual differences. The original still holds up pretty
    well, and the remastered? It looks fine. Not great. There doesn't seem
    to have been much work done to the textures or models, which look a
    bit dated. Apparently it uses ray-tracing, but I only noticed it in
    the artificial looking reflections on the nanosuits in the opening
    cinematic. Honestly, I noticed the engine's deficiencies - forgivable
    for a 17 year old game - more than any improvements. The game ran, it
    ran smoothly, and it looked like the original game. That's fine... but
    hardly a reason to buy it.

    I mean, I guess maybe there are some under-the-hood improvements. It's probably more compatible with modern processors or something. But I
    couldn't see the difference. Supposedly the 'remastered' version is
    actually an up-scaled version of the console edition, but it seemed to
    have all the features I remembered, so I won't hold that against it.

    I had fun with the game, mostly. The last few levels were as painful
    as I remembered. I spent two hours chopping down every palm tree in
    the first level using a heavy machine gun, just because the physics
    model was so fun to play with. My familiarity with the (much better)
    maps of the first half meant there was little in the way of surprise;
    even after all these years, I still had all the enemy placements
    memorized. The story was as schlocky as ever, but I admired the
    set-design. It was fine. Not great, but fine.

    But I sort of regret paying for a 'remastered' version that was
    functionally identical to a game I already own several times before.

    But can it run Crysis

    * Ghostrunner
    I wasn't sure what to expect from "Ghostrunner". I was afraid it was
    going to be one of those 'runner' games, where the character is
    constantly in motion, pushed recklessly forward by the computer in an
    endless sprint. "Ghostrunner" isn't that, though. It's close, but not
    quite. You can stop your forward motion at any point, should you
    chose. It's usually not a good idea - there's a lot of the game where
    you're jumping over bottomless, instant-death pits - but if you want,
    lay off the W key and you stop. Usually to die moments later.

    "Ghostrunner" is a first-person parkour game; "Mirror's Edge" in a
    sci-fi'd cyber-ninja dystopia. But it's got some of "Super Meat Boy"
    in its genetics too; it's ruthlessly precise and unforgiving. Wall-run
    from platform to platform, crouch-slide down a ramp, shoot your electro-grapple onto a latch point, do a 180 to hit the next
    latch-point, then briefly slow-time to dodge incoming fire. It
    requires immaculate timing to get it right, and miss a step and it's
    back to the last auto-save. There's no second chances, and you'd
    better memorize all the enemy positions and trap timings down to the millisecond if you want any chance of getting through.

    I really dislike that sort of thing.

    Not that it's a bad game. I'm sure if you love the challenge of
    mastering the mechanics and beating your own high-score (the game
    counts not only time to finish a level, but also number of times you died/respawned) then you'll get a kick out of "Ghostrunner". But, god, getting to that point requires far more persistence and replaying than
    ever I want to dedicate to a single title. Especially one with such a
    dull, predictable story and characters. It's a 'git gud, scrub!' game
    through and through, but with little reward to the challenge except to
    say, "Hey, I did it." And that's not me. I need more.

    The visuals are nice, though... if a bit repetitive. It's all grey
    sci-fi techno-hallways lit up in neon, start to finish (with a few side-journeys to an even less cyberspace). It's well detailed -
    although the game never really expects you to slow down long enough to
    admire it - but it's all too similar throughout. The techno-soundtrack
    is the same; not bad tracks any of them, but the pulsing synth gets
    very samey over the course of the game.

    I don't want to be dismissive of this game; for what it is, it's
    pretty good. Sure, the controls could have been a bit less clunky, the
    AI more reactive, the story better. But if you want a game to test
    your twitch skills to the max, this one will do that just fine. But
    that is just not the sort of game I enjoy at all.

    If the aesthetics are like Mirrors Edge, I'm intrigued.

    * Industria
    Earlier this month we had a discussion about so-called 'Slavjank'
    games. I'm not sure, by definition, if "Industria" could be counted
    amongst those type games, but only because I don't know where its
    developers are based. It may not be Slavjank. But it's definitely jank
    of one sort or another.

    Let me be blunt: "Industria" is not a good game. It's not without its
    merits; its developers have an eye towards creating interesting
    set-pieces; they've a talent for lighting it. "Industria" has a
    surreal world; it reminds me of the diesel-punk aesthetics of Benoit
    Sokol as seen in the "Syberia" adventure games. It's not - in its
    setting nor appearance - really all that original, but it's not a
    badly done imitation either.

    But beyond that? I have little positive to say. It was a
    disappointment from the /very first word/ uttered in the game. An
    adventure nominally set in East Berlin and a vaguely eastern European
    locale, it was incredibly jarring to hear the broad American accents
    spoken throughout the game by the protagonist. It completely destroyed
    any sense of immersion.

    Not that there was much of a chance of that happening anyway. The
    world was so utterly generic, despite the best attempts of the
    map-makers. It was a poor imitation of Eastern European aesthetics,
    lacking much of that regions character or detail; a cheap Hollywood
    rip-off using very obviously purchased game-assets. It even lacked
    internal consistency, with some posters and signs in German, and
    others in English. The story was uninteresting, and the protagonist
    has to be one of the stupidest I've ever had the displeasure to guide
    through a game ("Golly, I just stepped into a very obvious teleporter
    that brought me into some alternate reality; I'm so confused that
    everything is different!")

    The gameplay is a mess; "Industria" doesn't seem to be sure if it
    wants to be a run-n-gun shooter, a survival game, or a walking sim.
    The amount of enemies it throws at you suggests the former (as do the over-abundance of ammo pick-ups), but the tiny size of your clips and
    the clumsy controls are more akin to survival shooters. Meanwhile, the
    often gratuitously slow pacing and puzzle solving remind me of
    'narrative games' like "Everybody's Gone to the Rapture". It's an unsatisfying mixture of elements that don't combine into anything
    enjoyable. The lack of variety - in locales, in monsters, and in
    weapons - don't help make things any better. Fortunately, the game is
    fairly short (largely due to any sort of climax being put off until
    the inevitable sequel; the game just sort of ends haphazardly) means I
    didn't have to suffer for long.

    Oh, and did I mention the bugs? 'Cause there were a bunch of those too
    (my favorite was how the game didn't capture the mouse, so every time
    I moved too far left or right, my mouse would skim off onto the next
    screen, and my next mouse-click would essentially alt-tab out of the
    game. This despite the game being in exclusive full-screen mode).

    I really, really wanted to like this game. I wasn't expecting a
    masterpiece, but I was willing to overlook many of its flaws in the
    hope that its unique character and atmosphere would give me a new
    experience. But all I got was an unexciting, unpolished mess of a game
    that didn't say or do anything new.

    Sounds like it would at least be fun to laugh at.

    ---------------------------------------

    Even though most of the games I played this month left me
    disappointed, I still think I had a great time overall. I /like/
    playing different types of games and experiencing all the highs and
    lows they have to offer. I mean, I wouldn't want to make every month
    like this month, but I appreciate the variety in styles.

    How about you? Did you have a good month of playing video-games?
    Basically, what I am asking is...

    What Have You Been Playing... IN APRIL 2024?


    Mostly Phoenix Wright and Balatro. I'm actually up to Apollo Justice
    case 2 now, and boy is it a weird one (even for this series..). Also, I
    tried YOMI but gave up immediately bc there's no tutorial.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to rms on Wed May 1 18:43:52 2024
    On 01/05/2024 17:44, rms wrote:
    What Have You Been Playing... IN APRIL 2024?

      Another movie & book month for me.  I did fire up the tutorial for Homeworld 1 Remastered, but the initial hump of starting a new game hit
    me hard and after fumbling with learning keystroke commands & finishing
    the 10minute tutorial I decided I had to set it aside for a bit.  I did watch 15+ movies & finished 4 or 5 books in April though!  I will try to switch gears to a gaming focus in May, I promise!


    Just a book for me (Vurt but Jeff Noon which if you like Phillip K. Dick
    you should like) and also a trip away for my father-in-law's funeral.

    Gameplay wise I've got FO:2 up and running as I determined to see what I
    missed first time around. Oh and I finally deleted my World of Tanks
    account just in case I felt like going back to that steaming pile of shit.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Wed May 1 19:57:23 2024
    Diablo 4 in WIndows and Doo Lingo in my iPhone. :P


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    It's that moment you've all been waiting for, kids. No, not the
    opening of the bar (that comes later). It's our monthly thread where
    we all share what video games have occupied our time for the past
    thirty days! Yaaaaay!

    Me first, me first!!!



    Quite Short
    ---------------------------------------
    * Dead Space 3
    * BeamNG.drive
    * Hitman: Codename 47
    * Crysis Remastered
    * Ghostrunner
    * Industria



    Very, very, very, very, very, very, very, very, very, very, very,
    very, very, very, very, very, very, very, very, very, very Long ---------------------------------------

    * Dead Space 3
    "Dead Space 3" is not a bad game.

    I just felt I had to get that out there first, because it might be
    easy, given my following comments, for you to assume that I think it's terrible. I'll admit, I don't really /enjoy/ playing "Dead Space 3";
    it is often more chore than pleasure. There's a variety of reasons for
    that, but my dislike doesn't mean the game is all bad. It has its
    moments, after all.

    It's combat is fun. It's much more relaxed than earlier games in the franchise; although the enemies seem a bit spongier, their placement
    and the level design makes it easier to mow them down, Call of Duty
    style. Your overpowered weapons and powers make this game more
    power-fantasy than survival horror, but that's fine, if you're into
    that thing. While the game lacks some really impressive set-pieces
    -those moments in the game where you just gaze about going 'wow, that
    looks really cool!"- there's a lot of incidental detail that gives the
    game's maps a verisimilitude that still holds up after all these
    years. The sequences when you're floating around in orbit look quite
    nice, and the ice and snow made me feel cold just looking at it.

    I'd forgotten how generous the game was with health and ammo pickups.
    Unlike earlier "Dead Space" games, I was never running short, and even
    if I were, tech-benches (which doubles as your stash and crafting
    location) are so frequent that you can easily restock. And if you ever started running low on supplies, the optional side-missions filled
    your coffers with so many crafting materials that I had to leave some
    behind because my inventory couldn't hold it all. Sure, all these
    beneficence take away a good deal of the game's challenge, but that's
    okay.

    Some of the gameplay was iffy, though. Because it was designed also as
    a co-op game, your AI companion appears and disappears in a way that
    breaks immersion; in fact, I sometimes suspected he was entirely a
    figment of the main protagonist's imagination (nobody else seems to
    notice he's even there, although the game's canon insists he's a real person). It always made me feel that I was missing out, that my AI
    companion was off having more exciting adventures than I was whenever
    he was out of sight.

    The various mini-games (the mountain climbing bits, the electronic
    locks) weren't much fun either; they weren't difficult but felt clunky
    and tacked on. Even the optional missions quickly lost their charm;
    while each featured its own map - most with unique textures - the
    mission structure was simplistic and repetitive. The craftable weapons
    - as noted - also were poorly balanced, and it was quite easy to end
    up so overpowered as to make combat a breeze (once I got my machine
    gun with underslung rocket-launcher (which, as a bonus, slowed down
    time), even the biggest bad guys crumbled beneath my firepower.

    As for the story and characters... well, they were never the strongest
    points of the "Dead Space" franchise, and this third game doesn't
    reverse the trend. In fact, it pretty much ignores any growth the
    protagonist had in the second game, forcing him to once again go from selfish, wounded jerk back into hero-willing-to-sacrifice- himself-to-save-the-world. It was very much a sense of deja vu;
    haven't I played this before?

    But still, despite all those issues, I don't think "Dead Space 3" is a
    bad game. It's not a great one, but it's passable popcorn-movie action
    fun. It has a stupid plot, shallow characters, big guns, and lots of
    aliens that explode in cartoony violence. It's fine. It's not a bad
    game at all. But it's a terrible "Dead Space".



    * BeamNG.drive
    "BeamNG.drive" is a great game. It's also one that didn't really
    entertain me for long.

    In some ways, "BeamNG" is a gimmick game. It's extremely robust
    physics model -including full soft-body physics for all the cars - is
    the game's primary hook, and exploring how those physics affect the
    gameplay is really what the game is all about. The cars roll and drive
    very convincingly, and the crashes are probably unmatched outside of dedicated test suites used by automobile manufacturers or researchers. Driving 90 miles an hour down a highway and then plowing into a wall
    result in some extremely realistic results, and "BeamNG" gets a lot of longevity from that feature alone.

    But beyond that there's not much to the game. There's very little in
    the way of progression, partially because it's a 'sandbox' game, and
    partly because the game is still in open access. There are a variety
    of modes - races and whatnot - to play around with, but none of them
    are very satisfying. There's a reason the "Need for Speed" and "Forza"
    games eschew extremely realistic physics, and that's because the
    fantasy of high-speed racing doesn't work all that well in a universe
    where your car crumples into pancaked steel and plastic even at 'low
    speed' impacts.

    "BeamNG" does have a huge variety of game-mods made by fans that can
    keep the fun going (the "Flood" mod in particular is fun) but these
    aren't always the easiest to get running. The interface on the whole
    isn't particularly clean or intuitive, for that matter (again, likely
    a result of that whole 'early access' thing). And the playing the game
    with digital controls is pure misery; a keyboard is right out, and
    even a gamepad is pretty disappointing. If you don't have a wheel, you
    won't get half of what the game has to offer.

    "BeamNG.drive" is a fascinating project, and what it does well - its
    physics model - it does very, very well. I also have full confidence
    that eventually this game will evolve into a well-rounded, polished experience. Even now, its physics engine make it something I think
    anyone even marginally interested should experience. I just don't
    think that - at this point - it has the longevity to entertain any but
    the most hardcore players, and outside of that group, isn't really
    worth the price the developers are asking.

    But I eagerly await the day when it does.




    * Hitman: Codename 47
    The forgotten first game of the "Hitman" franchise is often seen as
    the weakest of the series, and I can totally understand that. Compared
    to the sophistication of the newer games, it is an extremely
    simplistic and clunky game. Nonetheless, for years I've also held it
    up as my favorite of all the Hitman games. But, not having played the original in over a decade, I wondered if that was still true. So there
    was nothing to do but give the game another try.

    Just getting the game to run on modern hardware was a chore. Or
    rather, I could get it to run but not without glitches and graphical
    flaws. In the end, rather than struggle with various config files and patches, I chose a simpler path; I pulled out the original CD-ROM,
    stuck it into WindowsXP computer, and played it on era-appropriate
    hardware.

    Visually, the game wasn't going to win me over its more advanced
    sequels. Still, for a game released in 2000, it had some impressive
    tricks up its sleeve: vegetation that reacted to my passage, an
    impressive roiling river, and banners fluttering in the breeze. The
    levels themselves were notably large and detailed for a game released twenty-plus years ago too. The models and animations were less
    remarkable, but got the job done well enough.

    The game-play was... stiff. This first Hitman was more puzzle game
    than shooter, and its sandbox was relatively limited. There really was
    only one way to get through the level properly; sure, you could just
    start shooting your way to your victim, but clunky controls (and - on
    later missions - scripted AI that made the target flee off the map at
    the first sign of trouble) made this method of limited utility. No,
    the game expected the player to engage in a lot of trial-and-error play-throughs to figure out what needed to be done, and when.
    Sometimes it wasn't even obvious what options were available (for
    instance, there was no clue that I needed to talk to the bartender
    twice in the third mission), which often meant that the only solution
    was to look for guidance from a walkthrough. Fortunately, even after
    all these years I /mostly/ remembered what steps were needed to finish
    each level, which made the whole thing far less frustrating. But for
    those used to the open-ended sandbox of the later Hitman games,
    "Codename 47" feels incredibly constricted.

    Yet these same constraints are the biggest reason I prefer this game
    to its later sequels; the puzzles are more straightforward and there's
    less need to juggle thousands of different variables. The tighter
    level design also feels more in tune with the character of the Hitman himself, who seems the sort to always be in control of the situation,
    with a clear-cut plan for getting in and out with a minimum of fuss
    and bother. The later games always felt too flying-by-the-seat-
    of-my-pants to match the stoic character of the protagonist. Sure, it
    gave the PLAYER more options, but narratively it felt off.

    If there's one thing that didn't feel dated, though, it was the
    fantastic soundtrack created by Jesper Kyd. It's hard to believe it's actually a MIDI soundtrack (albeit one using custom sound patches and Microsoft's DirectMusic software-MIDI emulation). Every track on every
    map was a fantastic listen, and it remains one of the best parts of
    the game.

    But the question remains: does "Hitman: Codename 47" remain my
    favorite in the series? Honestly, I'm no longer so sure. I love its simplicity and directness (and that music, oooh!) but its clumsy
    controls and trial-and-error gameplay make for some rough gameplay.
    Certainly later games - 2007's "Blood Money" and 2016's "Hitman"
    reboot in particular - give the original some tough competition! I
    can't say if it's my favorite in the series... but it's certainly
    ranks pretty high amongst its peers. That's pretty good for a 24-year
    old game, I think.



    * Crysis Remastered
    Look, I bought it because it was on sale, all right? You know how I
    get when I see something on sale: I'll buy any old thing, no matter if
    it's worth the price or not.

    Because there's no real reason to purchase "Crysis: Remastered".
    Certainly not if you - like myself - already own the original game. In
    fact, I'm not sure it's worth the price of admission even if you've
    never played the game.

    Not that there's anything wrong with "Crysis"; it's remembered as a
    classic for a reason. It wasn't just the visuals - although those were outstanding when the game first released in 2007. It offered some very satisfying gameplay as well (end-game notwithstanding). It had robust
    AI, fun vehicles, giant maps, and the nano-suit gimmick allowed varied gameplay. It was a very satisfying game.

    But it was also a game released almost twenty years ago, and there's
    very little "Crysis" did that hasn't been matched - or surpassed - by
    newer games. It's a great game, sure, but there's no real reason you
    have to play /this/ game anymore. It's most memorable in how much it
    achieved back in 2007, but if that's not that important to you, you'll
    get a similar experience playing any of dozens of other, similar FPS
    games released since then.

    But that's just "Crysis". The new "Remastered" edition is a harder
    sell. Not because it does anything wrong or worse than the original.
    In fact, that's the Remastered version's biggest problem: it does
    very little different from the original. Certainly I had a hard time
    noticing any visual differences. The original still holds up pretty
    well, and the remastered? It looks fine. Not great. There doesn't seem
    to have been much work done to the textures or models, which look a
    bit dated. Apparently it uses ray-tracing, but I only noticed it in
    the artificial looking reflections on the nanosuits in the opening
    cinematic. Honestly, I noticed the engine's deficiencies - forgivable
    for a 17 year old game - more than any improvements. The game ran, it
    ran smoothly, and it looked like the original game. That's fine... but
    hardly a reason to buy it.

    I mean, I guess maybe there are some under-the-hood improvements. It's probably more compatible with modern processors or something. But I
    couldn't see the difference. Supposedly the 'remastered' version is
    actually an up-scaled version of the console edition, but it seemed to
    have all the features I remembered, so I won't hold that against it.

    I had fun with the game, mostly. The last few levels were as painful
    as I remembered. I spent two hours chopping down every palm tree in
    the first level using a heavy machine gun, just because the physics
    model was so fun to play with. My familiarity with the (much better)
    maps of the first half meant there was little in the way of surprise;
    even after all these years, I still had all the enemy placements
    memorized. The story was as schlocky as ever, but I admired the
    set-design. It was fine. Not great, but fine.

    But I sort of regret paying for a 'remastered' version that was
    functionally identical to a game I already own several times before.





    * Ghostrunner
    I wasn't sure what to expect from "Ghostrunner". I was afraid it was
    going to be one of those 'runner' games, where the character is
    constantly in motion, pushed recklessly forward by the computer in an
    endless sprint. "Ghostrunner" isn't that, though. It's close, but not
    quite. You can stop your forward motion at any point, should you
    chose. It's usually not a good idea - there's a lot of the game where
    you're jumping over bottomless, instant-death pits - but if you want,
    lay off the W key and you stop. Usually to die moments later.

    "Ghostrunner" is a first-person parkour game; "Mirror's Edge" in a
    sci-fi'd cyber-ninja dystopia. But it's got some of "Super Meat Boy"
    in its genetics too; it's ruthlessly precise and unforgiving. Wall-run
    from platform to platform, crouch-slide down a ramp, shoot your electro-grapple onto a latch point, do a 180 to hit the next
    latch-point, then briefly slow-time to dodge incoming fire. It
    requires immaculate timing to get it right, and miss a step and it's
    back to the last auto-save. There's no second chances, and you'd
    better memorize all the enemy positions and trap timings down to the millisecond if you want any chance of getting through.

    I really dislike that sort of thing.

    Not that it's a bad game. I'm sure if you love the challenge of
    mastering the mechanics and beating your own high-score (the game
    counts not only time to finish a level, but also number of times you died/respawned) then you'll get a kick out of "Ghostrunner". But, god, getting to that point requires far more persistence and replaying than
    ever I want to dedicate to a single title. Especially one with such a
    dull, predictable story and characters. It's a 'git gud, scrub!' game
    through and through, but with little reward to the challenge except to
    say, "Hey, I did it." And that's not me. I need more.

    The visuals are nice, though... if a bit repetitive. It's all grey
    sci-fi techno-hallways lit up in neon, start to finish (with a few side-journeys to an even less cyberspace). It's well detailed -
    although the game never really expects you to slow down long enough to
    admire it - but it's all too similar throughout. The techno-soundtrack
    is the same; not bad tracks any of them, but the pulsing synth gets
    very samey over the course of the game.

    I don't want to be dismissive of this game; for what it is, it's
    pretty good. Sure, the controls could have been a bit less clunky, the
    AI more reactive, the story better. But if you want a game to test
    your twitch skills to the max, this one will do that just fine. But
    that is just not the sort of game I enjoy at all.



    * Industria
    Earlier this month we had a discussion about so-called 'Slavjank'
    games. I'm not sure, by definition, if "Industria" could be counted
    amongst those type games, but only because I don't know where its
    developers are based. It may not be Slavjank. But it's definitely jank
    of one sort or another.

    Let me be blunt: "Industria" is not a good game. It's not without its
    merits; its developers have an eye towards creating interesting
    set-pieces; they've a talent for lighting it. "Industria" has a
    surreal world; it reminds me of the diesel-punk aesthetics of Benoit
    Sokol as seen in the "Syberia" adventure games. It's not - in its
    setting nor appearance - really all that original, but it's not a
    badly done imitation either.

    But beyond that? I have little positive to say. It was a
    disappointment from the /very first word/ uttered in the game. An
    adventure nominally set in East Berlin and a vaguely eastern European
    locale, it was incredibly jarring to hear the broad American accents
    spoken throughout the game by the protagonist. It completely destroyed
    any sense of immersion.

    Not that there was much of a chance of that happening anyway. The
    world was so utterly generic, despite the best attempts of the
    map-makers. It was a poor imitation of Eastern European aesthetics,
    lacking much of that regions character or detail; a cheap Hollywood
    rip-off using very obviously purchased game-assets. It even lacked
    internal consistency, with some posters and signs in German, and
    others in English. The story was uninteresting, and the protagonist
    has to be one of the stupidest I've ever had the displeasure to guide
    through a game ("Golly, I just stepped into a very obvious teleporter
    that brought me into some alternate reality; I'm so confused that
    everything is different!")

    The gameplay is a mess; "Industria" doesn't seem to be sure if it
    wants to be a run-n-gun shooter, a survival game, or a walking sim.
    The amount of enemies it throws at you suggests the former (as do the over-abundance of ammo pick-ups), but the tiny size of your clips and
    the clumsy controls are more akin to survival shooters. Meanwhile, the
    often gratuitously slow pacing and puzzle solving remind me of
    'narrative games' like "Everybody's Gone to the Rapture". It's an unsatisfying mixture of elements that don't combine into anything
    enjoyable. The lack of variety - in locales, in monsters, and in
    weapons - don't help make things any better. Fortunately, the game is
    fairly short (largely due to any sort of climax being put off until
    the inevitable sequel; the game just sort of ends haphazardly) means I
    didn't have to suffer for long.

    Oh, and did I mention the bugs? 'Cause there were a bunch of those too
    (my favorite was how the game didn't capture the mouse, so every time
    I moved too far left or right, my mouse would skim off onto the next
    screen, and my next mouse-click would essentially alt-tab out of the
    game. This despite the game being in exclusive full-screen mode).

    I really, really wanted to like this game. I wasn't expecting a
    masterpiece, but I was willing to overlook many of its flaws in the
    hope that its unique character and atmosphere would give me a new
    experience. But all I got was an unexciting, unpolished mess of a game
    that didn't say or do anything new.



    ---------------------------------------

    Even though most of the games I played this month left me
    disappointed, I still think I had a great time overall. I /like/
    playing different types of games and experiencing all the highs and
    lows they have to offer. I mean, I wouldn't want to make every month
    like this month, but I appreciate the variety in styles.

    How about you? Did you have a good month of playing video-games?
    Basically, what I am asking is...

    What Have You Been Playing... IN APRIL 2024?



    --
    "Therefore, since we have been justified through faith, we have peace with God through our Lord Jesus Christ..." --Romans 5:1. May (1st & hump) day after napping <3 hrs.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Wed May 1 21:18:36 2024
    Am 01.05.24 um 17:35 schrieb Spalls Hurgenson:


    It's that moment you've all been waiting for, kids. No, not the
    opening of the bar (that comes later). It's our monthly thread where
    we all share what video games have occupied our time for the past
    thirty days! Yaaaaay!

    Me first, me first!!!



    Yoomp.. what else?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Ant on Wed May 1 20:30:06 2024
    Ant <ant@zimage.comANT> wrote at 19:57 this Wednesday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    It's that moment you've all been waiting for, kids. No, not the
    opening of the bar (that comes later). It's our monthly thread where
    we all share what video games have occupied our time for the past
    thirty days! Yaaaaay!

    Me first, me first!!!



    Quite Short
    ---------------------------------------
    * Dead Space 3
    * BeamNG.drive
    * Hitman: Codename 47
    * Crysis Remastered
    * Ghostrunner
    * Industria



    Very, very, very, very, very, very, very, very, very, very, very,
    very, very, very, very, very, very, very, very, very, very Long
    ---------------------------------------

    * Dead Space 3
    "Dead Space 3" is not a bad game.

    I just felt I had to get that out there first, because it might be
    easy, given my following comments, for you to assume that I think it's
    terrible. I'll admit, I don't really /enjoy/ playing "Dead Space 3";
    it is often more chore than pleasure. There's a variety of reasons for
    that, but my dislike doesn't mean the game is all bad. It has its
    moments, after all.

    It's combat is fun. It's much more relaxed than earlier games in the
    franchise; although the enemies seem a bit spongier, their placement
    and the level design makes it easier to mow them down, Call of Duty
    style. Your overpowered weapons and powers make this game more
    power-fantasy than survival horror, but that's fine, if you're into
    that thing. While the game lacks some really impressive set-pieces
    -those moments in the game where you just gaze about going 'wow, that
    looks really cool!"- there's a lot of incidental detail that gives the
    game's maps a verisimilitude that still holds up after all these
    years. The sequences when you're floating around in orbit look quite
    nice, and the ice and snow made me feel cold just looking at it.

    I'd forgotten how generous the game was with health and ammo pickups.
    Unlike earlier "Dead Space" games, I was never running short, and even
    if I were, tech-benches (which doubles as your stash and crafting
    location) are so frequent that you can easily restock. And if you ever
    started running low on supplies, the optional side-missions filled
    your coffers with so many crafting materials that I had to leave some
    behind because my inventory couldn't hold it all. Sure, all these
    beneficence take away a good deal of the game's challenge, but that's
    okay.

    Some of the gameplay was iffy, though. Because it was designed also as
    a co-op game, your AI companion appears and disappears in a way that
    breaks immersion; in fact, I sometimes suspected he was entirely a
    figment of the main protagonist's imagination (nobody else seems to
    notice he's even there, although the game's canon insists he's a real
    person). It always made me feel that I was missing out, that my AI
    companion was off having more exciting adventures than I was whenever
    he was out of sight.

    The various mini-games (the mountain climbing bits, the electronic
    locks) weren't much fun either; they weren't difficult but felt clunky
    and tacked on. Even the optional missions quickly lost their charm;
    while each featured its own map - most with unique textures - the
    mission structure was simplistic and repetitive. The craftable weapons
    - as noted - also were poorly balanced, and it was quite easy to end
    up so overpowered as to make combat a breeze (once I got my machine
    gun with underslung rocket-launcher (which, as a bonus, slowed down
    time), even the biggest bad guys crumbled beneath my firepower.

    As for the story and characters... well, they were never the strongest
    points of the "Dead Space" franchise, and this third game doesn't
    reverse the trend. In fact, it pretty much ignores any growth the
    protagonist had in the second game, forcing him to once again go from
    selfish, wounded jerk back into hero-willing-to-sacrifice-
    himself-to-save-the-world. It was very much a sense of deja vu;
    haven't I played this before?

    But still, despite all those issues, I don't think "Dead Space 3" is a
    bad game. It's not a great one, but it's passable popcorn-movie action
    fun. It has a stupid plot, shallow characters, big guns, and lots of
    aliens that explode in cartoony violence. It's fine. It's not a bad
    game at all. But it's a terrible "Dead Space".



    * BeamNG.drive
    "BeamNG.drive" is a great game. It's also one that didn't really
    entertain me for long.

    In some ways, "BeamNG" is a gimmick game. It's extremely robust
    physics model -including full soft-body physics for all the cars - is
    the game's primary hook, and exploring how those physics affect the
    gameplay is really what the game is all about. The cars roll and drive
    very convincingly, and the crashes are probably unmatched outside of
    dedicated test suites used by automobile manufacturers or researchers.
    Driving 90 miles an hour down a highway and then plowing into a wall
    result in some extremely realistic results, and "BeamNG" gets a lot of
    longevity from that feature alone.

    But beyond that there's not much to the game. There's very little in
    the way of progression, partially because it's a 'sandbox' game, and
    partly because the game is still in open access. There are a variety
    of modes - races and whatnot - to play around with, but none of them
    are very satisfying. There's a reason the "Need for Speed" and "Forza"
    games eschew extremely realistic physics, and that's because the
    fantasy of high-speed racing doesn't work all that well in a universe
    where your car crumples into pancaked steel and plastic even at 'low
    speed' impacts.

    "BeamNG" does have a huge variety of game-mods made by fans that can
    keep the fun going (the "Flood" mod in particular is fun) but these
    aren't always the easiest to get running. The interface on the whole
    isn't particularly clean or intuitive, for that matter (again, likely
    a result of that whole 'early access' thing). And the playing the game
    with digital controls is pure misery; a keyboard is right out, and
    even a gamepad is pretty disappointing. If you don't have a wheel, you
    won't get half of what the game has to offer.

    "BeamNG.drive" is a fascinating project, and what it does well - its
    physics model - it does very, very well. I also have full confidence
    that eventually this game will evolve into a well-rounded, polished
    experience. Even now, its physics engine make it something I think
    anyone even marginally interested should experience. I just don't
    think that - at this point - it has the longevity to entertain any but
    the most hardcore players, and outside of that group, isn't really
    worth the price the developers are asking.

    But I eagerly await the day when it does.




    * Hitman: Codename 47
    The forgotten first game of the "Hitman" franchise is often seen as
    the weakest of the series, and I can totally understand that. Compared
    to the sophistication of the newer games, it is an extremely
    simplistic and clunky game. Nonetheless, for years I've also held it
    up as my favorite of all the Hitman games. But, not having played the
    original in over a decade, I wondered if that was still true. So there
    was nothing to do but give the game another try.

    Just getting the game to run on modern hardware was a chore. Or
    rather, I could get it to run but not without glitches and graphical
    flaws. In the end, rather than struggle with various config files and
    patches, I chose a simpler path; I pulled out the original CD-ROM,
    stuck it into WindowsXP computer, and played it on era-appropriate
    hardware.

    Visually, the game wasn't going to win me over its more advanced
    sequels. Still, for a game released in 2000, it had some impressive
    tricks up its sleeve: vegetation that reacted to my passage, an
    impressive roiling river, and banners fluttering in the breeze. The
    levels themselves were notably large and detailed for a game released
    twenty-plus years ago too. The models and animations were less
    remarkable, but got the job done well enough.

    The game-play was... stiff. This first Hitman was more puzzle game
    than shooter, and its sandbox was relatively limited. There really was
    only one way to get through the level properly; sure, you could just
    start shooting your way to your victim, but clunky controls (and - on
    later missions - scripted AI that made the target flee off the map at
    the first sign of trouble) made this method of limited utility. No,
    the game expected the player to engage in a lot of trial-and-error
    play-throughs to figure out what needed to be done, and when.
    Sometimes it wasn't even obvious what options were available (for
    instance, there was no clue that I needed to talk to the bartender
    twice in the third mission), which often meant that the only solution
    was to look for guidance from a walkthrough. Fortunately, even after
    all these years I /mostly/ remembered what steps were needed to finish
    each level, which made the whole thing far less frustrating. But for
    those used to the open-ended sandbox of the later Hitman games,
    "Codename 47" feels incredibly constricted.

    Yet these same constraints are the biggest reason I prefer this game
    to its later sequels; the puzzles are more straightforward and there's
    less need to juggle thousands of different variables. The tighter
    level design also feels more in tune with the character of the Hitman
    himself, who seems the sort to always be in control of the situation,
    with a clear-cut plan for getting in and out with a minimum of fuss
    and bother. The later games always felt too flying-by-the-seat-
    of-my-pants to match the stoic character of the protagonist. Sure, it
    gave the PLAYER more options, but narratively it felt off.

    If there's one thing that didn't feel dated, though, it was the
    fantastic soundtrack created by Jesper Kyd. It's hard to believe it's
    actually a MIDI soundtrack (albeit one using custom sound patches and
    Microsoft's DirectMusic software-MIDI emulation). Every track on every
    map was a fantastic listen, and it remains one of the best parts of
    the game.

    But the question remains: does "Hitman: Codename 47" remain my
    favorite in the series? Honestly, I'm no longer so sure. I love its
    simplicity and directness (and that music, oooh!) but its clumsy
    controls and trial-and-error gameplay make for some rough gameplay.
    Certainly later games - 2007's "Blood Money" and 2016's "Hitman"
    reboot in particular - give the original some tough competition! I
    can't say if it's my favorite in the series... but it's certainly
    ranks pretty high amongst its peers. That's pretty good for a 24-year
    old game, I think.



    * Crysis Remastered
    Look, I bought it because it was on sale, all right? You know how I
    get when I see something on sale: I'll buy any old thing, no matter if
    it's worth the price or not.

    Because there's no real reason to purchase "Crysis: Remastered".
    Certainly not if you - like myself - already own the original game. In
    fact, I'm not sure it's worth the price of admission even if you've
    never played the game.

    Not that there's anything wrong with "Crysis"; it's remembered as a
    classic for a reason. It wasn't just the visuals - although those were
    outstanding when the game first released in 2007. It offered some very
    satisfying gameplay as well (end-game notwithstanding). It had robust
    AI, fun vehicles, giant maps, and the nano-suit gimmick allowed varied
    gameplay. It was a very satisfying game.

    But it was also a game released almost twenty years ago, and there's
    very little "Crysis" did that hasn't been matched - or surpassed - by
    newer games. It's a great game, sure, but there's no real reason you
    have to play /this/ game anymore. It's most memorable in how much it
    achieved back in 2007, but if that's not that important to you, you'll
    get a similar experience playing any of dozens of other, similar FPS
    games released since then.

    But that's just "Crysis". The new "Remastered" edition is a harder
    sell. Not because it does anything wrong or worse than the original.
    In fact, that's the Remastered version's biggest problem: it does
    very little different from the original. Certainly I had a hard time
    noticing any visual differences. The original still holds up pretty
    well, and the remastered? It looks fine. Not great. There doesn't seem
    to have been much work done to the textures or models, which look a
    bit dated. Apparently it uses ray-tracing, but I only noticed it in
    the artificial looking reflections on the nanosuits in the opening
    cinematic. Honestly, I noticed the engine's deficiencies - forgivable
    for a 17 year old game - more than any improvements. The game ran, it
    ran smoothly, and it looked like the original game. That's fine... but
    hardly a reason to buy it.

    I mean, I guess maybe there are some under-the-hood improvements. It's
    probably more compatible with modern processors or something. But I
    couldn't see the difference. Supposedly the 'remastered' version is
    actually an up-scaled version of the console edition, but it seemed to
    have all the features I remembered, so I won't hold that against it.

    I had fun with the game, mostly. The last few levels were as painful
    as I remembered. I spent two hours chopping down every palm tree in
    the first level using a heavy machine gun, just because the physics
    model was so fun to play with. My familiarity with the (much better)
    maps of the first half meant there was little in the way of surprise;
    even after all these years, I still had all the enemy placements
    memorized. The story was as schlocky as ever, but I admired the
    set-design. It was fine. Not great, but fine.

    But I sort of regret paying for a 'remastered' version that was
    functionally identical to a game I already own several times before.





    * Ghostrunner
    I wasn't sure what to expect from "Ghostrunner". I was afraid it was
    going to be one of those 'runner' games, where the character is
    constantly in motion, pushed recklessly forward by the computer in an
    endless sprint. "Ghostrunner" isn't that, though. It's close, but not
    quite. You can stop your forward motion at any point, should you
    chose. It's usually not a good idea - there's a lot of the game where
    you're jumping over bottomless, instant-death pits - but if you want,
    lay off the W key and you stop. Usually to die moments later.

    "Ghostrunner" is a first-person parkour game; "Mirror's Edge" in a
    sci-fi'd cyber-ninja dystopia. But it's got some of "Super Meat Boy"
    in its genetics too; it's ruthlessly precise and unforgiving. Wall-run
    from platform to platform, crouch-slide down a ramp, shoot your
    electro-grapple onto a latch point, do a 180 to hit the next
    latch-point, then briefly slow-time to dodge incoming fire. It
    requires immaculate timing to get it right, and miss a step and it's
    back to the last auto-save. There's no second chances, and you'd
    better memorize all the enemy positions and trap timings down to the
    millisecond if you want any chance of getting through.

    I really dislike that sort of thing.

    Not that it's a bad game. I'm sure if you love the challenge of
    mastering the mechanics and beating your own high-score (the game
    counts not only time to finish a level, but also number of times you
    died/respawned) then you'll get a kick out of "Ghostrunner". But, god,
    getting to that point requires far more persistence and replaying than
    ever I want to dedicate to a single title. Especially one with such a
    dull, predictable story and characters. It's a 'git gud, scrub!' game
    through and through, but with little reward to the challenge except to
    say, "Hey, I did it." And that's not me. I need more.

    The visuals are nice, though... if a bit repetitive. It's all grey
    sci-fi techno-hallways lit up in neon, start to finish (with a few
    side-journeys to an even less cyberspace). It's well detailed -
    although the game never really expects you to slow down long enough to
    admire it - but it's all too similar throughout. The techno-soundtrack
    is the same; not bad tracks any of them, but the pulsing synth gets
    very samey over the course of the game.

    I don't want to be dismissive of this game; for what it is, it's
    pretty good. Sure, the controls could have been a bit less clunky, the
    AI more reactive, the story better. But if you want a game to test
    your twitch skills to the max, this one will do that just fine. But
    that is just not the sort of game I enjoy at all.



    * Industria
    Earlier this month we had a discussion about so-called 'Slavjank'
    games. I'm not sure, by definition, if "Industria" could be counted
    amongst those type games, but only because I don't know where its
    developers are based. It may not be Slavjank. But it's definitely jank
    of one sort or another.

    Let me be blunt: "Industria" is not a good game. It's not without its
    merits; its developers have an eye towards creating interesting
    set-pieces; they've a talent for lighting it. "Industria" has a
    surreal world; it reminds me of the diesel-punk aesthetics of Benoit
    Sokol as seen in the "Syberia" adventure games. It's not - in its
    setting nor appearance - really all that original, but it's not a
    badly done imitation either.

    But beyond that? I have little positive to say. It was a
    disappointment from the /very first word/ uttered in the game. An
    adventure nominally set in East Berlin and a vaguely eastern European
    locale, it was incredibly jarring to hear the broad American accents
    spoken throughout the game by the protagonist. It completely destroyed
    any sense of immersion.

    Not that there was much of a chance of that happening anyway. The
    world was so utterly generic, despite the best attempts of the
    map-makers. It was a poor imitation of Eastern European aesthetics,
    lacking much of that regions character or detail; a cheap Hollywood
    rip-off using very obviously purchased game-assets. It even lacked
    internal consistency, with some posters and signs in German, and
    others in English. The story was uninteresting, and the protagonist
    has to be one of the stupidest I've ever had the displeasure to guide
    through a game ("Golly, I just stepped into a very obvious teleporter
    that brought me into some alternate reality; I'm so confused that
    everything is different!")

    The gameplay is a mess; "Industria" doesn't seem to be sure if it
    wants to be a run-n-gun shooter, a survival game, or a walking sim.
    The amount of enemies it throws at you suggests the former (as do the
    over-abundance of ammo pick-ups), but the tiny size of your clips and
    the clumsy controls are more akin to survival shooters. Meanwhile, the
    often gratuitously slow pacing and puzzle solving remind me of
    'narrative games' like "Everybody's Gone to the Rapture". It's an
    unsatisfying mixture of elements that don't combine into anything
    enjoyable. The lack of variety - in locales, in monsters, and in
    weapons - don't help make things any better. Fortunately, the game is
    fairly short (largely due to any sort of climax being put off until
    the inevitable sequel; the game just sort of ends haphazardly) means I
    didn't have to suffer for long.

    Oh, and did I mention the bugs? 'Cause there were a bunch of those too
    (my favorite was how the game didn't capture the mouse, so every time
    I moved too far left or right, my mouse would skim off onto the next
    screen, and my next mouse-click would essentially alt-tab out of the
    game. This despite the game being in exclusive full-screen mode).

    I really, really wanted to like this game. I wasn't expecting a
    masterpiece, but I was willing to overlook many of its flaws in the
    hope that its unique character and atmosphere would give me a new
    experience. But all I got was an unexciting, unpolished mess of a game
    that didn't say or do anything new.



    ---------------------------------------

    Even though most of the games I played this month left me
    disappointed, I still think I had a great time overall. I /like/
    playing different types of games and experiencing all the highs and
    lows they have to offer. I mean, I wouldn't want to make every month
    like this month, but I appreciate the variety in styles.

    How about you? Did you have a good month of playing video-games?
    Basically, what I am asking is...

    What Have You Been Playing... IN APRIL 2024?

    Diablo 4 in WIndows and Doo Lingo in my iPhone. :P


    So thats how you learned human language :D
    --
    user <candycane> is generated from /dev/urandom

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  • From Ant@21:1/5 to candycanearter07@candycanearter07.n on Wed May 1 22:05:49 2024
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Diablo 4 in WIndows and Doo Lingo in my iPhone. :P

    So thats how you learned human language :D

    ;) It need ant language. ;p
    --
    "Therefore, since we have been justified through faith, we have peace with God through our Lord Jesus Christ..." --Romans 5:1. May (1st & hump) day after napping <3 hrs.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Anssi Saari@21:1/5 to Ant on Thu May 2 14:30:54 2024
    ant@zimage.comANT (Ant) writes:

    Diablo 4 in WIndows and Doo Lingo in my iPhone. :P

    Just curious, what do you do in, I assume, Duo Lingo? I've used it for
    some Italian language practice but I felt it wasn't very good. Too many
    little exercises that weren't progressing to anything more challenging.

    --- SoupGate-Win32 v1.05
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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Thu May 2 17:11:46 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... IN APRIL 2024?

    My streaming Horizon Forbidden West saga finally finished.

    So, I liked the game well enough to play something like 150 hours of
    it. What I've said before, the exploration and side missions, that was
    all great fun. Not that I did everything, there's probably another 50
    hours of this and that I could do still but I'm kinda tired of it. Maybe
    I'll do a replay with the PC version at some point, once it comes down
    in price.

    Some of the new stuff was pretty tedious. New weapons, meh, stuck with
    bow and spear. There are melee combos too. With the streaming setup's
    input lag sometimes I managed to trigger those and sometimes I didn't.

    New skill tree? Nope, it's still a bush. I think I have something like
    50 skill points still, don't know where to put those.

    Some of the machine overrides are now gated. As if it wasn't enough to
    fight through a Cauldron, still need to get parts of some machines to
    unlock the override. Not to mention you need the same parts for weapon
    and armor updates. I got one legendary armor but actually my upgraded
    not so legendary updated armor was better. Plus the upgrade part
    collecting for legendary armor seemed legendarily tedious.

    The cauldrons had some effort to make them a little different. One was
    sort of reversed, you get to the core first, then have a long slog to
    get out of there.

    Valor Surges, let's call it combat mana. Fill the bar through combat and
    you can use a super ability briefly. Handy sometimes but generally, I
    didn't bother. Early on "extra rip parts from machines" was good, then a Doom-like "quad damage" and defense boosting "toughened" were all I
    used. Towards the end I forgot I even had those and could've used the
    toughened thingy especially to beat the tougher fights. Well, used a
    little grit instead.

    Main story in the game though, bah. The ending seemed more than a little
    weird and rushed and unsatisfying, the setup for the next game likewise.

    Oh well, money well spent, I think three months of PS Plus premium with
    the first month free is about 35 euros or dollars. Plus the PS5
    controller but I expect I'll use that in other games.

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Thu May 2 11:38:54 2024
    On 5/1/2024 8:35 AM, Spalls Hurgenson wrote:


    It's that moment you've all been waiting for, kids. No, not the
    opening of the bar (that comes later). It's our monthly thread where
    we all share what video games have occupied our time for the past
    thirty days! Yaaaaay!

    * Dead Space 3

    DS1 has a bug that won't let me past a very early part, DS2 I just
    couldn't get into, not my type of game. It sounds like I might like
    this one better. Still with that experience behind me I don't see
    myself buying it. If it ever comes out free, sure.

    * Ghostrunner

    Pixel perfect platforming was never fun for me, it's even worse in 3d
    games.

    ---------------------------------------

    Even though most of the games I played this month left me
    disappointed, I still think I had a great time overall. I /like/
    playing different types of games and experiencing all the highs and
    lows they have to offer. I mean, I wouldn't want to make every month
    like this month, but I appreciate the variety in styles.

    My experience was kind of like yours. I played a lot of games, only a
    few for any length of time.

    What Have You Been Playing... IN APRIL 2024?

    I played a lot of Epic or Prime to Epic Freebies (I don't remember where
    they all came from so sorry if I put just Epic when it actually came
    from prime but appears on Epic, confusing...) and not much else. I'll
    try to keep those short as I already posted on most of those.

    **** Fallout: Nevada (Fallout 2 mod set before any of the official
    games) I'm really enjoying this so far. After my last Fallout 2
    attempt, I thought it was just too aged, but after starting this and
    really getting into it, I can see it's not aged, I'd just played it far
    too many times. This is fresh content to me and I'm eating it up.

    Yes I'm modding the inventory as I can't be bothered going back and
    forth to stashes, which just feels like make-work to me now. And yes
    I'm finding some of the game mechanics annoying. I got stuck on how to
    set traps for a certain quest, and found that you have to put the traps
    in your hand and then click on it, then click on yourself (I had to look
    up a video as I was unable to find any text on it, and even he didn't
    explain that, but I noticed what he was doing.) Unfortunately this mod
    goes much further into crafting and combining things, which while I get
    for a post apoc game, I don't care for. I already got into a wiki as a
    lot of things are easy to miss because of interactions like that.

    I'm also remembering you pretty much have to play Fallout 2 like that if
    you care about completing most of the game and content as even your
    initial stats and doing things in certain orders will lock you out of
    other things (which has already happened to me in Nevada a couple times,
    with saves too far back to go back to.)

    **** Atom Eve (Prime to Epic Freebie) - Sort of like a Teltale game, you
    battle as a superhero in turn based battles, have 3 part skill tree to
    choose from for advancing and have some text rp choices. It all sounds
    meh, but really was very good and I'm tempted to play it again to see
    different outcomes. It's also mercifully short for what it was at 8
    hours for me, leaving me wanting more for a change.

    *** Gigabash (Epic Freebie) - Kaiju fighting game. Fun little top down
    action game, I'm sure intended more for local & internet multiplayer
    pvp, but I played the campaign to the end in a few hours. Worth playing
    as a short distraction.

    ----- Did Not Finish ----

    *** Dying Light (Epic Freebie) - zombie survival/killing/parkour game.
    yeah, the parkour isn't bad, but it's not great either, well that's
    pretty much the rest of the game too. There's points I was killing
    something like 50 zombies just to clear out an area to try to open an
    ambulence to see if I could get another first aid kit. And there were
    points I was killed easily by a few enemies. Nightime was hell, if
    you're spotted by one of the night mobs, it's pretty much over. I did
    manage to kill a couple, but it didn't matter as that just brought more.
    The strategies the game tells you to use don't work. UV lights just
    make them back up for a second or two then leap into the light at you,
    doing at least half your health, and if they grab you it's over.

    More than most "open world" games there's tons of back and forth, and it
    gets very repetitive. It was fun playing it for a good while though.

    *** F.I.S.T. Forged in Shadow. (Epic Freebie) - a fighting platformer 2d
    game with 3d assets and humanoid animals. For most of the game the
    platforming was fairly easy, and it was the challenge of the fights that
    were fun, but eventually I got to a point I couldn't find a way I could
    get forward through trap hallways, and those had gotten harder and
    harder to that point. I probably could've looked up how to get further,
    but at that point I'd had a couple spots that were really hard getting
    through and didn't feel like continuing down that path. If you like
    difficult platforming, you'll probably like that, but I don't think
    anyone here does.

    *** 20 Minutes 'Till Dawn (Epic Freebie) - Vampire Survivors
    clone/Bullet Heaven (or we might call it Robotron-like?) I don't see a
    post about me playing it in my archive, I could've sworn I posted about
    it. I'm not sure it was this month, but as I don't seem to have a post
    on it here it is. It's a low pixel count VS clone, it started out fine,
    but seems a bit harder to progress, and much less options and unlocks.
    It also has a dark aesthetic that makes it hard to tell what's going on.
    I quit before getting to the third map. So not as good, might be worth
    a try if you liked Vampire Survivors, might not. Almost definately not
    if you didn't like VS, If you haven't tried VS, spend the $2 to do so
    before even bothering with this one.

    *** Black Book (Epic Freebie)- Slavic black magic card battler. The
    subject matter is interesting, I'm just not that into the card battler mechanic. If you can get past that, the subject matter might be worth it.

    * Lisa: The Painful (Epic Freebie) - I mention this one only because the reviews are so glowing. This is a terrible indy side scrolling rpg that
    looks and feels like it could've come as early magazine disk shovelware.
    It didn't seem to be buggy at least. The only thing it's got going
    for it is the very disturbing subject matter, which I don't care for and
    I feel like it's supposed to be darkly funny, which I also just didn't
    find funny.

    --
    -Justisaur

    ø-ø
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    \\
    ^'

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Thu May 2 13:26:42 2024
    On 5/2/2024 9:27 AM, Spalls Hurgenson wrote:
    On Wed, 1 May 2024 10:44:28 -0600, "rms" <rsquiresMOO@MOOflashMOO.net>
    wrote:

    What Have You Been Playing... IN APRIL 2024?

    Another movie & book month for me. I did fire up the tutorial for
    Homeworld 1 Remastered, but the initial hump of starting a new game hit me >> hard and after fumbling with learning keystroke commands & finishing the
    10minute tutorial I decided I had to set it aside for a bit. I did watch
    15+ movies & finished 4 or 5 books in April though! I will try to switch
    gears to a gaming focus in May, I promise!


    Either that or we start a "What Have You Been Watching?" and "What
    Have You Been Reading?" thread. >
    (mostly Godzilla movies and CJ Cherryh novels here ;-)

    I haven't read a book in a long time.

    I've mostly been watching Star Trek Discovery of late. With a dash of
    Lower Decks, which I didn't like initially, but my daughter wanted to
    watch and it's grown on me. Lower Decks isn't entirely appropriate for
    her age, but I'm not about to shut it off for some sex remarks.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From rms@21:1/5 to All on Thu May 2 16:00:48 2024
    * Dead Space 3

    [ Through pure chance I saved my review of the DS games from a couple
    years back. Did Spalls also play the Awakened DLC, which completes the
    series storyline? He doesn't mention it....]

    " Dead Space 1
    Dead Space 2
    Dead Space 3
    Yes! I played through all the PC games! This is upon getting the bug after finishing the two prequel novels Dead Space: Martyr and Dead Space Catalyst
    a month or two ago. After finishing the 3rd I also watched the two short animated films Dead Space: Downfall and Dead Space: Aftermath. That's a lot
    of Dead Space!

    And it was all enjoyable, in that B-movie sense. The second game is
    probably the best for me; retaining the claustrophobic tension of the first while introducing new areas and delving more into the mechanics of Unitology religion. My initial distaste for DS3 after finishing it many years ago has worn off for the most part -- Yes it has entirely too many doors to open
    once you hit the planet; the plot is spread out with several moving parts, reducing the tight cohesion of the first two games; there's a whack-a-mole quality to the monsters in parts. But there are good bits as well, and the plot twists and resolution I ended up accepting. It has a finishing DLC, be sure to play that. Anyone else excited for the Dead Space 1 remaster that
    is due soon? "

    rms

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  • From rms@21:1/5 to All on Thu May 2 15:47:13 2024
    If it ever comes out free, sure.

    It's $3.99 on steam right now......

    rms

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  • From rms@21:1/5 to All on Thu May 2 15:56:13 2024
    * Dead Space 3

    Gifted! I just recalled though that the story really ends in the
    Awakened DLC. That's $5 though, more than the game! You can get that
    yourself :)

    rms

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  • From Xocyll@21:1/5 to All on Fri May 3 04:43:56 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Wed, 1 May 2024 10:44:28 -0600, "rms" <rsquiresMOO@MOOflashMOO.net>
    wrote:

    What Have You Been Playing... IN APRIL 2024?

    Another movie & book month for me. I did fire up the tutorial for >>Homeworld 1 Remastered, but the initial hump of starting a new game hit me >>hard and after fumbling with learning keystroke commands & finishing the >>10minute tutorial I decided I had to set it aside for a bit. I did watch >>15+ movies & finished 4 or 5 books in April though! I will try to switch >>gears to a gaming focus in May, I promise!


    Either that or we start a "What Have You Been Watching?" and "What
    Have You Been Reading?" thread.

    (mostly Godzilla movies and CJ Cherryh novels here ;-)

    24 and Jim Butcher's Dresden Files books.

    Xocyll

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  • From Justisaur@21:1/5 to rms on Fri May 3 07:50:35 2024
    On 5/2/2024 2:56 PM, rms wrote:
    * Dead Space 3

      Gifted!  I just recalled though that the story really ends in the Awakened DLC.  That's $5 though, more than the game!  You can get that yourself :)

    rms

    Uh, what? Are you saying you bought the game for me?! I don't know how
    to respond! *confused embarrassed grateful* I've only had one friend
    (RL) buy a video game for me, Torchlight II because he wanted to play it
    with me, but then we never seemed to be on at the same time to play it together, and we drifted apart.

    If you mean through steam, I don't seem to have it.

    --
    -Justisaur

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  • From JAB@21:1/5 to Justisaur on Fri May 3 15:18:56 2024
    On 02/05/2024 21:26, Justisaur wrote:
    On 5/2/2024 9:27 AM, Spalls Hurgenson wrote:
    On Wed, 1 May 2024 10:44:28 -0600, "rms" <rsquiresMOO@MOOflashMOO.net>
    wrote:

    What Have You Been Playing... IN APRIL 2024?

       Another movie & book month for me.  I did fire up the tutorial for >>> Homeworld 1 Remastered, but the initial hump of starting a new game
    hit me
    hard and after fumbling with learning keystroke commands & finishing the >>> 10minute tutorial I decided I had to set it aside for a bit.  I did
    watch
    15+ movies & finished 4 or 5 books in April though!  I will try to
    switch
    gears to a gaming focus in May, I promise!


    Either that or we start a "What Have You Been Watching?" and "What
    Have You Been Reading?" thread. >
    (mostly Godzilla movies and CJ Cherryh novels here ;-)

    I haven't read a book in a long time.

    I've mostly been watching Star Trek Discovery of late.  With a dash of
    Lower Decks, which I didn't like initially, but my daughter wanted to
    watch and it's grown on me.  Lower Decks isn't entirely appropriate for
    her age, but I'm not about to shut it off for some sex remarks.


    I've very much got back into books and one of the good thing about it is
    as myself and my better half have some rather different views on what we
    want to watch on TV it means I can sit on the sofa and just read.

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  • From rms@21:1/5 to All on Fri May 3 09:35:07 2024
    If you mean through steam, I don't seem to have it.

    Look under justisaur/Inventory/Gifts probably there. haven't sent one
    of these in a while!

    rms

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Fri May 3 15:29:12 2024
    On 5/3/2024 10:38 AM, Spalls Hurgenson wrote:
    On Thu, 2 May 2024 15:56:13 -0600, "rms" <rsquiresMOO@MOOflashMOO.net>
    wrote:

    * Dead Space 3

    Gifted! I just recalled though that the story really ends in the
    Awakened DLC. That's $5 though, more than the game! You can get that
    yourself :)

    That lack has just been taken care of. ;-)

    There is still a bunch of additional DLC (cosmetics, etc.) if anyone
    else wants to contribute to Justisaur's collection. ;-)


    Aah, no please! I might not even like it. I can afford to buy my own
    games (and DLCs, but I'm not spending money on cosmetics - though I did
    once in Warframe, but that's more giving back to a game I liked a lot.)
    I just didn't feel Dead Space 3 was enough probability of me liking it
    to buy it at all. Not to mention all those other games I still want to
    get back to at some point. And the ER DLC coming out in about a month
    I'm sure to buy at full price and want to jump right into.

    And having just started with Fallout once again, which prior to Dark
    Souls was my favorite franchise.

    --
    -Justisaur

    ø-ø
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  • From Justisaur@21:1/5 to rms on Fri May 3 15:33:22 2024
    On 5/3/2024 8:35 AM, rms wrote:
    If you mean through steam, I don't seem to have it.

      Look under justisaur/Inventory/Gifts  probably there.  haven't sent
    one of these in a while!


    More for the others since we chatted. I got it, Thanks much!

    --
    -Justisaur

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  • From Anssi Saari@21:1/5 to Justisaur on Sat May 4 08:37:37 2024
    Justisaur <justisaur@yahoo.com> writes:

    I haven't read a book in a long time.

    I have this book pipeline in that my local newspaper reviews books and
    if I see something interesting, I reserve it from the library. So then I
    get it some weeks or sometimes months later since those reviews tend to
    cause a rash of reservations. Works great except sometimes there's too
    much to read or I have some bought books I'd also like to
    read. Thankfully the library system here has a queue management system
    so I can basically delay when I get a book.

    I've mostly been watching Star Trek Discovery of late. With a dash of
    Lower Decks, which I didn't like initially, but my daughter wanted to
    watch and it's grown on me. Lower Decks isn't entirely appropriate
    for her age, but I'm not about to shut it off for some sex remarks.

    Oh, I came to like Lower Decks although at first it was more than a
    little annoying. Discovery too but it was kind of all over the place. I
    wasn't too big of a fan of the first season but it improved as it went
    on.

    As for recent reading, I read some 1990s detective stories by the
    Finnish author Leena Lehtolainen. Mostly because her work has been
    turned to TV twice now and it's been shot in my home town both
    times. The newer TV version is really fairly poor, it has such abrupt
    endings that after the first episode I thought it was a two parter. I
    had to think back and then it was like "oh they did arrest someone, I
    guess he did it then". In other words, a whodunit with the actual
    whodunit revelation part cut to the bare minimum.

    Well, the detective books are short, maybe more novellas than novels so definitely light reading. But they do paint a picture of maybe more the
    80s than the 90s (when they were written), no cellphones or internet but there's a lot of driving around in old cars and references to dialing
    rotary phones and phone booths and all that stuff which now seems
    ancient but isn't really that old.

    And on the non-fiction side, Julian Baggini's How to Think Like a
    Philosopher. Finnish translation which I'm regretting a little now but
    an interesting read all the same.

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  • From JAB@21:1/5 to Anssi Saari on Sat May 4 09:03:13 2024
    On 04/05/2024 06:37, Anssi Saari wrote:
    And on the non-fiction side, Julian Baggini's How to Think Like a Philosopher. Finnish translation which I'm regretting a little now but
    an interesting read all the same.

    I've not read any of his books but I have heard of him and do think it's
    good when people put forward ideas from philosophy in a more accessible
    way as it's pretty common to see it bogged down in academic language.

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  • From candycanearter07@21:1/5 to Justisaur on Sat May 4 23:10:01 2024
    Justisaur <justisaur@yahoo.com> wrote at 14:50 this Friday (GMT):
    On 5/2/2024 2:56 PM, rms wrote:
    * Dead Space 3

      Gifted!  I just recalled though that the story really ends in the
    Awakened DLC.  That's $5 though, more than the game!  You can get that
    yourself :)

    rms

    Uh, what? Are you saying you bought the game for me?! I don't know how
    to respond! *confused embarrassed grateful* I've only had one friend
    (RL) buy a video game for me, Torchlight II because he wanted to play it
    with me, but then we never seemed to be on at the same time to play it together, and we drifted apart.

    If you mean through steam, I don't seem to have it.


    Oh cool, I didn't know you had their steam.

    I think I've only been gifted 3 games..
    Bug Fabls, N++, and Bad Rats (in that order)
    --
    user <candycane> is generated from /dev/urandom

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  • From candycanearter07@21:1/5 to Ant on Sun May 5 05:40:07 2024
    Ant <ant@zimage.comANT> wrote at 22:05 this Wednesday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Diablo 4 in WIndows and Doo Lingo in my iPhone. :P

    So thats how you learned human language :D

    ;) It need ant language. ;p


    True that'd be cute :DDD
    --
    user <candycane> is generated from /dev/urandom

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Sun May 5 05:40:06 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:27 this Thursday (GMT):
    On Wed, 1 May 2024 10:44:28 -0600, "rms" <rsquiresMOO@MOOflashMOO.net>
    wrote:

    What Have You Been Playing... IN APRIL 2024?

    Another movie & book month for me. I did fire up the tutorial for >>Homeworld 1 Remastered, but the initial hump of starting a new game hit me >>hard and after fumbling with learning keystroke commands & finishing the >>10minute tutorial I decided I had to set it aside for a bit. I did watch >>15+ movies & finished 4 or 5 books in April though! I will try to switch >>gears to a gaming focus in May, I promise!


    Either that or we start a "What Have You Been Watching?" and "What
    Have You Been Reading?" thread.

    (mostly Godzilla movies and CJ Cherryh novels here ;-)


    uh
    a lot of jr graphic novels about bugs
    --
    user <candycane> is generated from /dev/urandom

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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Tue May 7 11:55:51 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    Disappointing. I generally enjoyed the first "Horizon" game, even if I
    found it to be a bit too formulaic. But it had pleasing visuals and
    the central game-loop and mechanics were satisfying enough (the combat
    was a bit too melee-focused, and the camera was somewhat uncooperative
    but otherwise it was fine).

    All that's still there and the visuals are still pleasing and in fact,
    you can fly. Or rather, there's a mount you can whistle up that
    flies. And there's no tedious waiting for it to land and climbing on and
    taking off, it swoops in and grabs you and throws you on its back in a
    funny animation. Makes sightseeing easy and in fact the end credits show
    off some of the sights.

    But it sounds like the sequel got kitchen-sinked*, with the developers
    adding in new ideas willy-nilly without really understanding how it
    would affect the overall balance, loop, and atmosphere of the game.

    Unfortunately yes, I have to agree about the kitchen-sinking. They even
    put in races! Still, it's not all bad, like the flying mount above.

    Also, I didn't much use the other weapons in Zero Dawn either. The one
    time I felt the ropecaster would be useful right then to tie down some
    big machine, there was this other guy "helping", doing almost no damage
    but his ineffectual firing caused the machine to pull loose from the
    ropes. Just as I was trying to hit it where it hurts, of course.

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  • From rms@21:1/5 to All on Thu May 9 08:29:41 2024
    Oh cool, I didn't know you had their steam.
    I think I've only been gifted 3 games..
    Bug Fabls, N++, and Bad Rats (in that order)

    https://steamcommunity.com/groups/CSPIGA
    Join the group and who knows? You may get lucky!

    rms

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  • From candycanearter07@21:1/5 to wipnoah@gmail.com on Thu May 9 15:50:09 2024
    H1M3M <wipnoah@gmail.com> wrote at 13:49 this Thursday (GMT):
    Spalls Hurgenson wrote:


    What Have You Been Playing... IN APRIL 2024?


    nothing.


    I love that game.
    --
    user <candycane> is generated from /dev/urandom

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Thu May 9 17:20:08 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:07 this Thursday (GMT):
    On Thu, 9 May 2024 08:29:41 -0600, "rms" <rsquiresMOO@MOOflashMOO.net>
    wrote:

    Oh cool, I didn't know you had their steam.
    I think I've only been gifted 3 games..
    Bug Fabls, N++, and Bad Rats (in that order)

    https://steamcommunity.com/groups/CSPIGA
    Join the group and who knows? You may get lucky!


    It's where all the cool kids hang out! You can tell that it's the Real
    Thing because it has a built-in typo in the URL ;-)

    There's even a comment once every three or four years! ;-)


    Has anyone ever used Steam Groups?
    --
    user <candycane> is generated from /dev/urandom

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  • From Justisaur@21:1/5 to Justisaur on Thu May 9 16:29:10 2024
    On 5/3/2024 3:33 PM, Justisaur wrote:
    On 5/3/2024 8:35 AM, rms wrote:
    If you mean through steam, I don't seem to have it.

       Look under justisaur/Inventory/Gifts  probably there.  haven't sent >> one of these in a while!


    More for the others since we chatted.  I got it, Thanks much!

    I've been playing it a bit. It looks and feels a bit old, and I had a
    few bugs where I had to quit out and relaunch it for it to recognize
    buttons I was pushing. Also once it made my video card freak out and
    turn the screen to a bunch of random appearing colored lines. I did
    leave it on for around 8-10 hours though as it has just the one save and
    I'd lost a bit of progress a couple times, but only a few minutes and
    didn't want to lose any more.

    I put it down after doing a whole section hitting the save and quit, and
    when I came back it put me back at the train station before that point,
    and with the invincible enemies it took me about 20 tries to survive
    waiting for the train. I lost a couple hours of play. If I'm losing
    that much play, and can't leave it open in the background, I can't play
    it as I don't have the time for long sessions often, and prefer to take
    broken up sessions.

    Dead Space just doesn't like me, what with the early game stopping bug
    on #1 that there's no fix for, and issues getting very far in #2 (though
    that's probably more on me not being able to figure it out.) and now
    this with #3.

    I was enjoying it, though I'm not sure I'm up for the heart pounding
    mashing E while getting grabbed and generally oppressive feeling combat.
    A little too action for me any more (which seems like it may be
    becoming a problem with souls games for me.) Even if it weren't for the
    bugs.

    I got more than $3 worth out of it though, so it wasn't wasted at that
    price. Thanks again rms :)


    --
    -Justisaur

    ø-ø
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    ¶¬'\( ,_.-'
    \\
    ^'

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Fri May 10 07:30:24 2024
    On 5/10/2024 7:11 AM, Spalls Hurgenson wrote:
    On Thu, 9 May 2024 17:20:08 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:07 this Thursday (GMT):
    On Thu, 9 May 2024 08:29:41 -0600, "rms" <rsquiresMOO@MOOflashMOO.net>
    wrote:

    Oh cool, I didn't know you had their steam.
    I think I've only been gifted 3 games..
    Bug Fabls, N++, and Bad Rats (in that order)

    https://steamcommunity.com/groups/CSPIGA
    Join the group and who knows? You may get lucky!

    It's where all the cool kids hang out! You can tell that it's the Real
    Thing because it has a built-in typo in the URL ;-)

    There's even a comment once every three or four years! ;-)

    Has anyone ever used Steam Groups?

    When it comes to myself: Ever? Yes. Regularly? No.

    But I'm old school. Usenet is as much 'social media' as I want to get.
    If I need to chat online with friends, we still hop onto an IRC
    channel. Facebook, Discord, all the rest: blargh. Tried 'em, didn't
    see that they were doing anything better than what we already had,
    except the new stuff had a lot of unwanted corporate nonsense
    attached. We'd still be using the TALK command if it were still
    viable. ;-)

    It doesn't help that stuff like Steam groups is aimed more towards
    immediate and short-form communications... and if you all know one
    thing about me, it's that I /do not/ communicate short form. ;-)

    I've tried to set up some co-op with others here using Steam and the
    group, but never had any luck, scheduling or whatever.

    Pretty much the same with my rl friends, though we did somehow manage to
    play a good bit of Diablo 3 together when it came out.

    The only other things I can think of that worked was 20+ years ago when
    we played MMOs together. Everquest & City of Heroes. EQ was a good 2
    years of time playing together a good deal, with a year of not much.
    and City of Heroes only lasted about 3 months of that.

    I guess you could count a bit of hotseat play with 1 friend in ages
    before that.

    Of course in person D&D was a thing, though that got much harder when I
    had kids, and Covid at long last killed that off.


    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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