Probably most people won't care, but "GameInformer" -the long running computer game magazine- shuttered its business the other day.
Which probably shouldn't be a surprise; after all, who reads (print) magazines anymore? (although, like most publishers, they relied more
on digital subscriptions these days). More tellingly, "Game Informer"
was a division of the "GameStop" retail chain, which in recent years
has been better known for its stock antics than its retail
performance. The chain has been struggling, and that "Game Informer"
has survived this long is, frankly, sort of amazing.
What was surprising was how /good/ "Game Informer" was. While it
didn't do any hard-hitting journalism, it still had well-written
articles and reviews that weren't just puff-pieces designed to get you
to buy the next game (which is what you'd expect from a magazine
funded by a video-game store). Amongst the surviving 'old-school'
video-game magazine publishers, they were probably the best.
And while the likes of online publishing -Kotaku, GamesIndustry,
PCGamesN and the rest- have taken up the slack, there was a lot to be
said about a publisher who actually still put out printed material. It implied a reliability and soundness that you often don't get from the
more fly-by-night online offerings. They were a standard baseline
against which you could measure the competitors.
So it's sort of sad to see them go. Even if I was part of the problem
that led to their demise (I let my subscription lapse years ago...
although that was mostly because the only way to renew the
subscription was by physically going to a Gamestop store).
Fare thee well, "Game Informer". You weren't great, but you were good
enough, and your passing is just another sign of the passing of the
golden age of computer gaming.
Probably most people won't care, but "GameInformer" -the long running >computer game magazine- shuttered its business the other day.
Helpful hint: the entirety of the Computer Gaming World archive is
available (legitimately!) online. You can read every issue at >https://www.cgwmuseum.org/
On Tue, 06 Aug 2024 14:15:26 -0400, Mike S. <Mike_S@nowhere.com>
wrote:
On Tue, 06 Aug 2024 11:29:20 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
Helpful hint: the entirety of the Computer Gaming World archive is >>available (legitimately!) online. You can read every issue at >>https://www.cgwmuseum.org/
I own a lot of issues of CGW but I do not have them all. Thank you for
the link. It is now bookmarked forever.
Well, if you like that, wait until you get a load of these:
- Questbusters
https://archive.org/details/questbusters
- Computer Game Review
https://archive.org/search?query=Computer+Game+Review.&page=2
- Electronic Games Magazine
https://archive.org/search?query=electronic+games
- Strategy Plus
https://archive.org/search?query=Strategy+Plus
- Crash Magazine
https://archive.org/search?query=crash+magazine
- GameBytes *
https://archive.org/details/GameBytesMagazine **
- Interactive Entertainment *
https://archive.org/search?query=interactive+entertainment
I have purposefully left PC Gamer off the list because it's still a
going concern (and, if I recall, they sell access to their
back-issues). But all the rest are defunct magazines so I've little
qualm pointing to where their content is available online.
Congratulations. You can now read like its 1991 again! ;-)
On Mon, 5 Aug 2024 09:15:43 +0100, JAB <noway@nochance.com> wrote:
On 04/08/2024 16:54, Spalls Hurgenson wrote:
Probably most people won't care, but "GameInformer" -the long running
computer game magazine- shuttered its business the other day.
Side note: GameStop didn't just stop publishing the magazine. They
killed the entire site. Because why preserve a 3-decades long legacy
in any way?
GameStop... classy to the end.
(but the GameInformer staff should be grateful that at least GameStop
didn't issue NFT jpgs of their faces... or sell their likeness to make >FunkoPop bobbleheads. ;-)
Probably most people won't care, but "GameInformer" -the long running >computer game magazine- shuttered its business the other day.
Which probably shouldn't be a surprise; after all, who reads (print) >magazines anymore? (although, like most publishers, they relied more
on digital subscriptions these days). More tellingly, "Game Informer"
was a division of the "GameStop" retail chain, which in recent years
has been better known for its stock antics than its retail
performance. The chain has been struggling, and that "Game Informer"
has survived this long is, frankly, sort of amazing.
What was surprising was how /good/ "Game Informer" was. While it
didn't do any hard-hitting journalism, it still had well-written
articles and reviews that weren't just puff-pieces designed to get you
to buy the next game (which is what you'd expect from a magazine
funded by a video-game store).
Amongst the surviving 'old-school' video-game magazine publishers, they were probably the best.
And while the likes of online publishing -Kotaku, GamesIndustry,
PCGamesN and the rest- have taken up the slack, there was a lot to be
said about a publisher who actually still put out printed material. It >implied a reliability and soundness that you often don't get from the
more fly-by-night online offerings. They were a standard baseline
against which you could measure the competitors.
So it's sort of sad to see them go. Even if I was part of the problem
that led to their demise (I let my subscription lapse years ago...
although that was mostly because the only way to renew the
subscription was by physically going to a Gamestop store).
Fare thee well, "Game Informer". You weren't great, but you were good
enough, and your passing is just another sign of the passing of the
golden age of computer gaming.
Congratulations. You can now read like its 1991 again! ;-)
Congratulations. You can now read like its 1991 again! ;-)
And the same with tech, and TV, and books, and generally everything in
the past. The rough edges of our hobbies had their charm, sure. But I
love 'living in the future'. Sure, there are problems today too --lots
of problems!-- and a lot of our modern toys don't live up to their
potential. Who'd have expected the Internet to turn into the advertising-riddled, disinformation-soaked hellhole it too often is?
- It won't have a print version (well, understandable, given
the economics of the thing. Still sort of sad to see it
go, though)
- Last I heard it won't have the same staff, so it's basically
just the name being reused
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