* side note: there actually already was a game called "Deadlock". It
was a strategy game released in the late 90s developed by Accolade. In
fact, the original "Deadlock" got a sequel. So in a way, this /will/
be a third "Deadlock" game. Does this mean Valve has gotten over its
fear of the number three? Is it, "Half Life 3 confirmed"? ;-)
** then again, after "Artifact" and "Aperture Desk Job" and even "Hunt
Down the Freeman" (the latter wasn't /developed/ by Valve, but it was released under their authorization), I'm not so sure 'Valve polish'
means that much anymore
Just curious, quick poll time....how many folks here consider
multiplayer shooters their preferred gaming genre?
On Sat, 18 May 2024 21:47:39 -0400, Rin Stowleigh
<rstowleigh@x-nospam-x.com> wrote:
Just curious, quick poll time....how many folks here consider
multiplayer shooters their preferred gaming genre?
I prefer fishing, cooking and picking flowers in MMOs Rin. That puts
you and me, in my mind, on opposite ends of the gaming spectrum. I
think everyone else in this newsgroup falls somewhere in between.
Doesn't seem to be much info out there on it yet, but it could be interesting.
There is a great deal that goes into competitive MP games that is just "different" from typical SP and even PvE onine games that Valve always
seemed to "get".
Whether or not they are still using that same formula after all these
years I guess remains the question.
Here in this newsgroup, I'm not sure it's even worth discussing
because I don't think that's what most folks here are into. For
example, if you want to know what's the best strip club in town you
typically won't want to wander into a retirement home to ask around,
as you'll get a biased opinion on the viabilty of said entertainment
options :)... and whether or not you choose to spend time lending
those opinions credibility of course is on you.
Just curious, quick poll time....how many folks here consider
multiplayer shooters their preferred gaming genre?
On 5/20/24 15:04, Mike S. wrote:
On Sat, 18 May 2024 21:47:39 -0400, Rin Stowleigh
<rstowleigh@x-nospam-x.com> wrote:
Just curious, quick poll time....how many folks here consider
multiplayer shooters their preferred gaming genre?
I prefer fishing, cooking and picking flowers in MMOs Rin. That puts
you and me, in my mind, on opposite ends of the gaming spectrum. I
think everyone else in this newsgroup falls somewhere in between.
I'm far more about playing games for the experience. I steer clear of anything even vaguely multiplayer. Co-op on the other hand I'm all over
as means the wife and I can play through together, we just ignore
anything with the "PvP" tag on it.
On Sat, 18 May 2024 21:47:39 -0400, Rin Stowleigh
<rstowleigh@x-nospam-x.com> wrote:
Just curious, quick poll time....how many folks here consider
multiplayer shooters their preferred gaming genre?
I prefer fishing, cooking and picking flowers in MMOs Rin. That puts
you and me, in my mind, on opposite ends of the gaming spectrum. I
think everyone else in this newsgroup falls somewhere in between.
On 5/20/2024 6:35 AM, Steven Thomsen-Jones wrote:
On 5/20/24 15:04, Mike S. wrote:I don't do multiplayer at all. I tried some many years ago but PvP >especially just seems to bring out the worse in people. Even when the
On Sat, 18 May 2024 21:47:39 -0400, Rin Stowleigh
<rstowleigh@x-nospam-x.com> wrote:
Just curious, quick poll time....how many folks here consider
multiplayer shooters their preferred gaming genre?
I prefer fishing, cooking and picking flowers in MMOs Rin. That puts
you and me, in my mind, on opposite ends of the gaming spectrum. I
think everyone else in this newsgroup falls somewhere in between.
I'm far more about playing games for the experience. I steer clear of
anything even vaguely multiplayer. Co-op on the other hand I'm all over
as means the wife and I can play through together, we just ignore
anything with the "PvP" tag on it.
game designs are "Here is the goal and you may have to fight other
players to reach it" far too many people play just to kill off other
players. Hell, I remember one early MMO that had no PvP at all and
getting threatened by another player for being "uppity" or something
because I had arrived at a location before them.
On Mon, 20 May 2024 07:41:38 -0700, Dimensional Traveler
<dtravel@sonic.net> wrote:
On 5/20/2024 6:35 AM, Steven Thomsen-Jones wrote:
On 5/20/24 15:04, Mike S. wrote:I don't do multiplayer at all. I tried some many years ago but PvP
On Sat, 18 May 2024 21:47:39 -0400, Rin Stowleigh
<rstowleigh@x-nospam-x.com> wrote:
Just curious, quick poll time....how many folks here consider
multiplayer shooters their preferred gaming genre?
I prefer fishing, cooking and picking flowers in MMOs Rin. That puts
you and me, in my mind, on opposite ends of the gaming spectrum. I
think everyone else in this newsgroup falls somewhere in between.
I'm far more about playing games for the experience. I steer clear of
anything even vaguely multiplayer. Co-op on the other hand I'm all over
as means the wife and I can play through together, we just ignore
anything with the "PvP" tag on it.
especially just seems to bring out the worse in people. Even when the
game designs are "Here is the goal and you may have to fight other
players to reach it" far too many people play just to kill off other
players. Hell, I remember one early MMO that had no PvP at all and
getting threatened by another player for being "uppity" or something
because I had arrived at a location before them.
Maybe you're talking here about games where a PvE goal is combined
with a PvP goal (and the players could be focusing on killing the boss
or whatever, but instead choose to screw with other players)?
On 5/20/2024 2:43 PM, Rin Stowleigh wrote:
On Mon, 20 May 2024 07:41:38 -0700, Dimensional TravelerNope. This was a very early, text only MMO with no ability for players
<dtravel@sonic.net> wrote:
On 5/20/2024 6:35 AM, Steven Thomsen-Jones wrote:
On 5/20/24 15:04, Mike S. wrote:I don't do multiplayer at all. I tried some many years ago but PvP
On Sat, 18 May 2024 21:47:39 -0400, Rin Stowleigh
<rstowleigh@x-nospam-x.com> wrote:
Just curious, quick poll time....how many folks here consider
multiplayer shooters their preferred gaming genre?
I prefer fishing, cooking and picking flowers in MMOs Rin. That puts >>>>> you and me, in my mind, on opposite ends of the gaming spectrum. I
think everyone else in this newsgroup falls somewhere in between.
I'm far more about playing games for the experience. I steer clear of
anything even vaguely multiplayer. Co-op on the other hand I'm all over >>>> as means the wife and I can play through together, we just ignore
anything with the "PvP" tag on it.
especially just seems to bring out the worse in people. Even when the
game designs are "Here is the goal and you may have to fight other
players to reach it" far too many people play just to kill off other
players. Hell, I remember one early MMO that had no PvP at all and
getting threatened by another player for being "uppity" or something
because I had arrived at a location before them.
Maybe you're talking here about games where a PvE goal is combined
with a PvP goal (and the players could be focusing on killing the boss
or whatever, but instead choose to screw with other players)?
to attack each other. He started talking about how the mods couldn't do >anything to stop him if he decided to take me out because he had ways
that couldn't be traced to him.
I reported him to a mod and a little later was told that player wouldn't
be a problem anymore.
Valve is working on a new game. No, it's not "Half Life 3". Or "Portal
3". Or "Left4Dead 3". Or "DOTA3". It's not even "Poker Night 3". It is
not anything with a 3 in its name. It's an entirely new franchise.
More specifically, it's called "Deadlock"*, and it's a 6v6 competitive >hero-shooter FPS. Comparisons to "Overwatch" are being made.
Which, I guess, is fine. "Team Fortress" is getting a bit long in the
tooth (and the less said about "Counterstrike" the better). I guess
you could say "Deadlock" will be filling a weak spot in Valve's
line-up... at least considering its competition.
But it seems a game designed more to fill the needs of the company
than the desires of its customers. I mean, presumably the game will
release with the usual Valve polish** so it will probably be fun to
play... but it feels very much 'follow-the-leader'. It feels lazy. The
only thing that would feel lazier would be if Valve released an
open-world survival game, imitating "Ark" or "Raft" or "The Forest" or
games of that ilk.
(Then again... an open-world survival game set in the "Half Life"
universe during the reign of the Combine? That sounds fun. Dodge
zombies and head-crabs and ant-lions as you craft your way up to a
gravity gun. But that just proves my point; a spur-of-the-moment idea
I just came up with sounds more exciting than what Valve is actually >releasing).
But it's often said that necessity breeds invention and for Valve
-buoyed by the billions of dollars it rakes in annually from Steam-
making games isn't a necessity. It's a luxury; a hobby. Anything they
release doesn't have to be good, or novel, or interesting, or even
wanted. They can afford to half-ass it.
I dunno. Maybe "Deadlock" will be great.
But I'm not holding my breath.
* side note: there actually already was a game called "Deadlock". It
was a strategy game released in the late 90s developed by Accolade. In
fact, the original "Deadlock" got a sequel. So in a way, this /will/
be a third "Deadlock" game. Does this mean Valve has gotten over its
fear of the number three? Is it, "Half Life 3 confirmed"? ;-)
** then again, after "Artifact" and "Aperture Desk Job" and even "Hunt
Down the Freeman" (the latter wasn't /developed/ by Valve, but it was >released under their authorization), I'm not so sure 'Valve polish'
means that much anymore
I don't do multiplayer at all. I tried some many years ago but PvP especially just seems to bring out the worse in people. Even when the
game designs are "Here is the goal and you may have to fight other
players to reach it" far too many people play just to kill off other players. Hell, I remember one early MMO that had no PvP at all and
getting threatened by another player for being "uppity" or something
because I had arrived at a location before them.
Doesn't seem to be much info out there on it yet, but it could be >interesting.
On Sat, 18 May 2024 20:50:01 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:46 this Saturday (GMT):
** then again, after "Artifact" and "Aperture Desk Job" and even "Hunt
Down the Freeman" (the latter wasn't /developed/ by Valve, but it was
released under their authorization), I'm not so sure 'Valve polish'
means that much anymore
Don't speak the name HDtF it's curseeeddddd!
I think the worst thing about the Forbidden-Game-Whose-Name-Cannot-Be-
Spoken is that it's a retail product. Had it been a mod, I think
people would have been a lot more forgiving, but the fact that a) the developers were charging for it, and b) Valve had given the game their blessing doomed the game. It suggested a certain amount of quality
that the devs just weren't capable of providing.
Because (and I may go to video gaming hell for the following
statement) The-Game-Of-Which-I-Speak-But-Will-Not-Name isn't actually
as bad as all that. It's definitely not GOOD, but I've seen a lot
worse. It's incredibly ambitious and even has moments where it is
passable. If it had been a free mod, I'd have said, 'Good first
effort'.
But it being semi-officially a canon part of the Half-Life franchise
/and/ the dev's having the gall to charge for their mediocre efforts?
Yeah, that makes me - and the game's audience as a whole - a lot less forgiving.
On Fri, 24 May 2024 00:20:04 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:39 this Sunday (GMT):
On Sat, 18 May 2024 20:50:01 -0000 (UTC), candycanearter07 >>><candycanearter07@candycanearter07.nomail.afraid> wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:46 this Saturday (GMT):
** then again, after "Artifact" and "Aperture Desk Job" and even "Hunt >>>>> Down the Freeman" (the latter wasn't /developed/ by Valve, but it was >>>>> released under their authorization), I'm not so sure 'Valve polish'
means that much anymore
Don't speak the name HDtF it's curseeeddddd!
I think the worst thing about the Forbidden-Game-Whose-Name-Cannot-Be-
Spoken is that it's a retail product. Had it been a mod, I think
people would have been a lot more forgiving, but the fact that a) the
developers were charging for it, and b) Valve had given the game their
blessing doomed the game. It suggested a certain amount of quality
that the devs just weren't capable of providing.
Because (and I may go to video gaming hell for the following
statement) The-Game-Of-Which-I-Speak-But-Will-Not-Name isn't actually
as bad as all that. It's definitely not GOOD, but I've seen a lot
worse. It's incredibly ambitious and even has moments where it is
passable. If it had been a free mod, I'd have said, 'Good first
effort'.
But it being semi-officially a canon part of the Half-Life franchise
/and/ the dev's having the gall to charge for their mediocre efforts?
Yeah, that makes me - and the game's audience as a whole - a lot less
forgiving.
Wasn't it also $60?
SteamDB shows it released at $24.99 USD. It's currently hovering at
$10 USD. It's not (IMHO) worth either of those prices, but I certainly
would have been pissed had I purchased the game at its highest price.
It's occassionally dropped down to $1.49 USD, and at that price point
I'd have been a lot more forgiving. I'd still not have considered it a
good game, but there's a significant amount of content, so sure, why
not toss the dev's a couple of bucks?
But above that price and I start expecting some sort of quality... and You-Know-Of-Which-Game-I-Speak-But-Cannot-Name does not provide that.
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