• Re: $19 billion on unplayed games

    From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Wed Jun 26 18:19:29 2024
    On 6/26/2024 12:43 PM, Spalls Hurgenson wrote:

    You've probably read -or at least heard mentioned- the news story that
    Steam users have spent $19 billion USD on games they've never played.*
    (If so, you've probably also heard some wag jokingly claim, "Yeah,
    well, I'm probably responsible for $1 billion of that"**.) You may
    even have heard counters to this estimate, calling it wildly
    inaccurate (something I myself tend to agree with).

    Still, regardless of the actual value, I think it is indisputable that
    a lot of people have a lot of games they have never installed, much
    less played. It's the nature of the industry now; there are just /SO/
    many games available, and there's only so much time in the day to play
    them. Add to that calculation that games are, on the whole, getting
    longer and becoming harder to pigeon-hole (and thus harder to
    determine ahead of time whether they're the sort of game you'd like)
    and it's more surprising when somebody /doesn't/ have a huge gaming
    backlog.

    Then you got things like HumbleChoice,Fanatical, and Amazon which
    throw BUNDLES of games at you (some of which you want, some of which
    you don't) and it becomes near impossible not to acquire games which
    you'll never play.

    In some ways, you have to almost pity the poor publisher, which not
    only has to compete against other publishers, but put out a game that
    will stand out against the dozens or hundreds your customers may
    already have in their library. It used to be that gamers might only
    have a handful of video games total; any new addition was certain to
    be played. Now, the hardest part of my video-gaming hobby is not
    BUYING the games but picking which of the thousands I own to play
    next.

    (Somehow I always manage to find a few, though, as evidenced by the
    monthly 'what have you been playing' thread ;-)

    Valve's gotta be lovin' it though. 30% of $19 billion is $5.7 billion
    USD... and they barely gotta provide any bandwidth or support for
    those games. Good money if you can manage it. ;-)

    How much of that (alleged) $19 billion pie are you responsible for?

    More than I can afford but not as much as many others.

    The Number.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Thu Jun 27 06:10:04 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:43 this Wednesday (GMT):

    You've probably read -or at least heard mentioned- the news story that
    Steam users have spent $19 billion USD on games they've never played.*
    (If so, you've probably also heard some wag jokingly claim, "Yeah,
    well, I'm probably responsible for $1 billion of that"**.) You may
    even have heard counters to this estimate, calling it wildly
    inaccurate (something I myself tend to agree with).

    Still, regardless of the actual value, I think it is indisputable that
    a lot of people have a lot of games they have never installed, much
    less played. It's the nature of the industry now; there are just /SO/
    many games available, and there's only so much time in the day to play
    them. Add to that calculation that games are, on the whole, getting
    longer and becoming harder to pigeon-hole (and thus harder to
    determine ahead of time whether they're the sort of game you'd like)
    and it's more surprising when somebody /doesn't/ have a huge gaming
    backlog.

    Then you got things like HumbleChoice,Fanatical, and Amazon which
    throw BUNDLES of games at you (some of which you want, some of which
    you don't) and it becomes near impossible not to acquire games which
    you'll never play.

    In some ways, you have to almost pity the poor publisher, which not
    only has to compete against other publishers, but put out a game that
    will stand out against the dozens or hundreds your customers may
    already have in their library. It used to be that gamers might only
    have a handful of video games total; any new addition was certain to
    be played. Now, the hardest part of my video-gaming hobby is not
    BUYING the games but picking which of the thousands I own to play
    next.

    (Somehow I always manage to find a few, though, as evidenced by the
    monthly 'what have you been playing' thread ;-)

    Valve's gotta be lovin' it though. 30% of $19 billion is $5.7 billion
    USD... and they barely gotta provide any bandwidth or support for
    those games. Good money if you can manage it. ;-)

    How much of that (alleged) $19 billion pie are you responsible for?





    --------------
    * https://www.pcgamesn.com/steam/pile-of-shame
    ** Not me, though. I'm pretty sure I'm under $100 million USD ;-)


    Honestly, probably none of it. Not that I have a backlog, I definitely
    have tons of games I haven't /completed/. But, I'm usually pretty
    hesitant to buy a game unless I know I'll like it (or there's a demo)
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Thu Jun 27 09:20:02 2024
    On 26/06/2024 20:43, Spalls Hurgenson wrote:

    You've probably read -or at least heard mentioned- the news story that
    Steam users have spent $19 billion USD on games they've never played.*
    (If so, you've probably also heard some wag jokingly claim, "Yeah,
    well, I'm probably responsible for $1 billion of that"**.) You may
    even have heard counters to this estimate, calling it wildly
    inaccurate (something I myself tend to agree with).

    Still, regardless of the actual value, I think it is indisputable that
    a lot of people have a lot of games they have never installed, much
    less played. It's the nature of the industry now; there are just /SO/
    many games available, and there's only so much time in the day to play
    them. Add to that calculation that games are, on the whole, getting
    longer and becoming harder to pigeon-hole (and thus harder to
    determine ahead of time whether they're the sort of game you'd like)
    and it's more surprising when somebody /doesn't/ have a huge gaming
    backlog.

    Then you got things like HumbleChoice,Fanatical, and Amazon which
    throw BUNDLES of games at you (some of which you want, some of which
    you don't) and it becomes near impossible not to acquire games which
    you'll never play.

    In some ways, you have to almost pity the poor publisher, which not
    only has to compete against other publishers, but put out a game that
    will stand out against the dozens or hundreds your customers may
    already have in their library. It used to be that gamers might only
    have a handful of video games total; any new addition was certain to
    be played. Now, the hardest part of my video-gaming hobby is not
    BUYING the games but picking which of the thousands I own to play
    next.

    (Somehow I always manage to find a few, though, as evidenced by the
    monthly 'what have you been playing' thread ;-)

    Valve's gotta be lovin' it though. 30% of $19 billion is $5.7 billion
    USD... and they barely gotta provide any bandwidth or support for
    those games. Good money if you can manage it. ;-)

    How much of that (alleged) $19 billion pie are you responsible for?


    Putting aside any freebies I've got very few games that I've never
    played but a larger number of ones I've only played for a hour or so
    before they went into probably never going to be played again pile.

    I changed my habits a few years ago so that I stopped thinking that's a
    bargain so I'll buy it, now I go with if I actually wanted to play it
    why haven't I already done so. The caveat to that is some of the big
    hitters. I'm not prepared to pay £50 but less than ten, and preferably
    five, then I can be interested. What helps with that is sales on Steam
    don't seem to be a deep as they used to be. Then you have games like
    BG:III, I presume the 10% off is just so it gets some free advertising
    as I find it hard to believe there can be many people who think, oh well
    I'll get it then.

    As for the article, I'm not sure how they went from 73 million public
    accounts means you times it by ten for all accounts.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Thu Jun 27 06:53:00 2024
    On 6/26/2024 12:43 PM, Spalls Hurgenson wrote:

    You've probably read -or at least heard mentioned- the news story that
    Steam users have spent $19 billion USD on games they've never played.*
    (If so, you've probably also heard some wag jokingly claim, "Yeah,
    well, I'm probably responsible for $1 billion of that"**.) You may
    even have heard counters to this estimate, calling it wildly
    inaccurate (something I myself tend to agree with).

    Still, regardless of the actual value, I think it is indisputable that
    a lot of people have a lot of games they have never installed, much
    less played. It's the nature of the industry now; there are just /SO/
    many games available, and there's only so much time in the day to play
    them. Add to that calculation that games are, on the whole, getting
    longer and becoming harder to pigeon-hole (and thus harder to
    determine ahead of time whether they're the sort of game you'd like)
    and it's more surprising when somebody /doesn't/ have a huge gaming
    backlog.

    Then you got things like HumbleChoice,Fanatical, and Amazon which
    throw BUNDLES of games at you (some of which you want, some of which
    you don't) and it becomes near impossible not to acquire games which
    you'll never play.

    In some ways, you have to almost pity the poor publisher, which not
    only has to compete against other publishers, but put out a game that
    will stand out against the dozens or hundreds your customers may
    already have in their library. It used to be that gamers might only
    have a handful of video games total; any new addition was certain to
    be played. Now, the hardest part of my video-gaming hobby is not
    BUYING the games but picking which of the thousands I own to play
    next.

    (Somehow I always manage to find a few, though, as evidenced by the
    monthly 'what have you been playing' thread ;-)

    Valve's gotta be lovin' it though. 30% of $19 billion is $5.7 billion
    USD... and they barely gotta provide any bandwidth or support for
    those games. Good money if you can manage it. ;-)

    How much of that (alleged) $19 billion pie are you responsible for?

    Depends if you disingenuously count the games I got for free or Amazon.
    It's probably thousands if not into the tens if you do. If you don't
    it's probably less than $100.

    Having any that I actually payed for and didn't even try is a shame, but
    I do even have a few CDs/DVDs of games I bought in the bargain bin that
    I at some point thought I would play but never did.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Thu Jun 27 12:39:18 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    You've probably read -or at least heard mentioned- the news story that
    Steam users have spent $19 billion USD on games they've never played.*
    (If so, you've probably also heard some wag jokingly claim, "Yeah,
    well, I'm probably responsible for $1 billion of that"**.) You may
    even have heard counters to this estimate, calling it wildly
    inaccurate (something I myself tend to agree with).

    Hadn't but I doubt the number is anywhere near accurate.

    Steam only counts playtime If and only IF you started the game through
    steam.

    Star Trek Online for instance was sold as a game direct from the company
    first, then downloadable through arc (still is) and then through steam.

    You can start it without steam knowing.

    It says 146.2 hrs for a game I've played near daily for over a decade,
    because I only ever started it through steam if I was make a game
    currency purchase.

    The couple years of play of Fallout4, according to steam amounts to 11
    minutes.

    Path of Exile, another heavily played one, no time at all.

    Warframe, haven't played it years but played it heavily for a while,
    steam says 6 minutes.

    So yeah, not trusting "Valve Math", since it apparently assumes no one
    can live without steam or would start a game any other way.

    And that's not even counting the value of the freebies that we
    "purchased" for nothing - how are they being counted, as a zero value
    sale, or regular price - betting it's regular price.


    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Thu Jun 27 21:53:46 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Thu, 27 Jun 2024 12:39:18 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    You've probably read -or at least heard mentioned- the news story that >>>Steam users have spent $19 billion USD on games they've never played.* >>>(If so, you've probably also heard some wag jokingly claim, "Yeah,
    well, I'm probably responsible for $1 billion of that"**.) You may
    even have heard counters to this estimate, calling it wildly
    inaccurate (something I myself tend to agree with).

    Hadn't but I doubt the number is anywhere near accurate.

    Steam only counts playtime If and only IF you started the game through >>steam.

    Star Trek Online for instance was sold as a game direct from the company >>first, then downloadable through arc (still is) and then through steam.

    You can start it without steam knowing.

    It says 146.2 hrs for a game I've played near daily for over a decade, >>because I only ever started it through steam if I was make a game
    currency purchase.

    The couple years of play of Fallout4, according to steam amounts to 11 >>minutes.

    Path of Exile, another heavily played one, no time at all.

    Warframe, haven't played it years but played it heavily for a while,
    steam says 6 minutes.

    So yeah, not trusting "Valve Math", since it apparently assumes no one
    can live without steam or would start a game any other way.

    And that's not even counting the value of the freebies that we
    "purchased" for nothing - how are they being counted, as a zero value
    sale, or regular price - betting it's regular price.

    Many have pointed out the potential for inaccuracies in the survey.


    So, the method used is as follows:

    Apparently there is a website that keeps track of people's Steam
    libraries, if they leave them open up to the public (about 10% of
    people do). So, grab all the data from there to see what games people
    own, and which ones have a playtime of 0.00 hours.

    Take those games, multiply that by the *current* sale price, then
    multiply that by 10 (because 10%, see above) to get $19 billion USD.

    So yeah, it's a method potentially fraught with inaccuracies. Are the
    10% who leave their libraries public representative of the whole?
    [Possibly not.] Does this survey discriminate between games acquired
    for free versus games actually purchased? [Unstated.] Do the current
    prices in any way reflect the average price people paid for their
    games? [Probably not]. Does it take into account games purchased
    outside of the Steam ecosystem (e.g., via GreenGamers or Humble or >Fanatical)? [Unknown]. What about free upgrades or add-ins that happen >through Steam? [Not stated]. How accurate is Steam's Play Time
    counter. [Not very, even if you take into account it didn't even EXIST
    prior to 2009. Not only are there methods for bypassing Steam, Steam
    itself seems to lose track or reset play-time over the years].

    So that $19 billion USD needs to be taken with a /very/ large grain of
    salt.

    A large grain?
    You're going to need as much salt as though the modern world watched the destruction of Sodom and Gomorrah like Olympic figure skating.


    Nonetheless, regardless of the actual value, it is almost certain that
    the average gamer has many games in their library that they haven't
    ever played, and likely never will (I vaguely recall Valve or somebody >suggesting it was around 15 to 25% of the average library). And this
    itself isn't really that surprising, given how /easy/ it is to acquire
    games for free or extremely inexpensively. You don't even have to
    worry about where to stash the box or CDs anymore! And since there is
    so little friction to increasing the size of your average video-game
    library, said libraries have ballooned in size.

    I know I have a bunch of stuff in mine that I nabbed cause they were
    free, not because I had any real interest in them.
    It was usually "oh that sounds vaguely interesting, and it's free, why
    not grab it."

    And I only nab the steam ones, not epic, or Ubisoft or whoever else.

    Is it $19 billion worth of unplayed games? $1.9 billion? $99 billion?
    I've no idea. Certainly I doubt such an unscientific survey as
    PCGamesN used to answer that question. But it is an indicator of how
    the industry has changed.

    It's that software piracy alliance calculator all over again.

    1st we estimate how many computers exist in the country, then we guess
    how many of their owners might have bought our product, then we subtract
    actual sales from that and presto, our losses due to piracy.

    We guess, we make another guess based on the first, and then another,
    and then we state our results as an Iron-clad FACT.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to spallshurgenson@gmail.com on Fri Jun 28 15:27:23 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    How much of that (alleged) $19 billion pie are you responsible for?

    Well, according to PCGamesN's SteamIDFinder website, the same tool used to
    come up with that $19 billion number, I'm responsible for $3,666.90 of it.

    Of course that number is totally bogus, just like the $19 billion one.
    I haven't spent anywhere near $3600 on Steam games, let alone the
    $6,480.61 the website values my entire Steam collection at. If had to
    guess, I'd say I've spent somewhere in the region of $100 or $200 on
    Steam games I haven't played yet.

    However even if I were to try accurately caclulate amount of money I've
    spent on games I've never played, how exactly I should do this is up
    to debate. For games bought individually the price I had to pay for the
    game is obvious, as it is for the games I got for free. However most of
    the games I've bought individually I've played, so only a few of them
    count towards what my "pile of shame" actually cost me. As for the
    games I got for free, none of them count whether I've played them or not.

    The problem is games I bought in bundles, which is a lot of my Steam
    collection and a lot of the games I haven't played. A lot of these
    games I never had any intention of playing, and I conciously excluded
    these games when determining whether the bundle was worth the price.
    So in other words, if I bought a bundle of 10 games for $15 intending
    only to play 3 of the games, should I value those 3 games as costing me $5 each, and the rest $0? Or should I value each of the 10 games at $1.50?

    Then there's the question of what criteria to use to determine which
    games I've played or not. Whether or not Steam records any time playing
    the game is a simple way to do it, but a misleading one even ignoring any errors Valve may have made collecting this data. For example, there was
    a period where I was playing games just to get the trading card drops.
    I usually made an effort to actually play the game, but sometimes I
    just got to main menu and alt-tabbed away. Even when I played the game
    it was basically just as demo for the game, to see what it was like.
    It wasn't a serious attempt to play the game.

    So the I answer is I don't really know how much of that "pie" I'm actually repsonsible for, but I've certianly paid a lot less than what PCGamesN
    claims my pile of shame is worth.
    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Ross Ridge on Fri Jun 28 18:27:59 2024
    On 6/28/2024 8:27 AM, Ross Ridge wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    How much of that (alleged) $19 billion pie are you responsible for?

    Well, according to PCGamesN's SteamIDFinder website, the same tool used to come up with that $19 billion number, I'm responsible for $3,666.90 of it.

    Of course that number is totally bogus, just like the $19 billion one.
    I haven't spent anywhere near $3600 on Steam games, let alone the
    $6,480.61 the website values my entire Steam collection at. If had to
    guess, I'd say I've spent somewhere in the region of $100 or $200 on
    Steam games I haven't played yet.

    However even if I were to try accurately caclulate amount of money I've
    spent on games I've never played, how exactly I should do this is up
    to debate. For games bought individually the price I had to pay for the
    game is obvious, as it is for the games I got for free. However most of
    the games I've bought individually I've played, so only a few of them
    count towards what my "pile of shame" actually cost me. As for the
    games I got for free, none of them count whether I've played them or not.

    The problem is games I bought in bundles, which is a lot of my Steam collection and a lot of the games I haven't played. A lot of these
    games I never had any intention of playing, and I conciously excluded
    these games when determining whether the bundle was worth the price.
    So in other words, if I bought a bundle of 10 games for $15 intending
    only to play 3 of the games, should I value those 3 games as costing me $5 each, and the rest $0? Or should I value each of the 10 games at $1.50?

    Then there's the question of what criteria to use to determine which
    games I've played or not. Whether or not Steam records any time playing
    the game is a simple way to do it, but a misleading one even ignoring any errors Valve may have made collecting this data. For example, there was
    a period where I was playing games just to get the trading card drops.
    I usually made an effort to actually play the game, but sometimes I
    just got to main menu and alt-tabbed away. Even when I played the game
    it was basically just as demo for the game, to see what it was like.
    It wasn't a serious attempt to play the game.

    So the I answer is I don't really know how much of that "pie" I'm actually repsonsible for, but I've certianly paid a lot less than what PCGamesN
    claims my pile of shame is worth.

    Its almost like they have an agenda....

    ;)

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Xocyll on Sat Jun 29 19:47:02 2024
    On 6/27/2024 9:39 AM, Xocyll wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    You've probably read -or at least heard mentioned- the news story that
    Steam users have spent $19 billion USD on games they've never played.*
    (If so, you've probably also heard some wag jokingly claim, "Yeah,
    well, I'm probably responsible for $1 billion of that"**.) You may
    even have heard counters to this estimate, calling it wildly
    inaccurate (something I myself tend to agree with).

    Hadn't but I doubt the number is anywhere near accurate.

    Steam only counts playtime If and only IF you started the game through
    steam.

    Star Trek Online for instance was sold as a game direct from the company first, then downloadable through arc (still is) and then through steam.

    You can start it without steam knowing.

    It says 146.2 hrs for a game I've played near daily for over a decade, because I only ever started it through steam if I was make a game
    currency purchase.

    The couple years of play of Fallout4, according to steam amounts to 11 minutes.

    Path of Exile, another heavily played one, no time at all.

    Warframe, haven't played it years but played it heavily for a while,
    steam says 6 minutes.

    So yeah, not trusting "Valve Math", since it apparently assumes no one
    can live without steam or would start a game any other way.

    And that's not even counting the value of the freebies that we
    "purchased" for nothing - how are they being counted, as a zero value
    sale, or regular price - betting it's regular price.


    Oh yeah, I've definitely got some I haven't played according to Steam
    but most definitely did.

    I've got a lot of the opposite too, where I just left a game running
    even overnight because it was a pain to exit and/or start it and didn't
    become unstable. Or in the case of the DS series my hours are probably
    wildly exaggerated as I often think I closed it, but that just returned
    it to the title screen, as you can't just exit game (well Alt-F4 works
    but has some likelihood of not saving your progress)

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Ross Ridge on Sat Jun 29 20:51:14 2024
    On 6/28/2024 8:27 AM, Ross Ridge wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    How much of that (alleged) $19 billion pie are you responsible for?

    Well, according to PCGamesN's SteamIDFinder website, the same tool used to come up with that $19 billion number, I'm responsible for $3,666.90 of it.

    Huh, didn't know about that website. I had my game info for friends
    only and had to open it to public to use that, which was probably a
    mistake.

    Anyway my "pile of shame" is

    $1,179.22

    You can click on the pile of shame and see what it's counting.

    My first ones:
    * $40 Battlestar Galactica Deadlock. (got that one for free, thanks rms
    for posting the giveaway)
    * $40 Warhammer Gladius (also free, thanks again rms)
    * $30 Dragon Age Origins "Ultimate Edition" $30 (I may have bought this
    for $4 based on sale I saw posted here, I occasionally think of playing
    it, but I played the original edition already and probably just wanted a
    steam edition with the DLCs in case the mood struck me.)
    * $30 Total War: SHOGUN 2 (free, thanks Geoff)
    * $30 Wasteland 2: Director's Cut (pretty sure this came with the normal
    game or was given away later to owners of it, I just never played the Director's cut, Doesn't count.)
    * $30 Field of Glory (free, thanks rms)
    * $30 Endless Legend (I may have bought this? I don't remember doing so,
    but certainly not at $30, I found some email notifications when it was
    $7.50 so it's possible I bought it for that, but it seems steep for what
    it was. I do see a lot of chatter about it here, so maybe I was
    convinced at some point.)
    * $30 Borderlands GotYE (I played GotY but not GotYE, I assume it's
    similar to WL2:DC and got given away to those who owned it or came in
    the same bundle, I certainty didn't buy it separately.)

    So I have $260 so far going down the list of which only $11.50 are
    *possibly* legit, less than 5% So if the same pattern follows (highly unlikely) I may have around $200 worth of games I actually paid for but
    didn't play.

    Looking further down the list I see some Lego games, which either were
    played on my son's account, or he had no interest in when I got them.

    A large number of Star Wars games (I bought a huge bundle at some point)
    which may actually have some minuscule value as part of that bundle, but
    never planned to play most of them. If I had to slice up the bundle
    equally per game it probably would amount to $70, but I don't think
    that's fair. I'd guess at $10 worth of SW games for weighted value I
    haven't gotten around to.

    S.T.A.L.K.E.R. which I planned to play again, and owned but my CD got
    broken so I bought it again on the cheap. Do I count that as actually
    played? No, I think not.

    And a lot more giveaways.

    So maybe $25-$50 real value out of $1000. At most 0.5% of their stated
    value. If we go by that, there may actually be $50 million of payed for
    but unplayed games out there.

    Of course that number is totally bogus, just like the $19 billion one.
    I haven't spent anywhere near $3600 on Steam games, let alone the
    $6,480.61 the website values my entire Steam collection at. If had to
    guess, I'd say I've spent somewhere in the region of $100 or $200 on
    Steam games I haven't played yet.

    However even if I were to try accurately caclulate amount of money I've
    spent on games I've never played, how exactly I should do this is up
    to debate. For games bought individually the price I had to pay for the
    game is obvious, as it is for the games I got for free. However most of
    the games I've bought individually I've played, so only a few of them
    count towards what my "pile of shame" actually cost me. As for the
    games I got for free, none of them count whether I've played them or not.

    The problem is games I bought in bundles, which is a lot of my Steam collection and a lot of the games I haven't played. A lot of these
    games I never had any intention of playing, and I conciously excluded
    these games when determining whether the bundle was worth the price.
    So in other words, if I bought a bundle of 10 games for $15 intending
    only to play 3 of the games, should I value those 3 games as costing me $5 each, and the rest $0? Or should I value each of the 10 games at $1.50?

    Then there's the question of what criteria to use to determine which
    games I've played or not. Whether or not Steam records any time playing
    the game is a simple way to do it, but a misleading one even ignoring any errors Valve may have made collecting this data. For example, there was
    a period where I was playing games just to get the trading card drops.
    I usually made an effort to actually play the game, but sometimes I
    just got to main menu and alt-tabbed away. Even when I played the game
    it was basically just as demo for the game, to see what it was like.
    It wasn't a serious attempt to play the game.

    So the I answer is I don't really know how much of that "pie" I'm actually repsonsible for, but I've certianly paid a lot less than what PCGamesN
    claims my pile of shame is worth.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Justisaur on Sun Jun 30 15:00:05 2024
    Justisaur <justisaur@yahoo.com> wrote at 02:47 this Sunday (GMT):
    On 6/27/2024 9:39 AM, Xocyll wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    You've probably read -or at least heard mentioned- the news story that
    Steam users have spent $19 billion USD on games they've never played.*
    (If so, you've probably also heard some wag jokingly claim, "Yeah,
    well, I'm probably responsible for $1 billion of that"**.) You may
    even have heard counters to this estimate, calling it wildly
    inaccurate (something I myself tend to agree with).

    Hadn't but I doubt the number is anywhere near accurate.

    Steam only counts playtime If and only IF you started the game through
    steam.

    Star Trek Online for instance was sold as a game direct from the company
    first, then downloadable through arc (still is) and then through steam.

    You can start it without steam knowing.

    It says 146.2 hrs for a game I've played near daily for over a decade,
    because I only ever started it through steam if I was make a game
    currency purchase.

    The couple years of play of Fallout4, according to steam amounts to 11
    minutes.

    Path of Exile, another heavily played one, no time at all.

    Warframe, haven't played it years but played it heavily for a while,
    steam says 6 minutes.

    So yeah, not trusting "Valve Math", since it apparently assumes no one
    can live without steam or would start a game any other way.

    And that's not even counting the value of the freebies that we
    "purchased" for nothing - how are they being counted, as a zero value
    sale, or regular price - betting it's regular price.


    Oh yeah, I've definitely got some I haven't played according to Steam
    but most definitely did.

    I've got a lot of the opposite too, where I just left a game running
    even overnight because it was a pain to exit and/or start it and didn't become unstable. Or in the case of the DS series my hours are probably wildly exaggerated as I often think I closed it, but that just returned
    it to the title screen, as you can't just exit game (well Alt-F4 works
    but has some likelihood of not saving your progress)


    Technically, I have like 0.2 hours on Hypnospace Outlaw because it only
    started if I ran the exe directly through wine.. I still beat it in 2
    days tho :P (great game)

    my most played is tf2, then sonic adventure 2
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)