But, man, those early reviews were _shoddy_. It didn't seem to matter
what magazine either; they were all universally shallow. Two-thirds of
each review just unquestioningly rehashed the game's box-copy, and
then the reviewers gave their opinions. There was almost no analysis
or deep-dive into what was actually good or bad about the games; at
most we got stuff like, "It was fun" or "it seemed a bit hard to
play".
The other day
[Good god, it was over a month and a half ago!]
we had a discussion about old video game magazines;
<snip>
But, man, those early reviews were _shoddy_. It didn't seem to matter
what magazine either; they were all universally shallow. Two-thirds of
each review just unquestioningly rehashed the game's box-copy, and
then the reviewers gave their opinions. There was almost no analysis
or deep-dive into what was actually good or bad about the games; at
most we got stuff like, "It was fun" or "it seemed a bit hard to
play".
The other day
[Good god, it was over a month and a half ago!]
we had a discussion about old video game magazines;
Computer Gaming World, Strategy Plus and the like. Archives to these
were passed around, and -dutifully- I took a look at some of them, for >nostalgia's sake. It was something to read (my new-to-me) laptop
served particularly well in this role; it' sucks as a general-use
tablet but for reading PDFs of thirty-year old magazines its 16"
screen works gangbusters!)
Anyway, if there's one take-away I've had from reading some of those
old magazines, it's this: video game reviews are _so_ much better
nowadays.
Maybe it's just that the reporters are no longer restricted to certain >word-counts. Maybe it's that we've all just gotten better at
understanding what makes a good game or not. Maybe our expectations
are better, and video-game reporting isn't seen as the lowest-tier of >journalism anymore, so better writers are attracted to the industry.
But, man, those early reviews were _shoddy_. It didn't seem to matter
what magazine either; they were all universally shallow. Two-thirds of
each review just unquestioningly rehashed the game's box-copy, and
then the reviewers gave their opinions. There was almost no analysis
or deep-dive into what was actually good or bad about the games; at
most we got stuff like, "It was fun" or "it seemed a bit hard to
play".
Now, look; if you've been here at c.s.i.p.g.a you probably know I
should be the last person to criticize somebody else's reviews. My
monthly 'what have you been playing' lists are endless verbal diarrhea
with little in the way of useful content. Then again, I'm not getting
paid for these reviews (nor am I putting particularly much effort into
them, or having them go past an editor's canny eye). Still, the stuff
I write often has more depth to it than the stuff you'd read in
video-game magazines of the 80s and 90s.
There's a lot to dislike about modern video-game journalism, and I'd
be remiss to suggest there aren't still a lot of shallow,
publisher-serving reviews out there still. But on the whole, the bar
has risen dramatically over the past thirty years; we're more
suspicious about where a journalist's editorial loyalties lie, and in
general just expect a broader understanding from reviewers about how
games work, and what makes them good or bad.
In the more innocent 80s or 90s, we'd accept the word of any schmuck
they took off the street, even if he couldn't write well (and some of
them really couldn't), so long as his words were under the masthead of
a reputable magazine.
So thank you, Internet. For once you actually didn't make things
worse.
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