• Re: Random Game Industry News

    From JAB@21:1/5 to Spalls Hurgenson on Sun May 12 09:38:08 2024
    On 11/05/2024 18:37, Spalls Hurgenson wrote:
    * EA Considering Putting Ads Into Their Triple-A Games https://www.tomshardware.com/video-games/ea-is-looking-at-adding-in-game-ads-in-aaa-games-well-be-very-thoughtful-as-we-move-into-that-says-ceo

    Really, does anything need be said about this topic
    beyond its title? Not that advertising in games are
    new (the article points out that even in 1978, the
    text-adventure "Adventureland" was published with
    an advert baked into its gameplay, and arcade favorite
    "Tapper" originally was sponsored by - and featured
    the logo of - Budweiser. But EA has always been
    bullish on adverts in games, and apparently its
    interested in pushing even more into its products.
    And not just baked-in adverts, but dynamic, rotating
    advertising campaigns too. Of course, EA is promising
    a 'thoughtful implementation'; I'm sure they've no
    desire to turn PC and console gaming into a less-portable
    version of the mobile-gaming scene, right?

    I don't have a intrinsic problem with advertising in games as long as
    it's more of the product placement type that you get in TV/films so I've
    never played Tapper but Budweiser being involved doesn't bother me, well
    beyond you're advertising beer to children.

    This being EA though, you know it won't be just that but instead
    something that is far more intrusive. Oh you want to reload your gun do
    you, well you need to watch an advert for that.

    One thing I will say is at least EA are being honest and saying this is
    all for them and not trying to spin it into it's good for gamers*

    *Has the gaming industry really got so bad that I think it's a positive
    that at least they aren't lying about their reasons?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Sun May 12 09:49:43 2024
    On 5/12/2024 9:04 AM, Spalls Hurgenson wrote:
    After all, there's no Coca Cola in Mordor!*










    * there is Mountain Dew, though.

    Just don't ask how its made....

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Mon May 13 09:51:08 2024
    On 12/05/2024 17:04, Spalls Hurgenson wrote:
    On Sun, 12 May 2024 09:38:08 +0100, JAB <noway@nochance.com> wrote:

    On 11/05/2024 18:37, Spalls Hurgenson wrote:
    * EA Considering Putting Ads Into Their Triple-A Games
    https://www.tomshardware.com/video-games/ea-is-looking-at-adding-in-game-ads-in-aaa-games-well-be-very-thoughtful-as-we-move-into-that-says-ceo

    Really, does anything need be said about this topic
    beyond its title? Not that advertising in games are
    new (the article points out that even in 1978, the
    text-adventure "Adventureland" was published with
    an advert baked into its gameplay, and arcade favorite
    "Tapper" originally was sponsored by - and featured
    the logo of - Budweiser. But EA has always been
    bullish on adverts in games, and apparently its
    interested in pushing even more into its products.
    And not just baked-in adverts, but dynamic, rotating
    advertising campaigns too. Of course, EA is promising
    a 'thoughtful implementation'; I'm sure they've no
    desire to turn PC and console gaming into a less-portable
    version of the mobile-gaming scene, right?

    I don't have a intrinsic problem with advertising in games as long as
    it's more of the product placement type that you get in TV/films so I've
    never played Tapper but Budweiser being involved doesn't bother me, well
    beyond you're advertising beer to children.

    Later versions of Tapper changed the Budweiser branding to root-beer
    because of this. It was only the earliest editions of the game that
    featured the Budweiser logo.

    This being EA though, you know it won't be just that but instead
    something that is far more intrusive. Oh you want to reload your gun do
    you, well you need to watch an advert for that.

    There are other problems with advertising though. One, for instance,
    is that it makes it far less likely for games to be set in fantasy or far-future settings. After all, there's no Coca Cola in Mordor!*

    Another problem is that keeping the advertisers happy means that there
    is increasing editorializing made for reasons other than story or game mechanics. This isn't just in regards to avoiding controversial
    topics, but also altering how the game presents the advertised
    product. We already see stuff like this in racing games (where car manufacturers often object to their licensed vehicles being shown in
    anything but pristine conditions, so damage modelling is often removed entirely). Or demanding long lingering shots of the product (as it too
    often and obviously done in movies already).

    The inclusion of advertising just makes for worse games overall.


    I do agree that the gaming industry is overall worse for including
    advertising but for me it's when it crosses a line into having a
    practical effect on my enjoyment of the game. So I would prefer there to
    be no advertising but I can accept a certain type. The likelihood of EA crossing that line and then carrying on for another mile is relatively high.

    The examples you're mention are ones that I do have issues. If immersion
    is being broken or the gameplay/story is being unduly 'bent' to
    accommodate advertising then I do have a problem. To take say James Bond
    films, for me there's a difference between having a script that includes
    a flash car that Bond uses (don't they all) and changing the script to
    make a brand of car have a far more prominent role. Saying we have a car
    that Bond will use so who will pay us to make it their car is fine
    (although not good for the viewer). Saying that I would have a problem
    is if the car didn't fit with the character of James Bond at all, so a
    Fiat Punto would be a no, no.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Mon May 13 05:18:03 2024
    JAB <noway@nochance.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say:

    On 12/05/2024 17:04, Spalls Hurgenson wrote:
    On Sun, 12 May 2024 09:38:08 +0100, JAB <noway@nochance.com> wrote:

    On 11/05/2024 18:37, Spalls Hurgenson wrote:
    * EA Considering Putting Ads Into Their Triple-A Games
    https://www.tomshardware.com/video-games/ea-is-looking-at-adding-in-game-ads-in-aaa-games-well-be-very-thoughtful-as-we-move-into-that-says-ceo

    Really, does anything need be said about this topic
    beyond its title? Not that advertising in games are
    new (the article points out that even in 1978, the
    text-adventure "Adventureland" was published with
    an advert baked into its gameplay, and arcade favorite
    "Tapper" originally was sponsored by - and featured
    the logo of - Budweiser. But EA has always been
    bullish on adverts in games, and apparently its
    interested in pushing even more into its products.
    And not just baked-in adverts, but dynamic, rotating
    advertising campaigns too. Of course, EA is promising
    a 'thoughtful implementation'; I'm sure they've no
    desire to turn PC and console gaming into a less-portable
    version of the mobile-gaming scene, right?

    I don't have a intrinsic problem with advertising in games as long as
    it's more of the product placement type that you get in TV/films so I've >>> never played Tapper but Budweiser being involved doesn't bother me, well >>> beyond you're advertising beer to children.

    Later versions of Tapper changed the Budweiser branding to root-beer
    because of this. It was only the earliest editions of the game that
    featured the Budweiser logo.

    This being EA though, you know it won't be just that but instead
    something that is far more intrusive. Oh you want to reload your gun do
    you, well you need to watch an advert for that.

    There are other problems with advertising though. One, for instance,
    is that it makes it far less likely for games to be set in fantasy or
    far-future settings. After all, there's no Coca Cola in Mordor!*

    Another problem is that keeping the advertisers happy means that there
    is increasing editorializing made for reasons other than story or game
    mechanics. This isn't just in regards to avoiding controversial
    topics, but also altering how the game presents the advertised
    product. We already see stuff like this in racing games (where car
    manufacturers often object to their licensed vehicles being shown in
    anything but pristine conditions, so damage modelling is often removed
    entirely). Or demanding long lingering shots of the product (as it too
    often and obviously done in movies already).

    The inclusion of advertising just makes for worse games overall.


    I do agree that the gaming industry is overall worse for including >advertising but for me it's when it crosses a line into having a
    practical effect on my enjoyment of the game. So I would prefer there to
    be no advertising but I can accept a certain type. The likelihood of EA >crossing that line and then carrying on for another mile is relatively high.

    The examples you're mention are ones that I do have issues. If immersion
    is being broken or the gameplay/story is being unduly 'bent' to
    accommodate advertising then I do have a problem. To take say James Bond >films, for me there's a difference between having a script that includes
    a flash car that Bond uses (don't they all) and changing the script to
    make a brand of car have a far more prominent role. Saying we have a car
    that Bond will use so who will pay us to make it their car is fine
    (although not good for the viewer). Saying that I would have a problem
    is if the car didn't fit with the character of James Bond at all, so a
    Fiat Punto would be a no, no.

    Already been done in one of the Pierce Brosnan Bond films: Tomorrow
    Never Dies.

    Where he and Michelle Yeoh's char escaped on the BMW motorcycle - BMW
    paid for that.
    https://en.wikipedia.org/wiki/BMW_R1200C

    And then you have Die Another Day with the extended fight between Bond's
    Aston Martin and the bad guy's Jaguar ... on Ice!

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to JAB on Mon May 13 14:30:10 2024
    JAB <noway@nochance.com> wrote at 08:51 this Monday (GMT):
    On 12/05/2024 17:04, Spalls Hurgenson wrote:
    On Sun, 12 May 2024 09:38:08 +0100, JAB <noway@nochance.com> wrote:

    On 11/05/2024 18:37, Spalls Hurgenson wrote:
    * EA Considering Putting Ads Into Their Triple-A Games
    https://www.tomshardware.com/video-games/ea-is-looking-at-adding-in-game-ads-in-aaa-games-well-be-very-thoughtful-as-we-move-into-that-says-ceo

    Really, does anything need be said about this topic
    beyond its title? Not that advertising in games are
    new (the article points out that even in 1978, the
    text-adventure "Adventureland" was published with
    an advert baked into its gameplay, and arcade favorite
    "Tapper" originally was sponsored by - and featured
    the logo of - Budweiser. But EA has always been
    bullish on adverts in games, and apparently its
    interested in pushing even more into its products.
    And not just baked-in adverts, but dynamic, rotating
    advertising campaigns too. Of course, EA is promising
    a 'thoughtful implementation'; I'm sure they've no
    desire to turn PC and console gaming into a less-portable
    version of the mobile-gaming scene, right?

    I don't have a intrinsic problem with advertising in games as long as
    it's more of the product placement type that you get in TV/films so I've >>> never played Tapper but Budweiser being involved doesn't bother me, well >>> beyond you're advertising beer to children.

    Later versions of Tapper changed the Budweiser branding to root-beer
    because of this. It was only the earliest editions of the game that
    featured the Budweiser logo.

    This being EA though, you know it won't be just that but instead
    something that is far more intrusive. Oh you want to reload your gun do
    you, well you need to watch an advert for that.

    There are other problems with advertising though. One, for instance,
    is that it makes it far less likely for games to be set in fantasy or
    far-future settings. After all, there's no Coca Cola in Mordor!*

    Another problem is that keeping the advertisers happy means that there
    is increasing editorializing made for reasons other than story or game
    mechanics. This isn't just in regards to avoiding controversial
    topics, but also altering how the game presents the advertised
    product. We already see stuff like this in racing games (where car
    manufacturers often object to their licensed vehicles being shown in
    anything but pristine conditions, so damage modelling is often removed
    entirely). Or demanding long lingering shots of the product (as it too
    often and obviously done in movies already).

    The inclusion of advertising just makes for worse games overall.


    I do agree that the gaming industry is overall worse for including advertising but for me it's when it crosses a line into having a
    practical effect on my enjoyment of the game. So I would prefer there to
    be no advertising but I can accept a certain type. The likelihood of EA crossing that line and then carrying on for another mile is relatively high.

    The examples you're mention are ones that I do have issues. If immersion
    is being broken or the gameplay/story is being unduly 'bent' to
    accommodate advertising then I do have a problem. To take say James Bond films, for me there's a difference between having a script that includes
    a flash car that Bond uses (don't they all) and changing the script to
    make a brand of car have a far more prominent role. Saying we have a car
    that Bond will use so who will pay us to make it their car is fine
    (although not good for the viewer). Saying that I would have a problem
    is if the car didn't fit with the character of James Bond at all, so a
    Fiat Punto would be a no, no.


    Or Sonic wearing SOAP shoes in SA2?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Mon May 13 07:23:23 2024
    On 5/12/2024 9:04 AM, Spalls Hurgenson wrote:
    On Sun, 12 May 2024 09:38:08 +0100, JAB <noway@nochance.com> wrote:

    On 11/05/2024 18:37, Spalls Hurgenson wrote:
    * EA Considering Putting Ads Into Their Triple-A Games
    https://www.tomshardware.com/video-games/ea-is-looking-at-adding-in-game-ads-in-aaa-games-well-be-very-thoughtful-as-we-move-into-that-says-ceo

    Really, does anything need be said about this topic
    beyond its title? Not that advertising in games are
    new (the article points out that even in 1978, the
    text-adventure "Adventureland" was published with
    an advert baked into its gameplay, and arcade favorite
    "Tapper" originally was sponsored by - and featured
    the logo of - Budweiser. But EA has always been
    bullish on adverts in games, and apparently its
    interested in pushing even more into its products.
    And not just baked-in adverts, but dynamic, rotating
    advertising campaigns too. Of course, EA is promising
    a 'thoughtful implementation'; I'm sure they've no
    desire to turn PC and console gaming into a less-portable
    version of the mobile-gaming scene, right?

    I don't have a intrinsic problem with advertising in games as long as
    it's more of the product placement type that you get in TV/films so I've
    never played Tapper but Budweiser being involved doesn't bother me, well
    beyond you're advertising beer to children.

    Later versions of Tapper changed the Budweiser branding to root-beer
    because of this. It was only the earliest editions of the game that
    featured the Budweiser logo.

    This being EA though, you know it won't be just that but instead
    something that is far more intrusive. Oh you want to reload your gun do
    you, well you need to watch an advert for that.

    There are other problems with advertising though. One, for instance,
    is that it makes it far less likely for games to be set in fantasy or far-future settings. After all, there's no Coca Cola in Mordor!*

    Advertising for some of the herb Gandalf's always smoking :/

    Anyone remember Bawls in Fallout: Brotherhood of Steel? What am I
    asking, of course no one remembers that, I'm probably the only person
    who's played that one, and no I don't mean tactics. No Nuka Cola for
    that Fallout. Bawls doesn't even exist anymore.

    Another problem is that keeping the advertisers happy means that there
    is increasing editorializing made for reasons other than story or game mechanics. This isn't just in regards to avoiding controversial
    topics, but also altering how the game presents the advertised
    product. We already see stuff like this in racing games (where car manufacturers often object to their licensed vehicles being shown in
    anything but pristine conditions, so damage modelling is often removed entirely). Or demanding long lingering shots of the product (as it too
    often and obviously done in movies already).


    That's the reason you rarely see it in any shows.

    The inclusion of advertising just makes for worse games overall.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Mon May 13 20:46:11 2024
    Am 11.05.24 um 19:37 schrieb Spalls Hurgenson:
    Huh... in retrospect, all three stories are pretty depressing takes on
    the game industry. Maybe I should have found something a bit more
    uplifting. Oh well, maybe next time.
    There are rumours that Red Dead Redemption 1 finally will make it to the PC:

    https://twitter.com/TezFunz2/status/1790031522315026508

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Werner P. on Tue May 14 01:50:04 2024
    Werner P. <werpu@gmx.at> wrote at 18:46 this Monday (GMT):
    Am 11.05.24 um 19:37 schrieb Spalls Hurgenson:
    Huh... in retrospect, all three stories are pretty depressing takes on
    the game industry. Maybe I should have found something a bit more
    uplifting. Oh well, maybe next time.
    There are rumours that Red Dead Redemption 1 finally will make it to the PC:

    https://twitter.com/TezFunz2/status/1790031522315026508


    Makes sense, it's had plenty of time as an exclusive. I just hope they
    don't use denuvo.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Tue May 14 10:26:52 2024
    On 14/05/2024 01:18, Spalls Hurgenson wrote:
    On Mon, 13 May 2024 14:30:10 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:

    JAB <noway@nochance.com> wrote at 08:51 this Monday (GMT):
    On 12/05/2024 17:04, Spalls Hurgenson wrote:
    On Sun, 12 May 2024 09:38:08 +0100, JAB <noway@nochance.com> wrote:

    On 11/05/2024 18:37, Spalls Hurgenson wrote:
    * EA Considering Putting Ads Into Their Triple-A Games
    https://www.tomshardware.com/video-games/ea-is-looking-at-adding-in-game-ads-in-aaa-games-well-be-very-thoughtful-as-we-move-into-that-says-ceo
    I do agree that the gaming industry is overall worse for including
    advertising but for me it's when it crosses a line into having a
    practical effect on my enjoyment of the game. So I would prefer there to >>> be no advertising but I can accept a certain type. The likelihood of EA
    crossing that line and then carrying on for another mile is relatively high.

    The examples you're mention are ones that I do have issues. If immersion >>> is being broken or the gameplay/story is being unduly 'bent' to
    accommodate advertising then I do have a problem. To take say James Bond >>> films, for me there's a difference between having a script that includes >>> a flash car that Bond uses (don't they all) and changing the script to
    make a brand of car have a far more prominent role. Saying we have a car >>> that Bond will use so who will pay us to make it their car is fine
    (although not good for the viewer). Saying that I would have a problem
    is if the car didn't fit with the character of James Bond at all, so a
    Fiat Punto would be a no, no.


    Or Sonic wearing SOAP shoes in SA2?


    I can actually live with that sort of stuff. But I hate it when the
    pacing of the movie is interupted to show off the advertised goods.
    It's not always obvious that is what is happening, but once you start noticing it, it becomes extremely obtrusive.

    E.g., the heroes run out of the building and get into their waiting
    car. The camera pans in front of the car, focusing lovingly for a half
    second on the automaker's logo on the hood, before moving on to the
    action.

    Or:

    Hero pulls a can of soda from the fridge, and the label is facing
    outwards (and if he puts it down on the table, it is between him and
    the camera so you can't miss it).



    Apparently, "2001: A Space Odyssey" was one of the first movies to use product-placement in this way, but both Kubrick and the advertisers
    were so embarassed by the concept that they worked hard not to make it obvious. Would that modern producers had such concerns. I've no trust Electronic Arts would.


    Maybe a possible reason that I'm less adverse to it is that my
    understanding is that in Europe the rules of product placement are
    considered quite strict by general standards so the things I mentioned
    that I have a problem with just don't really happen or aren't overly noticeable. The BBC is even stricter in anything produced for it and
    product placement is very much frowned on even if it fits with the
    story. In a soap opera called EastEnders you can have real brands in the background but if it's in the foreground, nope. That's why you have fake
    beers and cereals.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Tue May 14 20:35:02 2024
    Am 14.05.24 um 02:27 schrieb Spalls Hurgenson:
    On Mon, 13 May 2024 20:46:11 +0200, "Werner P." <werpu@gmx.at> wrote:

    Am 11.05.24 um 19:37 schrieb Spalls Hurgenson:
    Huh... in retrospect, all three stories are pretty depressing takes on
    the game industry. Maybe I should have found something a bit more
    uplifting. Oh well, maybe next time.
    There are rumours that Red Dead Redemption 1 finally will make it to the PC: >>
    https://twitter.com/TezFunz2/status/1790031522315026508


    While that would be welcome, I'll believe it when I see it.

    Not only does Rockstar treat the PC like its red-headed stepchild, but
    the company seems to have only marginal interest in anything that
    can't be turned into a live-service model.

    In the meantime, the game works well enough on my PS3 (or was it the
    Xbox360? I forget which platform I have it for)


    Well the chances are high, a pc port bascially was prevented because the
    old code was really bad and rock star never bothered to port it in the day.

    With the Ps5 and current xbox basically being PCs architecturewise, they
    did a port to two pc like platforms (on top of the switch port), so they basically have the code lying around and just probably have to shift a
    switch on the xbox code to get a pc build, it is easy money for them.
    That Rockstar treats the PC badly is no news, but in the end they come
    around and release a PC port after all the consoles have been served,
    RDR wad the exception.
    So my hopes are up, but lets wait and see. Love the game btw.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to Werner P. on Wed May 15 14:19:37 2024
    Werner P. <werpu@gmx.at> wrote:
    With the Ps5 and current xbox basically being PCs architecturewise, they
    did a port to two pc like platforms (on top of the switch port) [...]

    Actually there was no updated Xbox port for Red Dead Redemption.
    Only the PlayStation 4 and the Nintendo Switch got updated versions.
    While you can play Red Dead Redemption on a modern Xbox console, it's
    only because they support playing the Xbox 360 version through emulation.

    But it's not technical reasons why there hasn't been a PC port. Plenty of
    Xbox 360 and PlayStation 3 games have been ported to the PC by Rockstar
    and other companies. That includes a lot of games with a much smaller
    appeal than RDR, so there's never really been a question of whether a
    RDR PC port would be profitable even if it were particularly challenging
    to make.

    My guess is that Rockstar's bias against PC games comes from a fear
    of piracy. They usually do make PC ports of their games, but its always
    been a delayed release, and the common assumption has been that piracy has
    been main reason for that. I assume that Red Dead Redemption basically
    slipped through the cracks here, a PC port being originally planned,
    but given such low-priority the idea was eventually dropped after a
    number of delays.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Wed May 15 21:38:42 2024
    Am 15.05.24 um 16:19 schrieb Ross Ridge:
    My guess is that Rockstar's bias against PC games comes from a fear
    of piracy. They usually do make PC ports of their games, but its always
    been a delayed release, and the common assumption has been that piracy has been main reason for that. I assume that Red Dead Redemption basically slipped through the cracks here, a PC port being originally planned,
    but given such low-priority the idea was eventually dropped after a
    number of delays.
    Yes lets wait and see, there are atm 3 options to play the game on the
    PC anyway, neither is perfect but you can finish the game.
    The best bet to play the game is if you still have a copy of YUZU and
    can get hold of the rom, or on the XBOX 360 emulator, the PS3 emulation
    is somewhat subpar in the framerate (but so was the original PS3
    version, I bought a used PS3 for cheap just to be able to play this game
    btw)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Fri May 17 10:09:37 2024
    On 14/05/2024 15:27, Spalls Hurgenson wrote:
    Maybe a possible reason that I'm less adverse to it is that my
    understanding is that in Europe the rules of product placement are
    considered quite strict by general standards so the things I mentioned
    that I have a problem with just don't really happen or aren't overly
    noticeable. The BBC is even stricter in anything produced for it and
    product placement is very much frowned on even if it fits with the
    story. In a soap opera called EastEnders you can have real brands in the
    background but if it's in the foreground, nope. That's why you have fake
    beers and cereals.

    Yeah, the BBC is wonderfully strict about stuff like that.
    Unfortunately, they produce only a fraction of the English-speaking
    content. Almost anything American-made is saturated with product
    placement. I've even noticed it in various Scandanavian productions
    (albeit not to the degree as in Merkin shows).

    And that's only TV. Even Ofcom isn't a defense against egregious
    product placement for/movies/ made in Britain. Or against it in
    movies or shows made elsewhere shown in the UK.

    This is where my understanding gets a bit hazy but I believe in theory
    anything shown on a UK broadcast service comes under its remit but the
    rules are slightly different for films made for cinema. Streaming
    services I'm even less sure about but if they have a UK presence
    (Netflix is one that doesn't) then Ofcom is interested*.

    *My guess though is Ofcom are like a lot of regulators** in that they
    only really get involved if people are taking the piss.

    **Unless you're Ofwat where the water companies break the rules almost
    with impunity as it's not fair on the shareholders to make the companies actually have to pay to have a decent infrastructure that means you're
    not frequently pumping raw sewage into our rivers and seas.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)