Kyonshi wrote:
On 6/26/2024 4:33 AM, Spalls Hurgenson wrote:
The blog post's headline is "Predatory Tactics In Gaming Are Worse
Than You Think".
https://www.gamedeveloper.com/design/predatory-tactics-in-gaming-are-worse-than-you-think
And the article then straightforwardly follows up on that topic. If
you wanted to get an idea of some of the tactics used by game
developers -especially in the mobile arena- then this is a good primer
on the subject. I particularly enjoyed the bit where one developer
admitted that -through data-harvesting- they identified members of the
Saudi royal family and changed the MTX pricing /just for those users/
to over a hundred times what other people paid.
that is an interesting way of price-gouging. I never thought about
that, but it easily might be that with advanced techniques they can
target rich people with higher prices and they will never notice.
It's worse than price-gouging. 'Price-gouging' satisfies economic
theory. More along the lines of false advertising here. Rich people
will notice and then go commit suicide.
The blog post's headline is "Predatory Tactics In Gaming Are Worse
Than You Think". https://www.gamedeveloper.com/design/predatory-tactics-in-gaming-are-worse-than-you-think
And the article then straightforwardly follows up on that topic. If
you wanted to get an idea of some of the tactics used by game
developers -especially in the mobile arena- then this is a good primer
on the subject. I particularly enjoyed the bit where one developer
admitted that -through data-harvesting- they identified members of the
Saudi royal family and changed the MTX pricing/just for those users/
to over a hundred times what other people paid.
Only people with far too little sense and far too much money would
think such a scheme would work. I've no problem with them getting
gouged by mobile gaming companies.
The /implementation/ of that idea, however, is completely bat-shit
stupid and insane. And even Saudi Arabia has finally started to
realize this, as the original 170km project has been scaled back to
2km... and even that is unlikely to be finished.
On the plus side... I bet it'll make for some awesome video game
locations in the near future.
On Thu, 27 Jun 2024 09:02:09 +0100, JAB <noway@nochance.com> wrote:
On 26/06/2024 20:03, Spalls Hurgenson wrote:
Only people with far too little sense and far too much money would
think such a scheme would work. I've no problem with them getting
gouged by mobile gaming companies.
Too little sense, splurge a nice chunk of change on an 'infrastructure'
project and then make sure a lot of the money goes back to the royal
family. If anybody complains, invite them for a chat at an embassy and
then kill them, simple.
There is /some/ logic behind it. Saudi Arabia's income is almost
entirely based on petroleum exports; you know: oil. However, those
resources are limited in quantity (it is reported that Saudi Arabia
reached 'peak oil' production in 2017), and -as the world faces
increasing climate catastrophe because wastefully burning vast amounts petroleum does nothing good for the atmosphere- people are starting to
buy less of the stuff.
So Saudia Arabia is /trying/ to leverage their current oil-wealth into finding new sources of money. Except, when 90% of your territory is near-worthless, unlivable desert that's a really hard transition.
Projects like "The Line" are an attempt to challenge this. It's
supposed to be a place of business, a new tech-centric utopia where
all the world's best new ideas come from, a massive trading hub, and a
way for Saudia Arabia to push 170km of otherwise useless land into
some sort of productivity. The drive behind the idea isn't entirely
stupid; it actually is surprising forward-thinking.
(that it's also a vanity project that 'proves' that utility of the
Saudi royal family to an increasingly unhappy populace is bonus)
The /implementation/ of that idea, however, is completely bat-shit
stupid and insane. And even Saudi Arabia has finally started to
realize this, as the original 170km project has been scaled back to
2km... and even that is unlikely to be finished.
On the plus side... I bet it'll make for some awesome video game
locations in the near future. Whether it's "The Line" as promised, or
the half-built and abandoned ruins of "The Line" as it really is,
duking it out with other players in an FPS brawl sounds like a lot of
fun.
(I had to bring the topic back to video games somehow ;-)
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