• Re: Hey, "Close Combat" is back

    From JAB@21:1/5 to Spalls Hurgenson on Sun May 19 09:25:10 2024
    On 18/05/2024 20:22, Spalls Hurgenson wrote:
    I have a fond spot for the old "Close Combat" strategy games... even
    though - if I'm forced to admit it - I didn't actually enjoy playing
    them all that much.

    It's just that... well, you have to understand what gaming was like in
    the 80s and 90s. Wargames were always a mainstay of computer gaming,
    if only because they had the memory to keep track of so many units,
    each with dozens (or more) of variables, across what was - for the
    time - impressively large maps. And so there were hundreds of wargames
    - many utilizing rules and mechanics from board-games - on the
    computer platform. Although SSI was later known for its RPGs, it made
    its name originally by selling wargames. Microprose too. Wargames were
    /huge/ on computers.

    But they were also really, really dull. Well, except for wargaming
    grognards, I suppose; they loved that sort of thing. But memorizing
    the minutia of differences between the ten thousand different
    variations of the T-34 tank just wasn't that exciting to most people. Especially since the presentation of the games at the time all showed
    the tank using the same 8x8 pixel graphic.

    <snip to keep the post shortish!>

    I played lots and lots of hours of 2 and 3 and although I bought 4 and 5
    they just didn't grab me anywhere near as much. 3 is a particular
    favourite although I felt it was slightly let down by the campaign being impossible to 'win' and once you got to outside Moscow it was always destination Berlin from there on in.

    As you say though it really made a change to have a wargame that instead
    of effectively being a table top game in digital form was a actual
    computer wargame. Another couple of mentions I have would be Combat
    Mission and Command Ops. Both are less casual than CC, and that's true particularly for Command Ops, but they do something that you really
    can't do on the tabletop and aren't just a case of as the computer does
    a lot of the grunt work we can have massive scenarios that no one in
    their right mind would play by hand.

    The strange thing is it could be said that computer wargames have almost
    gone backwards as whereas a lot of TT ones have been influenced by the
    rise of euro games computer wargames still often seem like designs from
    the 70's and 80's.

    CC itself, the originals have been remade but they're rather
    disappointing as for £35 all you really get is some nicer graphics while things like the pathfinding, notoriously poor, have been left untouched.

    I did have high hopes for the reboot with CC: The Bloody First but
    everything I've read about says it should have been called CC:The Bloody
    Mess.

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  • From Ant@21:1/5 to Spalls Hurgenson on Sun May 19 20:12:06 2024
    I didn't like CC compared to C&C games. ;)


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    I have a fond spot for the old "Close Combat" strategy games... even
    though - if I'm forced to admit it - I didn't actually enjoy playing
    them all that much.

    It's just that... well, you have to understand what gaming was like in
    the 80s and 90s. Wargames were always a mainstay of computer gaming,
    if only because they had the memory to keep track of so many units,
    each with dozens (or more) of variables, across what was - for the
    time - impressively large maps. And so there were hundreds of wargames
    - many utilizing rules and mechanics from board-games - on the
    computer platform. Although SSI was later known for its RPGs, it made
    its name originally by selling wargames. Microprose too. Wargames were
    /huge/ on computers.

    But they were also really, really dull. Well, except for wargaming
    grognards, I suppose; they loved that sort of thing. But memorizing
    the minutia of differences between the ten thousand different
    variations of the T-34 tank just wasn't that exciting to most people. Especially since the presentation of the games at the time all showed
    the tank using the same 8x8 pixel graphic.

    We all played the wargames, though. Because of course we did. What
    else was there to play?

    But by the mid 90s, things were starting to change. "Dune" and
    "Warcraft" vastly improved the graphics of strategy games, streamlined
    the mechanics, and added some much needed action to the genre. In
    fact, they were so different from regular wargames they created an
    entirely new genre; 'real-time strategy'. Regular old-war games were
    forced to play catch-up.

    The "Close Combat" games were some of the first games to feel
    'modern'. It was still turn-based tactical combat but it had animated
    units that moved and responded realistically to events around them. No
    more tiles sliding across mostly barren hexes; the maps looked like
    real battlefields. It captured the presentation of real-time strategy
    while still retaining most of what made wargaming fun. (That it was
    pretty much "Advanced Squad Leader*: The Computer Game" didn't hurt
    either). After years of dreary Gary Grigsby** wargames, the "Close
    Combat" games felt like a breath of fresh air. For the first time in
    years, I was actually having fun playing a proper wargame.

    Still, by 1996 - when the first "Close Combat" game was released - my
    tastes were changing and even if I recognized that "Close Combat" was
    far better than the wargames of the past, still they struggled to keep
    my interest for long. I played the first game several times through; I
    played its sequel once. The third and fourth games I bought but never finished. The fifth game I never purchased at all. Anyway, by that
    time the "Combat Mission" games were out, which were to "Close Combat"
    what "Close Combat" had been to earlier wargames.

    Nonetheless, I have never forgotten that feeling of revelation and
    excitement when I first played the original "Close Combat", so seeing
    the games on Steam***... well, you can imagine what happened. I mean,
    I have the reputation (and the giant video game library) I do for a
    reason. And, playing the original again for the first time in years, I
    can see why they had such an effect. I /still/ can't see myself
    playing them for very long, but - if only for a brief while - I'm
    having fun battling my units through the hedgerows of Normandy.

    Welcome back, "Close Combat". I'm surprised to say it, but I missed
    you.








    * a popular table-top wargame infamous for its detailed rules and
    scenarios.
    ** a long-time developer of PC wargames, his games remained extremely old-school
    *** apparently the games have long been available on GOG, but I never noticed. They're still on GOG too. But now they're on Steam as well.

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Mon May 20 07:40:56 2024
    On 5/18/2024 12:22 PM, Spalls Hurgenson wrote:

    I have a fond spot for the old "Close Combat" strategy games... even
    though - if I'm forced to admit it - I didn't actually enjoy playing
    them all that much.

    It's just that... well, you have to understand what gaming was like in
    the 80s and 90s. Wargames were always a mainstay of computer gaming,
    if only because they had the memory to keep track of so many units,
    each with dozens (or more) of variables, across what was - for the
    time - impressively large maps. And so there were hundreds of wargames
    - many utilizing rules and mechanics from board-games - on the
    computer platform. Although SSI was later known for its RPGs, it made
    its name originally by selling wargames. Microprose too. Wargames were
    /huge/ on computers.

    But they were also really, really dull. Well, except for wargaming
    grognards, I suppose; they loved that sort of thing. But memorizing
    the minutia of differences between the ten thousand different
    variations of the T-34 tank just wasn't that exciting to most people. Especially since the presentation of the games at the time all showed
    the tank using the same 8x8 pixel graphic.

    We all played the wargames, though. Because of course we did. What
    else was there to play?


    I never got into them. The only one I played and enjoyed was Fantasy
    General, but that was a pretty late entry.

    If you count 4x games, especially Master of Magic and Master of Orion,
    then I did, but those weren't really wargames. I never got into Civ either.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From JAB@21:1/5 to Spalls Hurgenson on Thu May 23 08:34:48 2024
    On 19/05/2024 17:31, Spalls Hurgenson wrote:
    On Sun, 19 May 2024 09:25:10 +0100, JAB <noway@nochance.com> wrote:

    On 18/05/2024 20:22, Spalls Hurgenson wrote:
    I have a fond spot for the old "Close Combat" strategy games... even
    though - if I'm forced to admit it - I didn't actually enjoy playing
    them all that much.

    It's just that... well, you have to understand what gaming was like in
    the 80s and 90s. Wargames were always a mainstay of computer gaming,
    if only because they had the memory to keep track of so many units,
    each with dozens (or more) of variables, across what was - for the
    time - impressively large maps. And so there were hundreds of wargames
    - many utilizing rules and mechanics from board-games - on the
    computer platform. Although SSI was later known for its RPGs, it made
    its name originally by selling wargames. Microprose too. Wargames were
    /huge/ on computers.

    But they were also really, really dull. Well, except for wargaming
    grognards, I suppose; they loved that sort of thing. But memorizing
    the minutia of differences between the ten thousand different
    variations of the T-34 tank just wasn't that exciting to most people.
    Especially since the presentation of the games at the time all showed
    the tank using the same 8x8 pixel graphic.

    <snip to keep the post shortish!>

    I played lots and lots of hours of 2 and 3 and although I bought 4 and 5
    they just didn't grab me anywhere near as much. 3 is a particular
    favourite although I felt it was slightly let down by the campaign being
    impossible to 'win' and once you got to outside Moscow it was always
    destination Berlin from there on in.

    As you say though it really made a change to have a wargame that instead
    of effectively being a table top game in digital form was a actual
    computer wargame. Another couple of mentions I have would be Combat
    Mission and Command Ops. Both are less casual than CC, and that's true
    particularly for Command Ops, but they do something that you really
    can't do on the tabletop and aren't just a case of as the computer does
    a lot of the grunt work we can have massive scenarios that no one in
    their right mind would play by hand.

    The strange thing is it could be said that computer wargames have almost
    gone backwards as whereas a lot of TT ones have been influenced by the
    rise of euro games computer wargames still often seem like designs from
    the 70's and 80's.

    I can't say too much about the tabletop games, but computer wargames
    are -wonderfully!- all over the place. Want a Gary Grigsby-style game
    with a hex-map and tile-based units with incomprehensible symbols on
    them? They're making those again. Want something akin to Panzer
    General? You'll find that. Want a Combat Mission clone? Those are out
    there too.

    I mean, none of them are 'triple-A' productions, of course. Long gone
    are the days somebody like Microsoft would make such a niche title as
    a wargame! But the Indie scene has you covered.


    It's more that in terms of 'digital' boardgames there still seems to be
    more of a focus on traditional ones and not more modern designs although
    say Undaunted is in early access. As you say though there is still quite
    a range of wargames in general and you could say the nice thing is you
    don't really need triple A production values just good enough ones.

    Combat Mission is series that just went downhill. They did do some
    updates to the mechanics and graphics engine but it still looks like a
    game from 2010. That I could put up with if it wasn't for them really
    taking the pee with prices. So release a game in 2023 based on a ten
    year old engine for about £50, fair enough as I got many hours of
    gameplay out of the original CM:Normandy. What's this some additional
    DLC, nothing wrong with that to expand the base game. Oh hang on, if you
    want all the content that was in the original then you can add another
    £100 to the cost.

    I'll stick with the games that Graviteam released thank you very much.

    CC itself, the originals have been remade but they're rather
    disappointing as for £35 all you really get is some nicer graphics while
    things like the pathfinding, notoriously poor, have been left untouched.

    The Close Combat series got shuffled between numerous publishers over
    its lifespan. It started as a Microsoft product (developed by Atomic
    Games), later got transferred to Mindspan (developed by what was left
    of SSI) and then got bumped to Slitherine. And that was just the main
    series. After that the name got shopped around - there was even a
    Close Combat FPS - and the general quality of the titles plummeted. In
    the early 2010s, the series saw something of a revival as it focused
    on its core identity again, but by that time I'd moved on to other
    games and I can't say much about the newer games.

    But all that jumping between publishers did nothing for the
    franchise's quality. It wasn't helped that wargames were seen as an increasingly niche and nonprofitable genre in an industry that
    considered a game a failure if it didn't immediately sell 1 million
    units, so the budgets of the later games were pretty small.

    Still, the versions on Steam are the original games, only updated to
    run smoothly on modern hardware. I wasn't aware they had been remade,
    but if you want the old-school versions, that's the ones to get (IMHO)


    Remade is probably a bit of a strong word for it, they are pretty much
    you can you run the game in higher resolutions.

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  • From PW@21:1/5 to All on Sun May 26 19:32:39 2024
    Just bought Close Combat 2 from GOG. It won't start "Action not
    supported". Typical GOG.

    I bet if I buy the Steam version it will start fine!

    -pw

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  • From PW@21:1/5 to spallshurgenson@gmail.com on Mon May 27 19:41:57 2024
    On Mon, 27 May 2024 09:41:45 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Sun, 26 May 2024 19:32:39 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    Just bought Close Combat 2 from GOG. It won't start "Action not >>supported". Typical GOG.

    I bet if I buy the Steam version it will start fine!

    Actually, it's a fault in the game. The Steam version suffers from it
    too.

    https://www.gog.com/forum/close_combat_series/action_not_supported_cc2_abtf


    Yuip Spalls. I spent $5 on the Steam version and it crashes too but
    does get farther in the game.

    Do you know of a version of this series that may be better than the
    early versions like this one and actually works?

    -pw

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  • From JAB@21:1/5 to All on Wed May 29 08:03:04 2024
    On 28/05/2024 02:41, PW wrote:
    Yuip Spalls. I spent $5 on the Steam version and it crashes too but
    does get farther in the game.

    Do you know of a version of this series that may be better than the
    early versions like this one and actually works?

    On Steam you can find the original series (except I) remade with the
    main improvement being the game should run out of the box at modern resolutions. The catch ,the price is £35 pounds which is basically a
    rip-off considering the work they, well didn't, do. The good thing
    though is that they spend a lot of time on a deep sale so I have Last
    Stand Arnhem (CC:II) and Cross of Iron (CC:III) as those were my
    favourites in the original series for £7 each.

    Once you get past the graphics the gameplay is still solid so maybe have
    a look at the complete series to see if one of them takes your fancy.
    Something I find with wargames is that who's fighting is rather
    important to me. So British and Commonwealth, German or Russian, that's
    all good but other forces less so.

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