• Re: What Have You Been Playing... IN JUNE 2024?

    From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Jul 1 21:00:04 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 17:43 this Monday (GMT):

    Gosh, the year's half gone already. It seems like it just started six
    months ago. Well, that just means we all have to double-down on our
    gaming in order to make our yearly quotas. Chop-chop!


    Shrt
    ----------------------------------------
    * Ultimate Epic Battle Simulator 2
    * Alan Wake
    * Miasma Chronicles
    * Dying Light 2: Stay Human
    * WH40K Chaos Gate: Daemon Hunters



    Lllllllllloooooooooonnnnnnnnnngggggggggg ----------------------------------------

    * Ultimate Epic Battle Simulator 2
    "Ultimate Epic Battle Simulator 2" (UEBS2 henceforth, because I'm
    lazy) is not a game. Not really. It's more of a software toy. Oh sure,
    it has a very basic 'real-time strategy mode', but that seems more
    something added in satisfy some 'it's a game, really!' requirement
    than something the developers expect anybody to really use.

    No, what UEBS2 is all about is mashing your favorite heroes together
    (perhaps in some ultimate and epic battle!) and seeing who comes out
    on top. Yeah, the game has a bunch of bog-standard units to play
    around with -zombies, knights, modern-day soldiers- but the real joy
    comes from browsing the Steam workshop, finding cool characters, and
    adding them to the roster. In a battle between the Incredible Hulk,
    Sauron, and 50 Space Marines, who comes out on top? Try it and find
    out!

    At least, that's the dream. In execution, the implementation is too
    simple; units are largely limited to "run forward", "shoot with
    ranged" and "use melee attack". There's nothing in the way of strategy
    or AI. There aren't any special abilities that might give one unit
    advantage over any other type. It's all very mechanical and samey; the differences are numerical (how many hit-points, how much damage each
    attack does) rather than organic. The bugs from Starship Troopers
    can't climb up onto taller enemies and stab them in their vulnerable
    fleshy bits; zombies can't be programmed to rise up after dying,
    vampires don't have the ability to turn to mist (or flee from
    crucifixes). In the end, it's a battle of statistics and spreadsheets.

    Which isn't really that surprising, since that's what the original
    game was too. UEBS2 is mostly a graphics and performance overhaul.
    This newest version can now handle hundreds of thousands of units
    onscreen at once, which is technically impressive, if not very useful
    in application. After all, pitting 1 million zombies against 10,000
    soldiers really isn't that different in gameplay from 1000 zombies
    versus 10 soldiers; it's just a matter of how long you want to watch.
    Still, there are a few other features; there's some neat
    water-physics, and you can edit pretty much any unit-type from
    directly inside the game. Think that M1A1 Abrams tank is too spongey?
    Launch the editor and bump down its hit-points and armor class.

    And the game isn't entirely without fun. I had a blast just trying to
    find the /perfect/ match-up between units, trying over and over again
    to figure out which combination of units made for the most challenging
    and cinematic battles. "If I up the number of snipers to 25, move them
    onto this ridge, and then push back the enemy trolls so they take six
    minutes to arrive on the battlefield, that will give the knights just
    enough time to hold back the platoon of Jedi".

    Still, I wish the game allowed more abilities and effects. As it
    stands, UEBS2 isn't much more than a basic upgrade to the original,
    and -as I already owned the first game- the sequel hardly felt worth
    the price I paid for it. It's perhaps worth a look just to play around
    with (just make sure you have a beefy -and well-cooled!- CPU before
    you try) but maybe wait until its on sale first.




    * Alan Wake
    It's been a while since I've last played "Alan Wake". It's not that I
    didn't want to return to the game. Remedy Entertainment's other games -"Quantum Break", "Control", "Max Payne"- are fun, but I've always
    liked "Alan Wake" the most of all of their IPs. But the game is
    incredibly dependent on its story and atmosphere --it is a horror
    game-- and over-familiarity with the narrative strips the game of much
    of its effect. You can't be scared if you know exactly what's coming,
    after all. So I'd decided to give the game a break, to give me time to forget. Six years ought to be enough, don't you think?

    I'd forgotten how cinematic the game was, filled with dramatic camera
    swoops and Dutch angles. I don't mean that as a criticism, though; it
    isn't overdone and it really adds to the atmosphere and experience.
    "Alan Wake" was one of those early games where you really felt that
    its gameplay could -with perhaps a little editing- make for an
    entertaining movie that was as fun to watch as it is to play. In fact,
    "Alan Wake" was one of the first games I ever watched as a YouTube
    long-play. The developers have an obvious flair for film-craft.

    The gameplay is, arguably, the weakest part of the experience. It's
    generally satisfying but there's a certain lack of variety --in
    monsters, in situations, in weapons-- that makes the game drag a bit.
    The individual combats are fun --even thrilling-- but by the end of
    each level there's more a sense of exhaustion than achievement.
    Defeating one bunch of baddies only to stumble soon thereafter upon
    the next, my typical reaction isn't one of fear but tired ennui;
    didn't I just leave this party?

    But if the fights are monotonous, the game excels at its presentation
    and exploration. Despite the aging engine, the world still looks
    gorgeous (if a bit washed out) and the sound design is terrific.
    Walking through the haunted woods of Washington, it is downright
    creepy and you will be whirling about looking to see what made those crackling noises in the bushes behind you!

    The story itself isn't exceptional, but it's well told. I'd forgotten
    how the game divided itself into episodic chapters; separating each
    level as if they were installments in an HBO mini-series. It makes for
    good stopping points, and the recap at each level start not only
    reminds you what to do but also helps build up the story and ambience.

    Overall, a fun experience, one well worth waiting for; "Alan Wake" is
    a game that has defied the years and remains a very satisfying
    experience even after all these years.



    * Miasma Chronicles
    So, what exactly is "The Miasma Chronicles"? I guess it's best
    described as a top-down CRPG. I mean, it has stats and quests and
    inventory and all the usual paraphernalia we associate with that
    genre. But if I sound a bit uncertain about that, it's because it
    doesn't really /feel/ like a role-playing game. It feels a lot more
    like a tactical strategy game. In fact, you know what this game most
    reminds me of? "Fallout: Tactics", perhaps by way of Saturday morning cartoons.

    Which isn't really a very complimentary description, I know. But the
    combat system really seems to have been the priority of the developers
    over the role-playing elements. The RPG aspects of the game are fairly shallow; you're assigned your characters, you don't really have any
    control over the direction of the quest, and there's very little for
    you to do in this game /except/ run around and kill the baddies. The
    story itself is extremely sophomoric, the characters are extremely
    one-note (and sort of annoying to be around, when it comes right down
    to it), and while the setting is interesting --in a popcorn movie turn-off-your-brain sort of way-- it isn't well developed. It's got
    the depth of a 1980s toy-cartoon.

    The combat system is a bit better in design but it's not particularly
    deep either. There's a lack of weapon variety (there are only assault
    rifles, shotguns, snipers, and bouncy-grenade launcher things). You've
    only a limited number of in-combat options, especially at the start of
    the game (the late game finally offers some skills that shake up the
    combat a bit, but it takes a lot of dull fighting to get there). The
    AI isn't particularly clever. The most novel thing about the fighting
    is that if you one-shot snipe a character where the other monsters
    can't see him, you can often avoid combats altogether (or at least
    push off the inevitable fights until you've significantly reduced the baddies' numbers). It actually makes stealth a useful function. Unfortunately, there's only one silenced weapon that enables this
    feature, so you're /always/ going to have a character carrying it.

    But here's the rub. See, normally this is where I'd comment on how the
    games reflects a lack of focus, or resources, or talent on the part of
    the developers. That --while the game isn't necessarily good-- it
    shows a lot of potential that given better focus (or money, or time,
    or skill) could have been a contender.

    But that's not the case here. Because, for all its many flaws and my
    general unhappiness with the title, a) I don't think the game itself
    is bad, and b) I think the end result is exactly the game the
    developers wanted to make. I think the developers had a vision for the
    game: simplistic story, cookie-cutter characters, very basic XCom
    style gameplay with a few role-playing trappings taped on. I think
    they had an idea for a game, one they hoped that a certain audience
    would appreciate, and I think they nailed it perfectly.

    Now, I don't happen to be a member of that audience. And I also think
    that most people looking at this game --especially those spoiled by
    more robust RPGs and tactical-strategy games-- will be equally
    disappointed. We've all been spoiled by modern titles like "Baldurs
    Gate 3" and "XCOM" with their myriad of options and well-thought out
    worlds. "The Myriad Chronicles" feels extremely dated in comparison; something that would have wowed us in the 90s and been perfectly
    adequate in the 200s, but feels weirdly simplistic today. But I
    suspect there's an audience for this sort of game; that the dev's
    target this audience and they hit that target perfectly. So I can
    hardly say this is a bad game.

    It's just not a game for me.



    * Dying Light 2: Stay Human
    I can't I was excited about playing "Dying Light 2". The original game
    was fine; flawed, but entertaining, and it had satisfied my itch for a first-person-parkour-game-with-zombies well enough that I'd no need
    for a sequel. But seeing as "Dying Light 2" /was/ in my library and
    the first game wasn't /too/ bad (except maybe for its ending), why not
    give it a try?

    First impressions were /not/ positive. While not an ugly game, its
    visuals did not impress me, even with all the settings set to ultra
    and with ray-tracing on. The game looks /old/ in a way that even some ten-year old games don't. I'm sure it checks all the boxes for
    required features, but it's hard to see that it's doing anything
    special. The textures aren't especially sharp, the models are
    sometimes simpler than I'd expect, and the lighting --whatever it
    claims about using ray-tracing-- isn't impressing me in the least.
    It's not a potato-game, but neither does it stand out visually either.

    But visuals don't matter if the gameplay is solid, right? But here too
    "Dying Light 2" is found lacking. The parkour and combat in the first
    game weren't spectacular, but their combination were solid enough to
    make for a unique experience, especially after you leveled up a bit
    and added a few tricks to your tool belt. Once you had the right
    skills, the mixture of fluid movement and quick melee fights allowed
    for some impressive tricks. And while this sequel tries to replicate
    the first game's mechanics, it lacks the smoothness of its
    predecessor. The combat animations feel clumsy --melee strikes
    sometimes get inexplicably blocked or miss despite visually making
    contact-- and the parkour maneuvers can be stopped by the smallest of obstacles. There's no /flow/ to the game; too often the clunky
    gameplay stops you in your tracks for no obvious reason, and it feels
    like you've run into a brick wall. Considering a lot of this game
    revolves around smooth and constant movement, this is a significant
    flaw.

    But even when the mechanics work as they should, the game isn't very /interesting/. The game is extremely repetitive, whether in its
    monsters, or weapons, or the blocks that make up the map, or the
    fighting or the quests. Too much of the game feels like make-work; an
    endless grind of side-missions and collectibles and 'go there fetch
    that' assignments. It's not that the game is lacking in options, but
    you'll have done almost all of them at least once by the first hour of
    the game, and after that it's just doing it over and over again. The
    game reminds me a lot of a Ubisoft open-world experience... except
    done with a lot less panache and skill.

    And it's not as if there's really anything to keep the interest level
    high. The story and characters --and even the setting-- are lazy and
    cliche. The voice acting and soundtrack are average at best. The loot
    is boring. The crafting is annoying. The addition of a paraglider
    mechanic feels unnecessary and unrealistic. The level design isn't
    very exciting. There's even a host of bugs --getting stuck in the
    level geometry is stupidly easy-- just to make things even less
    enjoyable. There's no 'Wow!' factor to this game. It's a
    paint-by-numbers open-world game that's completely unrewarding to
    play.

    Flawed as the original game was, I'd still recommend that people at
    least /try/ the first "Dying Light" game. But this sequel? It isn't
    even worth the time --much less the money-- to install. It's got
    nothing original to say, and it's poorly designed to boot.




    * Warhammer 40,000: Chaos Gate - Daemon Hunters
    I really didn't know what to expect going into this game. I was
    familiar with the Warhammer 40K license of course; I'd even played the
    1996 strategy game this title is a nominal follow-up to. I knew it was
    a turn-based tactical combat game too. But beyond that? I was going in
    blind.

    The first thing that struck me were the visuals. While not doing
    anything 'high-end', the game makes excellent use of its assets. The
    models are deliciously detailed, and the terrain is gorgeous (well,
    gorgeous in a grim-dark eternal war sort of way, anyhow). The
    animations are filled with lots of fun embellishments, and overall the graphics well capture the moody, gothic feel of the setting incredibly
    well.

    The gameplay, on the other hand, not so much. The actual tactical
    combat is okay, but not without its flaws. So long as you can get into
    range, hits are almost always assured (none of that RNG "100% hit
    chance but you still miss" nonsense from XCom here), although damage
    and effects varies depending on range and buffs. This makes the fights
    a matter of attrition; grinding down the enemy hit-points faster than
    they can do the same to you. It's all about getting your soldiers into
    firing positions first, and taking out the bad guy before he can
    retaliate. The goal is to kill (or at least temporarily disable) any
    foes in range before your turn is up. However, this reveals a flaw in
    the game; such tactics require extreme mobility and maneuverability,
    and neither the mechanics nor the map really assist this. Fortunately,
    the AI is not too aggressive (at least not on normal difficulty) and
    often it doesn't even activate units until you first spot them. Still,
    it means a lot of the battles are spent moving your units slowly
    forward across maps that are too large for their own good.

    Outside the tactical combat, there's also a strategic battle game
    where you maneuver your battle cruiser full of space-knights across
    the cosmos, collecting resources, researching skills and rebuilding
    your defenses. I grok the concept the developers were chasing after
    --it offers some freedom of choice as to which battles you take on
    next, and adds an extra level of pressure as you are sometimes forced
    to deploy before you're ready-- but too many of the battles are procedurally-generated clones of one another, and the whole experience quickly degrades into a tiresome, repetitive grind. I'd have much
    preferred a more curated, better-paced selection of hand-picked
    missions to this semi-random allotment and ultimately pointless
    strategy.

    "Daemon Hunters" also suffers from a certain lack of variety. The
    first half of the game, you'll mostly be facing off against the same
    small handful of enemies on the same small handful of map-types and it quickly becomes dull. The second half of the game does start mixing it
    up a bit, but the enemy variety never becomes particularly large, and
    by the end of the game I was quite tired of seeing the same terrain
    assets used again and again. This being a Games Workshop license, I
    assume that variety /can/ be had... but only with the purchase of
    additional DLC. But the base game didn't inspire me enough to pay for
    more of it, or even look at what was on offer.

    On the plus side, the characters and story were fun and well told.
    Well, for a Warhammer 40K license, anyway; the characters are hammy
    and the story is ridiculous and filled with tropes and cliches, but
    it's amusing in a comic-book sort of way. Far more than the gameplay,
    wanting to see how the story ended was what kept me playing to the
    end. Above average voice-acting and an enjoyable soundtrack helped
    there too.

    Overall, I enjoyed "Daemon Hunters", but only just. It's an average
    game; a few high points here, a few low. Even as fan of the license
    and tactical combat games, I couldn't recommend this as a game you'd
    rush to buy. But if you have an interest in the genre, and happen to
    have it in your library (I got mine as part of a HumbleChoice bundle),
    it's not a bad way to pass the time. Just don't expect too much from
    it.


    ----------------------------------------

    So that's my month's worth of gaming. Five up, five down. Some good,
    some not; some smack in the middle. An average month all around.

    And what about you? How did you spend the last thirty? Did you play
    great games, or stinkers? In other words:

    What Have You Been Playing... IN JUNE 2024?


    Well, I replied to Ant's post already, but...
    Ace Attorney, Layton, and Stardew
    --
    user <candycane> is generated from /dev/urandom

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Mon Jul 1 16:15:00 2024
    On 7/1/2024 10:43 AM, Spalls Hurgenson wrote:

    Gosh, the year's half gone already. It seems like it just started six
    months ago. Well, that just means we all have to double-down on our
    gaming in order to make our yearly quotas. Chop-chop!



    * Ultimate Epic Battle Simulator 2

    I've seen some videos, it seems like this is one of the few games where
    it's better to just watch after someone did something interesting with
    it. It'd probably entertain me less than a handful of minutes

    And what about you? How did you spend the last thirty? Did you play
    great games, or stinkers? In other words:

    What Have You Been Playing... IN JUNE 2024?

    Surprise Surprise, it's Elden Ring.

    TDLR: Got to DLC, not finding any harder than end game of the base game
    so far, but haven't done much yet.

    Long:

    I once again screwed up the quest to get a crucial item - the magic
    scorpion charm which increases your magic damage, at least I didn't
    screw up another important quest for the item that makes weapon arts do
    more damage, and really most of what I'm doing with my dex character
    isn't magic, but it does mean my cold weapons are sub par and I don't
    use them (because cold does magic damage for some reason.) I really
    prefer to play these games as a mage, but I screwed both those up on my
    mage, I don't have it within me to play the game again as a mage just
    for those two items.

    It's such a huge slog. It took me about 120 hours to get my character
    "DLC ready", and I did skip stuff, and didn't have any particular
    problems with any of the bosses along the way, I don't think any took me
    more than 3 tries. I did do a lot of co-op though which may have slowed
    me way down, but I find the game otherwise a bit too lonely.

    At least I made it to the DLC and started it last night. It seems like
    it's mostly a large open area with lots of not much interesting going
    on. I found one boss so far, I feel like I could take him with a little
    more practice or luck fairly easily, but decided to do the special item
    based leveling up instead, so set about exploring.

    Hours of more nothing particularly interesting or challenging until I
    found myself trapped underground, with a rather disturbing enemy that
    made me flinch when I first saw it. It's not really any harder than
    anything else, but I did almost die as I didn't know what to expect.

    Don't get me wrong, the normal enemies are about the same level of
    threat as the main late game, and they'll kill you in a few hits, it's
    just they mostly don't offer anything new other than looks, and maybe a
    few moves, and taking them cautiously in small numbers they aren't
    really dangerous, but make one mistake and you're dead.

    The areas look different, beautiful and dark, but it just feels more of
    the same, and I had way more of that than I care for in the main game.

    Unfortunately I also found that when summoned you're stuck at the level
    of difficulty of the host, so even if you went to the trouble to find
    most of the difficulty lowering items (i.e. powering up) it means
    nothing when summoned. That's very different from the previous games
    and even the base game, where hosts could expect someone able to
    possibly deal with stuff they couldn't, and summons could expect to
    perform mostly the same way they did getting through an area, it's
    likely you'll be thrown in unprepared against anything you're summoned
    against.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From PW@21:1/5 to All on Mon Jul 1 20:32:30 2024
    On Mon, 01 Jul 2024 13:43:49 -0400, Spalls Hurgenson

    * Alan Wake
    It's been a while since I've last played "Alan Wake". It's not that I
    didn't want to return to the game. Remedy Entertainment's other games >-"Quantum Break", "Control", "Max Payne"- are fun, but I've always
    liked "Alan Wake" the most of all of their IPs. But the game is
    incredibly dependent on its story and atmosphere --it is a horror
    game-- and over-familiarity with the narrative strips the game of much
    of its effect. You can't be scared if you know exactly what's coming,
    after all. So I'd decided to give the game a break, to give me time to >forget. Six years ought to be enough, don't you think?

    I'd forgotten how cinematic the game was, filled with dramatic camera
    swoops and Dutch angles. I don't mean that as a criticism, though; it
    isn't overdone and it really adds to the atmosphere and experience.
    "Alan Wake" was one of those early games where you really felt that
    its gameplay could -with perhaps a little editing- make for an
    entertaining movie that was as fun to watch as it is to play. In fact,
    "Alan Wake" was one of the first games I ever watched as a YouTube
    long-play. The developers have an obvious flair for film-craft.

    The gameplay is, arguably, the weakest part of the experience. It's
    generally satisfying but there's a certain lack of variety --in
    monsters, in situations, in weapons-- that makes the game drag a bit.
    The individual combats are fun --even thrilling-- but by the end of
    each level there's more a sense of exhaustion than achievement.
    Defeating one bunch of baddies only to stumble soon thereafter upon
    the next, my typical reaction isn't one of fear but tired ennui;
    didn't I just leave this party?

    But if the fights are monotonous, the game excels at its presentation
    and exploration. Despite the aging engine, the world still looks
    gorgeous (if a bit washed out) and the sound design is terrific.
    Walking through the haunted woods of Washington, it is downright
    creepy and you will be whirling about looking to see what made those >crackling noises in the bushes behind you!

    The story itself isn't exceptional, but it's well told. I'd forgotten
    how the game divided itself into episodic chapters; separating each
    level as if they were installments in an HBO mini-series. It makes for
    good stopping points, and the recap at each level start not only
    reminds you what to do but also helps build up the story and ambience.

    Overall, a fun experience, one well worth waiting for; "Alan Wake" is
    a game that has defied the years and remains a very satisfying
    experience even after all these years.



    Which Alan Wake Spalls?

    -pw

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  • From Ant@21:1/5 to Spalls Hurgenson on Tue Jul 2 18:46:39 2024
    I finished Diablo 4's main campaign. I started playing EVE Online. :P


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Gosh, the year's half gone already. It seems like it just started six
    months ago. Well, that just means we all have to double-down on our
    gaming in order to make our yearly quotas. Chop-chop!
    great games, or stinkers? In other words:
    ...
    What Have You Been Playing... IN JUNE 2024?
    --
    "For in the same way you judge others, you will be judged, and with the measure you use, it will be measured to you." --Matthew 7:2
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
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  • From rms@21:1/5 to All on Tue Jul 2 21:45:11 2024
    Which Alan Wake Spalls?
    I'm probably referring to the first one.

    Original or Remastered? I played the Remaster a year ago, and commented "Alan Wake Remastered PC: With the AW2 news fresh, I installed and fired up
    AWR to get a nostalgia fix. I'm shocked and a bit po'd at the disastrous graphical glitches and weird mouse sensitivity issues. Exactly the same bugs reported 2 years ago https://www.reddit.com/r/AlanWake/comments/q6jzj6/alan_wake_remastered_bug_report_thread/
    " The graphical glitches may be AMD-related I've read elsewhere, but
    shrug.

    rms

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  • From candycanearter07@21:1/5 to Ant on Wed Jul 3 14:30:04 2024
    Ant <ant@zimage.comANT> wrote at 18:46 this Tuesday (GMT):
    I finished Diablo 4's main campaign. I started playing EVE Online. :P


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Gosh, the year's half gone already. It seems like it just started six
    months ago. Well, that just means we all have to double-down on our
    gaming in order to make our yearly quotas. Chop-chop!
    great games, or stinkers? In other words:
    ...
    What Have You Been Playing... IN JUNE 2024?


    What's EVE online?
    --
    user <candycane> is generated from /dev/urandom

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  • From Ant@21:1/5 to candycanearter07@candycanearter07.n on Wed Jul 3 16:39:24 2024
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Ant <ant@zimage.comANT> wrote at 18:46 this Tuesday (GMT):
    I finished Diablo 4's main campaign. I started playing EVE Online. :P


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Gosh, the year's half gone already. It seems like it just started six
    months ago. Well, that just means we all have to double-down on our
    gaming in order to make our yearly quotas. Chop-chop!
    great games, or stinkers? In other words:
    ...
    What Have You Been Playing... IN JUNE 2024?

    What's EVE online?

    https://www.eveonline.com
    --
    "This is what the Lord Almighty, the God of Israel, says: Reform your ways and your actions, and I will let you live in this place." --Jeremiah 7:3. Slammy July. :) Independence Day eve even tho USA sucks these days. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Mike S.@21:1/5 to candycanearter07@candycanearter07.n on Wed Jul 3 14:11:45 2024
    On Wed, 3 Jul 2024 14:30:04 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:

    What's EVE online?

    A PvP centric MMORPG set in space. But the PvP aspect can be avoided
    for the most part if you stay in certain areas of the game. EVE is
    known for having a difficult learning curve. It has been around since
    the early 2000s. I think it is older then World of Warcraft.

    The game is fairly unique as far as MMOs go. For instance, leveling is
    handled differently in EVE then in other MMOs. All skills are learned
    in real time. A skill could take anywhere from minutes to weeks to
    learn. (And probably longer for some skills). There are a ton of
    skills to learn but you only need the ones that correspond to whatever
    career path you take your character on. You continue learning these
    skills even if you are offline.

    EVE online is not my favorite MMO but I come back to it every so
    often.

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  • From Ross Ridge@21:1/5 to Mike_S@nowhere.com on Fri Jul 5 15:49:18 2024
    Mike S. <Mike_S@nowhere.com> wrote:
    EVE online is not my favorite MMO but I come back to it every so
    often.

    The next time you come back, if you haven't already tried it you might
    want to consider joining a null-sec alliance. They're a lot easier to
    join than they have been in the past. There's one major one that will automatically accept anyone who applies, while the most of the other
    major alliances will have at least one corp that will except anyone
    regardless of experience, but will want API access your characters to
    check to see if you're a spy.

    Life is a fair bit different in null-sec than high-sec. The rewards
    are a lot bigger, but it's not necessarily that much more dangerous if
    you're in friendly territory. You can also get involved in large scale
    fleet PvP where personal skill doesn't matter as much, and your ship
    loses at least partially compensated by your alliance.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Sat Jul 6 13:50:05 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:34 this Thursday (GMT):
    On Wed, 03 Jul 2024 14:11:45 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Wed, 3 Jul 2024 14:30:04 -0000 (UTC), candycanearter07 >><candycanearter07@candycanearter07.nomail.afraid> wrote:

    What's EVE online?

    A PvP centric MMORPG set in space. But the PvP aspect can be avoided
    for the most part if you stay in certain areas of the game. EVE is
    known for having a difficult learning curve. It has been around since
    the early 2000s. I think it is older then World of Warcraft.

    The game is fairly unique as far as MMOs go. For instance, leveling is >>handled differently in EVE then in other MMOs. All skills are learned
    in real time. A skill could take anywhere from minutes to weeks to
    learn. (And probably longer for some skills). There are a ton of
    skills to learn but you only need the ones that correspond to whatever >>career path you take your character on. You continue learning these
    skills even if you are offline.

    EVE online is not my favorite MMO but I come back to it every so
    often.

    As a game, "EVE Online" is not for everyone... or even most people.
    It's biggest strength has never been its gameplay, but its userbase
    and how they interact with the world. There are users -or groups of
    users- who all but own certain regions of the game universe; if they
    don't want you in their territory, you're not getting in (or, well,
    maybe you'll get in but you probably won't get out). It's the
    interactions of these groups -virtualized nations- that makes the game
    so intriguing. And the spectacle when these groups clash -literally
    pitting warships that cost thousands of dollars real-money apiece!- in
    fiery battle is something to see.

    But this same complexity of interactions can make it difficult for the average user to get into the game. It's not the sort of thing you can (easily) play solo, or even with a small group of friends. There's a
    lot of grind and if you don't dedicate yourself to the game, you won't
    get very far. If you put mobile experiences on one side as 'casual'
    games, "EVE Online" is about as far on the other side as you can get.
    It's the anti-casual game; hardcore players only.

    "EVE Online" is one of those games I have /repeatedly/ tried to get
    into, and every time retreated bruised and dazed. It's a fascinating -
    and so far successful - experiment in an MMO where players have actual
    agency in how the virtual world they inhabit develops... but it isn't
    for everyone.


    Yeah, doesn't sound like my kind of game.
    --
    user <candycane> is generated from /dev/urandom

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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Mon Jul 8 09:55:05 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    Overall, a fun experience, one well worth waiting for; "Alan Wake" is
    a game that has defied the years and remains a very satisfying
    experience even after all these years.

    Hmm, I don't remember much about Alan Wake. I think I felt the ending
    was unsatisfying and then played the first DLC hoping the plot would
    wrap up and when it didn't I lost interest and didn't go through the
    second DLC. Still, much more playtime than what I got out of "Control".

    What Have You Been Playing... IN JUNE 2024?

    It's been a busy month. I only played just a little bit of Mass
    Effect. I went to Feros, dealt with the Geth and the Thorian and
    returned to the ship to go somewhere else. Well, maybe next week.

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