• Today is the One Year Anniversary For The Release of Starfield

    From rms@21:1/5 to All on Fri Sep 6 07:53:57 2024
    Yes, yes it is. And I still haven't played it!

    rms

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  • From Werner P.@21:1/5 to All on Fri Sep 6 16:01:55 2024
    Am 06.09.24 um 15:53 schrieb rms:
    Yes, yes it is.  And I still haven't played it!

    rms
    Wow me neither, I am slowly fading out of gaming, call it second gaming fatique, I had my first one ca 1995-2005!
    But I have so many other hobbies now that I rarely game anymore!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Fri Sep 6 21:20:03 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:55 this Friday (GMT):
    On Fri, 6 Sep 2024 07:53:57 -0600, "rms" <rsquiresMOO@MOOflashMOO.net>
    wrote:

    Yes, yes it is. And I still haven't played it!

    Me neither. It doesn't help that Bethesda is still asking $70 USD for
    it. They seem to think it's a Skyrim-class game or something.

    The thing is that "Starfield" is not -from what I've read- a terrible
    game. I'd play it, if it werent' so overpriced (and if I could stomach another 100-hour open-world title, which is an increasingly large hump
    for me to cross). But it isn't an EXCITING game. It's a Bethesda RPG
    through and through; buggy, with uninteresting characters and only
    tolerable mechanics. Worse, it lacks the hand-crafted world-design
    that made "Skyrim" so memorable.

    I'll play "Starfield", maybe, eventually. I'm just not in a rush to do
    so. But it isn't offering me anything new; it isn't doing anything
    that "Mass Effect" or "Skyrim" or "No Mans Sky" haven't done before,
    and it isn't doing it any better than those games. It's biggest recommendation is that it was 'made by the people who made "Skyrim"!'
    and if that's the best it's got to offer, I wonder why I don't save my
    money and just play "Skyrim" again.

    Drop it down in price and maybe I'll consider it. But "Starfield" is definitely not a game I'm going to pay premium pricing to enjoy.


    70$?? From what I've heard, it's a really mediocre game and certainly
    not worth that much. Of course, I don't have a Xbox anyways, but still.
    --
    user <candycane> is generated from /dev/urandom

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  • From rms@21:1/5 to All on Fri Sep 6 19:33:46 2024
    70$?? From what I've heard, it's a really mediocre game and certainly
    not worth that much. Of course, I don't have a Xbox anyways, but still.

    It's free on PC Gamepass, just buy a month subscription to try it. Same thing goes for, say, new Ubisoft games, like the new Prince of Persia (which got great reviews): A month of Ubisoft+ is $15, plenty of time to finish
    the game. I played the new Dead Space this way on EA Plus.

    rms

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  • From candycanearter07@21:1/5 to rms on Sat Sep 7 17:50:04 2024
    rms <rsquiresMOO@MOOflashMOO.net> wrote at 01:33 this Saturday (GMT):
    70$?? From what I've heard, it's a really mediocre game and certainly
    not worth that much. Of course, I don't have a Xbox anyways, but still.

    It's free on PC Gamepass, just buy a month subscription to try it. Same thing goes for, say, new Ubisoft games, like the new Prince of Persia (which got great reviews): A month of Ubisoft+ is $15, plenty of time to finish
    the game. I played the new Dead Space this way on EA Plus.

    rms


    I don't have an Xbox *or Windows computer. Cool how they offer a
    subscription thing, though.
    --
    user <candycane> is generated from /dev/urandom

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  • From Anssi Saari@21:1/5 to rms on Sat Sep 7 22:46:49 2024
    "rms" <rsquiresMOO@MOOflashMOO.net> writes:

    Yes, yes it is. And I still haven't played it!

    I'm waiting for it to drop below 30 euros. Mixed reviews on Steam is
    never a good sign. Some of the comments make it sound like that old
    Microsoft space soup game, free something? Oh, Freelancer.

    That game where people you met in different places said one of the few different lines over and over. And space modeled like soup. I remember I
    had fun trying to guess which line generic person #5678 of generic
    faction #123 would utter but that got boring after a while.

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  • From Dimensional Traveler@21:1/5 to Anssi Saari on Sat Sep 7 21:43:43 2024
    On 9/7/2024 12:46 PM, Anssi Saari wrote:
    "rms" <rsquiresMOO@MOOflashMOO.net> writes:

    Yes, yes it is. And I still haven't played it!

    I'm waiting for it to drop below 30 euros. Mixed reviews on Steam is
    never a good sign. Some of the comments make it sound like that old
    Microsoft space soup game, free something? Oh, Freelancer.

    That game where people you met in different places said one of the few different lines over and over. And space modeled like soup. I remember I
    had fun trying to guess which line generic person #5678 of generic
    faction #123 would utter but that got boring after a while.

    "space modeled like soup"?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From Xocyll@21:1/5 to All on Mon Sep 9 05:12:34 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Sat, 7 Sep 2024 21:43:43 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 9/7/2024 12:46 PM, Anssi Saari wrote:
    "rms" <rsquiresMOO@MOOflashMOO.net> writes:

    Yes, yes it is. And I still haven't played it!

    I'm waiting for it to drop below 30 euros. Mixed reviews on Steam is
    never a good sign. Some of the comments make it sound like that old
    Microsoft space soup game, free something? Oh, Freelancer.

    That game where people you met in different places said one of the few
    different lines over and over. And space modeled like soup. I remember I >>> had fun trying to guess which line generic person #5678 of generic
    faction #123 would utter but that got boring after a while.

    "space modeled like soup"?

    I mean, I don't know exactly what Anssi Saari meant by that comment,
    but it's as good a description of Freelancer as any.

    That game had /very/ cloudy space, and planets and bases scattered
    about like the random pasta- and veges in alphabet soup. That -and the >tramline FTL- helped destroy any sense of being in deep space. I know
    it's a favorite of some, but I never thought very much of the game. It
    didn't have exciting combat, its exploration/trading compared poorly
    even against the original Elite, and it had an unfulfilling narrative.
    Just a poor effort all around.

    Soup-space. I like it. Good description.

    Yes apparently their civilizations had a MASSIVE pollution problem, just
    duping their shit in space until you could hardly move through it so
    they had to make force field guarded, "space lanes" through them to
    travel at speed.

    I prefer "Space Gumbo" cause there was always something nasty lurking in
    it.


    I hated that you _always_ got your space lane disrupted by pirates,
    always and could not flee at high speed cause your fast engine would
    always get instantly disrupted.
    I used to fly with the high speed engine, beside the space lane, and
    when pirates showed up and disrupted it, I ducked into the space lane
    and sped away, since it was not disrupted.

    So much stupid shit in that game.

    Oh look you are in Breton space now, with bounty hunters looking for
    you, better change ships so they won't recognize you.
    Except the fact that you have a new ship means nothing when you still
    have the same transponder telling everyone within a million miles that
    you are Freelancer Alpha 1-1.

    Not being able to play a path through a jump hole, only jump gates, but
    when you hit the mission trigger, it plots you a path to Jun'ko Zane
    through jump holes you have not even discovered yet.

    And that one system where you have to fly to an archaeology site, and
    the planet is "too far out for communications" yet Jun'ko Zane can call
    you up when you are 17 systems away.

    Microsoft, fucking gaming in the ass since whenever they decided to
    enter gaming.

    Xocyll

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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Mon Sep 9 13:40:41 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    That game had /very/ cloudy space, and planets and bases scattered
    about like the random pasta- and veges in alphabet soup. That -and the tramline FTL- helped destroy any sense of being in deep space. I know
    it's a favorite of some, but I never thought very much of the game. It
    didn't have exciting combat, its exploration/trading compared poorly
    even against the original Elite, and it had an unfulfilling narrative.
    Just a poor effort all around.

    Soup-space. I like it. Good description.

    Thanks. Yes, it's exactly what I meant, there was just so much stuff in Freespace's "space" it seemed ridiculous.

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  • From Ross Ridge@21:1/5 to rms on Mon Sep 9 14:30:29 2024
    rms <rsquiresMOO@MOOflashMOO.net> wrote:
    Yes, yes it is. And I still haven't played it!

    Amazingly, I have played it. At this point I look at most new games and
    think that might be fun to play in 10 years when I finally get around
    to buying it. I mean I still haven't played Skyrim or Fallout 4 yet
    which are 13 and 9 years old repectively.

    But I got Starfield free with my new video card, and so it became the
    the first game I played at launch since Morrowind. I actually think
    it's a decent game. It has the same basic problem of all the Bethesda
    RPGs of combat becoming very easy once you progress in the game, but
    for the most part I liked the story and the characters.

    It helped that I was comparing it many ways to No Man's Sky. Starfield procedurally generated worlds don't have as much diversity in terms of
    terrian, flora and fuana as No Man's Sky, but they felt a lot more real
    than No Man's Sky's psychedelic worlds. Starfield also has a much wider selection of handmade points of interest to randomly drop on the map.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

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  • From Xocyll@21:1/5 to All on Tue Sep 10 13:17:20 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Mon, 09 Sep 2024 05:12:34 -0400, Xocyll <Xocyll@gmx.com> wrote:




    Microsoft, fucking gaming in the ass since whenever they decided to
    enter gaming.

    I don't think that the flaws in Freelancer can be blamed on Microsoft.
    Yes, they published the game, but it's almost entirely the vision of
    Chris Roberts (of "Wing Commander" and lately "Star Citizen" fame).
    They rescued it after Roberts nearly bankrupted the company. The worst
    you can say about Microsoft is that they only supported the game for
    five years.

    Except Chris Roberts had a history with wing commander, and privateer
    1+2, with no Microsoft influence, the stupid only happened after MS
    entered the picture.

    Look at the stupid they did with Mechwarrior after they got hold of it
    with the 4 series.

    And despite your complaints about "Freelancer", a lot of people quite
    liked the game. I never thought it was great but, then again, I never
    really was a huge fan of Elite-style space-sims anyway. There's still
    a community of devotees playing and updating the game with various
    mods.

    Oh I liked the game, but that was in SPITE of the massive stupidities.

    Honestly, I don't have that much of a beef with Microsoft and gaming.
    While PC gaming has never been a major component of the company, their >releases have generally been good. Their biggest sin was their
    sporadic attention to the hobby during the XBox/XBox360 years (and the >travesty that was Games For Windows). But I've never particularly
    found their games to be bad. Rarely would they release anything that
    would become a classic, but usually it was on the higher side of
    average.

    But opinions vary. ;-)

    The 18,000 lb Gorilla affects things even when it's not actively trying
    to.

    MS in a nutshell.

    Xocyll

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  • From Dimensional Traveler@21:1/5 to Justisaur on Tue Sep 10 18:20:50 2024
    On 9/10/2024 11:40 AM, Justisaur wrote:
    On 9/8/2024 9:10 AM, Spalls Hurgenson wrote:
    On Sat, 7 Sep 2024 21:43:43 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 9/7/2024 12:46 PM, Anssi Saari wrote:
    "rms" <rsquiresMOO@MOOflashMOO.net> writes:

    Yes, yes it is.  And I still haven't played it!

    I'm waiting for it to drop below 30 euros. Mixed reviews on Steam is
    never a good sign. Some of the comments make it sound like that old
    Microsoft space soup game, free something? Oh, Freelancer.

    That game where people you met in different places said one of the few >>>> different lines over and over. And space modeled like soup. I
    remember I
    had fun trying to guess which line generic person #5678 of generic
    faction #123 would utter but that got boring after a while.

    "space modeled like soup"?

    I mean, I don't know exactly what Anssi Saari meant by that comment,
    but it's as good a description of Freelancer as any.

    That game had /very/ cloudy space, and planets and bases scattered
    about like the random pasta- and veges in alphabet soup. That -and the
    tramline FTL- helped destroy any sense of being in deep space. I know
    it's a favorite of some, but I never thought very much of the game. It
    didn't have exciting combat, its exploration/trading compared poorly
    even against the original Elite, and it had an unfulfilling narrative.
    Just a poor effort all around.

    Soup-space. I like it. Good description.


    I remember that, yeah, I suppose that would be cool in a nebula, but not
    all the time.

    Having actually just played and posted about Starfield (Are my posts
    going through? no comments on it) space isn't soup like, but some of the worlds are.  Haze so bad I can't actually see enemies at more than 30 meters.  It's not all the planets, but the first several I got in fights
    at felt that way.

    I had meant to comment on that but there were so many other rather
    annoying things to post about.

    "Soupy Space" would be collapsing into something. A real universe
    nebula is NOT that dense.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Fri Sep 13 17:38:28 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Tue, 10 Sep 2024 13:17:20 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Mon, 09 Sep 2024 05:12:34 -0400, Xocyll <Xocyll@gmx.com> wrote:




    Microsoft, fucking gaming in the ass since whenever they decided to >>>>enter gaming.

    I don't think that the flaws in Freelancer can be blamed on Microsoft. >>>Yes, they published the game, but it's almost entirely the vision of >>>Chris Roberts (of "Wing Commander" and lately "Star Citizen" fame).
    They rescued it after Roberts nearly bankrupted the company. The worst >>>you can say about Microsoft is that they only supported the game for
    five years.

    Except Chris Roberts had a history with wing commander, and privateer
    1+2, with no Microsoft influence, the stupid only happened after MS
    entered the picture.

    Arguably that might be more to do with Origin than Roberts. After all,
    look at Star Citizen. That stupid is _all_ Chris Roberts.

    Is it though? How much of it is the co-devs, and fan wants?

    Look at the stupid they did with Mechwarrior after they got hold of it
    with the 4 series.

    A lot of people like that one too. And "MechCommander II" was great!

    A lot of people were happy to have anything mechwarrior, doesn't mean it
    was good.

    Mech 2 and 3 were vastly better.

    I'll never hold Microsoft up as the pinnacle of PC gaming development. >They've done a lot of boneheaded stuff. But a lot of it seemed good >intentioned (if a bit self-serving) and they produced an equal amount
    of worthwhile games as well.

    There's a lot of stuff I hold against Microsoft, but their games? Not
    really.

    They dumbed a lot of stuff down considerably.

    Not to mention the developed for PC and x-box,, which really means x-box
    and a bad port to PC with radial menus and other bullshit no 104 key
    keyboard needs to put up with.

    Xocyll

    --- SoupGate-Win32 v1.05
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  • From Ant@21:1/5 to rms on Mon Sep 16 16:21:07 2024
    rms <rsquiresMOO@mooflashmoo.net> wrote:
    Yes, yes it is. And I still haven't played it!

    rms

    Meh. I have many over decade old games I still haven't played. :P
    --
    "[God told Noah,] 'Whenever the rainbow appears in the clouds, I will see it and remember the everlasting covenant between God and all living creatures of every kind on the earth.'" --Genesis 9:16. Still waiting 4 da $15 refund.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Mike S.@21:1/5 to Ant on Tue Sep 17 09:26:31 2024
    On Mon, 16 Sep 2024 16:21:07 +0000, ant@zimage.comANT (Ant) wrote:

    Meh. I have many over decade old games I still haven't played. :P

    Just one decade Ant?

    I still have games in their original shrink wrap that I bought in the
    90s. Hell, I have something called Echelon that looks like it came out
    in the freaking 80s sitting on my shelf still shrink wrapped.

    --- SoupGate-Win32 v1.05
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  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Tue Sep 17 08:09:26 2024
    On 9/17/2024 7:33 AM, Spalls Hurgenson wrote:
    On Tue, 17 Sep 2024 09:26:31 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Mon, 16 Sep 2024 16:21:07 +0000, ant@zimage.comANT (Ant) wrote:

    Meh. I have many over decade old games I still haven't played. :P

    Just one decade Ant?

    I still have games in their original shrink wrap that I bought in the
    90s. Hell, I have something called Echelon that looks like it came out
    in the freaking 80s sitting on my shelf still shrink wrapped.

    There were (at least) three games called "Echelon". One, from access,
    was released in 1987 (the box is largely in shades of blue and black).
    A second came out in 1998; it was a strategy game from Midas
    Interactive. It's box is largely red. A third, released by Bethesda in
    2001, features a box whose primary colors are blue and gold(ish).

    I rather enjoyed the third, even if it was a buggy, Euro-jank mess.
    The first was a bit too old-school for me (argg! PC-speaker sound!).
    And I never even heard about the middle, second game until I started
    writing this post.

    So which box you got? Blue, red or gold?



    [As an aside, I ain't got nuthin' shrink-wrapped. If I buy it,
    I'm opening it. Ripping the wrapping off is half the fun!]

    And far too often half the frustration!

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Tue Sep 17 12:03:25 2024
    On Fri, 6 Sep 2024 07:53:57 -0600, in comp.sys.ibm.pc.games.action, rms
    wrote:

    Yes, yes it is. And I still haven't played it!

    [Insert generic one year anniversary party here (it's paper) for generic
    space game.]

    Then go play Mass Effect.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Tue Sep 17 14:13:10 2024
    On Tue, 17 Sep 2024 10:33:02 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    There were (at least) three games called "Echelon". One, from access,
    was released in 1987 (the box is largely in shades of blue and black).
    A second came out in 1998; it was a strategy game from Midas
    Interactive. It's box is largely red. A third, released by Bethesda in
    2001, features a box whose primary colors are blue and gold(ish).

    I rather enjoyed the third, even if it was a buggy, Euro-jank mess.
    The first was a bit too old-school for me (argg! PC-speaker sound!).
    And I never even heard about the middle, second game until I started
    writing this post.

    So which box you got? Blue, red or gold?

    I have the one from Access. The box is exactly what you said, shades
    of blue and black. Although maybe not pc speaker sound as it has a
    Realsound logo on the box cover.


    [As an aside, I ain't got nuthin' shrink-wrapped. If I buy it,
    I'm opening it. Ripping the wrapping off is half the fun!]

    I agree but I just never got around to opening and playing my shrink
    wrapped games. I probably got this one for a couple of bucks years
    ago.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Wed Sep 18 03:02:52 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:
    <snip[>
    [As an aside, I ain't got nuthin' shrink-wrapped. If I buy it,
    I'm opening it. Ripping the wrapping off is half the fun!]

    Cannot agree with this, I very carefully slit open the plastic wrap on Daggerfall, and kept it plastic wrapped (preserving the box art from
    fading) all these years.

    I still have the box and contents, and it's still plastic wrapped.

    At least 60% of the old games didn't even have plastic wrap, especially
    the various Crystal Dynamics games in those odd shaped boxes
    ___
    / \
    / \ Tomb Raider (I think,) Soul Reaver, Thief
    /_______\

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to Xocyll on Wed Sep 18 09:12:18 2024
    On Wed, 18 Sep 2024 03:02:52 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Cannot agree with this, I very carefully slit open the plastic wrap on >Daggerfall, and kept it plastic wrapped (preserving the box art from
    fading) all these years.

    The way to keep box art from fading is keeping it out of direct
    sunlight. All my game boxes are fine except for the ones that were
    near a window. They have faded.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Wed Sep 18 12:31:29 2024
    On Wed, 18 Sep 2024 11:14:03 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    But now that you've remembered it exists, doesn't it just sit there
    and tempt you? "C'mon, big boy, rip off my wrappin'! See what goodies
    lie beneath!"

    It's not healthy to repress such feelings, you know. ;-)

    The box is not heavy at all. Probably just contains a small black and
    white manual, a registration card and a single 3.5 disk which I can't
    even use. I would have to pirate this game or buy it again digitally
    if I actually wanted to play it.

    I do have a few shrink wrapped RPGs. Maybe they have maps inside! Maps
    are nice. Especially the cloth ones. I am more tempted to open those.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Mike S on Wed Sep 18 19:40:05 2024
    Mike S <Mike_S@nowhere.com> wrote at 13:12 this Wednesday (GMT):
    On Wed, 18 Sep 2024 03:02:52 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Cannot agree with this, I very carefully slit open the plastic wrap on >>Daggerfall, and kept it plastic wrapped (preserving the box art from >>fading) all these years.

    The way to keep box art from fading is keeping it out of direct
    sunlight. All my game boxes are fine except for the ones that were
    near a window. They have faded.


    Good thing I don't have any in my GamerCaveTM
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Fri Sep 20 12:20:09 2024
    Mike S. <Mike_S@nowhere.com> looked up from reading the entrails of the
    porn spammer to utter "The Augury is good, the signs say:

    On Wed, 18 Sep 2024 03:02:52 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Cannot agree with this, I very carefully slit open the plastic wrap on >>Daggerfall, and kept it plastic wrapped (preserving the box art from >>fading) all these years.

    The way to keep box art from fading is keeping it out of direct
    sunlight. All my game boxes are fine except for the ones that were
    near a window. They have faded.

    Oh they've never been in sunlight.

    Plastic wrap also stops maybe not-so-well-made art on other boxes
    transferring to the beloved game.

    Humidity can be a real bitch when it comes to cheaper packaging.

    Xocyll

    --- SoupGate-Win32 v1.05
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