Twenty-one years after it was launched, Valve _finally_ adds in a
feature where more than one game from a library can be played at the
same time. God damn but I've been waiting for this.
Admittedly, there are a lot of caveats to this function. Obviously,
more than one instance of the same game can't be played at time. You
have to use the Steam Families feature and share your library, which
means you'll need multiple accounts. And it's up to individual
publishers whether they'll actually SUPPORT this feature and even
allow it.
But it's still a very welcome step in the right direction. Being able
to share my library across computers is all well-and-good, but in a
practical sense it was pretty useless if only one person could access
that library at a time. Now I can play a game on one PC, and somebody
else can use another one of my PCs to play something else.
[Yes, I am intending to create 'child' accounts for all
my PCs now. No, that's not what they're for. But if it's
the only real way for me to share my vast Steam library
across multiple computers that I own, Valve can suck it.]
As a 'family' feature, though, I'm still a bit creeped out that I'd
have to create online accounts for each of my kids just to let them
play my games. I understand the logistical and technical reasoning
behind it, but it still feels weird giving corporations access to
children that way. Maybe in another twenty years, Valve will figure
out a way to let the kids play their parents games without having to
sell their souls to the industry first...
On Mon, 16 Sep 2024 18:08:10 -0700, Dimensional Traveler
<dtravel@sonic.net> wrote:
On 9/16/2024 9:33 AM, Spalls Hurgenson wrote:
As a 'family' feature, though, I'm still a bit creeped out that I'dBut isn't collecting children's souls the whole point of running a game
have to create online accounts for each of my kids just to let them
play my games. I understand the logistical and technical reasoning
behind it, but it still feels weird giving corporations access to
children that way. Maybe in another twenty years, Valve will figure
out a way to let the kids play their parents games without having to
sell their souls to the industry first...
company?!
Yes.
But that's because, as we all know, early video-game companies were
allied with Satan. Didn't your local preacher warn you about that in
the 80s?
What do you think all those quarters plunked into arcade
machines actually represented? You don't think they were in it for the purported monetary value of those discs, do you? Every time you fed
one of those machines, you were feeding it a tiny bit of your soul.
However, by 2050, souls will be passe. Satan is out; AI is in. Our AI overlords will probably be more interested in using us for batteries,
or something. Valve will probably adapt Steam so it sucks pure
life-energy out of the children to keep their processors running. ;-)
Neo will save us.
Twenty-one years after it was launched, Valve _finally_ adds in a
feature where more than one game from a library can be played at the
same time. God damn but I've been waiting for this.
Admittedly, there are a lot of caveats to this function. Obviously,
more than one instance of the same game can't be played at time. You
have to use the Steam Families feature and share your library, which
means you'll need multiple accounts. And it's up to individual
publishers whether they'll actually SUPPORT this feature and even
allow it.
But it's still a very welcome step in the right direction. Being able
to share my library across computers is all well-and-good, but in a
practical sense it was pretty useless if only one person could access
that library at a time. Now I can play a game on one PC, and somebody
else can use another one of my PCs to play something else.
[Yes, I am intending to create 'child' accounts for all
my PCs now. No, that's not what they're for. But if it's
the only real way for me to share my vast Steam library
across multiple computers that I own, Valve can suck it.]
As a 'family' feature, though, I'm still a bit creeped out that I'd
have to create online accounts for each of my kids just to let them
play my games. I understand the logistical and technical reasoning
behind it, but it still feels weird giving corporations access to
children that way. Maybe in another twenty years, Valve will figure
out a way to let the kids play their parents games without having to
sell their souls to the industry first...
But that's because, as we all know, early video-game companies were
allied with Satan.
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