• Re: They're Making A New Doom

    From Justisaur@21:1/5 to Spalls Hurgenson on Sun Jun 9 17:43:50 2024
    On 6/9/2024 5:06 PM, Spalls Hurgenson wrote:
    There's a trailer video here:
    https://www.youtube.com/watch?v=4tk8lkmYGWQ

    That looks really cool. Shotgun, Hordes of enemies, Boss enemies,
    Captain America shield, Mech, riding a dragon.

    I haven't really been interested in Doom since the original, maybe 2 it
    was so long ago. This looks really good, but I'll wait until it's out
    and reviewed by real people.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From JAB@21:1/5 to Justisaur on Mon Jun 10 08:07:07 2024
    On 10/06/2024 01:43, Justisaur wrote:
    On 6/9/2024 5:06 PM, Spalls Hurgenson wrote:
    There's a trailer video here:
    https://www.youtube.com/watch?v=4tk8lkmYGWQ

    That looks really cool.  Shotgun, Hordes of enemies, Boss enemies,
    Captain America shield, Mech, riding a dragon.

    I haven't really been interested in Doom since the original, maybe 2 it
    was so long ago.  This looks really good, but I'll wait until it's out
    and reviewed by real people.


    Doom is one of those games I've never really played. I missed it first
    time around and did play a bit of one of the later versions, can't
    remember which one, but I can't say the gameplay grabbed me.

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  • From Werner P.@21:1/5 to All on Mon Jun 10 09:27:56 2024
    Am 10.06.24 um 09:27 schrieb Werner P.:
    Am 10.06.24 um 02:06 schrieb Spalls Hurgenson:
    I mean, I'd still rather the industry stop relying on old IPs as a
    crutch and create new stuff instead, but I can't deny/some/  interest
    in this game. But the fact that it's yet-another-sequel does push it
    back from instant 'must buy' to 'we'll see, maybe when its on sale or
    part of HumbleBundle'.
    I stopped playing doom after Doom 1...
    I have not missed anything, YMMV, but for me this was a one time event
    where a ton of things came together, but shooters are generally not my favorite kind of thing. I personally from a technical achievement would
    rate Ultima Underworld and System Shock way higher, but Doom with its
    nob brain shooter elements was longer lasting and spawned more or less
    as initial explotion an entire genre of dumb shooters...

    PS: This is a highly personal opinion, and I know I am a minority with
    it even in this group, so do not take it personally!

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  • From Werner P.@21:1/5 to All on Mon Jun 10 11:08:39 2024
    Am 10.06.24 um 09:07 schrieb JAB:
    On 10/06/2024 01:43, Justisaur wrote:
    On 6/9/2024 5:06 PM, Spalls Hurgenson wrote:
    There's a trailer video here:
    https://www.youtube.com/watch?v=4tk8lkmYGWQ

    That looks really cool.  Shotgun, Hordes of enemies, Boss enemies,
    Captain America shield, Mech, riding a dragon.

    I haven't really been interested in Doom since the original, maybe 2
    it was so long ago.  This looks really good, but I'll wait until it's
    out and reviewed by real people.


    Doom is one of those games I've never really played. I missed it first
    time around and did play a bit of one of the later versions, can't
    remember which one, but I can't say the gameplay grabbed me.


    The game, the original, when it came out was refreshing and new and
    really hit a nerve
    a ton of that had to do with the dark humor (chainsaw) and the music by
    nine inch nails.
    Technically the game shined with its fluid 3d but basically other games
    were way more technically advanced. But braindead action itches a nerve
    in many people and doom filled that void back then on the pc side
    perfectly, and from there it became a cultural phenomenon due to press
    reports!
    Not sure whether it is worthwhile to play any of the sequels, if you
    love shooters then probably yes, if you are like my relatively annoyed
    by the endless streams of shooters since Doom which were the doom (pun intended) of many other more cerebral genres, then definitely not!

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  • From rms@21:1/5 to All on Mon Jun 10 07:58:12 2024
    Doom is one of those games I've never really played.

    The music alone is reason enough to play Doom 1. Same with Descent 1 &
    2, amazing soundtracks.

    rms

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  • From Mike S.@21:1/5 to Werner P. on Mon Jun 10 13:44:50 2024
    On Mon, 10 Jun 2024 09:27:56 +0200, "Werner P." <werpu@gmx.at> wrote:

    PS: This is a highly personal opinion, and I know I am a minority with
    it even in this group, so do not take it personally!

    Well I never cared for Doom either and anyone here can take it as
    personally as they would like. :)

    I don't know if it was actually a better game, but I had more fun with
    Heretic then Doom.

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  • From Ant@21:1/5 to rms on Mon Jun 10 18:34:55 2024
    rms <rsquiresMOO@mooflashmoo.net> wrote:
    Doom is one of those games I've never really played.

    The music alone is reason enough to play Doom 1. Same with Descent 1 &
    2, amazing soundtracks.

    Just be sure it has good MIDI. FM MIDI sucks. ;)
    --
    "Therefore, as we have opportunity, let us do good to all people, especially to those who belong to the family of believers." --Galatians 6:10! Dallas' horses failed 2 buck & stomp Boston's green men again & 2 many videos yesterday.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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  • From Ant@21:1/5 to Mike S. on Mon Jun 10 18:35:18 2024
    Mike S. <Mike_S@nowhere.com> wrote:
    On Mon, 10 Jun 2024 09:27:56 +0200, "Werner P." <werpu@gmx.at> wrote:

    PS: This is a highly personal opinion, and I know I am a minority with
    it even in this group, so do not take it personally!

    Well I never cared for Doom either and anyone here can take it as
    personally as they would like. :)

    I don't know if it was actually a better game, but I had more fun with Heretic then Doom.

    Heretic was fun. What about Hexen?
    --
    "Therefore, as we have opportunity, let us do good to all people, especially to those who belong to the family of believers." --Galatians 6:10! Dallas' horses failed 2 buck & stomp Boston's green men again & 2 many videos yesterday.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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  • From Sandro Santos@21:1/5 to Werner P. on Mon Jun 10 19:41:04 2024
    On 6/10/24 10:08, Werner P. wrote:
    Am 10.06.24 um 09:07 schrieb JAB:
    On 10/06/2024 01:43, Justisaur wrote:
    On 6/9/2024 5:06 PM, Spalls Hurgenson wrote:
    There's a trailer video here:
    https://www.youtube.com/watch?v=4tk8lkmYGWQ

    That looks really cool.  Shotgun, Hordes of enemies, Boss enemies,
    Captain America shield, Mech, riding a dragon.

    I haven't really been interested in Doom since the original, maybe 2
    it was so long ago.  This looks really good, but I'll wait until it's
    out and reviewed by real people.


    Doom is one of those games I've never really played. I missed it first
    time around and did play a bit of one of the later versions, can't
    remember which one, but I can't say the gameplay grabbed me.


    The game, the original, when it came out was refreshing and new and
    really hit a nerve
    a ton of that had to do with the dark humor (chainsaw) and the music by
    nine inch nails.
    Technically the game shined with its fluid 3d but basically other games
    were way more technically advanced. But braindead action itches a nerve
    in many people and doom filled that void back then on the pc side
    perfectly, and from there it became a cultural phenomenon due to press reports!
    Not sure whether it is worthwhile to play any of the sequels, if you
    love shooters then probably yes, if you are like my relatively annoyed
    by the endless streams of shooters since Doom which were the doom (pun intended) of many other more cerebral genres, then definitely not!


    Doom 1 music was composed by Robert Prince.
    Trent Reznor (NIN) composed the music for Quake (my favorite game ever).

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  • From Mike S.@21:1/5 to Ant on Mon Jun 10 20:56:36 2024
    On Mon, 10 Jun 2024 18:34:55 +0000, ant@zimage.comANT (Ant) wrote:

    Just be sure it has good MIDI. FM MIDI sucks. ;)

    I may not be a fan of DOOM but I like the soundtrack. I have the
    Roland SC-55 midi version in my collection. I agree, FM midi sucks.

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  • From JAB@21:1/5 to Spalls Hurgenson on Tue Jun 11 08:31:29 2024
    On 10/06/2024 23:42, Spalls Hurgenson wrote:
    Damn it! I wanted to do the pedantic 'but actually!' bit about the
    music!

    (although I half-suspect Jab wrote that just to trigger people like
    me. Mission accomplished, if so 😉

    Can I be pedantic and 'well actually' I didn't say anything about the
    music :-)

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  • From Rin Stowleigh@21:1/5 to All on Tue Jun 11 07:29:43 2024
    On Mon, 10 Jun 2024 20:56:36 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Mon, 10 Jun 2024 18:34:55 +0000, ant@zimage.comANT (Ant) wrote:

    Just be sure it has good MIDI. FM MIDI sucks. ;)

    I may not be a fan of DOOM but I like the soundtrack. I have the
    Roland SC-55 midi version in my collection. I agree, FM midi sucks.

    You guys are cracking me up.

    Not sure if you realize that at least half of all the best selling
    commercial music of the 1980s that utilized synthesizers made
    extensive use of FM synthesis in combination with MIDI?

    (There isn't really such a thing as "FM MIDI"... Frequency Modulation
    (FM) is the method of synthesis, and has nothing to do with the note
    data (MIDI) that plays the sound).

    I'm assuming here what you're discussing that sucks is likely the
    sonic characteristics of specific sound cards or devices that just
    happened to be based on FM? Yes some of those can sound tinny but
    that is not necessarily a characteristic of Frequency Modulation as a
    synthesis method.

    Also, many of the warmest/richest sounding subtractive analog
    synthesizers can do FM. This only refers to modulating one oscillator
    with another, effectively establishing the carrier/modulator
    relationship that FM synths are based on.

    By default and if the sound designer doesn't know what they are doing,
    or if the signal path is crap, FM sounds can be harsh and metallic
    sounding.

    Listen to the pad that comes in at about 11 seconds in. A Yamaha DX7
    (FM synth) was used for this:

    https://www.youtube.com/watch?v=6RUIeX6UCT8

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  • From Xocyll@21:1/5 to All on Tue Jun 11 10:12:36 2024
    ant@zimage.comANT (Ant) looked up from reading the entrails of the porn
    spammer to utter "The Augury is good, the signs say:

    Mike S. <Mike_S@nowhere.com> wrote:
    On Mon, 10 Jun 2024 09:27:56 +0200, "Werner P." <werpu@gmx.at> wrote:

    PS: This is a highly personal opinion, and I know I am a minority with
    it even in this group, so do not take it personally!

    Well I never cared for Doom either and anyone here can take it as
    personally as they would like. :)

    I don't know if it was actually a better game, but I had more fun with
    Heretic then Doom.

    Heretic was fun. What about Hexen?

    Too much walking back and forth through an area you'd already cleared to
    get to another "wing" of the area.

    Only game that was worse for that was Pool of Radiance 2.

    Nothing like repeatedly walking through utterly empty areas just to get somewhere else to continue playing the game.

    Xocyll

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  • From Xocyll@21:1/5 to All on Tue Jun 11 10:10:55 2024
    Mike S. <Mike_S@nowhere.com> looked up from reading the entrails of the
    porn spammer to utter "The Augury is good, the signs say:

    On Mon, 10 Jun 2024 09:27:56 +0200, "Werner P." <werpu@gmx.at> wrote:

    PS: This is a highly personal opinion, and I know I am a minority with
    it even in this group, so do not take it personally!

    Well I never cared for Doom either and anyone here can take it as
    personally as they would like. :)

    I don't know if it was actually a better game, but I had more fun with >Heretic then Doom.

    Ahh I remember ripping the "melee weapon" from Heretic and Sticking it
    in DOOM, so instead of the chainsaw you had that electric hands thing graphically.

    Other than that, Heretic was a bit meh.

    Xocyll

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Tue Jun 11 06:55:11 2024
    On 6/10/2024 3:55 PM, Spalls Hurgenson wrote:
    On Mon, 10 Jun 2024 18:35:18 +0000, ant@zimage.comANT (Ant) wrote:

    Mike S. <Mike_S@nowhere.com> wrote:
    On Mon, 10 Jun 2024 09:27:56 +0200, "Werner P." <werpu@gmx.at> wrote:

    PS: This is a highly personal opinion, and I know I am a minority with >>>> it even in this group, so do not take it personally!

    Well I never cared for Doom either and anyone here can take it as
    personally as they would like. :)

    I don't know if it was actually a better game, but I had more fun with
    Heretic then Doom.

    Heretic was fun. What about Hexen?

    "Hexen" got a bad rap, but I loved it. Not so much for the gameplay
    but for its (then-unique-to-FPS-games) class system, its levels with recognizable themes, and terrific atmosphere. "Wolfenstein 3D",
    "Doom", "Heretic" and their endless clones... their levels were often
    mazes that bore little resemblance to anything EXCEPT a labyrinth that existed soley because it was required for a game. But "Hexen 3D" (and
    other 'next generation' Doom-clones, including "Dark Forces" and "Duke
    Nukem 3D", pushed forward the idea that levels could be more than
    mazes.


    Oh man, I forgot about all those clones. All those you mention were
    great. Doom has a special place as it was the thing that really
    launched that type of play, but actual game-play wise I lied all those
    better.

    The best thing I can say about "Hexen" was that, at times, it reminded
    me of playing a tabletop roleplaying game. Obviously not because of
    the style of gameplay, but it had the same atmosphere; the same feel
    of creeping through a dungeon. "Heretic" never managed that.

    *Nods sagely*

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From Justisaur@21:1/5 to Sandro Santos on Tue Jun 11 06:56:32 2024
    On 6/10/2024 11:41 AM, Sandro Santos wrote:
    On 6/10/24 10:08, Werner P. wrote:
    Am 10.06.24 um 09:07 schrieb JAB:
    On 10/06/2024 01:43, Justisaur wrote:
    On 6/9/2024 5:06 PM, Spalls Hurgenson wrote:
    There's a trailer video here:
    https://www.youtube.com/watch?v=4tk8lkmYGWQ

    That looks really cool.  Shotgun, Hordes of enemies, Boss enemies,
    Captain America shield, Mech, riding a dragon.

    I haven't really been interested in Doom since the original, maybe 2
    it was so long ago.  This looks really good, but I'll wait until
    it's out and reviewed by real people.


    Doom is one of those games I've never really played. I missed it
    first time around and did play a bit of one of the later versions,
    can't remember which one, but I can't say the gameplay grabbed me.


    The game, the original, when it came out was refreshing and new and
    really hit a nerve
    a ton of that had to do with the dark humor (chainsaw) and the music
    by nine inch nails.
    Technically the game shined with its fluid 3d but basically other
    games were way more technically advanced. But braindead action itches
    a nerve in many people and doom filled that void back then on the pc
    side perfectly, and from there it became a cultural phenomenon due to
    press reports!
    Not sure whether it is worthwhile to play any of the sequels, if you
    love shooters then probably yes, if you are like my relatively annoyed
    by the endless streams of shooters since Doom which were the doom (pun
    intended) of many other more cerebral genres, then definitely not!


    Doom 1 music was composed by Robert Prince.
    Trent Reznor (NIN) composed the music for Quake (my favorite game ever).


    That's about the only thing I really liked about Quake.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From Xocyll@21:1/5 to All on Tue Jun 11 10:20:35 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Mon, 10 Jun 2024 09:27:13 +0200, "Werner P." <werpu@gmx.at> wrote:

    Am 10.06.24 um 02:06 schrieb Spalls Hurgenson:
    I mean, I'd still rather the industry stop relying on old IPs as a
    crutch and create new stuff instead, but I can't deny/some/ interest
    in this game. But the fact that it's yet-another-sequel does push it
    back from instant 'must buy' to 'we'll see, maybe when its on sale or
    part of HumbleBundle'.
    I stopped playing doom after Doom 1...
    I have not missed anything, YMMV, but for me this was a one time event >>where a ton of things came together, but shooters are generally not my >>favorite kind of thing. I personally from a technical achievement would >>rate Ultima Underworld and System Shock way higher, but Doom with its
    nob brain shooter elements was longer lasting and spawned more or less
    as initial explotion an entire genre of dumb shooters...

    I don't know if I'd rank "Underworld" a higher technical achievement
    than "Doom". Both games were aiming for different things, after all.

    Do not mistake me; I love "Underworld" and I greatly admire it, both
    for its technical achievements and for its gameplay. And in some
    respects, yes, "Underworld" was superior to Carmack's "Doom" engine.
    But in other respects, "Doom" -specifically, its ability to render >full-screen first-person action at a blistering framerate- was
    incredibly impressive, and surpassed Looking Glass's (well, Blue Sky >Software, at the time) efforts.

    Underworld was actual 3d, vs the looks 3d but is actually 2d DOOM.
    Remember inching the shotgun (or other weapon) over a pixel at a time
    until it would shoot "up" at the imp on the balcony, instead of straight
    ahead into the wall?

    Hell you could aim in UUW, and fly as I recall, plus an automap function
    that let you write notes on it.

    It's not merely more advanced, it's Godzilla vs a cockroach more
    advanced.

    TL;DR: it's an apple-to-oranges comparison and I think both engines
    were great at what they did, neither superior nor inferior to the
    other. ;-)

    The doom engine was inferior since it wasn't actually 3d and it showed
    many times with the aiming issues.

    The same issue happened with Duke Nukem3D vs Quake - the quake engine
    was superior, actual 3d, but Duke was more fun, and a hell of a lot less
    brown. Making it the better game despite the inferior engine


    That said: there's one game I still play more regularly than the
    other... and as much as I love "Underworld", it got a lot less
    playtime in 2024 than "Doom".

    You play the original 1993 doom, or one of the remakes though?

    Not everyone has an ancient machine to play ancient dos era games on.

    Xocyll

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  • From Sandro Santos@21:1/5 to Rin Stowleigh on Tue Jun 11 17:05:43 2024
    On 6/11/24 12:29, Rin Stowleigh wrote:
    On Mon, 10 Jun 2024 20:56:36 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Mon, 10 Jun 2024 18:34:55 +0000, ant@zimage.comANT (Ant) wrote:

    Just be sure it has good MIDI. FM MIDI sucks. ;)

    I may not be a fan of DOOM but I like the soundtrack. I have the
    Roland SC-55 midi version in my collection. I agree, FM midi sucks.

    You guys are cracking me up.

    Not sure if you realize that at least half of all the best selling
    commercial music of the 1980s that utilized synthesizers made
    extensive use of FM synthesis in combination with MIDI?

    (There isn't really such a thing as "FM MIDI"... Frequency Modulation
    (FM) is the method of synthesis, and has nothing to do with the note
    data (MIDI) that plays the sound).

    I'm assuming here what you're discussing that sucks is likely the
    sonic characteristics of specific sound cards or devices that just
    happened to be based on FM? Yes some of those can sound tinny but
    that is not necessarily a characteristic of Frequency Modulation as a synthesis method.

    Also, many of the warmest/richest sounding subtractive analog
    synthesizers can do FM. This only refers to modulating one oscillator
    with another, effectively establishing the carrier/modulator
    relationship that FM synths are based on.

    By default and if the sound designer doesn't know what they are doing,
    or if the signal path is crap, FM sounds can be harsh and metallic
    sounding.

    Listen to the pad that comes in at about 11 seconds in. A Yamaha DX7
    (FM synth) was used for this:

    https://www.youtube.com/watch?v=6RUIeX6UCT8

    This guy synths :)
    Great post.
    I've been using FM synths for some decades (Yamaha TX7, DX21, DX7) and
    in the right hands, can sound wonderful.
    Even OPL can sound great (Monkey Island, Dune 2, Tyrian, etc)
    Cheers

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  • From Mike S.@21:1/5 to rstowleigh@x-nospam-x.com on Tue Jun 11 14:34:02 2024
    On Tue, 11 Jun 2024 07:29:43 -0400, Rin Stowleigh
    <rstowleigh@x-nospam-x.com> wrote:

    You guys are cracking me up.

    Not sure if you realize that at least half of all the best selling
    commercial music of the 1980s that utilized synthesizers made
    extensive use of FM synthesis in combination with MIDI?

    (There isn't really such a thing as "FM MIDI"... Frequency Modulation
    (FM) is the method of synthesis, and has nothing to do with the note
    data (MIDI) that plays the sound).

    I'm assuming here what you're discussing that sucks is likely the
    sonic characteristics of specific sound cards or devices that just
    happened to be based on FM? Yes some of those can sound tinny but
    that is not necessarily a characteristic of Frequency Modulation as a >synthesis method.

    To me, (and I suspect to video gamers in general who played PC video
    games in the 80s and 90s) 'FM MIDI' generally refers to what you get
    on a stock SoundBlaster card... which usually sounds terrible.

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  • From Ant@21:1/5 to Xocyll on Tue Jun 11 19:15:07 2024
    Xocyll <Xocyll@gmx.com> wrote:
    Mike S. <Mike_S@nowhere.com> looked up from reading the entrails of the
    porn spammer to utter "The Augury is good, the signs say:

    On Mon, 10 Jun 2024 09:27:56 +0200, "Werner P." <werpu@gmx.at> wrote:

    PS: This is a highly personal opinion, and I know I am a minority with
    it even in this group, so do not take it personally!

    Well I never cared for Doom either and anyone here can take it as >personally as they would like. :)

    I don't know if it was actually a better game, but I had more fun with >Heretic then Doom.

    Ahh I remember ripping the "melee weapon" from Heretic and Sticking it
    in DOOM, so instead of the chainsaw you had that electric hands thing graphically.

    Other than that, Heretic was a bit meh.

    I like classic Doom more than Heretic. Oh, I love turning others into chickens. ;)
    --
    "In the same way, count yourselves dead to sin but alive to God in Christ Jesus." --Romans 6:11. Slammy alt. BD Tues. after a catch up quiet Mon.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Rin Stowleigh@21:1/5 to All on Tue Jun 11 19:58:03 2024
    On Tue, 11 Jun 2024 14:34:02 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Tue, 11 Jun 2024 07:29:43 -0400, Rin Stowleigh
    <rstowleigh@x-nospam-x.com> wrote:

    You guys are cracking me up.

    Not sure if you realize that at least half of all the best selling >>commercial music of the 1980s that utilized synthesizers made
    extensive use of FM synthesis in combination with MIDI?

    (There isn't really such a thing as "FM MIDI"... Frequency Modulation
    (FM) is the method of synthesis, and has nothing to do with the note
    data (MIDI) that plays the sound).

    I'm assuming here what you're discussing that sucks is likely the
    sonic characteristics of specific sound cards or devices that just
    happened to be based on FM? Yes some of those can sound tinny but
    that is not necessarily a characteristic of Frequency Modulation as a >>synthesis method.

    To me, (and I suspect to video gamers in general who played PC video
    games in the 80s and 90s) 'FM MIDI' generally refers to what you get
    on a stock SoundBlaster card... which usually sounds terrible.

    See my recent response to Sandro. One reason for what you describe as
    crappy sound is because a lot of times, a MIDI track is put together
    with the intent of replacement with "bog standard" instruments. By
    that I mean in order for it to sound even remotely like most would
    expect it to, the drum sounds need to be PCM samples of real drums
    that were properly mic'd. Because synthesized drums (while they can
    sound great) don't typically sound like what most folks think of when
    they think of drums. So the music ends up sounding dissapointing,
    unless the entire track was composed around the sonic limitations and capabilities of the synth, so that the sounds that particular synth
    wants to naturally make are used to craft the track, rather than just
    using the synth as a playback device.

    Now, add to that the fact that some of those OPL chips only had two
    operators (synths like the DX7 had six), and the operators were not
    only the sound source but the building blocks of the various
    algorithms needed to create certain categories of sounds, so that's a
    pretty brutal limitation right off the bat. Next, add the fact that
    they were relatively low-end gear compared to studio grade instruments
    in the first place.

    Even now, when I hear a lot of low priced synths, the sound coming out
    of them just screams low-end. There is something about when costs are
    cut on circuitry where lots of small, and seemingly insignificant
    sacrifices are made... but the total end product of all those small
    sacrifices always seems to result in a lackluster, unimpressive sound.

    The other thing to keep in mind is that most "real" music you hear on
    an album or streaming or whatever has been produced. Lots of FX,
    mixing and post production techniques giving it the sheen that really
    makes it sound good. MIDI files playing directly out of a synth will
    never have that sheen, and while newer AI technologies are getting
    better, so far nobody has made the art of mixing and mastering
    obsolete. Although I wish they would, because I much prefer the sound
    design and songwriting process, and would love an "easy button" to
    produce a perfect mix. It's because of the above you're more likely
    to get your music from .wav audio in games these days than MIDI.

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  • From Rin Stowleigh@21:1/5 to sandro.santos@posteo.net on Tue Jun 11 19:37:14 2024
    On Tue, 11 Jun 2024 17:05:43 +0100, Sandro Santos
    <sandro.santos@posteo.net> wrote:

    On 6/11/24 12:29, Rin Stowleigh wrote:
    On Mon, 10 Jun 2024 20:56:36 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Mon, 10 Jun 2024 18:34:55 +0000, ant@zimage.comANT (Ant) wrote:

    Just be sure it has good MIDI. FM MIDI sucks. ;)

    I may not be a fan of DOOM but I like the soundtrack. I have the
    Roland SC-55 midi version in my collection. I agree, FM midi sucks.

    You guys are cracking me up.

    Not sure if you realize that at least half of all the best selling
    commercial music of the 1980s that utilized synthesizers made
    extensive use of FM synthesis in combination with MIDI?

    (There isn't really such a thing as "FM MIDI"... Frequency Modulation
    (FM) is the method of synthesis, and has nothing to do with the note
    data (MIDI) that plays the sound).

    I'm assuming here what you're discussing that sucks is likely the
    sonic characteristics of specific sound cards or devices that just
    happened to be based on FM? Yes some of those can sound tinny but
    that is not necessarily a characteristic of Frequency Modulation as a
    synthesis method.

    Also, many of the warmest/richest sounding subtractive analog
    synthesizers can do FM. This only refers to modulating one oscillator
    with another, effectively establishing the carrier/modulator
    relationship that FM synths are based on.

    By default and if the sound designer doesn't know what they are doing,
    or if the signal path is crap, FM sounds can be harsh and metallic
    sounding.

    Listen to the pad that comes in at about 11 seconds in. A Yamaha DX7
    (FM synth) was used for this:

    https://www.youtube.com/watch?v=6RUIeX6UCT8

    This guy synths :)
    Great post.
    I've been using FM synths for some decades (Yamaha TX7, DX21, DX7) and
    in the right hands, can sound wonderful.

    Agreed, they can sound great. I don't actually own any strictly FM
    synths at the moment, but I have number of synths that "can do" FM.
    And I guess if I load up OPX4 on the Akai MPC (which sounds great and
    has possibly one of the best interfaces for FM sound design I've
    used), that technically becomes "strictly an FM synth" if nothing else
    is loaded on it :)

    I do have the Plogue Chipsynth OPS7 plugin (which for $50 I highly
    recommend if anyone wants authentic DX7 sound in a plugin).

    Even OPL can sound great (Monkey Island, Dune 2, Tyrian, etc)
    Cheers

    I played Dune 2, but honestly do not remember much about the music,
    it's been a long time... the others I never played.

    But if they had great music, its possible that it was written and
    mixed directly on the OPL card, as opposed to composing on different
    gear and then tweaking the sounds on the OPL based card to work with
    the MIDI data.

    At least, I find it to be a much faster workflow to decide on the
    specific sounds I'm going to use up front, rather than to write chords
    and melody against generic sounds and then work different sounds in
    later.

    Not saying the latter approach can't work too. I just find that how
    sounds that might sound great by themselves play with each other is
    something that's more than the sum of all parts, and it's just easier
    to find the magic as early in the process as possible.

    So the whole idea of "general MIDI" is to be able to just take some
    MIDI data, throw it into a sound generation device and any bass line
    should sound like a good bass line, same with piano/drums/brass etc.
    But good sounding music isn't quite that simple, each of those sounds
    has slightly different envelopes and harmonic characteristics that
    don't guarantee they necessarily sound good together. And then there
    can be bugs in the MIDI implementation itself that really comes out
    sounding weird. Sometimes what comes out the other end sounds good,
    sometimes not so much.

    But given some combination of talent and patience, good sounding music
    can be coerced out of even the worst sounding synths.

    One of my favorite FM synths from back in the day was a TX81Z. Used
    and in mint condition they still go for about what I paid for mine
    back in 1989.

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  • From Ant@21:1/5 to Rin Stowleigh on Wed Jun 12 00:08:38 2024
    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote:
    ...
    I played Dune 2, but honestly do not remember much about the music,
    it's been a long time... the others I never played.

    Dune 1 (adventure) had memorable MIDI music to me from my original SB
    ISA card even though I didn't like adventure games.


    But if they had great music, its possible that it was written and
    mixed directly on the OPL card, as opposed to composing on different
    gear and then tweaking the sounds on the OPL based card to work with
    the MIDI data.

    At least, I find it to be a much faster workflow to decide on the
    specific sounds I'm going to use up front, rather than to write chords
    and melody against generic sounds and then work different sounds in
    later.

    Not saying the latter approach can't work too. I just find that how
    sounds that might sound great by themselves play with each other is
    something that's more than the sum of all parts, and it's just easier
    to find the magic as early in the process as possible.

    So the whole idea of "general MIDI" is to be able to just take some
    MIDI data, throw it into a sound generation device and any bass line
    should sound like a good bass line, same with piano/drums/brass etc.
    But good sounding music isn't quite that simple, each of those sounds
    has slightly different envelopes and harmonic characteristics that
    don't guarantee they necessarily sound good together. And then there
    can be bugs in the MIDI implementation itself that really comes out
    sounding weird. Sometimes what comes out the other end sounds good, sometimes not so much.

    But given some combination of talent and patience, good sounding music
    can be coerced out of even the worst sounding synths.

    One of my favorite FM synths from back in the day was a TX81Z. Used
    and in mint condition they still go for about what I paid for mine
    back in 1989.

    Does anyone remember iMuse in LucasGames like in Star Wars games?
    That one was amazing even with FM MIDI!
    --
    "In the same way, count yourselves dead to sin but alive to God in Christ Jesus." --Romans 6:11. Slammy alt. BD Tues. after a catch up quiet Mon.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Mike S.@21:1/5 to Ant on Wed Jun 12 08:57:08 2024
    On Wed, 12 Jun 2024 00:08:38 +0000, ant@zimage.comANT (Ant) wrote:

    Dune 1 (adventure) had memorable MIDI music to me from my original SB
    ISA card even though I didn't like adventure games.

    Dune 1 had an excellent soundtrack, even on the SoundBlaster.

    Does anyone remember iMuse in LucasGames like in Star Wars games?
    That one was amazing even with FM MIDI!

    I remember being impressed with how well the Star Wars theme sounded
    in Dark Forces. I don't remember if it used iMuse but I think it did.

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Wed Jun 12 13:37:36 2024
    On Wed, 12 Jun 2024 11:51:15 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Of course, iMuse didn't really have much to do how the music
    /sounded/. It was just a virtual composing system that altered what
    music played depending on the action on the screen.

    I know what iMuse is but to be honest with you, I never really noticed
    it doing its thing back in the day so I never saw it as a big deal to
    me personally.

    Now... with a Roland or a wave-table synth.... NOW you had some good
    sounding music. ;-)

    I am sure I owned my Roland SCC-1 by the time Dark Forces came out so
    that is probably what I heard the game's soundtrack through.

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  • From JAB@21:1/5 to Spalls Hurgenson on Wed Jun 12 18:58:06 2024
    On 12/06/2024 17:36, Spalls Hurgenson wrote:
    On Tue, 11 Jun 2024 08:31:29 +0100, JAB <noway@nochance.com> wrote:

    On 10/06/2024 23:42, Spalls Hurgenson wrote:
    Damn it! I wanted to do the pedantic 'but actually!' bit about the
    music!

    (although I half-suspect Jab wrote that just to trigger people like
    me. Mission accomplished, if so ?

    Can I be pedantic and 'well actually' I didn't say anything about the
    music :-)

    It's only fair. ;-)

    It might not be accurate but you definitely can say it. ;-) ;-) ;-)


    Am 10.06.24 um 09:07 schrieb JAB:
    The game, the original, when it came out was refreshing and new and
    really hit a nerve a ton of that had to do with the dark humor (chainsaw)
    and the music by nine inch nails.


    I think you'll find that was Werner, I'm not going to misspell humour
    after all :-)

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  • From Anssi Saari@21:1/5 to Mike S. on Wed Jun 12 21:49:19 2024
    Mike S. <Mike_S@nowhere.com> writes:

    On Wed, 12 Jun 2024 11:51:15 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Of course, iMuse didn't really have much to do how the music
    /sounded/. It was just a virtual composing system that altered what
    music played depending on the action on the screen.

    I know what iMuse is but to be honest with you, I never really noticed
    it doing its thing back in the day so I never saw it as a big deal to
    me personally.

    I'm not sure if I would've noticed either. OTOH, my musician roommate
    back then pointed out the kind of fanfare the music system played when I
    shot up some enemy fighters in X-Wing. And after that I started noticing.

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  • From Werner P.@21:1/5 to All on Thu Jun 13 13:44:22 2024
    Am 11.06.24 um 00:49 schrieb Spalls Hurgenson:
    TL;DR: it's an apple-to-oranges comparison and I think both engines
    were great at what they did, neither superior nor inferior to the
    other. 😉
    Absolutely apple2oranges, doom/wolfenstein etc... are basically souped
    up 2d engines (raycasting)

    uuw hat multiple levels, down and up aisle, was an immersive sim and rpg
    in combination with some sprites because doing full 3d for npcs was a no
    go back then, it also had NPCs. Basically what Looking Glass did in its
    games was not replicated for another 10 years by others!

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  • From Werner P.@21:1/5 to All on Thu Jun 13 14:16:35 2024
    Am 11.06.24 um 16:20 schrieb Xocyll:
    It's not merely more advanced, it's Godzilla vs a cockroach more
    advanced.
    Hehe yes that sums it up, but that was basically the comparison of
    everything Looking Glass back then did compared to everything else.
    Btw. Carmack got the idea of doing Wolfenstein 3d when he saw a demo of
    Ultima Underworld at a conference.

    I think UUW beat the Wolf 3d release by 2 weeks, in the end!

    I somehow felt a little bit bitter, when ID Software got all the press
    and sales while the ultimately more advanced and better games of Looking
    Glass basically only were known and bought by a few people.

    But oh well there were many bitter moments in gaming history! You cannot
    change it retrospectively and by now LG got the credits they rightfully deserve!

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  • From Werner P.@21:1/5 to All on Thu Jun 13 14:19:50 2024
    Am 12.06.24 um 19:58 schrieb JAB:
    On 12/06/2024 17:36, Spalls Hurgenson wrote:
    On Tue, 11 Jun 2024 08:31:29 +0100, JAB <noway@nochance.com> wrote:

    On 10/06/2024 23:42, Spalls Hurgenson wrote:
    Damn it! I wanted to do the pedantic 'but actually!' bit about the
    music!

    (although I half-suspect Jab wrote that just to trigger people like
    me. Mission accomplished, if so ?

    Can I be pedantic and 'well actually' I didn't say anything about the
    music :-)

    It's only fair. ;-)

    It might not be accurate but you definitely can say it. ;-) ;-) ;-)


    Am 10.06.24 um 09:07 schrieb JAB:
    The game, the original, when it came out was refreshing and new and
    really hit a nerve a ton of that had to do with the dark humor
    (chainsaw)
    and the music by nine inch nails.


    I think you'll find that was Werner, I'm not going to misspell humour
    after all :-)

    Could not have been me, I am only a fan of the Worried Men Skiffle group... https://www.youtube.com/watch?v=w37PQNOLty8

    But seriously yes, I was unaware of it!

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  • From JAB@21:1/5 to Werner P. on Fri Jun 14 10:24:25 2024
    On 13/06/2024 13:19, Werner P. wrote:
    Am 12.06.24 um 19:58 schrieb JAB:
    On 12/06/2024 17:36, Spalls Hurgenson wrote:
    On Tue, 11 Jun 2024 08:31:29 +0100, JAB <noway@nochance.com> wrote:

    On 10/06/2024 23:42, Spalls Hurgenson wrote:
    Damn it! I wanted to do the pedantic 'but actually!' bit about the
    music!

    (although I half-suspect Jab wrote that just to trigger people like
    me. Mission accomplished, if so ?

    Can I be pedantic and 'well actually' I didn't say anything about the
    music :-)

    It's only fair. ;-)

    It might not be accurate but you definitely can say it. ;-) ;-) ;-)


    Am 10.06.24 um 09:07 schrieb JAB:
    The game, the original, when it came out was refreshing and new and
    really hit a nerve a ton of that had to do with the dark humor
    (chainsaw)
    and the music by nine inch nails.


    I think you'll find that was Werner, I'm not going to misspell humour
    after all :-)

    Could not have been me, I am only a fan of the Worried Men Skiffle group... https://www.youtube.com/watch?v=w37PQNOLty8

    But seriously yes, I was unaware of it!


    It depends on which version of English you were taught so in the UK we obviously you British English which has a lot of additional "U's"
    compared to say American English.

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