Yes, yes it is. And I still haven't played it!Wow me neither, I am slowly fading out of gaming, call it second gaming fatique, I had my first one ca 1995-2005!
rms
On Fri, 6 Sep 2024 07:53:57 -0600, "rms" <rsquiresMOO@MOOflashMOO.net>
wrote:
Yes, yes it is. And I still haven't played it!
Me neither. It doesn't help that Bethesda is still asking $70 USD for
it. They seem to think it's a Skyrim-class game or something.
The thing is that "Starfield" is not -from what I've read- a terrible
game. I'd play it, if it werent' so overpriced (and if I could stomach another 100-hour open-world title, which is an increasingly large hump
for me to cross). But it isn't an EXCITING game. It's a Bethesda RPG
through and through; buggy, with uninteresting characters and only
tolerable mechanics. Worse, it lacks the hand-crafted world-design
that made "Skyrim" so memorable.
I'll play "Starfield", maybe, eventually. I'm just not in a rush to do
so. But it isn't offering me anything new; it isn't doing anything
that "Mass Effect" or "Skyrim" or "No Mans Sky" haven't done before,
and it isn't doing it any better than those games. It's biggest recommendation is that it was 'made by the people who made "Skyrim"!'
and if that's the best it's got to offer, I wonder why I don't save my
money and just play "Skyrim" again.
Drop it down in price and maybe I'll consider it. But "Starfield" is definitely not a game I'm going to pay premium pricing to enjoy.
70$?? From what I've heard, it's a really mediocre game and certainly
not worth that much. Of course, I don't have a Xbox anyways, but still.
70$?? From what I've heard, it's a really mediocre game and certainly
not worth that much. Of course, I don't have a Xbox anyways, but still.
It's free on PC Gamepass, just buy a month subscription to try it. Same thing goes for, say, new Ubisoft games, like the new Prince of Persia (which got great reviews): A month of Ubisoft+ is $15, plenty of time to finish
the game. I played the new Dead Space this way on EA Plus.
rms
Yes, yes it is. And I still haven't played it!
"rms" <rsquiresMOO@MOOflashMOO.net> writes:
Yes, yes it is. And I still haven't played it!
I'm waiting for it to drop below 30 euros. Mixed reviews on Steam is
never a good sign. Some of the comments make it sound like that old
Microsoft space soup game, free something? Oh, Freelancer.
That game where people you met in different places said one of the few different lines over and over. And space modeled like soup. I remember I
had fun trying to guess which line generic person #5678 of generic
faction #123 would utter but that got boring after a while.
On Sat, 7 Sep 2024 21:43:43 -0700, Dimensional Traveler
<dtravel@sonic.net> wrote:
On 9/7/2024 12:46 PM, Anssi Saari wrote:
"rms" <rsquiresMOO@MOOflashMOO.net> writes:
Yes, yes it is. And I still haven't played it!
I'm waiting for it to drop below 30 euros. Mixed reviews on Steam is
never a good sign. Some of the comments make it sound like that old
Microsoft space soup game, free something? Oh, Freelancer.
That game where people you met in different places said one of the few
different lines over and over. And space modeled like soup. I remember I >>> had fun trying to guess which line generic person #5678 of generic
faction #123 would utter but that got boring after a while.
"space modeled like soup"?
I mean, I don't know exactly what Anssi Saari meant by that comment,
but it's as good a description of Freelancer as any.
That game had /very/ cloudy space, and planets and bases scattered
about like the random pasta- and veges in alphabet soup. That -and the >tramline FTL- helped destroy any sense of being in deep space. I know
it's a favorite of some, but I never thought very much of the game. It
didn't have exciting combat, its exploration/trading compared poorly
even against the original Elite, and it had an unfulfilling narrative.
Just a poor effort all around.
Soup-space. I like it. Good description.
That game had /very/ cloudy space, and planets and bases scattered
about like the random pasta- and veges in alphabet soup. That -and the tramline FTL- helped destroy any sense of being in deep space. I know
it's a favorite of some, but I never thought very much of the game. It
didn't have exciting combat, its exploration/trading compared poorly
even against the original Elite, and it had an unfulfilling narrative.
Just a poor effort all around.
Soup-space. I like it. Good description.
Yes, yes it is. And I still haven't played it!
On Mon, 09 Sep 2024 05:12:34 -0400, Xocyll <Xocyll@gmx.com> wrote:
Microsoft, fucking gaming in the ass since whenever they decided to
enter gaming.
I don't think that the flaws in Freelancer can be blamed on Microsoft.
Yes, they published the game, but it's almost entirely the vision of
Chris Roberts (of "Wing Commander" and lately "Star Citizen" fame).
They rescued it after Roberts nearly bankrupted the company. The worst
you can say about Microsoft is that they only supported the game for
five years.
And despite your complaints about "Freelancer", a lot of people quite
liked the game. I never thought it was great but, then again, I never
really was a huge fan of Elite-style space-sims anyway. There's still
a community of devotees playing and updating the game with various
mods.
Honestly, I don't have that much of a beef with Microsoft and gaming.
While PC gaming has never been a major component of the company, their >releases have generally been good. Their biggest sin was their
sporadic attention to the hobby during the XBox/XBox360 years (and the >travesty that was Games For Windows). But I've never particularly
found their games to be bad. Rarely would they release anything that
would become a classic, but usually it was on the higher side of
average.
But opinions vary. ;-)
On 9/8/2024 9:10 AM, Spalls Hurgenson wrote:
On Sat, 7 Sep 2024 21:43:43 -0700, Dimensional Traveler
<dtravel@sonic.net> wrote:
On 9/7/2024 12:46 PM, Anssi Saari wrote:
"rms" <rsquiresMOO@MOOflashMOO.net> writes:
Yes, yes it is. And I still haven't played it!
I'm waiting for it to drop below 30 euros. Mixed reviews on Steam is
never a good sign. Some of the comments make it sound like that old
Microsoft space soup game, free something? Oh, Freelancer.
That game where people you met in different places said one of the few >>>> different lines over and over. And space modeled like soup. I
remember I
had fun trying to guess which line generic person #5678 of generic
faction #123 would utter but that got boring after a while.
"space modeled like soup"?
I mean, I don't know exactly what Anssi Saari meant by that comment,
but it's as good a description of Freelancer as any.
That game had /very/ cloudy space, and planets and bases scattered
about like the random pasta- and veges in alphabet soup. That -and the
tramline FTL- helped destroy any sense of being in deep space. I know
it's a favorite of some, but I never thought very much of the game. It
didn't have exciting combat, its exploration/trading compared poorly
even against the original Elite, and it had an unfulfilling narrative.
Just a poor effort all around.
Soup-space. I like it. Good description.
I remember that, yeah, I suppose that would be cool in a nebula, but not
all the time.
Having actually just played and posted about Starfield (Are my posts
going through? no comments on it) space isn't soup like, but some of the worlds are. Haze so bad I can't actually see enemies at more than 30 meters. It's not all the planets, but the first several I got in fights
at felt that way.
I had meant to comment on that but there were so many other rather
annoying things to post about.
On Tue, 10 Sep 2024 13:17:20 -0400, Xocyll <Xocyll@gmx.com> wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
say:
On Mon, 09 Sep 2024 05:12:34 -0400, Xocyll <Xocyll@gmx.com> wrote:
Microsoft, fucking gaming in the ass since whenever they decided to >>>>enter gaming.
I don't think that the flaws in Freelancer can be blamed on Microsoft. >>>Yes, they published the game, but it's almost entirely the vision of >>>Chris Roberts (of "Wing Commander" and lately "Star Citizen" fame).
They rescued it after Roberts nearly bankrupted the company. The worst >>>you can say about Microsoft is that they only supported the game for
five years.
Except Chris Roberts had a history with wing commander, and privateer
1+2, with no Microsoft influence, the stupid only happened after MS
entered the picture.
Arguably that might be more to do with Origin than Roberts. After all,
look at Star Citizen. That stupid is _all_ Chris Roberts.
Look at the stupid they did with Mechwarrior after they got hold of it
with the 4 series.
A lot of people like that one too. And "MechCommander II" was great!
I'll never hold Microsoft up as the pinnacle of PC gaming development. >They've done a lot of boneheaded stuff. But a lot of it seemed good >intentioned (if a bit self-serving) and they produced an equal amount
of worthwhile games as well.
There's a lot of stuff I hold against Microsoft, but their games? Not
really.
Yes, yes it is. And I still haven't played it!
rms
Meh. I have many over decade old games I still haven't played. :P
On Tue, 17 Sep 2024 09:26:31 -0400, Mike S. <Mike_S@nowhere.com>
wrote:
On Mon, 16 Sep 2024 16:21:07 +0000, ant@zimage.comANT (Ant) wrote:
Meh. I have many over decade old games I still haven't played. :P
Just one decade Ant?
I still have games in their original shrink wrap that I bought in the
90s. Hell, I have something called Echelon that looks like it came out
in the freaking 80s sitting on my shelf still shrink wrapped.
There were (at least) three games called "Echelon". One, from access,
was released in 1987 (the box is largely in shades of blue and black).
A second came out in 1998; it was a strategy game from Midas
Interactive. It's box is largely red. A third, released by Bethesda in
2001, features a box whose primary colors are blue and gold(ish).
I rather enjoyed the third, even if it was a buggy, Euro-jank mess.
The first was a bit too old-school for me (argg! PC-speaker sound!).
And I never even heard about the middle, second game until I started
writing this post.
So which box you got? Blue, red or gold?
[As an aside, I ain't got nuthin' shrink-wrapped. If I buy it,
I'm opening it. Ripping the wrapping off is half the fun!]
Yes, yes it is. And I still haven't played it!
There were (at least) three games called "Echelon". One, from access,
was released in 1987 (the box is largely in shades of blue and black).
A second came out in 1998; it was a strategy game from Midas
Interactive. It's box is largely red. A third, released by Bethesda in
2001, features a box whose primary colors are blue and gold(ish).
I rather enjoyed the third, even if it was a buggy, Euro-jank mess.
The first was a bit too old-school for me (argg! PC-speaker sound!).
And I never even heard about the middle, second game until I started
writing this post.
So which box you got? Blue, red or gold?
[As an aside, I ain't got nuthin' shrink-wrapped. If I buy it,
I'm opening it. Ripping the wrapping off is half the fun!]
[As an aside, I ain't got nuthin' shrink-wrapped. If I buy it,
I'm opening it. Ripping the wrapping off is half the fun!]
Cannot agree with this, I very carefully slit open the plastic wrap on >Daggerfall, and kept it plastic wrapped (preserving the box art from
fading) all these years.
But now that you've remembered it exists, doesn't it just sit there
and tempt you? "C'mon, big boy, rip off my wrappin'! See what goodies
lie beneath!"
It's not healthy to repress such feelings, you know. ;-)
On Wed, 18 Sep 2024 03:02:52 -0400, Xocyll <Xocyll@gmx.com> wrote:
Cannot agree with this, I very carefully slit open the plastic wrap on >>Daggerfall, and kept it plastic wrapped (preserving the box art from >>fading) all these years.
The way to keep box art from fading is keeping it out of direct
sunlight. All my game boxes are fine except for the ones that were
near a window. They have faded.
On Wed, 18 Sep 2024 03:02:52 -0400, Xocyll <Xocyll@gmx.com> wrote:
Cannot agree with this, I very carefully slit open the plastic wrap on >>Daggerfall, and kept it plastic wrapped (preserving the box art from >>fading) all these years.
The way to keep box art from fading is keeping it out of direct
sunlight. All my game boxes are fine except for the ones that were
near a window. They have faded.
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