• Re: Steam's Forced Honesty

    From Mike S.@21:1/5 to spallshurgenson@gmail.com on Mon Oct 14 10:06:41 2024
    On Sun, 13 Oct 2024 13:33:28 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    (That said, I still think GOG's option is the superior one ;-)

    I agree. My entire GOG library is backed up. Twice.

    I honestly don't think the average gamer is really going to care about
    any of this until one of the big gaming stores, (Steam, Epic, GOG,
    Uplay or EA Games) goes belly up and everyone loses all of their
    games. Maybe then the shit will hit the fan. Maybe.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Mon Oct 14 16:27:38 2024
    On Sun, 13 Oct 2024 13:33:28 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    None of which is really new; this has been the state of affair since
    Valve started in Steam in 2004, and has been a major concern for a lot
    of people. But now Valve is being forced to be a little more up front
    about it, which hopefully will bring the whole issue of digital
    ownership more into the limelight. The software industry has mostly
    gotten by with the whole 'licensing versus ownership' issue because
    the vast, vast majority of people not only don't understand the issue,
    they aren't even aware of the discrepancy.

    It's nothing new. This has been the state of affairs since, IIRC, the
    beginning of IBM-PC software law, and certainly since the 90's and the boilerplate EULAs*. All anyone has _ever_ owned in the age of PC
    computing is a license to use the publisher's software.

    This is what makes "don't copy that floppy" so ridiculous. You purchased
    a seat. The provided media is a necessary convenience (proven by the fact
    that no one needs it any more since the Internet is more convenient).

    What was missing from "don't copy that floppy" was a proper license
    audit. That was decidedly the publisher's problem, not ours. They spent
    years whinging about how their business and legal plan had a fatal flaw
    as if it was the fault of the user.

    Due to the fact that people wanted to make backups, and were granted that right, copying software media has never been illegal.

    Distributing it is.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    * I also have a beef with the advertising clause "Own [this movie] on DVD
    [or Bluray]!" It is false advertising. You own nothing but the rights to
    play the provided media in a private setting. If you want to take what
    you supposedly "own" to a classroom and play it for 40 students, you've
    broken your agreement and the law.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Zaghadka on Mon Oct 14 18:22:33 2024
    On 10/14/2024 2:27 PM, Zaghadka wrote:
    On Sun, 13 Oct 2024 13:33:28 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    None of which is really new; this has been the state of affair since
    Valve started in Steam in 2004, and has been a major concern for a lot
    of people. But now Valve is being forced to be a little more up front
    about it, which hopefully will bring the whole issue of digital
    ownership more into the limelight. The software industry has mostly
    gotten by with the whole 'licensing versus ownership' issue because
    the vast, vast majority of people not only don't understand the issue,
    they aren't even aware of the discrepancy.

    It's nothing new. This has been the state of affairs since, IIRC, the beginning of IBM-PC software law, and certainly since the 90's and the boilerplate EULAs*. All anyone has _ever_ owned in the age of PC
    computing is a license to use the publisher's software.

    This is what makes "don't copy that floppy" so ridiculous. You purchased
    a seat. The provided media is a necessary convenience (proven by the fact that no one needs it any more since the Internet is more convenient).

    What was missing from "don't copy that floppy" was a proper license
    audit. That was decidedly the publisher's problem, not ours. They spent
    years whinging about how their business and legal plan had a fatal flaw
    as if it was the fault of the user.

    Due to the fact that people wanted to make backups, and were granted that right, copying software media has never been illegal.

    Distributing it is.

    But the corporate mindset is "Why would you ever copy it if you
    _weren't_ going to distribute it?! After all that's what WE do!!"

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)