• Re: Free Cakey's Twisted Bakery Limited Free Promotional Package - Jul

    From candycanearter07@21:1/5 to Spalls Hurgenson on Sat Jul 6 13:50:04 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 23:48 this Friday (GMT):
    On Fri, 05 Jul 2024 18:40:48 +0000, ant@zimage.comANT (Ant) wrote:

    https://store.steampowered.com/sub/1097554/

    Looks like a "Poppy's Playtime" clone. That's one of the problems with
    Indie games. There are some great ideas to be found in the genre, but
    for every novel idea, there are 300 other games that just make
    soulless copies of it. If you just go by the numbers of games, it
    makes AAA publishing look original in comparison.

    "98% of everything made is garbage" -i forget who

    But that's not what I wanted to talk about ;-)



    Rather, it's the reviews on that game.

    Now, Steam's user reviews have always been sort of iffy, but there
    seems to have been a significant downturn in their usefulness
    recently. And it's fairly obvious when it happened and why.

    But first some history.

    About two years ago, Valve created something called 'Steam Points.'
    Whenever you bought something on Steam, you'd earn a certain number of
    points (In the UK you earn 112 points for every pound you spend. It's probably 100 to the dollar in the US).

    At first, these points did nothing. A bit later, Valve released the
    Steam Points store, where you could buy emoticons and badges for
    Steam's chat app, and background pics for your profile page. These
    were fairly pointless and few people bothered.

    About six months ago, though, Valve made it so you could award badges --purchased with Steam points-- to other people on Steam, usually for
    things like writing an interesting review or a helpful comment in a discussion group.

    And --completely coincidentally, I'm sure-- that's when Steam reviews
    started to become (even) less about saying anything useful about the
    game (even if it all it said was nonsense like 'game sucks' or
    'developer is fag') to attention-whores trying to be spicy in order to
    scoop up those badges.

    Now you get reviews that say stuff like 'I will eat 1 tablespoon of
    ketchup for every award I get' or ASCII art of a kitty.

    And, again, Steam user reviews have /always/ been of marginally
    utility, but usually there were still enough legitimate comments to
    make them worth reading. But ever since those badges? The
    signal-to-noise ratio has dropped precipitously.

    At least the templated ones where its a multiple choice give a good idea
    of some aspects. I'm fine with those.

    and they're good for telling if a game is controversial, then it'll
    have the overwhelmingly negative tag

    Valve, of course, doesn't care. To give away badges, you need to have
    steam points; to get steam points, you need to give them money.
    They've incentive to encourage people to give away badges easily and
    freely.

    Just like CS:GO and TF2 items

    But one of Steam's biggest advantages over its competitors is the
    utility of its community features: the reviews, discussions, workshop,
    etc. Without them, Steam is just another game's launcher. And thanks
    to the 'look at me! I'm doing something zany!' attitude that those
    badges promote, that utility is fading precipitously.

    Steam Workshop for some games (L4D2, Gmod, and Rhythm Doctor) are
    awesome and a really nice feature. I really don't see a lot of non-valve
    games with Workshop integration anymore.

    oh and TF2 also has some nice local map integration if you want to
    practice rocket jumps and stuff or can get a LAN party together. Still
    kinda sucks you have to go elsewhere to get custom HUDs tho.

    If this keeps up I might as well just buy from Epic.


    dont
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Sun Jul 7 14:00:03 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 01:10 this Sunday (GMT):
    On Sat, 6 Jul 2024 13:50:04 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 23:48 this Friday (GMT):
    On Fri, 05 Jul 2024 18:40:48 +0000, ant@zimage.comANT (Ant) wrote:

    https://store.steampowered.com/sub/1097554/

    Looks like a "Poppy's Playtime" clone. That's one of the problems with
    Indie games. There are some great ideas to be found in the genre, but
    for every novel idea, there are 300 other games that just make
    soulless copies of it. If you just go by the numbers of games, it
    makes AAA publishing look original in comparison.

    "98% of everything made is garbage" -i forget who

    It is Theodore Sturgeon who is often credited for that; he was a
    science fiction author, and namesake of "Sturgeon's Law" (or
    "Sturgeon's Revelation"): 90% of everything is crap.

    Yeah, that

    Although he -unsurprisingly- wasn't the first person to make such a discovery. He just got to hang his name on it. Sturgeon was primarily
    talking about science fiction books, but it has since been expanded
    -quite fairly- to, well, everything. Although perhaps the percentages
    could be adjusted here or there.

    Fortunately, with regards to video-games, although 90% would be a
    GENEROUS percentage, there are JUST SO MANY games available 10% is
    more than sufficient to keep a person busy for years and years.

    Although getting to people to agree on what games fit into that 10%
    can be a bit challenging. ;-)


    The 10% is what everyone knows (the best and the worst and the most trend-setting of the industry)
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)