Bethesda has just dropped an upgrade for the original "Doom" and "Doom--
II" (yes, the classic games from the 90s). Bethesda really knows how
to milk their existing IPs; adding a few tiny upgrades, and then
repackaging it under a slightly different name and reselling it to
fans.
Although we're rapidly approaching Ship of Theseus levels of
replacement here, since there's very little of the EXISTING game left
in these repackagings. The textures are new. The sound is new. The
engine is Nightdive's own proprietary "Kex" engine. Sure, it largely
looks, sounds and plays like Doom but at this point, is it still
really "Doom"?
Whatever it is, this new port does bring things like wide-screen
support and accessibility options to the game, and the package
includes pretty much ALL the officially released material from the
classic era (including the recently released "Sigil" map-pack), all of
which is good.
But playing it... it doesn't really FEEL like Doom. It's too... I
dunno, too smooth. The originals had a roughness to them that had
nothing to do with pixels or framerate. (I'm pretty sure this is a
result of the KEX engine; it always feels too slick for its own good.
I disliked this in their Quake port too). Honestly, I think you get a
much better experience using a source-port like zDoom or Boom or
whichever alternative you like most.
It doesn't help that this new Doom is closely tied to Bethesda's own
network (you can't even add mods without a Bethesda account). I'm like
90% certain this was the whole point of the release. Bethesda's been
trying everything to leverage its IPs to get more players to create a bethesda.net account.
Still, you can't beat the price... /IF/ you already own Doom, that is.
If you have "Doom" or "Doom II" on Steam or GOG (or anywhere it's been
sold in recent years), you'll get this package as a free upgrade. If
you don't own those games, I say you're still better off just buying
the originals, but this new version is worth at least taking a look at
if it's a freebie for you. (If you don't own the classics, this new
version selling for $10USD. But just buy the classics; they're better
and you get much better mod support).
Anyway, there's more Doom now. Whether that's bad or good, I felt
obligated it report it to comp.sys.ibm.pc.games.action. It was the
original home of the game, after all.
Thanks goodness I got the free classic DOOM game offers from Steam last Christmas. ;)
On Fri, 9 Aug 2024 17:48:25 -0700, Dimensional Traveler
<dtravel@sonic.net> wrote:
On 8/9/2024 11:37 AM, Ant wrote:
Thanks goodness I got the free classic DOOM game offers from Steam lastThank God I don't play Doom!!
Christmas. ;)
You dont' play Doom? Is that... is that even legal?!?
How can you have never played Doom? It's everywhere! It is on PC, Mac,
Amiga, iPad, Playstation, smart watches, fridges, John Deere
tractors... I don't know if there's a port of Doom to the old Univac mainframes but if not, I'm pretty sure somebody is working on it.
There will likely be a version of Doom for the Antikythere mechanism
one of these days.
You can't escape it. If if calculates, it runs Doom. Just give in and
play the damn game already. ;-)
On Fri, 9 Aug 2024 17:48:25 -0700, Dimensional Traveler
<dtravel@sonic.net> wrote:
On 8/9/2024 11:37 AM, Ant wrote:
Thanks goodness I got the free classic DOOM game offers from Steam lastThank God I don't play Doom!!
Christmas. ;)
You dont' play Doom? Is that... is that even legal?!?
How can you have never played Doom? It's everywhere! It is on PC, Mac,
Amiga, iPad, Playstation, smart watches, fridges, John Deere
tractors... I don't know if there's a port of Doom to the old Univac mainframes but if not, I'm pretty sure somebody is working on it.
There will likely be a version of Doom for the Antikythere mechanism
one of these days.
You can't escape it. If if calculates, it runs Doom. Just give in and
play the damn game already. ;-)
On Fri, 9 Aug 2024 17:48:25 -0700, Dimensional Traveler
<dtravel@sonic.net> wrote:
On 8/9/2024 11:37 AM, Ant wrote:
Thanks goodness I got the free classic DOOM game offers from Steam lastThank God I don't play Doom!!
Christmas. ;)
You dont' play Doom? Is that... is that even legal?!?
How can you have never played Doom? It's everywhere! It is on PC, Mac,
Amiga, iPad, Playstation, smart watches, fridges, John Deere
tractors... I don't know if there's a port of Doom to the old Univac mainframes but if not, I'm pretty sure somebody is working on it.
There will likely be a version of Doom for the Antikythere mechanism
one of these days.
You can't escape it. If if calculates, it runs Doom. Just give in and
play the damn game already. ;-)
You can't escape it. If if calculates, it runs Doom. Just give in and
play the damn game already. ;-)
On Fri, 09 Aug 2024 11:49:03 -0400, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
Bethesda has just dropped an upgrade for the original "Doom" and "Doom
II" (yes, the classic games from the 90s). Bethesda really knows how
to milk their existing IPs; adding a few tiny upgrades, and then >>repackaging it under a slightly different name and reselling it to
fans.
Oh, Bethesda...
So, this new "Doom + Doom II" release has, as mentioned, support for
mods. To use/play these mods, you need a Bethesda account before you
can access the 'workshop'. However, the mods themselves are just the
same mods as have been playable on Doom since time immemorial, just
made more accessible and easier to install/run. But how did those mods
get there?
Why, end-users uploaded them, of course. The problem is that the
people who uploaded them - and are given credit for developing the
mods- aren't necessarily the same people who actually CREATED the darn things. There's very little (or quite possibly) no moderation going on
in the unsorted mods list.
Oops.
There is a curated 'Featured mods' page which Bethesda has populated
with better known mods. But this selection is tiny compared to the
unsorted selection. That selection also has some very... erm, varied material, including hentai-flavored material, stuff celebrating school shootings, and stuff that blatantly violates copyright (such as MODS
that rip off Nintendo's IP. But I'm sure the notoriously litigious
Nintendo is fine with that).
It's been described by some as a 'chum bucket of random shit'.
Bethesda wants to use their new Doom games and the attached
Bethesda.net service in order to better draw its customers into its
own ecosystem. But it doesn't seem to want to do the work that sort of ecosystem requires, which includes moderation,
filtering/sorting/deleting inappropriate material, and ensuring
copyright is respected. It's lazy, in a way that Bethesda is too often
lazy. It doesn't inspire trust or respect.
So like the shovelware Doom Add-on CD's of the 90s, where they scraped >cdrom.com and threw everything on a disk? I do admit I purchased a
couple of these, because it was easier to get WADs that way instead of >downloading over slow dial up.
At least the shovelware disks included the text files attributing the
WADs to the creator. It doesn't seem like Bethesda.net does even that
much. They just accept that if John Doe uploads ThisWADWasMadeByBobPeterson.zip, they give John Doe credit for the
work.
Or so it's been reported. I've never bothered to make a Bethesda.net
account, so I can't check for myself. Honestly, I uninstalled the
"Doom + Doom II" pack after less than an hour of playing it; it just
doesn't feel "Doom" to me. If I need another Doom-fix, I'll just fire
up GZDoom (a Doom sourceport) and play that instead.
And if I want to add a mod, I'll just browse ModDB.com and download it manually.
On Thu, 15 Aug 2024 12:27:55 -0000 (UTC), Borax Man
<rotflol2@hotmail.com> wrote:
On 2024-08-14, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
On Fri, 09 Aug 2024 11:49:03 -0400, Spalls Hurgenson >>><spallshurgenson@gmail.com> wrote:
Bethesda has just dropped an upgrade for the original "Doom" and "Doom >>>>II" (yes, the classic games from the 90s). Bethesda really knows how
to milk their existing IPs; adding a few tiny upgrades, and then >>>>repackaging it under a slightly different name and reselling it to >>>>fans.
Oh, Bethesda...
So, this new "Doom + Doom II" release has, as mentioned, support for
mods. To use/play these mods, you need a Bethesda account before you
can access the 'workshop'. However, the mods themselves are just the
same mods as have been playable on Doom since time immemorial, just
made more accessible and easier to install/run. But how did those mods
get there?
Why, end-users uploaded them, of course. The problem is that the
people who uploaded them - and are given credit for developing the
mods- aren't necessarily the same people who actually CREATED the darn
things. There's very little (or quite possibly) no moderation going on
in the unsorted mods list.
Oops.
There is a curated 'Featured mods' page which Bethesda has populated
with better known mods. But this selection is tiny compared to the
unsorted selection. That selection also has some very... erm, varied
material, including hentai-flavored material, stuff celebrating school
shootings, and stuff that blatantly violates copyright (such as MODS
that rip off Nintendo's IP. But I'm sure the notoriously litigious
Nintendo is fine with that).
It's been described by some as a 'chum bucket of random shit'.
So like the shovelware Doom Add-on CD's of the 90s, where they scraped >>cdrom.com and threw everything on a disk? I do admit I purchased a
couple of these, because it was easier to get WADs that way instead of >>downloading over slow dial up.
At least the shovelware disks included the text files attributing the
WADs to the creator. It doesn't seem like Bethesda.net does even that
much. They just accept that if John Doe uploads ThisWADWasMadeByBobPeterson.zip, they give John Doe credit for the
work.
Or so it's been reported. I've never bothered to make a Bethesda.net
account, so I can't check for myself. Honestly, I uninstalled the
"Doom + Doom II" pack after less than an hour of playing it; it just
doesn't feel "Doom" to me. If I need another Doom-fix, I'll just fire
up GZDoom (a Doom sourceport) and play that instead.
And if I want to add a mod, I'll just browse ModDB.com and download it manually.
On Sun, 11 Aug 2024 05:30:05 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:57 this Saturday (GMT):
You can't escape it. If if calculates, it runs Doom. Just give in and
play the damn game already. ;-)
If it calculates? Does that include mathmaticians?
Yes. That's why most mathmaticians look so distracted all the time; internally, they are running Doom code. If you lean closely, you'll
sometimes hear them mumbling about BSPs and gametics string lengths.
The framerate isn't so good, but the calculations are /extremely/
precise. ;-)
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