• Re: Did EGA Save PC Gaming?

    From Zaghadka@21:1/5 to Spalls Hurgenson on Sun Jul 21 15:52:36 2024
    On Sun, 21 Jul 2024 14:10:09 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Still, the article does bring up some amusing points; in particular,
    the cost of an EGA card. The most basic model would set you back $500
    USD, and you'd need to buy a compatible monitor to go with it. A
    high-end EGA card and monitor would cost you the equivalent of more
    than $5000 USD in 2024 money.

    You could get a Commodore 64 for $300 list in 1983 (~$975 in 2024), and
    get comparable graphics, better sound, and use your TV as a monitor,
    though they also sold Commodore monitors that were much sharper.

    The 1541 disk drive cost another $300 in 1983, IIRC. So about $2000 and
    you were set*. Apple was hella expensive like the PC, but at least they
    had the Mockingboard** available.

    So, IMHO, 80s PC Gaming was people who had to pay through the nose for an actual IBM-PC, for _work_, looking for something fun to do with it.
    Nothing could save it, because there was very little to save. There
    weren't enthusiasts, there were business people who needed a "boss key."

    Any computer game enthusiast was playing on something else. Usually a
    C=64. Atari ST. Amiga. Something like that. PCs sucked.

    As far as sound cards, we are in agreement. I had no interest in PC
    gaming until the AdLib, but couldn't afford it. By the time I got my
    first PC I had a 486DX33 with a 1x CD-ROM, Soundblaster 16 and Tseng
    ET4000 onboard VGA. It was a Dell***. My dad bought it for me and my wife
    in 1993 as a wedding present.

    Until then, I was happily doing my word processing and gaming on a C=64
    well into the 90's. A C=64 and a daisy wheel printer got me through
    university. I wrote the print driver for the printer myself. I didn't
    even have spell check.

    But prior to the 90s, gaming on the IBM-PC was hella expensive and weak
    sauce to boot. _VGA_ changed that, not EGA. EGA gaming was for people
    with too much money and too little common sense, and they kept PC gaming
    on life support until it was comparable to an NES**** for 5 times the
    price.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten


    ```````````````````````````````````````````````````````````````````````
    * https://en.wikipedia.org/wiki/Commodore_1541#Introduction, p2

    ** https://en.wikipedia.org/wiki/Mockingboard

    *** The Dells came with tag numbers that you had to read off to tech
    support because they used commodity parts, cobbled them together, and
    sold them as the same model. Some people had S3 graphics.

    **** That and Carmack's legendary sidescrolling hacks for the Commander
    Keen series would get you a cup of coffee.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Sun Jul 21 15:26:45 2024
    On Sun, 21 Jul 2024 14:10:09 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    That's the thesis of a recent article*, anyway. I'm not sure I agree
    with it but it's a good excuse for a ramble about old-timey games and >hardware.

    I'm just going to invoke Betteridge's Law here...

    https://en.wikipedia.org/wiki/Betteridge%27s_law_of_headlines

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From vallor@21:1/5 to spallshurgenson@gmail.com on Sun Jul 21 21:39:54 2024
    On Sun, 21 Jul 2024 14:10:09 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote in <ndhq9j998dhtqb31akdb92a163n849fr7a@4ax.com>:

    That's the thesis of a recent article*, anyway. I'm not sure I agree
    with it but it's a good excuse for a ramble about old-timey games and hardware.

    Not that I need much an excuse to do that.

    I honestly can't remember if my first PC (IBM/PC compatible for you nitpickers ;-) came with an EGA card. Back then, I didn't know EGA from
    VGA from whatever that weird bastardization of color and monochrome mode
    the Apple II used. My second PC -which I acquired a year later- was definitely VGA.

    Not that I found EGA so troublesome. There were a lot of good games in
    EGA. The original "Duke Nukem" was EGA. "Ultima V" was EGA. The first "Mechwarrior" game was EGA. "Pool of Radiance" was EGA. You could do a
    lot with just 16 colors.

    ("Syndicate" -at least its gameplay mode - was only 16-colors; didja
    know that? It wasn't EGA, though -it used a higher-resolution VGA mode-
    but it just goes to show you that it color depth didn't necessarily
    restrict you from creating good-looking visuals. "Lemmings", too, used
    only 16 colors.)

    So CGA was a definite eyesore, but it wasn't a deal breaker. Besides,
    with some tricks, even CGA was bearable. Only a few games used it, but
    the CGA composite mode gave the IBM/PC games sixteen (slightly blurry)
    colors to work with. (The best example of this was Sierra Online's
    "Mickey's Space Adventures", where the difference between the two is dramatically obvious. See it here: https://imgur.com/a/SaesMin . Same
    game, same code, just different monitor output.)

    So I'm not so sure EGA was really the life-saver the article claims. The
    only reason composite CGA didn't take off more than it did, I think, is because EGA replaced it relatively quickly.

    Far more important to me was upgrades to the PC sounds. Barely tolerable
    (and on the low-end on what was used by its competitors) in 1981, by the
    late 80s the PC beeper was extremely behind the times. I could endure
    the blue-and-magenta eyesores of CGA visuals, but the squealing of the
    PC Beeper was an immediate turn-off. It made games unplayable.

    (In fairness, you could do some impressive things with the PC beeper
    too, from playing recognizable music to digitized speech. It was always scratchy but not always an ear-bleed. However, it was so computationally intensive that few games used those techniques).

    But it was the advent of dedicated sound-processing cards -the Ad Lib,
    the Sound Blaster - or if you were rich, the Roland MT32! - that made
    games on the PC competitive again. Or at least a hobby I was interested
    in playing around with. CGA was bilious, but that beeper made me
    embarrassed to game on a PC.

    Still, the article does bring up some amusing points; in particular, the
    cost of an EGA card. The most basic model would set you back $500 USD,
    and you'd need to buy a compatible monitor to go with it. A high-end EGA
    card and monitor would cost you the equivalent of more than $5000 USD in
    2024 money.

    That's about the equivalent of buying three GeForce RTX 4090s! And all
    you got out of the deal was 16-colors! High-end PC gaming was _always_
    a rich-man's folly!

    Anyway, by the late 1980s -definitely by 1991- I had upgraded to VGA,
    and all these issues were moot. Actually, by then I may already have had
    an SVGA card, although I doubt any program I had took advantage of that capability. Still, 256 colors felt excessively grandiose, and nobody had
    a PC that could push more than 640x480 pixels anyway. There were a lot
    of great games in EGA, but most of my favorite games were VGA, and I'll always have a soft spot for that mode.

    Anyway, I've run out of things to say so I think I'll just trail off
    here...

    I got out of the service in the 91, and bought myself a
    386SX16 with VGA. At some point, I got Wing Commander, which
    I played with the PC speaker until I finally got a SoundBlaster.

    When I started playing Doom, we played deathmatch at the campus
    after-hours. VGA.


    * Congratulations! You knew to look here for the URL to the article! https://www.pcgamesn.com/pc-retro-tech/ega-graphics

    --
    -v

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to All on Sun Jul 21 21:48:07 2024
    On Sun, 21 Jul 2024 15:52:36 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    But prior to the 90s, gaming on the IBM-PC was hella expensive and weak
    sauce to boot. _VGA_ changed that, not EGA. EGA gaming was for people
    with too much money and too little common sense, and they kept PC gaming
    on life support until it was comparable to an NES**** for 5 times the
    price.

    The first games I played on the PC were all from Sierra. Police Quest
    2, Space Quest 3, CodeName: Iceman, King's Quest 4 and Leisure Suit
    Larry 3. All of these games are very late 80's. They were all EGA
    games and I played them with a Gameblaster sound card.

    Maybe I was just lucky? My father brought home a PC from work with EGA
    for me. I had to buy the sound card myself IIRC. My C-64 could not
    compete with this setup at all. I have no idea if that first PC I had
    was expensive but it most definitely was not 'weak sauce' for gaming.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Mon Jul 22 08:50:39 2024
    On 21/07/2024 21:26, Zaghadka wrote:
    On Sun, 21 Jul 2024 14:10:09 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    That's the thesis of a recent article*, anyway. I'm not sure I agree
    with it but it's a good excuse for a ramble about old-timey games and
    hardware.

    I'm just going to invoke Betteridge's Law here...

    https://en.wikipedia.org/wiki/Betteridge%27s_law_of_headlines


    In the UK we have the Daily Mail law, that means that any of their front
    page headlines is highly likely to be at best misrepresenting the truth
    and at worst just lying. The rest are something minor about the royal
    family or calling our most senior judges enemy of the people as they
    upheld the rule of law.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Mon Jul 22 08:37:37 2024
    On 21/07/2024 21:52, Zaghadka wrote:
    Any computer game enthusiast was playing on something else. Usually a
    C=64. Atari ST. Amiga. Something like that. PCs sucked.

    Don't forget the Specky 48k (no it's not for playing games honest dad)
    which was in play in Europe and particularly the UK. Then was was always
    the BBC micro but only if you one one of the rich kids!

    When my upgrade time came it was a toss up between the Atari or Amiga,
    the thought of getting a PC never even crossed my mind.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Mon Jul 22 10:47:25 2024
    Am 21.07.24 um 20:10 schrieb Spalls Hurgenson:

    That's the thesis of a recent article*, anyway. I'm not sure I agree
    with it but it's a good excuse for a ramble about old-timey games and hardware.

    Not that I need much an excuse to do that.


    In fairness, PC gaming followed more or less graphically in the 80s the
    general trend of what was possible.
    Before EGA there was TGA which basically was derived from the PC juniors graphics capabilities. (Tandy Grahics and sound)
    CGA was designed at a time when the only computer with decent graphics
    were the 8 bit ataris, but after that it basically followed the usual
    route and basically surpassed the amiga with VGA. EGA was an
    intermediate step VGA in my opinion was the more important step however
    because it catapulted the PC into the front of graphical capaibilites of buyable systems.

    Btw. the CGA eyesore stemmed more from the colors used than from the
    limited set of colours on the other hand it was better than the Apple II
    and early Tandy and commodore machines but when it came out it almost
    was bottom of the barrel of what was possible.

    IBM thought very likely not about games at all or thought that if
    someone was playing on a PC it they should use the composite mode (home computer thinking that you hook your computer to the TV for playing
    games) and the composite mode was rather high end for 1980/82 with its
    possible 16 colors. Problem was no one hooked their PCs to the tv and
    there was only a handful of games using it.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to JAB on Mon Jul 22 08:19:23 2024
    On Mon, 22 Jul 2024 08:37:37 +0100, JAB <noway@nochance.com> wrote:

    When my upgrade time came it was a toss up between the Atari or Amiga,
    the thought of getting a PC never even crossed my mind.

    That's interesting. I was in the exact same boat as you. I had to
    decide if I wanted to replace my C-64 with an Amiga or an ST but my
    dad decided for me by bringing home a PC. I was not even considering a
    PC at the time.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Mon Jul 22 08:37:16 2024
    On Mon, 22 Jul 2024 08:37:37 +0100, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    On 21/07/2024 21:52, Zaghadka wrote:
    Any computer game enthusiast was playing on something else. Usually a
    C=64. Atari ST. Amiga. Something like that. PCs sucked.

    Don't forget the Specky 48k (no it's not for playing games honest dad)
    which was in play in Europe and particularly the UK. Then was was always
    the BBC micro but only if you one one of the rich kids!

    When my upgrade time came it was a toss up between the Atari or Amiga,
    the thought of getting a PC never even crossed my mind.

    I thought of the Speccy too late.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Werner P. on Mon Jul 22 07:29:14 2024
    On 7/22/2024 1:47 AM, Werner P. wrote:
    Am 21.07.24 um 20:10 schrieb Spalls Hurgenson:

    That's the thesis of a recent article*, anyway. I'm not sure I agree
    with it but it's a good excuse for a ramble about old-timey games and
    hardware.

    Not that I need much an excuse to do that.


    In fairness, PC gaming followed more or less graphically in the 80s the general trend of what was possible.
    Before EGA there was TGA which basically was derived from the PC juniors graphics capabilities. (Tandy Grahics and sound)
    CGA was designed at a time when the only computer with decent graphics
    were the 8 bit ataris, but after that it basically followed the usual
    route and basically surpassed the amiga with VGA. EGA was an
    intermediate step VGA in my opinion was the more important step however because it catapulted the PC into the front of graphical capaibilites of buyable systems.

    Btw. the CGA eyesore stemmed more from the colors used than from the
    limited set of colours on the other hand it was better than the Apple II
    and early Tandy and commodore machines but when it came out it almost
    was bottom of the barrel of what was possible.

    IBM thought very likely not about games at all or thought that if
    someone was playing on a PC it they should use the composite mode (home computer thinking that you hook your computer to the TV for playing
    games) and the composite mode was rather high end for 1980/82 with its possible 16 colors. Problem was no one hooked their PCs to the tv and
    there was only a handful of games using it.

    I started on an Apple ][ (aka Apple II) and went from that to a PC (or
    at least don't remember having any kind of computer in-between those two).

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Mon Jul 22 10:09:42 2024
    On Sun, 21 Jul 2024 21:48:07 -0400, in comp.sys.ibm.pc.games.action, Mike
    S. wrote:

    On Sun, 21 Jul 2024 15:52:36 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    But prior to the 90s, gaming on the IBM-PC was hella expensive and weak >>sauce to boot. _VGA_ changed that, not EGA. EGA gaming was for people
    with too much money and too little common sense, and they kept PC gaming
    on life support until it was comparable to an NES**** for 5 times the >>price.

    The first games I played on the PC were all from Sierra. Police Quest
    2, Space Quest 3, CodeName: Iceman, King's Quest 4 and Leisure Suit
    Larry 3. All of these games are very late 80's. They were all EGA
    games and I played them with a Gameblaster sound card.

    Maybe I was just lucky? My father brought home a PC from work with EGA
    for me. I had to buy the sound card myself IIRC. My C-64 could not
    compete with this setup at all. I have no idea if that first PC I had
    was expensive but it most definitely was not 'weak sauce' for gaming.

    Fair. Here's the argument that made me arrive at that conclusion. I was
    giving it more of a long view...

    Being an action group, I was thinking of stuff like Wolf3d or anything side-scrolling. Commander Keen, where Carmack finally figured out how to
    hack a PC into smooth sidescrolling is 1990 (EGA). SNES had 256 colors a
    year later in the US (2 years later for you). Jazz Jackrabbit (1994),
    OTOH, was finally comparable to the SNES at the time. In the 90's we
    finally got _parity_, which I was narrowly considering the real standard
    for PC gaming. It's the start of the hobby afaic. Compared to those
    systems, an EGA PC with a Gameblaster is totally inadequate. It is less
    than, and playing catchup with, an NES. Then the same with an SNES in the
    early 90's, and literally can't do what those systems can do. A PC can do Sierra games, which an NES could not. Did those "save" PC gaming? Nope.
    The real saving grace for PC gaming was the death of IBM dominance.

    https://www.mobygames.com/game/from:1985/genre:action/platform:dos/until:1989/sort:title/page:1/
    535 action games total during the era. Check screenshots.

    https://www.mobygames.com/game/from:1990/genre:action/platform:dos/until:1994/sort:title/page:1/
    1,176 action games during the comparable 90s era. Check screenies too.

    Commander Keen (1990): https://www.mobygames.com/game/216/commander-keen-1-marooned-on-mars/screenshots/dos/888/

    Super Mario Bros. 3 (1988): https://www.mobygames.com/game/7300/super-mario-bros-3/screenshots/nes/31691/

    That's the comparison I was making. Sierra was a lot of fun, tbs. Good
    times. Wasn't considering that. Everyone had an NES or a SEGA Master
    System if they wanted to "game."*

    To "PC" game, because these were also contemporary "personal computers,"
    you had a C=64, Atari ST, Amiga, or Speccy (thanks JAB!). An MSX in
    Japan. That's what kept enthusiasm going. I never accepted IBM ownership
    of the term. To call them the source of PC gaming in the 80's is, IMHO,
    silly. I regard the Z-80, the 6502, and the Motorolla 68000 as primary contributors to continuity of computer gaming. IBM was for work. The
    80286 was simply not a gaming chip. The 8086 was a footnote.

    And yes, you were very, VERY lucky. That was an expensive machine your
    dad brought home to you. Part of the "weak sauce" analysis is that it's a $6,000 machine.** Probably CGA, because that's an introductory price, so
    more than that for EGA (did Spalls say EGA cost $500? That's an
    additional $1,500 today). That's close to $19,000 in today's cash. If a
    gaming machine cost us $19,000 today, there would be very few of us in
    this group. There would certainly be no sub-groups. It'd be csipg only.
    Most of us would be using consoles.

    Even in the 90's people tended to be gaming on their work machines. By
    then they were down to $1,500 ($3,400 in today's dollars) for a 1992 100%
    PC compatible Compaq.*** Robust machines less than $2,000 "saved" PC
    gaming. It can be argued that it _made_ PC gaming.**** That's VGA. EGA
    was a stopgap. Possibly a speed bump as it was offered for too long as a cheaper alternative to VGA.*****

    But that is by a "today" definition of the PC gaming market, which is a
    narrow, if not parochial, choice. I get your point. But point-and-click adventure games are a niche in today's market.

    Tbs, those early days on the IBM PC/AT were not golden. Fun? Yeah. But PC gaming in EGA was a side-effect, not a thing PCs were bought for. For all intents and purposes, IBM-PC/AT gaming has little to no relation to
    today's PC gaming market.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten


    `````````````````````````````````````````````````````````````````````````
    * Remarkably, you could play KQ1 on a SEGA Master System. Who knew?

    ** Source: https://en.wikipedia.org/wiki/IBM_Personal_Computer_AT

    *** Remember the days of less than 100% IBM-PC compatibility?

    **** Arguably, DOOM is the seminal "killer app" for the current market.

    ***** And can anybody tell me why MCGA existed? Microchannel
    architecture? What was up with IBM in the late 80's? Did they buy a bunch
    of surplus machine guns that could only shoot feet?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Mon Jul 22 10:10:37 2024
    On Mon, 22 Jul 2024 08:37:37 +0100, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    On 21/07/2024 21:52, Zaghadka wrote:
    Any computer game enthusiast was playing on something else. Usually a
    C=64. Atari ST. Amiga. Something like that. PCs sucked.

    Don't forget the Specky 48k (no it's not for playing games honest dad)
    which was in play in Europe and particularly the UK. Then was was always
    the BBC micro but only if you one one of the rich kids!

    When my upgrade time came it was a toss up between the Atari or Amiga,
    the thought of getting a PC never even crossed my mind.

    I didn't. Well, sort of. I remembered the Speccy after I hit "post."

    By the time I replied to Mike S., I had remembered the MSX as well.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Mike S. on Mon Jul 22 19:14:42 2024
    On 22/07/2024 13:19, Mike S. wrote:
    On Mon, 22 Jul 2024 08:37:37 +0100, JAB <noway@nochance.com> wrote:

    When my upgrade time came it was a toss up between the Atari or Amiga,
    the thought of getting a PC never even crossed my mind.

    That's interesting. I was in the exact same boat as you. I had to
    decide if I wanted to replace my C-64 with an Amiga or an ST but my
    dad decided for me by bringing home a PC. I was not even considering a
    PC at the time.

    I just don't remember home PC's being a thing and certainly not
    something you'd consider if you wanted to play games although this was
    about '87 in the UK.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to All on Mon Jul 22 14:27:56 2024
    On Mon, 22 Jul 2024 10:09:42 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    Fair. Here's the argument that made me arrive at that conclusion. I was >giving it more of a long view...

    Being an action group, I was thinking of stuff like Wolf3d or anything >side-scrolling. Commander Keen, where Carmack finally figured out how to
    hack a PC into smooth sidescrolling is 1990 (EGA). SNES had 256 colors a
    year later in the US (2 years later for you). Jazz Jackrabbit (1994),
    OTOH, was finally comparable to the SNES at the time. In the 90's we
    finally got _parity_, which I was narrowly considering the real standard
    for PC gaming. It's the start of the hobby afaic. Compared to those
    systems, an EGA PC with a Gameblaster is totally inadequate. It is less
    than, and playing catchup with, an NES. Then the same with an SNES in the >early 90's, and literally can't do what those systems can do. A PC can do >Sierra games, which an NES could not. Did those "save" PC gaming? Nope.
    The real saving grace for PC gaming was the death of IBM dominance.

    Ok, thank you for the second post. I *think* I understand your point
    of view now. Maybe.

    If someone were to ask me what game saved pc gaming...I think I would
    say it was Doom.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to Werner P. on Mon Jul 22 14:33:51 2024
    On Mon, 22 Jul 2024 20:20:49 +0200, "Werner P." <werpu@gmx.at> wrote:

    I went from an Atari 8 bit to a PC... speaking of a cold shower
    graphically and soundwise!

    I think the first game I played on a PC was King's Quest IV. I have a
    vivid memory of being both enthralled and confused at the difference
    in sound and graphic quality from my C-64.

    The graphics were much better on the PC. I never saw a game that
    looked as good as KQ IV. But the sound was awful. Just awful compared
    to my C-64. I only learned later about 'sound cards' and that my new
    PC did not have one! The internal speaker is worse then CGA to me.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Mon Jul 22 19:35:22 2024
    On 22/07/2024 16:10, Zaghadka wrote:
    On Mon, 22 Jul 2024 08:37:37 +0100, in comp.sys.ibm.pc.games.action, JAB wrote:

    On 21/07/2024 21:52, Zaghadka wrote:
    Any computer game enthusiast was playing on something else. Usually a
    C=64. Atari ST. Amiga. Something like that. PCs sucked.

    Don't forget the Specky 48k (no it's not for playing games honest dad)
    which was in play in Europe and particularly the UK. Then was was always
    the BBC micro but only if you one one of the rich kids!

    When my upgrade time came it was a toss up between the Atari or Amiga,
    the thought of getting a PC never even crossed my mind.

    I didn't. Well, sort of. I remembered the Speccy after I hit "post."

    By the time I replied to Mike S., I had remembered the MSX as well.


    In the UK the home market was dominated by the Specky with the C64 in a distance second. Then you had a smattering of things like the Dragon 32
    and Vic 20. Those where the days when I'd excitedly go down the
    newsagent to see if this month's Crash Magazine was out. None of that
    pretend educational stuff, just games reviews.

    The shame was that it was only a few years later that it had all gone
    wrong and was sold off. It's interesting to think what would have
    happened if Clive Sinclair instead of chasing the likes of the QL and C5
    had followed Commodore and also developed a better 16bit games machine.
    Still probably ultimately doomed because of PC's but better than what
    happened.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Mon Jul 22 20:20:49 2024
    Am 22.07.24 um 16:29 schrieb Dimensional Traveler:

    I started on an Apple ][ (aka Apple II) and went from that to a PC (or
    at least don't remember having any kind of computer in-between those two).
    I went from an Atari 8 bit to a PC... speaking of a cold shower
    graphically and soundwise!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zersterer@21:1/5 to Mike S. on Mon Jul 22 14:24:03 2024
    Mike S. wrote:
    On Mon, 22 Jul 2024 20:20:49 +0200, "Werner P." <werpu@gmx.at> wrote:

    I went from an Atari 8 bit to a PC... speaking of a cold shower
    graphically and soundwise!

    I think the first game I played on a PC was King's Quest IV. I have a
    vivid memory of being both enthralled and confused at the difference
    in sound and graphic quality from my C-64.

    The graphics were much better on the PC. I never saw a game that
    looked as good as KQ IV. But the sound was awful. Just awful compared
    to my C-64. I only learned later about 'sound cards' and that my new
    PC did not have one! The internal speaker is worse then CGA to me.

    It's all about how you use it. I've heard some great stuff over the PC:

    https://www.youtube.com/watch?v=6xdk8aQqrFU

    This is just over the PC, you know, it's better.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Mon Jul 22 20:40:58 2024
    On 22/07/2024 16:09, Zaghadka wrote:
    To "PC" game, because these were also contemporary "personal computers,"
    you had a C=64, Atari ST, Amiga, or Speccy (thanks JAB!). An MSX in
    Japan. That's what kept enthusiasm going. I never accepted IBM ownership
    of the term. To call them the source of PC gaming in the 80's is, IMHO, silly. I regard the Z-80, the 6502, and the Motorolla 68000 as primary contributors to continuity of computer gaming. IBM was for work. The
    80286 was simply not a gaming chip. The 8086 was a footnote.

    I can't say it's something that's ever bothered me as in the 80's the
    term personal computer wasn't really used here but instead home
    computer. Also when I hear the term PC I actually don't think of
    'personal computer' as such but instead an IBM compatible which isn't a
    laptop even that that's also a PC, or is it. I think I've confused
    myself now!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to spallshurgenson@gmail.com on Tue Jul 23 17:08:45 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    So I'm not so sure EGA was really the life-saver the article claims.
    The only reason composite CGA didn't take off more than it did, I
    think, is because EGA replaced it relatively quickly.

    I wouldn't say EGA graphics saved PC gaming for two reasons. First
    because PC gaming barely existed at that point, so there was nothing to
    save. Pretty much all the EGA games you and the article mentioned were
    ports from 8-bit computers. Second no one actually had an EGA card at
    home, like you said it was just way too expensive. Even the EGA clones
    that came later weren't cheap and rarely saw use outside of offices.

    You could make a better case for the Tandy 1000 in this role, as it was
    an actual home computer people owned and bought games for. Most games
    that supported EGA graphics also supported 16-colour Tandy graphics.
    Some of them even supported using Tandy audio.

    But it was cheap VGA clone cards that gave birth to PC gaming. Instead of
    just ports of various qualities, PC games were doing things that weren't possible on 8-bit computers or even 16-bit computers like the Amiga or
    Atari ST. Add in Adlib and later Soundblaster audio and there was no
    looking back.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Wed Jul 24 10:10:30 2024
    On Mon, 22 Jul 2024 20:40:58 +0100, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    On 22/07/2024 16:09, Zaghadka wrote:
    To "PC" game, because these were also contemporary "personal computers,"
    you had a C=64, Atari ST, Amiga, or Speccy (thanks JAB!). An MSX in
    Japan. That's what kept enthusiasm going. I never accepted IBM ownership
    of the term. To call them the source of PC gaming in the 80's is, IMHO,
    silly. I regard the Z-80, the 6502, and the Motorolla 68000 as primary
    contributors to continuity of computer gaming. IBM was for work. The
    80286 was simply not a gaming chip. The 8086 was a footnote.

    I can't say it's something that's ever bothered me as in the 80's the
    term personal computer wasn't really used here but instead home
    computer. Also when I hear the term PC I actually don't think of
    'personal computer' as such but instead an IBM compatible which isn't a >laptop even that that's also a PC, or is it. I think I've confused
    myself now!


    To each his own. I wore a Che Guevara shirt with "The C=64 is also a PC, idiots!" emblazoned over his face. All you could see was the beret.

    I lived a stone's throw from Armonk at the time, though.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Wed Jul 24 10:08:00 2024
    On Tue, 23 Jul 2024 13:17:47 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Until "Doom", as far as outsiders were concerned, there was nothing
    exciting about the PC platform, even if it actually did have a vibrant
    gaming scene. Did "Doom" save PC gaming? No; I think the platform
    would have been going strong for years afterwards. But it gave it an >exclusive it never had before that made it less of a laughing stock
    wannabe reputation amongst console gamers.

    I probably shouldn't have put this in a footnote then.

    **** Arguably, DOOM is the seminal "killer app" for the current market.

    That is where the PC gaming excitement really took off. I remember people flocking to game stores for the shareware disk. I saw stores _run out_ of
    the shareware disk. It was a stroke of marketing genius.

    People at my place of work wanted to play DOOM, but all their computers
    could handle was Wolf3d, and their minds were blown when I installed it.
    They had never heard of it.

    Productivity plummeted. My popularity at work soared.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Wed Jul 24 10:16:06 2024
    On Mon, 22 Jul 2024 14:33:51 -0400, in comp.sys.ibm.pc.games.action, Mike
    S. wrote:

    On Mon, 22 Jul 2024 20:20:49 +0200, "Werner P." <werpu@gmx.at> wrote:

    I went from an Atari 8 bit to a PC... speaking of a cold shower
    graphically and soundwise!

    I think the first game I played on a PC was King's Quest IV. I have a
    vivid memory of being both enthralled and confused at the difference
    in sound and graphic quality from my C-64.

    The graphics were much better on the PC. I never saw a game that
    looked as good as KQ IV. But the sound was awful. Just awful compared
    to my C-64. I only learned later about 'sound cards' and that my new
    PC did not have one! The internal speaker is worse then CGA to me.

    Monkey Island did a pretty good job with it...

    https://www.youtube.com/watch?v=a324ykKV-7Y

    But truly, the ear bleeding stops in 1987.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Zaghadka on Wed Jul 24 12:00:06 2024
    On 7/24/2024 8:16 AM, Zaghadka wrote:
    On Mon, 22 Jul 2024 14:33:51 -0400, in comp.sys.ibm.pc.games.action, Mike
    S. wrote:

    On Mon, 22 Jul 2024 20:20:49 +0200, "Werner P." <werpu@gmx.at> wrote:

    I went from an Atari 8 bit to a PC... speaking of a cold shower
    graphically and soundwise!

    I think the first game I played on a PC was King's Quest IV. I have a
    vivid memory of being both enthralled and confused at the difference
    in sound and graphic quality from my C-64.

    The graphics were much better on the PC. I never saw a game that
    looked as good as KQ IV. But the sound was awful. Just awful compared
    to my C-64. I only learned later about 'sound cards' and that my new
    PC did not have one! The internal speaker is worse then CGA to me.

    Monkey Island did a pretty good job with it...

    https://www.youtube.com/watch?v=a324ykKV-7Y

    But truly, the ear bleeding stops in 1987.


    It's funny but I think the PC speaker sounds best until you hit the Game Blaster in '88 and then the Rolland in '88 I like better than anything
    later at leas until '94 CD quality which has the nice cymbal crash, but
    still otherwise doesn't sound as good.

    I'm not an audiophile. :)

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Werner P. on Wed Jul 24 11:46:24 2024
    On 7/22/2024 11:20 AM, Werner P. wrote:
    Am 22.07.24 um 16:29 schrieb Dimensional Traveler:

    I started on an Apple ][ (aka Apple II) and went from that to a PC (or
    at least don't remember having any kind of computer in-between those
    two).
    I went from an Atari 8 bit to a PC... speaking of a cold shower
    graphically and soundwise!


    I went from a CP/M monochrome soldered together and assembled from parts
    on which I played such wonderful games as Star Trek (the best one for
    that platform,) Colossal Cave Adventure, Hammurabi, and Wumpus.

    to a C-64, to an Atari ST, and then finally to an "IBM" PC (not IBM.
    built from parts. I don't think I ever owned a branded "IBM".)

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Wed Jul 24 11:33:30 2024
    On 7/23/2024 10:17 AM, Spalls Hurgenson wrote:
    On Mon, 22 Jul 2024 14:27:56 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Mon, 22 Jul 2024 10:09:42 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    Fair. Here's the argument that made me arrive at that conclusion. I was
    giving it more of a long view...

    Being an action group, I was thinking of stuff like Wolf3d or anything
    side-scrolling. Commander Keen, where Carmack finally figured out how to >>> hack a PC into smooth sidescrolling is 1990 (EGA). SNES had 256 colors a >>> year later in the US (2 years later for you). Jazz Jackrabbit (1994),
    OTOH, was finally comparable to the SNES at the time. In the 90's we
    finally got _parity_, which I was narrowly considering the real standard >>> for PC gaming. It's the start of the hobby afaic. Compared to those
    systems, an EGA PC with a Gameblaster is totally inadequate. It is less
    than, and playing catchup with, an NES. Then the same with an SNES in the >>> early 90's, and literally can't do what those systems can do. A PC can do >>> Sierra games, which an NES could not. Did those "save" PC gaming? Nope.
    The real saving grace for PC gaming was the death of IBM dominance.

    Ok, thank you for the second post. I *think* I understand your point
    of view now. Maybe.

    If someone were to ask me what game saved pc gaming...I think I would
    say it was Doom.

    I don't know if "Doom" /saved/ PC gaming, but it definitely gave it a
    huge boost. It almost certainly was the nail in the coffin for gaming
    on any other non-IBM/PC compatible computer. After "Doom", Commodore
    (Amiga) and Apple (Macintosh/Apple II) were pretty much dead in the
    water, as far as games were concerned.

    While it didn't quite compare to consoles, PC gaming was quite strong
    in the early to mid 90s. There were a lot of excellent titles, many of
    which were ported to consoles. But a lot of those games were also
    fairly similar to games /already/ on console. And those that weren't
    tended to be fairly niche (strategy, high-end flight sims) that lacked
    mass appeal. I love me some "Falcon 3.0" but I totally understand why
    it didn't have the same attraction as Sega's "Afterburner".

    But "Doom" was different. Not only was it immediately accessible
    (everyone gets the idea of a first-person shooter right away), it was bombastic and exciting... and most of all, it was the sort of game you
    really could only do on PC. It elevated the PC from what most people
    thought of as a stodgy business machine with beeps and boops for sound
    and ugly four-color graphics into a viable gaming platform. Until
    "Doom" (or maybe "Wolfenstein 3D") I think a lot of people would have
    just as likely bet on the Amiga as being the computer being the PC of
    the future. Less because of either platform's actualy capabilities and
    more because of the PERCEIVED capabilities of the platforms.

    Until "Doom", as far as outsiders were concerned, there was nothing
    exciting about the PC platform, even if it actually did have a vibrant
    gaming scene. Did "Doom" save PC gaming? No; I think the platform
    would have been going strong for years afterwards. But it gave it an exclusive it never had before that made it less of a laughing stock
    wannabe reputation amongst console gamers.

    That said, it still took the PC almost two decades before it really
    started to be seen as a primary gaming platform by gamers and
    publishers. It took a long time before the PC platform was no longer
    playing second fiddle to its console cousins. Arguably it still hasn't
    shed that reputation.


    Maybe the mouse saved PC gaming. Doom was kb only. FPS are far better
    with a mouse, and that's a huge difference between PC and console.
    Funny enough it was a Mac game a year after Doom that had the first
    mouse support - Marathon, which has also been discussed here recently.

    I can't seem to find what the first IBM PC game was that used FPS
    though. I'm sure you'll either know or find it though :)

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Thu Jul 25 06:06:08 2024
    On 7/24/2024 7:28 PM, Spalls Hurgenson wrote:
    On Wed, 24 Jul 2024 11:33:30 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    On 7/23/2024 10:17 AM, Spalls Hurgenson wrote:
    On Mon, 22 Jul 2024 14:27:56 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Mon, 22 Jul 2024 10:09:42 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    Fair. Here's the argument that made me arrive at that conclusion. I was >>>>> giving it more of a long view...

    Being an action group, I was thinking of stuff like Wolf3d or anything >>>>> side-scrolling. Commander Keen, where Carmack finally figured out how to >>>>> hack a PC into smooth sidescrolling is 1990 (EGA). SNES had 256 colors a >>>>> year later in the US (2 years later for you). Jazz Jackrabbit (1994), >>>>> OTOH, was finally comparable to the SNES at the time. In the 90's we >>>>> finally got _parity_, which I was narrowly considering the real standard >>>>> for PC gaming. It's the start of the hobby afaic. Compared to those
    systems, an EGA PC with a Gameblaster is totally inadequate. It is less >>>>> than, and playing catchup with, an NES. Then the same with an SNES in the >>>>> early 90's, and literally can't do what those systems can do. A PC can do >>>>> Sierra games, which an NES could not. Did those "save" PC gaming? Nope. >>>>> The real saving grace for PC gaming was the death of IBM dominance.

    Ok, thank you for the second post. I *think* I understand your point
    of view now. Maybe.

    If someone were to ask me what game saved pc gaming...I think I would
    say it was Doom.

    I don't know if "Doom" /saved/ PC gaming, but it definitely gave it a
    huge boost. It almost certainly was the nail in the coffin for gaming
    on any other non-IBM/PC compatible computer. After "Doom", Commodore
    (Amiga) and Apple (Macintosh/Apple II) were pretty much dead in the
    water, as far as games were concerned.

    While it didn't quite compare to consoles, PC gaming was quite strong
    in the early to mid 90s. There were a lot of excellent titles, many of
    which were ported to consoles. But a lot of those games were also
    fairly similar to games /already/ on console. And those that weren't
    tended to be fairly niche (strategy, high-end flight sims) that lacked
    mass appeal. I love me some "Falcon 3.0" but I totally understand why
    it didn't have the same attraction as Sega's "Afterburner".

    But "Doom" was different. Not only was it immediately accessible
    (everyone gets the idea of a first-person shooter right away), it was
    bombastic and exciting... and most of all, it was the sort of game you
    really could only do on PC. It elevated the PC from what most people
    thought of as a stodgy business machine with beeps and boops for sound
    and ugly four-color graphics into a viable gaming platform. Until
    "Doom" (or maybe "Wolfenstein 3D") I think a lot of people would have
    just as likely bet on the Amiga as being the computer being the PC of
    the future. Less because of either platform's actualy capabilities and
    more because of the PERCEIVED capabilities of the platforms.

    Until "Doom", as far as outsiders were concerned, there was nothing
    exciting about the PC platform, even if it actually did have a vibrant
    gaming scene. Did "Doom" save PC gaming? No; I think the platform
    would have been going strong for years afterwards. But it gave it an
    exclusive it never had before that made it less of a laughing stock
    wannabe reputation amongst console gamers.

    That said, it still took the PC almost two decades before it really
    started to be seen as a primary gaming platform by gamers and
    publishers. It took a long time before the PC platform was no longer
    playing second fiddle to its console cousins. Arguably it still hasn't
    shed that reputation.


    Maybe the mouse saved PC gaming. Doom was kb only. FPS are far better
    with a mouse, and that's a huge difference between PC and console.
    Funny enough it was a Mac game a year after Doom that had the first
    mouse support - Marathon, which has also been discussed here recently.

    Doom supported mouse right from the start (so, apparently, did
    Wolf3D). But almost nobody I knew used it. In fact, "Terminator:
    Skynet" for the longest time was popularly acclaimed for introducing mouse/keyboard use to the masses. But you could do it in Doom first.

    (The default settings were awful though. You had to press the middle
    mouse button to move forward... and even with mouse/keyboard, you were
    still using the arrow keys. It wasn't until Quake that WASD+mouse
    started taking off.)

    I can't seem to find what the first IBM PC game was that used FPS
    though. I'm sure you'll either know or find it though :)

    Who, me? ;-)

    It depends on how you define "FPS".

    Firebird's "Tracker" (1987*) had you moving through the
    untextured/wireframe hallways of a sci-fi labyrinth shooting at
    things. The movement was much more floaty -more akin to "Descent" than "Doom", with almost no sense of gravity- and you also at times jumped
    out to a 2D map for a lot activities... but its core feels very
    similar to an FPS.

    Incentive Software's "Freescape" engine (used in "Space Station
    Oblivion", "Dark Side" and "Total Eclipse" released in 1988 and 1989) featured a 3D-rendered (non-textured) world with multiple rooms that
    you moved through with a smooth scrolling first-person viewpoint,
    shooting at things).

    Bethesda's "The Terminator" (1991) even offered a fully open,
    3D-rendered world that very much resembles the modern take on the
    genre; walk around, shoot NPCs, enter stores, buy things, hijack cars,
    etc.

    And even further back, you have stuff like "Battlezone" (arriving on
    PC in 1983), which arguably fits the definition of an FPS. Or, really,
    any tank- or combat flight simulator for that matter.

    But the first game that /really/ feels like an FPS as we recognize it
    today is probably "Corporation" (a.k.a. "Cyber-Cop" in some regions). Released in 1990 on the Amiga (1991 on PC), it predated both Id's
    "Catacomb 3D" and "Hovetank ONE". Like all those games, it featured a
    360 degree smooth-scrolling first-person viewpoint; it had a visible
    ceiling and floor, you were a (mostly human) soldier running through a labyrinth collecting keys to unlock doors, and dealt with your
    opponents mostly by shooting them.

    That said, Id's creations were seminal; they didn't INVENT the idea of
    the first-person shooter, but -even from the start- they perfected it.
    All the games I mentioned above feel VERY rough when played by a
    modern game; in movement, in control, in gameplay. But you can pick up "Catacomb 3D" ("Hovertank ONE", not so much) today and get right into
    it without much difficulty. It /feels/ like an FPS as we define it
    today. It set the model for all future games in the genre.

    (And no, we aren't forgetting about "Ultima Underworld". But while it predated "Wolfenstein 3D" by 45 days, it came out long after "Catacomb
    3D" and all the other games I've mentioned. (Also, it's generally not considered an FPS anyway but I had to pre-empt the people who
    inevitably would bring it up ;-)

    And that's just on PC. I'm sure there are other games that deserve recognition in the creation of the FPS genre on other platforms.
    However, I've less familiarity with games on other platforms, so I'll
    leave it to others to bring them to our attention.


    Other potential "first FPS" games on PC ---------------------------------------
    - Alien Fires 2199 (Paragon Software, 1988)
    - The Colony (Mindscape, 1988)
    - Mayday Squad (Tynesoft, 1989)
    - The Sentinel (Firebird, 1989)
    - Tunnels of Armageddon (California Dreams, 1989)**
    - Castle Master / The Crypt (Domark, 1990)
    - Infestation (Psygnosis, 1990)
    - Stellar 7 (Dynamix, 1990)
    - ThunderStrike (Millenium, 1990)
    - Hoverforce (Accolade, 1991)
    - Sleeping Gods Lie (Empire, 1991)
    - Vaxine (US Gold, 1991)

    ... and probably dozens more. But these -and the ones I
    mentioned above- are a good place to start with, if
    you're interested in seeing the 'prehistory' of FPS games
    on the PC platform.







    * all these dates are somewhat ambiguous. Figuring out exactly when
    games released on PC -especially for less known titles like the ones
    I've mentioned- is weirdly difficult. At best, you can figure out the
    YEAR (and sometimes even that's not entirely certain). "Tracker", for instance, has a copyright of 1987 but that's just when the copyright
    was granted. It's quite possible that the game itself wasn't sold
    until early 1988. Or just as likely it was in stores on Jan 1 1987.
    I've almost no way to figure it out. Other games are similar.
    ** although this one is more of a rail-shooter



    I was thinking more very popular mainstream FPSs with true mouse aim*.
    I'm not really sure what was big first on the ibm after Doom (no mouse
    aim at the time at least.)

    * I know a number of games had mouselook like the aforementioned
    Marathon. But that's not really the killer of mouse vs. controller as I remember at least with some of the games while you could freely look
    around with the mouse it may have been still only left right, and some
    while you could look up & down as well, you still fired at your level
    unless the game decided you were perfectly aligned with a higher/lower
    level enemy *sometimes* so there was no leading targets or headshots
    since you fired at their center.

    I know Quake was big, that was 1996. Huh, I didn't realize that was
    only 3 years after Doom, I suppose that's it then. No, from what I can
    find it didn't have true mouse aim either, and mouse-look wasn't even
    enabled by default.

    I suppose it must've been Halflife in '98. It was huge and had true
    mouse aim.

    Beyond that there's also online multiplayer, which apparently Doom had,
    though I don't remember anyone around me doing that. I do remember
    people having LAN parties for Quake, but I never played in those - my
    computer always lagged in abilities considerably behind the times, and
    with my back issues lugging around my PC was a non-starter. I wasn't
    ever into competitive FPS play (except a short stint with Counterstrike,
    and later Planetside but more because a D&D friend was into it than I was.)

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Thu Jul 25 17:30:31 2024
    Am 24.07.24 um 17:16 schrieb Zaghadka:
    But truly, the ear bleeding stops in 1987.
    Tandy had improved sound already ca 84 with the tandy sound
    in the tandy 1000 also they had the best graphics which basically just
    was a clone of the PCJR until EGA came along!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Fri Jul 26 11:22:10 2024
    On 24/07/2024 16:10, Zaghadka wrote:
    On Mon, 22 Jul 2024 20:40:58 +0100, in comp.sys.ibm.pc.games.action, JAB wrote:

    On 22/07/2024 16:09, Zaghadka wrote:
    To "PC" game, because these were also contemporary "personal computers," >>> you had a C=64, Atari ST, Amiga, or Speccy (thanks JAB!). An MSX in
    Japan. That's what kept enthusiasm going. I never accepted IBM ownership >>> of the term. To call them the source of PC gaming in the 80's is, IMHO,
    silly. I regard the Z-80, the 6502, and the Motorolla 68000 as primary
    contributors to continuity of computer gaming. IBM was for work. The
    80286 was simply not a gaming chip. The 8086 was a footnote.

    I can't say it's something that's ever bothered me as in the 80's the
    term personal computer wasn't really used here but instead home
    computer. Also when I hear the term PC I actually don't think of
    'personal computer' as such but instead an IBM compatible which isn't a
    laptop even that that's also a PC, or is it. I think I've confused
    myself now!


    To each his own. I wore a Che Guevara shirt with "The C=64 is also a PC, idiots!" emblazoned over his face. All you could see was the beret.

    I lived a stone's throw from Armonk at the time, though.


    Getting peeved for no particular reason is part of the human condition!

    Part of me dies inside every time I see someone use acronym
    interchangeable with abbreviation. I do now have to accept that meaning
    has basically entered common usage but still.

    Another one is begs for question for raises the question instead of its
    more formal meaning.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to JAB on Fri Jul 26 09:17:48 2024
    On Fri, 26 Jul 2024 11:22:10 +0100, JAB <noway@nochance.com> wrote:

    Getting peeved for no particular reason is part of the human condition!

    Part of me dies inside every time I see someone use acronym
    interchangeable with abbreviation. I do now have to accept that meaning
    has basically entered common usage but still.

    Part of me dies inside every time I see someone spell dying as dieing.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to JAB on Fri Jul 26 10:36:19 2024
    On 7/26/2024 3:22 AM, JAB wrote:
    On 24/07/2024 16:10, Zaghadka wrote:
    On Mon, 22 Jul 2024 20:40:58 +0100, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    On 22/07/2024 16:09, Zaghadka wrote:
    To "PC" game, because these were also contemporary "personal
    computers,"
    you had a C=64, Atari ST, Amiga, or Speccy (thanks JAB!). An MSX in
    Japan. That's what kept enthusiasm going. I never accepted IBM
    ownership
    of the term. To call them the source of PC gaming in the 80's is, IMHO, >>>> silly. I regard the Z-80, the 6502, and the Motorolla 68000 as primary >>>> contributors to continuity of computer gaming. IBM was for work. The
    80286 was simply not a gaming chip. The 8086 was a footnote.

    I can't say it's something that's ever bothered me as in the 80's the
    term personal computer wasn't really used here but instead home
    computer. Also when I hear the term PC I actually don't think of
    'personal computer' as such but instead an IBM compatible which isn't a
    laptop even that that's also a PC, or is it. I think I've confused
    myself now!


    To each his own. I wore a Che Guevara shirt with "The C=64 is also a PC,
    idiots!" emblazoned over his face. All you could see was the beret.

    I lived a stone's throw from Armonk at the time, though.


    Getting peeved for no particular reason is part of the human condition!

    Part of me dies inside every time I see someone use acronym
    interchangeable with abbreviation. I do now have to accept that meaning
    has basically entered common usage but still.

    Hmm. I haven't seen that. Or do I just not know the difference and
    think I do?

    Another one is begs for question for raises the question instead of its
    more formal meaning.

    I never used "begs the question" and I still don't fully understand what
    it's supposed to mean even after watching multiple videos and reading
    numbers of rants on it.

    English has a lot of meaning drift, and numerous instances of words and
    phrases changing to mean the opposite of what they once did. Bad used
    to mean the opposite of good, but for awhile it changed to mean cool and
    good but that wasn't even permanent. Nice meant nasty a long time ago etc.

    English is also the worst Hodge-podge language in existence especially
    the written version which realistically is a different language than the spoken. I don't get upset at others making such mistakes.

    I know it's not English exactly but I can't even use thumbs up or
    periods at work anymore as that's now considered a rude indication that
    you're done with the conversation. Much like saying "Good day!" ... "I
    said GOOD DAY, sir!

    I used to have a pet peeve of people using the wrong one of "too" and
    "to" and it still bothers me, but I always let it slide, I even catch
    myself making the typo myself from time to time even though I know which
    is which. Effect and affect is another. I also used to mess up rogue
    and rouge all the time but had it flamed out of me, though that's only
    really in common usage in 3.5+ D&D referring what should properly be the
    Thief class.

    Bone-apple-tea!

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Justisaur on Fri Jul 26 20:48:43 2024
    On 26/07/2024 18:36, Justisaur wrote:
    On 7/26/2024 3:22 AM, JAB wrote:
    On 24/07/2024 16:10, Zaghadka wrote:
    On Mon, 22 Jul 2024 20:40:58 +0100, in comp.sys.ibm.pc.games.action, JAB >>> wrote:

    On 22/07/2024 16:09, Zaghadka wrote:
    To "PC" game, because these were also contemporary "personal
    computers,"
    you had a C=64, Atari ST, Amiga, or Speccy (thanks JAB!). An MSX in
    Japan. That's what kept enthusiasm going. I never accepted IBM
    ownership
    of the term. To call them the source of PC gaming in the 80's is,
    IMHO,
    silly. I regard the Z-80, the 6502, and the Motorolla 68000 as primary >>>>> contributors to continuity of computer gaming. IBM was for work. The >>>>> 80286 was simply not a gaming chip. The 8086 was a footnote.

    I can't say it's something that's ever bothered me as in the 80's the
    term personal computer wasn't really used here but instead home
    computer. Also when I hear the term PC I actually don't think of
    'personal computer' as such but instead an IBM compatible which isn't a >>>> laptop even that that's also a PC, or is it. I think I've confused
    myself now!


    To each his own. I wore a Che Guevara shirt with "The C=64 is also a PC, >>> idiots!" emblazoned over his face. All you could see was the beret.

    I lived a stone's throw from Armonk at the time, though.


    Getting peeved for no particular reason is part of the human condition!

    Part of me dies inside every time I see someone use acronym
    interchangeable with abbreviation. I do now have to accept that
    meaning has basically entered common usage but still.

    Hmm.  I haven't seen that.  Or do I just not know the difference and
    think I do?


    Generally I've seen it with the more specialised case of say IP which is
    an initialism whereas acronym is a more specialised version where it's pronounced as a word so FOMO or Tardis.

    Another one is begs for question for raises the question instead of
    its more formal meaning.

    I never used "begs the question" and I still don't fully understand what
    it's supposed to mean even after watching multiple videos and reading
    numbers of rants on it.


    I wouldn't worry too much about it as it's just a way of categorising
    fallacies so you understand faulty reasoning and there's quite a bit of disagreement on exactly what it is - philosophers like arguing if you
    haven't noticed. So it can be where the truth of a premise, used to
    justify a conclusion, is only justified by the conclusion itself. So,
    camping is fun as being out in nature is enjoyable.

    A variant on it is circular reasoning with probably the most famous
    example being the Bible is true because it's the word of God and we know
    it's the word of God as the Bible says so.

    English has a lot of meaning drift, and numerous instances of words and phrases changing to mean the opposite of what they once did.  Bad used
    to mean the opposite of good, but for awhile it changed to mean cool and
    good but that wasn't even permanent. Nice meant nasty a long time ago etc.

    English is also the worst Hodge-podge language in existence especially
    the written version which realistically is a different language than the spoken.  I don't get upset at others making such mistakes.


    Generally I'm very much as long as I can understand what someone says,
    or writes, then I'm can't say I'm bothered as that's what the English
    language is for - communication.

    My two exceptions to that are text speak online and also using the 'big'
    words when you don't really know what they mean with ad hominem and
    strawman being the top of that list.

    I know it's not English exactly but I can't even use thumbs up or
    periods at work anymore as that's now considered a rude indication that you're done with the conversation.  Much like saying "Good day!" ... "I
    said GOOD DAY, sir!

    I used to have a pet peeve of people using the wrong one of "too" and
    "to" and it still bothers me, but I always let it slide, I even catch
    myself making the typo myself from time to time even though I know which
    is which.  Effect and affect is another.  I also used to mess up rogue
    and rouge all the time but had it flamed out of me, though that's only
    really in common usage in 3.5+ D&D referring what should properly be the Thief class.


    I seem to forget every time is it supposed to be too or to and I also
    have a habit of interchanging words that are phonetically identical even
    though I know full well which one is which.

    Bone-apple-tea!


    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Sat Jul 27 08:11:25 2024
    Mike S. <Mike_S@nowhere.com> looked up from reading the entrails of the
    porn spammer to utter "The Augury is good, the signs say:

    On Fri, 26 Jul 2024 11:22:10 +0100, JAB <noway@nochance.com> wrote:

    Getting peeved for no particular reason is part of the human condition!

    Part of me dies inside every time I see someone use acronym
    interchangeable with abbreviation. I do now have to accept that meaning
    has basically entered common usage but still.

    Part of me dies inside every time I see someone spell dying as dieing.

    Maybe they just forgot the t.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Sat Jul 27 08:10:39 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Thu, 25 Jul 2024 06:06:08 -0700, Justisaur <justisaur@yahoo.com>
    wrote:
    On 7/24/2024 7:28 PM, Spalls Hurgenson wrote:
    On Wed, 24 Jul 2024 11:33:30 -0700, Justisaur <justisaur@yahoo.com>

    I can't seem to find what the first IBM PC game was that used FPS
    though. I'm sure you'll either know or find it though :)

    It depends on how you define "FPS".


    I was thinking more very popular mainstream FPSs with true mouse aim*.
    I'm not really sure what was big first on the ibm after Doom (no mouse
    aim at the time at least.)

    Well, as said, both "Doom" and (I checked) "Wolfenstein 3D" let you
    play with the keyboard and mouse, although it wasn't quite the same as
    modern WASD+mouselook (you used the mouse to turn/aim, but no up/down >because, well, there really wasn't any need).

    I think you mean, because there wasn't actually any 3d, just the
    illusion, so there was no up and dawn even possible.


    And you still used the
    arrow keys rather than WASD. Most of the Doom clones offered similar >controls. Very few people used the mouse, however, because it was >uncomfortably cramped for most (right-handed) people, and it didn't
    really offer any benefit.

    There were a number of games that made more use of the mouse (not
    least of which was, of course, "Ultima Underworld" and "System Shock")
    but these weren't really seen as 'first-person shooters' (not that
    term existed yet; they were still 'Doom clones' and they /still/
    relied on the directional arrow keys.

    The first FPS I encountered where mouse-look was recommended (and
    arguably the game was designed for) was Bethesda's "Terminator: Future
    Shock" (August 1995). The default controls were still keyboard only
    but you could remap to WASD and use the mouse. The idea trended here
    on c.s.i.p.g.action for a while and was, if I recall correctly, the
    first time I ever HEARD of anyone not using arrow keys.

    [I was adamantly opposed to the idea at the time. If
    arrow keys were good enough for me to get through "
    Doom", they were damned good enough for Bethesda's half-
    baked doom clone, gaddurnit! Obviously, I changed my
    mind... eventually]

    By the time "Quake" (Jun 1996) and "Duke Nukem 3D" (Nov 1996) came
    out... well, WASD still wasn't the most popular format to use, but it
    had a growing number of admirers. Even games like "Descent" (Mar 1995)
    or "Forsaken" (Apr 1998) still either expected you to a joystick or a >keyboard, with the mouse+keyboard being the 'weird' option.

    But it was almost certainly the Quake deathmatch scene that forced >WASD+mouselook onto the masses, though. The competitive advantage of
    using a mouse to aim was just so great that, if you wanted to play,
    you almost had to make the transition. It still wasn't the default for
    a lot of games; even "Quake II" (Dec 1997) still defaulted to keyboard
    only. Regardless, almost every game from that era also included config
    files that -when loaded- would set up your controls to match the >keyboard+mouse layout of popular deathmatchers.

    [Like "exec thresh.cfg". If you know, you know.]

    "Half Life" (Nov 1998) pushed WASD forward, but it wasn't the first to
    use it as default; "Shogo" and "Heretic II" (released a month earlier)
    also used it as their defaults (but "Spec Ops", released in April, I
    think defaulted to keyboard only). I think "STar Wars: Dark Forces II:
    Jedi Knight" (Oct 1997 defaulted to mouse-keyboard, but I recall a lot
    of people were still using keyboard only.

    [Myself included. If the keyboard was good enough for the
    original "Dark Forces" game, it was damn good enough for
    it's sequel! ;-]

    And while it's not quite an FPS, the early "Tomb Raider" games
    (including "Tomb Raider II", released to PC in Nov 1997) still used
    keyboard controls almost exclusively.

    But by the time "Quake III" rolled around (Dec 1999) WASD+mouselook
    was the standard. Sure, you /could/ play keyboard only... but sort of
    in the way you /could/ play "Wolfenstein 3D" with a mouse in 1992. It
    was an option that nobody really used.

    So it's hard to point to the 'first', because it was an evolving
    situation. Mouselook was an option almost from the start; it's just
    nobody used it and even the developers didn't include it except as an
    option they knew would only be taken up by a few. But I think the
    first 'big-name' game where people started using it was "Terminator:
    Future Shock", the first big-name where it was the expected default
    that everybody used would probably be "Quake III", with most games >transitioning in 1998.

    One other point, although not a FPS per se, X-Wing and Tie Fighter both
    had joystick or mouse controls, around 1993-ish.

    Also the mechwarrior games, similar time period.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Sat Jul 27 12:32:16 2024
    On Fri, 26 Jul 2024 11:22:10 +0100, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    Another one is begs for question for raises the question instead of its
    more formal meaning.

    Especially since I use "begging off" as well, so I know that particular
    meaning of "beg." As in, "I'm going to beg off on taking the garbage out,
    dear. Could you?"

    People get confused when I use "begs the question" properly, though for a
    while I did say, "That begs the question that you know what 'begs the
    question' means."

    I also make liberal use of the word "scarpered" so I'm very perplexing to
    my fellow Americans. Even my usage of the word "liberal" in that sentence
    is enough to make an American's head explode, come to think of it.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Werner P. on Sat Jul 27 12:33:20 2024
    On Thu, 25 Jul 2024 17:30:31 +0200, in comp.sys.ibm.pc.games.action,
    Werner P. wrote:

    Am 24.07.24 um 17:16 schrieb Zaghadka:
    But truly, the ear bleeding stops in 1987.
    Tandy had improved sound already ca 84 with the tandy sound
    in the tandy 1000 also they had the best graphics which basically just
    was a clone of the PCJR until EGA came along!

    Yes. It's in there. My ears were still bleeding. :^D

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Sun Jul 28 08:54:04 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Sat, 27 Jul 2024 08:10:39 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Thu, 25 Jul 2024 06:06:08 -0700, Justisaur <justisaur@yahoo.com> >>>wrote:
    On 7/24/2024 7:28 PM, Spalls Hurgenson wrote:
    On Wed, 24 Jul 2024 11:33:30 -0700, Justisaur <justisaur@yahoo.com>

    I can't seem to find what the first IBM PC game was that used FPS
    though. I'm sure you'll either know or find it though :)

    It depends on how you define "FPS".


    I was thinking more very popular mainstream FPSs with true mouse aim*. >>>>I'm not really sure what was big first on the ibm after Doom (no mouse >>>>aim at the time at least.)

    Well, as said, both "Doom" and (I checked) "Wolfenstein 3D" let you
    play with the keyboard and mouse, although it wasn't quite the same as >>>modern WASD+mouselook (you used the mouse to turn/aim, but no up/down >>>because, well, there really wasn't any need).

    I think you mean, because there wasn't actually any 3d, just the
    illusion, so there was no up and dawn even possible.

    Looking up and down was possible, and a number of games of that era
    used it (amongst them, "Heretic" and "Dark Forces"). You'd end up with >unrealistic warping when you did it. "Doom", however, used a variety
    of tricks that made looking up and down unnecessary.

    I was referring to DOOM specifically, there was no 3d at all, just the illusion.

    I still remember moving the mouse one pixel at a time until the shotgun
    would shoot "up" at the imp instead of straight forward at the wall.

    BLAM wall, BLAM wall, BLAM wall, BLAM Imp, <imp moves> BLAM wall, BLAM
    wall, BLAM Imp, repeat.

    You could not just aim at the Imp, cause there was no up or down on the
    mouse, just side to side, because it wasn't really 3d and didn't even
    fake it well like Duke Nukem 3d did.

    Whether or not "Doom" was 3D really falls into a question of
    semantics. It didn't use 3D polygons to generate its worlds, and
    lacked room-over-room capability. But it did have a Z-axis component
    to the game. It allowed you to jump and fly, projectiles could zip
    above you, monsters could move below (well, in some versions of the
    engine like "Hexen"). It's techniques (2d raycasting) are less
    sophisticated than creating a map out of polygons, but in the end it's
    still a form of 3D. It's why those sorts of games are commonly
    referred to as "2.5D", because saying it's not 3D is as inaccurate as >insisting it is.

    I would not count what happened in later iterations of the DOOM engine
    used in other games as having anything to do with DOOM itself, which was
    in no way 3d, it was 2d and looked 3d, but you could not aim at all at
    things that were not on your level until the game did it for you when
    you hit the right pixel.

    One other point, although not a FPS per se, X-Wing and Tie Fighter both
    had joystick or mouse controls, around 1993-ish.

    True, but those games owed a lot to flight-simulators and were
    considered a subset of that genre. Flight simulators were commonly
    played with joysticks.

    And as I said both X-Wing and Tie Fighter supported flying with mouse,
    since anyone who wasn't a flight sim geek, didn't have a joystick.

    Also the mechwarrior games, similar time period.

    Mechwarrior falls in-between flight-sims and FPS games.

    But still had mouse aiming.

    FPS's were not the be all and end all of gaming at the time.

    The mouse had a huge impact on gaming, far more then FPS's, far more
    then EGA.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Mike S on Mon Jul 29 01:30:04 2024
    Mike S <Mike_S@nowhere.com> wrote at 13:17 this Friday (GMT):
    On Fri, 26 Jul 2024 11:22:10 +0100, JAB <noway@nochance.com> wrote:

    Getting peeved for no particular reason is part of the human condition!

    Part of me dies inside every time I see someone use acronym
    interchangeable with abbreviation. I do now have to accept that meaning
    has basically entered common usage but still.

    Part of me dies inside every time I see someone spell dying as dieing.


    Part of you dyes?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Werner P.@21:1/5 to All on Tue Jul 30 16:22:05 2024
    Am 21.07.24 um 20:10 schrieb Spalls Hurgenson:
    That's the thesis of a recent article*, anyway. I'm not sure I agree
    with it but it's a good excuse for a ramble about old-timey games and hardware.
    Thats not the question, the real question is, did the PC speaker sound
    did save PC gaming...

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Tue Jul 30 14:59:03 2024
    "Werner P." <werpu@gmx.at> looked up from reading the entrails of the
    porn spammer to utter "The Augury is good, the signs say:

    Am 21.07.24 um 20:10 schrieb Spalls Hurgenson:
    That's the thesis of a recent article*, anyway. I'm not sure I agree
    with it but it's a good excuse for a ramble about old-timey games and
    hardware.
    Thats not the question, the real question is, did the PC speaker sound
    did save PC gaming...

    Maybe by it's demise. That's the only way I could see it and saving PC
    gaming going in the same sentence without extreme sarcasm or head
    trauma.

    Xocyll

    --- SoupGate-Win32 v1.05
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  • From Ant@21:1/5 to Werner P. on Wed Jul 31 21:52:51 2024
    Werner P. <werpu@gmx.at> wrote:
    Am 21.07.24 um 20:10 schrieb Spalls Hurgenson:
    That's the thesis of a recent article*, anyway. I'm not sure I agree
    with it but it's a good excuse for a ramble about old-timey games and hardware.
    Thats not the question, the real question is, did the PC speaker sound
    did save PC gaming...

    BEEEEEEEEEEEEP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    --
    "For this world in its present form is passing away." --1 Corinthians 7:31. Everyone is so BUSY. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Thu Aug 1 11:06:36 2024
    On Wed, 31 Jul 2024 21:52:51 +0000, in comp.sys.ibm.pc.games.action, Ant
    wrote:

    Werner P. <werpu@gmx.at> wrote:
    Am 21.07.24 um 20:10 schrieb Spalls Hurgenson:
    That's the thesis of a recent article*, anyway. I'm not sure I agree
    with it but it's a good excuse for a ramble about old-timey games and
    hardware.
    Thats not the question, the real question is, did the PC speaker sound
    did save PC gaming...

    BEEEEEEEEEEEEP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Bleep blorp

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)