• Re: Stupid gamers, expecting games to work!

    From JAB@21:1/5 to Spalls Hurgenson on Sun Oct 13 08:30:36 2024
    On 11/10/2024 17:01, Spalls Hurgenson wrote:

    Deputy CEO at Paradox recently lamented that modern players these days
    have too "high expectations" and are weirdly less trusting that
    developers will fix problems in their games. This from the company
    that released "Cities Skylines 2" onto the market in very rough shape
    (and, a year later, still hasn't been completely fixed). He uses this
    as an excuse why "Prison Architect 2" is being delayed indefinitely.

    Yeah, it's the players who are to blame here. How dare we buy a game
    and then gripe when its full of bugs and missing features?
    High-expectations? That a product function as promised? Excuse me,
    that's _ordinary_ expectations.

    And I don't think that attitude is new to gamers. This has been an
    issue with games since day one; I think the big difference now is that
    gamers now have more of an option to be vocal about it, and we have a
    lot more evidence of how common the problem it is, and how little
    publishers care. More so, gamers now have more options; there's such a
    glut of games that if one is a buggy mess, you can more easily move to
    the next (especially since, with the plethora of free options, the
    price of moving to the next title is often incredibly low).

    "But we need to release the games early in order to get player
    feedback and balancing just right" is a common counter-argument... and
    it would hold water if gamer's weren't paying for the privilege of
    being beta testers. Once money changes hands, there's a completely
    reasonable expectation that the product will work.

    To be fair, Paradox is apparently trying to take these lessons to
    heart, and -as the recent delay of Prison Architect 2 shows - aren't depending on fan's devotion to make up for shoddy releases. But that
    attitude that fans are somehow in the wrong for decrying a buggy and incomplete product just shows how broken the industry is. For decades publishers have foisted bad products on gamers, and expected them to
    just take it. Only now that players have an option to say 'no, I don't
    think so', they're crying foul.


    With the complexity of modern games/PC hardware I do kinda accept there
    will be some bugs on release. The problem comes when you think this
    isn't some minor thing that may have been overlooked or not 'worthy' of
    being fixed in time for release but instead it's getting into game
    breaking territory.

    It reminds me of a model kit company called Dragon. They are notorious
    for having instructions that are just plain wrong (their nickname is the destructions) and parts that fundamentally don't fit without a lot of
    work. They literally released a kit where the tracks were about 3/4 of
    the length required. It doesn't help that they are not cheap but instead
    at the higher price point.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to wipnoah@gmail.com on Mon Nov 4 07:09:17 2024
    On Mon, 4 Nov 2024 11:52:19 +0100, H1M3M <wipnoah@gmail.com> wrote:

    Spalls Hurgenson wrote:

    Deputy CEO at Paradox recently lamented that modern players these
    days have too "high expectations" and are weirdly less trusting that
    developers will fix problems in their games.

    I "miss" the times when games came in Read only cartridges and cds, with
    no option to patch the game. Developers were pretty worried about game >breaking / crashing bugs as once the game released, there was no fixing >unless the game was considered for a reprint. Running into a bug that >destroyed your entire save (Zelda: Twilight Princess Cannon room save
    glitch) was reputation ruining.


    OR maybe that's all nostalgia bullshit. it's not that games had less
    bugs, but that the information did not reach further when just a few
    could afford access to usenet or a BBS before internet became common.
    Mortal Kombat 3 on snes crashed all the time, and I have heard the
    Ultimate version was even worse.

    Software code was simpler back then and didn't depend on fluctuating
    driver ecosystems from so many different vendors with different
    variables involved.

    But yeah distribution services like Steam helped encourage getting
    stuff out the door sooner due to ease of patching, and in particular
    "early access" distribution which is a license for saying "not only
    didn't we test it thoroughly yet, a lot of the game itself is half-
    baked". Not saying that's a good thing but its where we are.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)