• Re: 'Bethesda, Please Stop', cry fans

    From candycanearter07@21:1/5 to Spalls Hurgenson on Tue May 14 15:30:09 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:43 this Tuesday (GMT):

    I'm amused.

    Normally we gamers decry publishers who abandon their games,
    especially when their products are left in a sorry, buggy state. 'Fix
    the damn game,' we cry. But this time, it's the reverse:

    "Fallout 4 Fans Are Begging Bethesda To Stop Updating The Game" https://kotaku.com/fallout-4-new-update-next-gen-patch-stop-bethesda-mods-1851473401

    And the thing is, I can't blame gamers for this sudden reversal.
    "Fallout 4" was released ten years ago, and - while it remains as
    incredibly bug-ridden as any Bethesda product - fans and modders have
    worked around these problems. Bethesda's newest patches aren't making
    things better... they're making things worse. Their updates are not
    only breaking mods, they're actually adding new bugs.

    You'd think Bethesda - well aware that it's the MODS that keep their
    products relevant and popular - would know this. Breaking mods isn't
    to their benefit. If you make it so your already buggy games aren't
    seen as a stable modding platform, modders will stop working on it...
    and then Bethesda games will have the same flash-in-the popularity as
    other games. Ensuring that mods function reliably should be a priority
    for the company.

    And yet, here we are.


    Reminds me of Nintendo, actually. Minus the bugs.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Tue May 14 17:59:08 2024
    On 5/14/2024 7:43 AM, Spalls Hurgenson wrote:

    I'm amused.

    Normally we gamers decry publishers who abandon their games,
    especially when their products are left in a sorry, buggy state. 'Fix
    the damn game,' we cry. But this time, it's the reverse:

    "Fallout 4 Fans Are Begging Bethesda To Stop Updating The Game" https://kotaku.com/fallout-4-new-update-next-gen-patch-stop-bethesda-mods-1851473401

    And the thing is, I can't blame gamers for this sudden reversal.
    "Fallout 4" was released ten years ago, and - while it remains as
    incredibly bug-ridden as any Bethesda product - fans and modders have
    worked around these problems. Bethesda's newest patches aren't making
    things better... they're making things worse. Their updates are not
    only breaking mods, they're actually adding new bugs.

    You'd think Bethesda - well aware that it's the MODS that keep their
    products relevant and popular - would know this. Breaking mods isn't
    to their benefit. If you make it so your already buggy games aren't
    seen as a stable modding platform, modders will stop working on it...
    and then Bethesda games will have the same flash-in-the popularity as
    other games. Ensuring that mods function reliably should be a priority
    for the company.

    And yet, here we are.

    Knowing that fan-made mods are what keep the game's audience and
    _liking_ having to depend on fan-made mods to keep the game's audience
    are two different things. And the kind of people who become C-level
    executives are more concerned about what _they like_ than what actually
    works. ;)


    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Wed May 15 09:49:41 2024
    On 14/05/2024 15:43, Spalls Hurgenson wrote:

    I'm amused.

    Normally we gamers decry publishers who abandon their games,
    especially when their products are left in a sorry, buggy state. 'Fix
    the damn game,' we cry. But this time, it's the reverse:

    "Fallout 4 Fans Are Begging Bethesda To Stop Updating The Game" https://kotaku.com/fallout-4-new-update-next-gen-patch-stop-bethesda-mods-1851473401

    And the thing is, I can't blame gamers for this sudden reversal.
    "Fallout 4" was released ten years ago, and - while it remains as
    incredibly bug-ridden as any Bethesda product - fans and modders have
    worked around these problems. Bethesda's newest patches aren't making
    things better... they're making things worse. Their updates are not
    only breaking mods, they're actually adding new bugs.

    You'd think Bethesda - well aware that it's the MODS that keep their
    products relevant and popular - would know this. Breaking mods isn't
    to their benefit. If you make it so your already buggy games aren't
    seen as a stable modding platform, modders will stop working on it...
    and then Bethesda games will have the same flash-in-the popularity as
    other games. Ensuring that mods function reliably should be a priority
    for the company.

    And yet, here we are.


    I can kinda understand someone thinking of ways to cash in on the
    Fallout TV series but the way that went about it just seems barmy.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Thu May 16 09:59:41 2024
    On 5/14/2024 7:43 AM, Spalls Hurgenson wrote:

    I'm amused.

    Normally we gamers decry publishers who abandon their games,
    especially when their products are left in a sorry, buggy state. 'Fix
    the damn game,' we cry. But this time, it's the reverse:

    "Fallout 4 Fans Are Begging Bethesda To Stop Updating The Game" https://kotaku.com/fallout-4-new-update-next-gen-patch-stop-bethesda-mods-1851473401

    And the thing is, I can't blame gamers for this sudden reversal.
    "Fallout 4" was released ten years ago, and - while it remains as
    incredibly bug-ridden as any Bethesda product - fans and modders have
    worked around these problems. Bethesda's newest patches aren't making
    things better... they're making things worse. Their updates are not
    only breaking mods, they're actually adding new bugs.

    You'd think Bethesda - well aware that it's the MODS that keep their
    products relevant and popular - would know this. Breaking mods isn't
    to their benefit. If you make it so your already buggy games aren't
    seen as a stable modding platform, modders will stop working on it...
    and then Bethesda games will have the same flash-in-the popularity as
    other games. Ensuring that mods function reliably should be a priority
    for the company.

    And yet, here we are.

    You know what the first mod you install for Fallout 3 is? One to put
    the version 2 back from the latest Bethesda put out. (fortunately the
    GoG version is already at that version.) Most of the mods I played with
    the first time when it was first out were never even updated to that
    version though, and won't work, and there isn't a good replacement for
    them.

    Pretty much the same with Skyrim where they keep realasing new versions
    to try to sell the game again, which is even worse. Bethesda's been
    doing this at least since FO3.

    I expect modders will try to do a downgrade mod with Fallout 4 like they
    did with Fallout 3.

    That's actually the reason I stopped playing Cyberpunk 2077 and Baldur's
    Gate. Both need some mods badly, but they also do need the updates, and
    the updates are breaking mods, so I'm waiting for them to cool down.
    C77's last update was 2 months ago, so maybe they're cooled down enough
    to play with mods.

    I also find it really annoying that they keep doing the updates, but
    don't address things that have been broken since day one. The C77
    common one makes cyberware slots stops dropping long before they're
    supposed to resulting in a gimped character you may have to go very far
    back in the game or just start over and hope it doesn't happen again.

    The list of bugs fixed in Fallout 3 by the unofficial patch is
    practically a book.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)