• Re: CRAP Poll: Does The Tech Still Impress?

    From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Sun Jun 23 14:00:30 2024
    On 6/23/2024 1:09 PM, Spalls Hurgenson wrote:

    So this CRAP* poll is ever-so-slightly less random and pointless this
    time. I mean, not /much/ less; it's just enough less CRAP that I'm not
    going to be giving you the usual silly options. Yup, this time you
    can't just pick from A, B or C; you gotta WRITE out your response. You
    might even have to think about it first!


    (Obviously, I expect many fewer responses this time** ;-)


    Anyway, here's the question for this month's poll. It's about tech in
    video games. Specifically:

    Does the technology in games impress you anymore?

    And by 'tech', I mean anything from graphics, physics, world-size, AI;
    stuff like that. The underlying software and hardware that powers our
    games. When you load up a new game, is any of that still making you
    go, 'Wow! I didn't know PCs could do that" or "Hey, that's really
    neat"? If so, which games? If not, can you remember the last time that happened?

    No.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Sun Jun 23 19:32:46 2024
    On 6/23/2024 1:09 PM, Spalls Hurgenson wrote:

    So this CRAP* poll is ever-so-slightly less random and pointless this
    time. I mean, not /much/ less; it's just enough less CRAP that I'm not
    going to be giving you the usual silly options. Yup, this time you
    can't just pick from A, B or C; you gotta WRITE out your response. You
    might even have to think about it first!


    (Obviously, I expect many fewer responses this time** ;-)


    Anyway, here's the question for this month's poll. It's about tech in
    video games. Specifically:

    Does the technology in games impress you anymore?

    And by 'tech', I mean anything from graphics, physics, world-size, AI;
    stuff like that. The underlying software and hardware that powers our
    games. When you load up a new game, is any of that still making you
    go, 'Wow! I didn't know PCs could do that" or "Hey, that's really
    neat"? If so, which games? If not, can you remember the last time that happened?




    As for me...

    Many of you probably know that I've been gaming almost since the
    inception of the hobby and for the longest time, I was almost
    continually in a state of amazement at all the new things video game developers were coming up with. As hard as it may be to imagine, even
    "PONG" felt like something out of an impossible future; I just wiggle
    these paddles and the bar on the TV screen moves in response to my
    commands? It was fucking incredible! Games like "PacMan" brought color
    into this world***. "Zork" had a text parser that could understand the English language. "Might & Magic" had huge open worlds. "Wolfenstein
    3D" had smooth-scrolling 3D. Not every game brought innovation to the
    hobby --and some of those 'innovations' were little more than
    improvements to existing ideas; GTA3's open world was incredible, but
    was it really more novel than "Might & Magic"?-- but they still
    impressed me.

    But it occurred to me that aspect of gaming has largely been missing
    from modern gaming. There's very little modern games do these days
    that make wow me, at least from a technical front. Sure, developers --especially the Indies-- still impress me with their artistic chops
    or new game-play mechanics, but the underlying tech? It's all so
    ordinary. Maybe the graphics are a little bit sharper, the framerate a
    little bit smoother; perhaps the gameworlds are slightly larger and
    the AI a little bit less brain-dead. But nothing that sets me aback
    the way it used to.

    VR didn't really impress me except as a gimmick; I struggle to see the difference that raycasting adds to the visuals, and developers keep
    playing the same tricks with physics engines. Maybe new large-language
    model "AI" will change things up with games, but so far I've yet to
    see anything progress past gimmick stage.

    The last game I can recall that made me go, "Shit, that's awesome" was
    "Star Wars Battlefront II" for its lush photogrammetric forests... and
    that came out in 2017, almost seven years ago!

    Again, that's not to say I get no enjoyment from games, or even that I
    don't see things that impress me, but these are often despite the
    underlying tech, not because of it. Unity --which many games use-- is
    never going to be considered cutting-edge, but a good artist can make
    use of its limited capabilities to render gorgeous scenes, and a good
    game designer can come up with new mechanics that will keep me
    enthralled for weeks even if it doesn't require a 24-core CPU.

    So does the tech impress me anymore? Sadly not. Maybe this is a good
    thing; maybe it means game designers will have to depend on quality
    design to sell their games now. But I sort of miss the thrill of
    firing up a new game and seeing some new wonder I hadn't even imagined possible a few years before. Like a game with completely destructible terrain, or a world-map millions of kilometers across, or being able
    to kick out the legs of a bad guy and having him tumble realistically
    to the floor. For the longest time, this thrill was an integral part
    of the hobby, and now that it's gone, I miss it.


    What about you? Does the tech still impress? Did it ever? And do you
    care?

    I play a lot of indy games with pixel graphics. Some of those really
    impress with what they've managed with so little.

    Horizon was impressive in it's vistas, but so was Elden Ring. That
    lasts all of about 6 seconds going "That's pretty." I still prefer the
    way DS3 looks though. Art style impresses me more if they can pull off something interesting. I noticed the 70's aesthetic in Death Loop more
    than the Ray-Tracing in ER or Cyberpunk '77

    The last time I remember being actually impressed was probably wing
    commander III. FMV that looked like it was recorded on a really bad off
    brand camera, space and cool space ships.

    I suppose I never really cared that much, give me good game play and UI,
    and just make things clear and not cartoonish.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Jun 24 06:28:17 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 20:09 this Sunday (GMT):

    So this CRAP* poll is ever-so-slightly less random and pointless this
    time. I mean, not /much/ less; it's just enough less CRAP that I'm not
    going to be giving you the usual silly options. Yup, this time you
    can't just pick from A, B or C; you gotta WRITE out your response. You
    might even have to think about it first!


    (Obviously, I expect many fewer responses this time** ;-)


    Anyway, here's the question for this month's poll. It's about tech in
    video games. Specifically:

    Does the technology in games impress you anymore?

    And by 'tech', I mean anything from graphics, physics, world-size, AI;
    stuff like that. The underlying software and hardware that powers our
    games. When you load up a new game, is any of that still making you
    go, 'Wow! I didn't know PCs could do that" or "Hey, that's really
    neat"? If so, which games? If not, can you remember the last time that happened?




    As for me...

    Many of you probably know that I've been gaming almost since the
    inception of the hobby and for the longest time, I was almost
    continually in a state of amazement at all the new things video game developers were coming up with. As hard as it may be to imagine, even
    "PONG" felt like something out of an impossible future; I just wiggle
    these paddles and the bar on the TV screen moves in response to my
    commands? It was fucking incredible! Games like "PacMan" brought color
    into this world***. "Zork" had a text parser that could understand the English language. "Might & Magic" had huge open worlds. "Wolfenstein
    3D" had smooth-scrolling 3D. Not every game brought innovation to the
    hobby --and some of those 'innovations' were little more than
    improvements to existing ideas; GTA3's open world was incredible, but
    was it really more novel than "Might & Magic"?-- but they still
    impressed me.

    But it occurred to me that aspect of gaming has largely been missing
    from modern gaming. There's very little modern games do these days
    that make wow me, at least from a technical front. Sure, developers --especially the Indies-- still impress me with their artistic chops
    or new game-play mechanics, but the underlying tech? It's all so
    ordinary. Maybe the graphics are a little bit sharper, the framerate a
    little bit smoother; perhaps the gameworlds are slightly larger and
    the AI a little bit less brain-dead. But nothing that sets me aback
    the way it used to.

    VR didn't really impress me except as a gimmick; I struggle to see the difference that raycasting adds to the visuals, and developers keep
    playing the same tricks with physics engines. Maybe new large-language
    model "AI" will change things up with games, but so far I've yet to
    see anything progress past gimmick stage.

    The last game I can recall that made me go, "Shit, that's awesome" was
    "Star Wars Battlefront II" for its lush photogrammetric forests... and
    that came out in 2017, almost seven years ago!

    Again, that's not to say I get no enjoyment from games, or even that I
    don't see things that impress me, but these are often despite the
    underlying tech, not because of it. Unity --which many games use-- is
    never going to be considered cutting-edge, but a good artist can make
    use of its limited capabilities to render gorgeous scenes, and a good
    game designer can come up with new mechanics that will keep me
    enthralled for weeks even if it doesn't require a 24-core CPU.

    So does the tech impress me anymore? Sadly not. Maybe this is a good
    thing; maybe it means game designers will have to depend on quality
    design to sell their games now. But I sort of miss the thrill of
    firing up a new game and seeing some new wonder I hadn't even imagined possible a few years before. Like a game with completely destructible terrain, or a world-map millions of kilometers across, or being able
    to kick out the legs of a bad guy and having him tumble realistically
    to the floor. For the longest time, this thrill was an integral part
    of the hobby, and now that it's gone, I miss it.


    What about you? Does the tech still impress? Did it ever? And do you
    care?





    -----------
    * Completely Random And Pointless, true believers. Nuff said!
    ** But if you ARE one of the respondents, that obviously means you are
    more thoughtful and less lazy than your peers who sat this one out.
    You know, if that's the sort of thing that motivates you to press the
    REPLY button. ;-)
    *** Yes, I know PacMan wasn't the first color video game. But it was
    early enough to benefit from the switchover.


    It's hard to say.. Honestly, I think the only thing I was really
    impressed by was the 3DS and Nintendo Switch gimmicks. I was always
    forced to use the terrible family laptop, and didn't really keep up on
    "new" games.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Mon Jun 24 09:29:37 2024
    On 23/06/2024 21:09, Spalls Hurgenson wrote:
    But it occurred to me that aspect of gaming has largely been missing
    from modern gaming. There's very little modern games do these days
    that make wow me, at least from a technical front. Sure, developers --especially the Indies-- still impress me with their artistic chops
    or new game-play mechanics, but the underlying tech? It's all so
    ordinary. Maybe the graphics are a little bit sharper, the framerate a
    little bit smoother; perhaps the gameworlds are slightly larger and
    the AI a little bit less brain-dead. But nothing that sets me aback
    the way it used to.

    That's pretty much my view on it, the days of sitting back and being
    amazed when I first played Far Cry are long gone. I think the last game
    that wowed me with it's visuals from a tech point of view was probably
    La Noir.

    Possibly one of the reasons is that the underlying tech has outstripped
    the budgets of devs to use it which I don't necessarily see as a bad
    thing. Saying that I still have a lot of nostalgia for the early days of
    the Specky 48k where devs really pushed the capabilities of it to the
    limits.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to spallshurgenson@gmail.com on Mon Jun 24 06:16:00 2024
    On Sun, 23 Jun 2024 16:09:24 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Does the technology in games impress you anymore?

    By and large, it hasn't impressed me in a long time, because in
    general technology matured (by that I mean a number of factors seemed
    to plateau, such as GPU speeds, 3D modeling technology, game design
    creativity etc) compared to the rapid progress being made in the 90's
    for example.

    One standout title that is impressive visually (graphics/physics) and
    in many ways does feel "next level" is a game called Bodycam. A
    tactical multiplayer shooter based on Unreal Engine 5 where the
    players view is from the perspective of a body cam:

    https://www.youtube.com/watch?v=I-YGXZHNDOo

    But it does feel 50% tech demo and 50% actual game.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Mon Jun 24 08:58:25 2024
    On Sun, 23 Jun 2024 16:09:24 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    What about you? Does the tech still impress? Did it ever? And do you
    care?

    The last game tech that impressed me was in Ultima Underworld for
    obvious reasons. No game since that one has impressed me tech wise.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to All on Mon Jun 24 09:03:08 2024
    On Mon, 24 Jun 2024 04:51:30 -0500, Mandrake <prmandrake0@gmail.com>
    wrote:

    I've been asking myself the same thing quite a bit lately. However, I
    do have an example that impressed me. Recently Ubisoft remastered and >re-released Heroes of Might and Magic III.

    For anyone considering buying HOMM III, the recommended version of
    HOMM III is the Complete addition on GOG with the free HD mod. The
    Ubisoft version does not include the expansion packs.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Mon Jun 24 10:54:40 2024
    Mike S. <Mike_S@nowhere.com> looked up from reading the entrails of the
    porn spammer to utter "The Augury is good, the signs say:

    On Sun, 23 Jun 2024 16:09:24 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    What about you? Does the tech still impress? Did it ever? And do you
    care?

    The last game tech that impressed me was in Ultima Underworld for
    obvious reasons. No game since that one has impressed me tech wise.

    For the most part that is true for me.

    Except Morrowind, while the tiny cells outside sucked (legacy of them
    chasing the console market,) the first time I looked up at night and saw
    that sky and starscape was hellishly impressive.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Mike S on Tue Jun 25 06:20:03 2024
    Mike S <Mike_S@nowhere.com> wrote at 12:58 this Monday (GMT):
    On Sun, 23 Jun 2024 16:09:24 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    What about you? Does the tech still impress? Did it ever? And do you
    care?

    The last game tech that impressed me was in Ultima Underworld for
    obvious reasons. No game since that one has impressed me tech wise.


    Oh, I've never heard of that.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Rin Stowleigh on Tue Jun 25 06:20:04 2024
    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote at 10:16 this Monday (GMT):
    On Sun, 23 Jun 2024 16:09:24 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    Does the technology in games impress you anymore?

    By and large, it hasn't impressed me in a long time, because in
    general technology matured (by that I mean a number of factors seemed
    to plateau, such as GPU speeds, 3D modeling technology, game design creativity etc) compared to the rapid progress being made in the 90's
    for example.

    One standout title that is impressive visually (graphics/physics) and
    in many ways does feel "next level" is a game called Bodycam. A
    tactical multiplayer shooter based on Unreal Engine 5 where the
    players view is from the perspective of a body cam:

    https://www.youtube.com/watch?v=I-YGXZHNDOo

    But it does feel 50% tech demo and 50% actual game.


    That sounds like it would give me a headache.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Mandrake on Tue Jun 25 06:20:04 2024
    Mandrake <prmandrake0@gmail.com> wrote at 09:51 this Monday (GMT):
    Spalls Hurgenson wrote:

    So this CRAP* poll is ever-so-slightly less random and pointless this
    time. I mean, not /much/ less; it's just enough less CRAP that I'm not
    going to be giving you the usual silly options. Yup, this time you
    can't just pick from A, B or C; you gotta WRITE out your response. You
    might even have to think about it first!


    (Obviously, I expect many fewer responses this time** ;-)


    Anyway, here's the question for this month's poll. It's about tech in
    video games. Specifically:

    Does the technology in games impress you anymore?

    And by 'tech', I mean anything from graphics, physics, world-size, AI;
    stuff like that. The underlying software and hardware that powers our
    games. When you load up a new game, is any of that still making you
    go, 'Wow! I didn't know PCs could do that" or "Hey, that's really
    neat"? If so, which games? If not, can you remember the last time that
    happened?

    I've been asking myself the same thing quite a bit lately. However, I
    do have an example that impressed me. Recently Ubisoft remastered and re-released Heroes of Might and Magic III. It's one of my favorite
    games and only recently did developers begin taking remastering
    seriously. That's not what impressed me. I switched over from that to Heroes of Might and Magic V and took a good look at the game. The
    graphics are beautiful. The music is high quality too. No longer
    taking Heroes V for granted. Set the camera to classic view and
    pincushion the enemy as Marksmen...

    What I think is missing from games today is the cartoon feel. All those
    high resolution monsters with fuzzy and often erroneous graphics.
    They're rough like a hooker without makeup. Not my cup of tea. They
    seem cultish and anathemic.


    So like indie games?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to candycanearter07@candycanearter07.n on Tue Jun 25 06:28:20 2024
    On Tue, 25 Jun 2024 06:20:04 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote at 10:16 this Monday (GMT):
    On Sun, 23 Jun 2024 16:09:24 -0400, Spalls Hurgenson >><spallshurgenson@gmail.com> wrote:

    Does the technology in games impress you anymore?

    By and large, it hasn't impressed me in a long time, because in
    general technology matured (by that I mean a number of factors seemed
    to plateau, such as GPU speeds, 3D modeling technology, game design
    creativity etc) compared to the rapid progress being made in the 90's
    for example.

    One standout title that is impressive visually (graphics/physics) and
    in many ways does feel "next level" is a game called Bodycam. A
    tactical multiplayer shooter based on Unreal Engine 5 where the
    players view is from the perspective of a body cam:

    https://www.youtube.com/watch?v=I-YGXZHNDOo

    But it does feel 50% tech demo and 50% actual game.


    That sounds like it would give me a headache.

    Tactical shooters aren't really meant to provide relaxation or
    comfort. When done right, they tend to appeal to gamers that enjoy a particular sort of immersive tension, tactics, competitive teamwork
    and realism.

    Unfortunately this isn't really a teamwork game (at least not in its
    current form), but they certainly got the immersive tension and
    realism right.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Tue Jun 25 16:04:00 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    Does the technology in games impress you anymore?

    I don't know, it has happened over the years but now I guess it's a no
    in general. Thinking way back, Space Taxi with its speech back in '84
    and how the fares would stop saying "please" if you tried to drop them
    off at the wrong place. The smooth character animations too in some
    games back then, like Impossible Mission and Karateka.

    For sound, that Duracell bunny in Space Quest IV and how the drumming
    sound would get louder when it got closer. And that was probably on the
    crude original Soundblaster. Maybe some audio panning effects too in
    some games; I unfortunately never had any kind of rear speaker setup for gaming. And of course the reactive music at least in old X-Wing and Tie Fighter.

    Later on, maybe when 3d graphics were actually shaded instead of just
    flat color filled polygons.

    Of course the HW accelerated 3D was impressive too. GTA San Andreas and
    the way the exhaust smoke from an idling car could pick up a tint from a
    nearby traffic light. And also, when your car's tail lights would
    reflect off the wet pavement in third person view. No idea where I saw
    that first, probably before GTA:SA.

    But now though, I guess I haven't seen or heard anything that impressive
    for a few years.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to candycanearter07@candycanearter07.n on Tue Jun 25 21:42:50 2024
    On Tue, 25 Jun 2024 06:20:03 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Oh, I've never heard of that.

    Ultima Underworld came out over 30 years ago.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Wed Jun 26 08:14:04 2024
    Am 23.06.24 um 22:09 schrieb Spalls Hurgenson:
    What about you? Does the tech still impress? Did it ever? And do you
    care?
    I think the last computer which really impressed me, speaking of
    computers only was the NeXT Cube.
    There was this period from lets say 1980 til 1992 or 3, when there was
    this machine which came out every 2-3 years which felt like magic or
    from the future, first it was the mac, then the Amiga and then the NeXT
    Cube after that things became boring lets say until the iPhone and iPad arrived.
    Funny thing is none of what those machines did really was new, it was
    just that it was not broadly known and simply well executed for its time.

    Nowadays I am more into vintage computing, and can understand my
    university professors more who were collecting first transistor based
    super computers from the 50s, for them those machines were magical!

    Not that I would buy a next cube though, an ex colleque of mine bought
    an SGI Indigo a years ago the machine was loud obnoxious and by modern standards slow, it was collecting dust, like the super computers the
    professors bought back then.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Mike S on Wed Jun 26 06:40:06 2024
    Mike S <Mike_S@nowhere.com> wrote at 01:42 this Wednesday (GMT):
    On Tue, 25 Jun 2024 06:20:03 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Oh, I've never heard of that.

    Ultima Underworld came out over 30 years ago.


    Yeah, that explains it.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Wed Jun 26 10:42:44 2024
    On Mon, 24 Jun 2024 08:58:25 -0400, in comp.sys.ibm.pc.games.action, Mike
    S. wrote:

    On Sun, 23 Jun 2024 16:09:24 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    What about you? Does the tech still impress? Did it ever? And do you
    care?

    The last game tech that impressed me was in Ultima Underworld for
    obvious reasons. No game since that one has impressed me tech wise.

    ...AND WE LIKED IT!

    Jeez man. ;^)

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Wed Jun 26 10:40:08 2024
    On Sun, 23 Jun 2024 16:09:24 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Does the technology in games impress you anymore?

    Yes. I got a 1000 nit HDR monitor and I was very impressed by the
    results. Like "Wow, why didn't I do this years ago?" Games are starting
    to take full advantage of it. It is amazing.

    G-Sync is also (an albeit older) wow. Much more responsive to control
    without Vsync. Some weird flicker with static images, but I fixed that by getting a higher refresh monitor and not running it full refresh*.

    Talos Principle 2 absolutely floored me with it's beauty and
    photorealism. Then I got the HDR monitor, and I was giddy.

    Polygons keep polygoning, and it's always rounder and better. NBD.

    Ray tracing is a "meh," but it still allows for some noticeably cool
    effects from time to time. Like SM3.0 level of mildly cool**. A few
    parlor tricks here and there. Not breathtaking at all.

    So a resounding "Yes." The tech still does advance, and it definitely
    still does impress. Some things less than others.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * The trick to kill G-Sync flicker on a 144Hz monitor is to custom set
    it to 143Hz. Now I have a 240Hz monitor and run it at 144Hz.

    ** I was not terribly impressed with SM3.0 even though it was a basic quality-of-life improvement. OTOH, pixel shaders in general were a BFD. I
    can still remember the water *looking like water* in Morrowind. But
    Bioshock was an obvious tech demo for SM3.0 (DX 9.0c), and it wasn't much better looking than the results from SM2.0b (DX 9.0b) in Doom 3. I had to
    buy a new card eventually, because SM2.0b was dropped entirely, but it
    could wait and it did. Essentially, it was an excuse to deprecate a bunch
    of perfectly workable hardware, just like RTX is trying to do.

    I don't buy into hype. I certainly don't buy 1st gen products when
    something like this happens. I wait for standards to mature. 1st gens are
    weak tech demos rather than working products. The 20xx series can do
    stuff like Quake ][ RTX. Cyberpunk's graphics were deliberately dumbed
    down to accommodate 30xx RTX performance. Ugh. Free me of that nonsense.
    I'm not an early adopter.

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  • From Werner P.@21:1/5 to All on Thu Jun 27 07:30:29 2024
    Am 26.06.24 um 20:47 schrieb Spalls Hurgenson:
    Aww, there's still a romantic amidst us who hasn't been soured by
    years of Usenetting. Stay pure, Zag! 😉
    Impossible in the long term...

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  • From Mike S.@21:1/5 to All on Thu Jun 27 09:25:39 2024
    On Wed, 26 Jun 2024 10:42:44 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    ...AND WE LIKED IT!

    Jeez man. ;^)

    Ok, I am not sure this counts but maybe it does. In 1999 or 2000 I
    played Everquest for the first time. I soloed the game for many hours.
    Then someone asked to group up. So I did. He immediately apologized
    for his broken English as he was from Germany. I instantly thought how
    cool it was that I was playing a game with someone on the other side
    of the planet from me. I've never done anything like that before.

    So the last time a game impressed me tech wise was over 20 years ago
    instead of 30.

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  • From Ross Ridge@21:1/5 to Werner P. on Fri Jun 28 14:31:00 2024
    Werner P. <werpu@gmx.at> wrote:
    I think the last computer which really impressed me, speaking of
    computers only was the NeXT Cube.

    I wasn't really all that impressed with the NeXTcube. It wasn't all that different from existing Unix workstations, including being very expensive.
    I found the BeBox, released a few years later, more impressive as it had
    dual CPUs and a much more affordable price. While not really aimed at consumers it was as close as we'd see to a dual-CPU home computer until
    a decade later when the first dual core AMD and Intel CPUs came out.

    Plus those "Blinkenlights", the two LED strips on the front of the case
    showing CPU load on the two processors, was really cool.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Fri Jun 28 09:56:43 2024
    On Wed, 26 Jun 2024 14:47:39 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Stay pure, Zag! ;-)

    I am 100% pure, uncut, pharmaceutical grade Zag, and always will be.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

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  • From Justisaur@21:1/5 to Zaghadka on Sat Jun 29 20:08:49 2024
    On 6/28/2024 7:56 AM, Zaghadka wrote:
    On Wed, 26 Jun 2024 14:47:39 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Stay pure, Zag! ;-)

    I am 100% pure, uncut, pharmaceutical grade Zag, and always will be.


    I'll go full cyberpunk if it ever gets to the point it's better than my
    failing body.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
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  • From candycanearter07@21:1/5 to Ross Ridge on Sun Jun 30 15:00:04 2024
    Ross Ridge <rridge@csclub.uwaterloo.ca> wrote at 14:31 this Friday (GMT):
    Werner P. <werpu@gmx.at> wrote:
    I think the last computer which really impressed me, speaking of
    computers only was the NeXT Cube.

    I wasn't really all that impressed with the NeXTcube. It wasn't all that different from existing Unix workstations, including being very expensive.
    I found the BeBox, released a few years later, more impressive as it had
    dual CPUs and a much more affordable price. While not really aimed at consumers it was as close as we'd see to a dual-CPU home computer until
    a decade later when the first dual core AMD and Intel CPUs came out.

    Plus those "Blinkenlights", the two LED strips on the front of the case showing CPU load on the two processors, was really cool.


    I got to mess with one once and it was really cool :D
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
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  • From Ant@21:1/5 to candycanearter07@candycanearter07.n on Sun Jun 30 17:56:05 2024
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Ross Ridge <rridge@csclub.uwaterloo.ca> wrote at 14:31 this Friday (GMT):
    Werner P. <werpu@gmx.at> wrote:
    I think the last computer which really impressed me, speaking of >>computers only was the NeXT Cube.

    I wasn't really all that impressed with the NeXTcube. It wasn't all that different from existing Unix workstations, including being very expensive. I found the BeBox, released a few years later, more impressive as it had dual CPUs and a much more affordable price. While not really aimed at consumers it was as close as we'd see to a dual-CPU home computer until
    a decade later when the first dual core AMD and Intel CPUs came out.

    Plus those "Blinkenlights", the two LED strips on the front of the case showing CPU load on the two processors, was really cool.

    I got to mess with one once and it was really cool :D

    Where can we get this? Do they exist for laptop/notebooks too?
    --
    "But Moses said to the Lord, 'Since I speak with faltering lips, why would Pharaoh listen to me?'" --Exodus 6:30. Slammy outty Caturday!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
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  • From candycanearter07@21:1/5 to Ant on Mon Jul 1 14:30:04 2024
    Ant <ant@zimage.comANT> wrote at 17:56 this Sunday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Ross Ridge <rridge@csclub.uwaterloo.ca> wrote at 14:31 this Friday (GMT):
    Werner P. <werpu@gmx.at> wrote:
    I think the last computer which really impressed me, speaking of
    computers only was the NeXT Cube.

    I wasn't really all that impressed with the NeXTcube. It wasn't all that >> > different from existing Unix workstations, including being very expensive. >> > I found the BeBox, released a few years later, more impressive as it had >> > dual CPUs and a much more affordable price. While not really aimed at
    consumers it was as close as we'd see to a dual-CPU home computer until
    a decade later when the first dual core AMD and Intel CPUs came out.

    Plus those "Blinkenlights", the two LED strips on the front of the case
    showing CPU load on the two processors, was really cool.

    I got to mess with one once and it was really cool :D

    Where can we get this? Do they exist for laptop/notebooks too?


    Ah sorry I meant I got to use a NeXTcube once ^^". I'm sure it wouldn't
    be super hard to set up a raspberry pi or something tho.
    --
    user <candycane> is generated from /dev/urandom

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  • From Ross Ridge@21:1/5 to Ant on Tue Jul 2 13:58:29 2024
    Ant <ant@zimage.comANT> wrote:
    Where can we get this? Do they exist for laptop/notebooks too?

    The Blinkenlights of the BeBox were custom hardware built into the case:

    https://en.wikipedia.org/wiki/File:Bebox_CPU_LEDs.jpg

    With a desktop PC you might be able to make something like it using programmable LED strips that are meant to be used inside cases, but you'd
    still need your own custom software to drive them. For a laptop you'd
    pretty much have to have it built in by the manufacturer of the laptop,
    though I suppose you could make a crude implementation of Blinkenlights
    with custom USB hardware.

    You also run into the problem that modern computers have way more than
    just two CPU cores.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
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  • From candycanearter07@21:1/5 to Ross Ridge on Tue Jul 2 14:50:04 2024
    Ross Ridge <rridge@csclub.uwaterloo.ca> wrote at 13:58 this Tuesday (GMT):
    Ant <ant@zimage.comANT> wrote:
    Where can we get this? Do they exist for laptop/notebooks too?

    The Blinkenlights of the BeBox were custom hardware built into the case:

    https://en.wikipedia.org/wiki/File:Bebox_CPU_LEDs.jpg

    With a desktop PC you might be able to make something like it using programmable LED strips that are meant to be used inside cases, but you'd still need your own custom software to drive them. For a laptop you'd
    pretty much have to have it built in by the manufacturer of the laptop, though I suppose you could make a crude implementation of Blinkenlights
    with custom USB hardware.

    Dang, I only have a laptop :(

    You also run into the problem that modern computers have way more than
    just two CPU cores.


    You could do combined CPU load and ram usage?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
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  • From Justisaur@21:1/5 to Ross Ridge on Tue Jul 2 07:56:39 2024
    On 7/2/2024 6:58 AM, Ross Ridge wrote:
    Ant <ant@zimage.comANT> wrote:
    Where can we get this? Do they exist for laptop/notebooks too?

    The Blinkenlights of the BeBox were custom hardware built into the case:

    https://en.wikipedia.org/wiki/File:Bebox_CPU_LEDs.jpg

    With a desktop PC you might be able to make something like it using programmable LED strips that are meant to be used inside cases, but you'd still need your own custom software to drive them. For a laptop you'd
    pretty much have to have it built in by the manufacturer of the laptop, though I suppose you could make a crude implementation of Blinkenlights
    with custom USB hardware.

    You also run into the problem that modern computers have way more than
    just two CPU cores.


    There's things like this maybe?

    https://www.amazon.com/Screen-Monitor-Computer-Temperature-Display/dp/B09TTHZYSH?th=1

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From Ross Ridge@21:1/5 to justisaur@yahoo.com on Tue Jul 2 18:19:10 2024
    Justisaur <justisaur@yahoo.com> wrote:
    There's things like this maybe?

    https://www.amazon.com/Screen-Monitor-Computer-Temperature-Display/dp/B09TTHZYSH?th=1

    Yah, there's a bunch of solutions that can add a small LCD screen to your computer to display things like CPU load. (For some reason small LCD
    screens on CPU coolers are particularly popular.) They're not really
    blinking lights though. Not like the strip of LEDs on the BeBox were.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
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  • From candycanearter07@21:1/5 to Ross Ridge on Wed Jul 3 14:30:06 2024
    Ross Ridge <rridge@csclub.uwaterloo.ca> wrote at 18:19 this Tuesday (GMT):
    Justisaur <justisaur@yahoo.com> wrote:
    There's things like this maybe?
    https://www.amazon.com/Screen-Monitor-Computer-Temperature-Display/dp/B09TTHZYSH?th=1

    Yah, there's a bunch of solutions that can add a small LCD screen to your computer to display things like CPU load. (For some reason small LCD
    screens on CPU coolers are particularly popular.) They're not really blinking lights though. Not like the strip of LEDs on the BeBox were.


    Yeah, they looked so cool!
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
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  • From Ant@21:1/5 to Ross Ridge on Wed Jul 3 16:46:47 2024
    Ross Ridge <rridge@csclub.uwaterloo.ca> wrote:
    Justisaur <justisaur@yahoo.com> wrote:
    There's things like this maybe?

    https://www.amazon.com/Screen-Monitor-Computer-Temperature-Display/dp/B09TTHZYSH?th=1

    Yah, there's a bunch of solutions that can add a small LCD screen to your computer to display things like CPU load. (For some reason small LCD
    screens on CPU coolers are particularly popular.) They're not really blinking lights though. Not like the strip of LEDs on the BeBox were.

    Are they OS dependences? Like can I use macOS, WIndows, Linux, etc.?
    --
    "This is what the Lord Almighty, the God of Israel, says: Reform your ways and your actions, and I will let you live in this place." --Jeremiah 7:3. Slammy July. :) Independence Day eve even tho USA sucks these days. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Ant on Wed Jul 3 15:04:34 2024
    On 7/3/2024 9:46 AM, Ant wrote:
    Ross Ridge <rridge@csclub.uwaterloo.ca> wrote:
    Justisaur <justisaur@yahoo.com> wrote:
    There's things like this maybe?

    https://www.amazon.com/Screen-Monitor-Computer-Temperature-Display/dp/B09TTHZYSH?th=1

    Yah, there's a bunch of solutions that can add a small LCD screen to your
    computer to display things like CPU load. (For some reason small LCD
    screens on CPU coolers are particularly popular.) They're not really
    blinking lights though. Not like the strip of LEDs on the BeBox were.

    Are they OS dependences? Like can I use macOS, WIndows, Linux, etc.?

    The one I posted is Windows only for the software, but I don't see why
    you couldn't set it up on anything as long as it can use a usb monitor
    and put whatever monitoring software you want on that screen.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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