• Re: Just Another Necessary Reminder That Valve Promotes Underage Gambli

    From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Sun Dec 29 10:58:09 2024
    On 12/29/2024 7:40 AM, Spalls Hurgenson wrote:


    Here's a nice video about it (sadly, one of many because this is NOT a
    new issue): https://www.youtube.com/watch?v=13eiDhuvM6Y

    What country is Valve based in?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Mon Dec 30 00:24:01 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    While it's great fun to point fingers at Epic, or Microsoft, at EA or >Activision for their scummy, quasi-legal behaviors, let's not also
    forget that the darling of the PC Gaming industry, Valve, is neck-deep
    in supporting not only gambling, but underage gambling.

    A huge chunk of Valve's income derives from selling lootbox items used
    as 'tokens' by gambling websites, and the company turns a blind eye to
    the practice even as it rakes in billions. Its uses psychologically >manipulative practices to ensnare its victims, and uses the same shady >tactics as other gambling companies to find loopholes that keep it
    (just barely) on the right side of the law (and sometimes not even
    then).

    If they sell "lootbox" items used as "tokens" on gambling sites, isn't
    it the gambling sites responsibility to not have underaged people on
    their sites?

    If they can't use the tokens, the underaged won't buy them.

    If some bar does a weird promotion, like bring in a rose, get a free
    beer, you gonna blame the florist for an underaged kid buying a rose and trading it for beer?

    Not illegal to buy a rose, or sell one, the bar is committing the
    illegal act by trading a kid a beer for that rose.

    Assign the blame where it belongs, with the gambling sites that are not
    keeping underaged gamblers off their sites.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Xocyll on Mon Dec 30 11:47:59 2024
    On 30/12/2024 05:24, Xocyll wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    While it's great fun to point fingers at Epic, or Microsoft, at EA or
    Activision for their scummy, quasi-legal behaviors, let's not also
    forget that the darling of the PC Gaming industry, Valve, is neck-deep
    in supporting not only gambling, but underage gambling.

    A huge chunk of Valve's income derives from selling lootbox items used
    as 'tokens' by gambling websites, and the company turns a blind eye to
    the practice even as it rakes in billions. Its uses psychologically
    manipulative practices to ensnare its victims, and uses the same shady
    tactics as other gambling companies to find loopholes that keep it
    (just barely) on the right side of the law (and sometimes not even
    then).

    If they sell "lootbox" items used as "tokens" on gambling sites, isn't
    it the gambling sites responsibility to not have underaged people on
    their sites?

    If they can't use the tokens, the underaged won't buy them.

    If some bar does a weird promotion, like bring in a rose, get a free
    beer, you gonna blame the florist for an underaged kid buying a rose and trading it for beer?

    Not illegal to buy a rose, or sell one, the bar is committing the
    illegal act by trading a kid a beer for that rose.

    Assign the blame where it belongs, with the gambling sites that are not keeping underaged gamblers off their sites.


    Legally I think they are ok, certainly no expert, because Steam doesn't directly allow you to convert your skins to real money although that can
    be done by 3rd party websites. Ethically I don't think they have a leg
    to stand on as although lootboxes may not technically classed as
    gambling they have all the hallmarks of why gambling is regulated. The
    also know how skins may be used but do nothing about it. If they wanted
    to they could remove all the lootboxes, make the contents buy able
    directly. I'm pretty sure Valve have read the studies looking at the
    link between lootboxes and problem gambling.

    The problem with that is Valve no longer get a take of the real life
    economy based around skins.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Mon Dec 30 20:53:26 2024
    On 30/12/2024 15:54, Spalls Hurgenson wrote:
    Legally, they are right on the edge. Valve skirts the law through
    loopholes, but they are neck-deep in the gambling industry and profit
    off it mightily.

    But even disregarding the antics of the third-party websites, it's
    still gambling. The lootboxes they sell (yours only for $2.49USD on
    Steam) present you your goodies through a roulette-wheel aesthetic.
    It's purposefully designed to make you think you just might get the big-ticket item ("Oh, so close, instead of the super-ultra-rare hat,
    the ticker stopped 1mm to the right and landed on the completely
    worthless and common gun), encouraging people to try-try-again until
    you get the good stuff. This is a very obvious gambling mechanic.

    There's quite a few European countries that have looked at this and the majority have all come to basically the same conclusion they may have a
    lot of the aspects of gambling they aren't technically gambling. Belgium
    was the exception to this.

    The is some positive news though, Spain has a draft bill in progress
    that would ban lootboxes for minors and the EU has a draft report due
    looking to if not ban them then at least make them far more transparent
    and have better controls for consumers over them. The good thing about
    the EU is that do generally have a consumer friendly attitude and
    importantly have the clout that means companies literally can't afford
    to ignore* what they say.

    *One of the ironies of Brexit and how it was going to free as from the 'shackles' of the EU is that a lot of companies still have to
    effectively comply with EU regulations it's just that the UK no longer
    have a say in what those regulations are. A good example is vacuum
    cleaners (I kid you not) that have a limit placed on how powerful they
    can be. Not much point of manufacturing one if you can't sell it into
    the EU though. Oh and double irony, the owner of Dyson was a keen
    Brexiter and took advantage of the opportunities offered by it to move
    all their manufacturing to Malaysia.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Xocyll on Mon Dec 30 17:15:32 2024
    On Mon, 30 Dec 2024 00:24:01 -0500, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    While it's great fun to point fingers at Epic, or Microsoft, at EA or >>Activision for their scummy, quasi-legal behaviors, let's not also
    forget that the darling of the PC Gaming industry, Valve, is neck-deep
    in supporting not only gambling, but underage gambling.

    A huge chunk of Valve's income derives from selling lootbox items used
    as 'tokens' by gambling websites, and the company turns a blind eye to
    the practice even as it rakes in billions. Its uses psychologically >>manipulative practices to ensnare its victims, and uses the same shady >>tactics as other gambling companies to find loopholes that keep it
    (just barely) on the right side of the law (and sometimes not even
    then).

    If they sell "lootbox" items used as "tokens" on gambling sites, isn't
    it the gambling sites responsibility to not have underaged people on
    their sites?

    If they can't use the tokens, the underaged won't buy them.

    If some bar does a weird promotion, like bring in a rose, get a free
    beer, you gonna blame the florist for an underaged kid buying a rose and >trading it for beer?

    Not illegal to buy a rose, or sell one, the bar is committing the
    illegal act by trading a kid a beer for that rose.

    Assign the blame where it belongs, with the gambling sites that are not >keeping underaged gamblers off their sites.

    Did you see the part where the guy bought a Steam Deck without ever
    leaving Steam? It may be a loophole that games are not physical purchased
    goods (technically you are purchasing a license), but that Deck may be a
    real problem for Valve if they continue to let it be bought in that way.
    It's real. It can be sold for real money. No need to regulate anyone. A
    12 yo can sell a Deck.

    That kid just cashed out. Virtual currency for real product, giving the
    virutal currency value, which means you're spinning an RNG for some kind
    of random compensation. Since letting people cash out is what apparently defines gambling, I think Gabe may have f-ed up with his shell game.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Tue Dec 31 09:11:54 2024
    Zaghadka <zaghadka@hotmail.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On Mon, 30 Dec 2024 00:24:01 -0500, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
    say:


    While it's great fun to point fingers at Epic, or Microsoft, at EA or >>>Activision for their scummy, quasi-legal behaviors, let's not also
    forget that the darling of the PC Gaming industry, Valve, is neck-deep
    in supporting not only gambling, but underage gambling.

    A huge chunk of Valve's income derives from selling lootbox items used
    as 'tokens' by gambling websites, and the company turns a blind eye to >>>the practice even as it rakes in billions. Its uses psychologically >>>manipulative practices to ensnare its victims, and uses the same shady >>>tactics as other gambling companies to find loopholes that keep it
    (just barely) on the right side of the law (and sometimes not even
    then).

    If they sell "lootbox" items used as "tokens" on gambling sites, isn't
    it the gambling sites responsibility to not have underaged people on
    their sites?

    If they can't use the tokens, the underaged won't buy them.

    If some bar does a weird promotion, like bring in a rose, get a free
    beer, you gonna blame the florist for an underaged kid buying a rose and >>trading it for beer?

    Not illegal to buy a rose, or sell one, the bar is committing the
    illegal act by trading a kid a beer for that rose.

    Assign the blame where it belongs, with the gambling sites that are not >>keeping underaged gamblers off their sites.

    Did you see the part where the guy bought a Steam Deck without ever
    leaving Steam? It may be a loophole that games are not physical purchased >goods (technically you are purchasing a license), but that Deck may be a
    real problem for Valve if they continue to let it be bought in that way.
    It's real. It can be sold for real money. No need to regulate anyone. A
    12 yo can sell a Deck.

    That kid just cashed out. Virtual currency for real product, giving the >virutal currency value, which means you're spinning an RNG for some kind
    of random compensation. Since letting people cash out is what apparently >defines gambling, I think Gabe may have f-ed up with his shell game.

    I just watched the video, and my god this guy is full of shit.

    He doesn't believe Valve can't shut down offshore gambling sites that
    are not subject to US Laws.

    The US gov't can't shut down offshore revenge porn sites, etc, because
    they have no legal jurisdiction, but Valve magically can, according to
    this guy, what utter horse shit.

    They're a fucking gaming company, they can send a cease and desist
    order,but that's going to mean jack and shit to some Chechen hosted
    website. All kinds of grey countries willing to sell service to
    dirtbags.

    Like the spammers of 20 years back, they go after the ISPs selling the
    service in the USA, and the spammers just got accounts on CHINESE ISPs,
    who were glad to have the business, and the US couldn't do shit about
    it.

    This video is nothing but selective and deceptive misquoting and
    inferences with no evidence.

    IE Valve says playerbase goes up after the game goes on sale or they add
    new features making it a stickier experience, and this guy says "what's stickier than a casino?" INFERENCE WITH NO EVIDENCE.

    More Full of shit than Alex Jones.

    This is why I generally don't watch videos posted here, that's 25
    minutes of my life I'll never get back.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Xocyll on Tue Dec 31 13:31:26 2024
    On Tue, 31 Dec 2024 09:11:54 -0500, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    Zaghadka <zaghadka@hotmail.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On Mon, 30 Dec 2024 00:24:01 -0500, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>>entrails of the porn spammer to utter "The Augury is good, the signs >>>say:


    While it's great fun to point fingers at Epic, or Microsoft, at EA or >>>>Activision for their scummy, quasi-legal behaviors, let's not also >>>>forget that the darling of the PC Gaming industry, Valve, is neck-deep >>>>in supporting not only gambling, but underage gambling.

    A huge chunk of Valve's income derives from selling lootbox items used >>>>as 'tokens' by gambling websites, and the company turns a blind eye to >>>>the practice even as it rakes in billions. Its uses psychologically >>>>manipulative practices to ensnare its victims, and uses the same shady >>>>tactics as other gambling companies to find loopholes that keep it >>>>(just barely) on the right side of the law (and sometimes not even >>>>then).

    If they sell "lootbox" items used as "tokens" on gambling sites, isn't
    it the gambling sites responsibility to not have underaged people on >>>their sites?

    If they can't use the tokens, the underaged won't buy them.

    If some bar does a weird promotion, like bring in a rose, get a free >>>beer, you gonna blame the florist for an underaged kid buying a rose and >>>trading it for beer?

    Not illegal to buy a rose, or sell one, the bar is committing the
    illegal act by trading a kid a beer for that rose.

    Assign the blame where it belongs, with the gambling sites that are not >>>keeping underaged gamblers off their sites.

    Did you see the part where the guy bought a Steam Deck without ever
    leaving Steam? It may be a loophole that games are not physical purchased >>goods (technically you are purchasing a license), but that Deck may be a >>real problem for Valve if they continue to let it be bought in that way. >>It's real. It can be sold for real money. No need to regulate anyone. A
    12 yo can sell a Deck.

    That kid just cashed out. Virtual currency for real product, giving the >>virutal currency value, which means you're spinning an RNG for some kind
    of random compensation. Since letting people cash out is what apparently >>defines gambling, I think Gabe may have f-ed up with his shell game.

    I just watched the video, and my god this guy is full of shit.

    He doesn't believe Valve can't shut down offshore gambling sites that
    are not subject to US Laws.

    The US gov't can't shut down offshore revenge porn sites, etc, because
    they have no legal jurisdiction, but Valve magically can, according to
    this guy, what utter horse shit.

    They're a fucking gaming company, they can send a cease and desist
    order,but that's going to mean jack and shit to some Chechen hosted
    website. All kinds of grey countries willing to sell service to
    dirtbags.

    Like the spammers of 20 years back, they go after the ISPs selling the >service in the USA, and the spammers just got accounts on CHINESE ISPs,
    who were glad to have the business, and the US couldn't do shit about
    it.

    This video is nothing but selective and deceptive misquoting and
    inferences with no evidence.

    IE Valve says playerbase goes up after the game goes on sale or they add
    new features making it a stickier experience, and this guy says "what's >stickier than a casino?" INFERENCE WITH NO EVIDENCE.

    More Full of shit than Alex Jones.

    This is why I generally don't watch videos posted here, that's 25
    minutes of my life I'll never get back.

    Yup. There's this thing I call "YouTube voice." He has it. It is a method
    of speaking both overly authoritatively and midly to moderately antagonistically, usually about some SHOCKING CONTROVERSY or SECRET INFORMATION, that seems to keep people of a certain generation engaged.

    Not for me. I can't stand it. It's like watching AI Walter Cronkite
    shouting at me, "And that's the way it is!!!" in fevered desperation.

    This issue was "shocking," "criminal," aaand a "buried" news story. Sure.

    There is an upside: If you hear "YouTube Voice," the voice is so
    over-the-top authoritative and edgy that you can rest assured the
    YouTuber has done zero research and is talking out of their ass. Nobody
    with information to *share* talks like that. People with information they
    want you to *believe* on the other hand.

    So YouTube Voice=zero credibility. You have to go in and take the nuggets
    of accidentally imparted information (usually glossed over because real information is boring and unengaging) and figure it out for yourself.

    So I picked up on the Steam deck purchases. Hmm. Maybe spend 10 minutes
    on that instead of 25 on fuck all.

    Anytime anyone presents information this way, especially if they look
    like a guy at a news desk, you can rest assured that it's all amygdala stimulating hype. This guy is no exception.

    Please take notice, Spalls.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Tue Dec 31 20:56:16 2024
    Zaghadka <zaghadka@hotmail.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On Tue, 31 Dec 2024 09:11:54 -0500, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    Zaghadka <zaghadka@hotmail.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On Mon, 30 Dec 2024 00:24:01 -0500, in comp.sys.ibm.pc.games.action, >>>Xocyll wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>>>entrails of the porn spammer to utter "The Augury is good, the signs >>>>say:


    While it's great fun to point fingers at Epic, or Microsoft, at EA or >>>>>Activision for their scummy, quasi-legal behaviors, let's not also >>>>>forget that the darling of the PC Gaming industry, Valve, is neck-deep >>>>>in supporting not only gambling, but underage gambling.

    A huge chunk of Valve's income derives from selling lootbox items used >>>>>as 'tokens' by gambling websites, and the company turns a blind eye to >>>>>the practice even as it rakes in billions. Its uses psychologically >>>>>manipulative practices to ensnare its victims, and uses the same shady >>>>>tactics as other gambling companies to find loopholes that keep it >>>>>(just barely) on the right side of the law (and sometimes not even >>>>>then).

    If they sell "lootbox" items used as "tokens" on gambling sites, isn't >>>>it the gambling sites responsibility to not have underaged people on >>>>their sites?

    If they can't use the tokens, the underaged won't buy them.

    If some bar does a weird promotion, like bring in a rose, get a free >>>>beer, you gonna blame the florist for an underaged kid buying a rose and >>>>trading it for beer?

    Not illegal to buy a rose, or sell one, the bar is committing the >>>>illegal act by trading a kid a beer for that rose.

    Assign the blame where it belongs, with the gambling sites that are not >>>>keeping underaged gamblers off their sites.

    Did you see the part where the guy bought a Steam Deck without ever >>>leaving Steam? It may be a loophole that games are not physical purchased >>>goods (technically you are purchasing a license), but that Deck may be a >>>real problem for Valve if they continue to let it be bought in that way. >>>It's real. It can be sold for real money. No need to regulate anyone. A >>>12 yo can sell a Deck.

    That kid just cashed out. Virtual currency for real product, giving the >>>virutal currency value, which means you're spinning an RNG for some kind >>>of random compensation. Since letting people cash out is what apparently >>>defines gambling, I think Gabe may have f-ed up with his shell game.

    I just watched the video, and my god this guy is full of shit.

    He doesn't believe Valve can't shut down offshore gambling sites that
    are not subject to US Laws.

    The US gov't can't shut down offshore revenge porn sites, etc, because
    they have no legal jurisdiction, but Valve magically can, according to
    this guy, what utter horse shit.

    They're a fucking gaming company, they can send a cease and desist >>order,but that's going to mean jack and shit to some Chechen hosted >>website. All kinds of grey countries willing to sell service to
    dirtbags.

    Like the spammers of 20 years back, they go after the ISPs selling the >>service in the USA, and the spammers just got accounts on CHINESE ISPs,
    who were glad to have the business, and the US couldn't do shit about
    it.

    This video is nothing but selective and deceptive misquoting and
    inferences with no evidence.

    IE Valve says playerbase goes up after the game goes on sale or they add >>new features making it a stickier experience, and this guy says "what's >>stickier than a casino?" INFERENCE WITH NO EVIDENCE.

    More Full of shit than Alex Jones.

    This is why I generally don't watch videos posted here, that's 25
    minutes of my life I'll never get back.

    Yup. There's this thing I call "YouTube voice." He has it. It is a method
    of speaking both overly authoritatively and midly to moderately >antagonistically, usually about some SHOCKING CONTROVERSY or SECRET >INFORMATION, that seems to keep people of a certain generation engaged.

    Not for me. I can't stand it. It's like watching AI Walter Cronkite
    shouting at me, "And that's the way it is!!!" in fevered desperation.

    This issue was "shocking," "criminal," aaand a "buried" news story. Sure.

    There is an upside: If you hear "YouTube Voice," the voice is so
    over-the-top authoritative and edgy that you can rest assured the
    YouTuber has done zero research and is talking out of their ass. Nobody
    with information to *share* talks like that. People with information they >want you to *believe* on the other hand.

    So YouTube Voice=zero credibility. You have to go in and take the nuggets
    of accidentally imparted information (usually glossed over because real >information is boring and unengaging) and figure it out for yourself.

    So I picked up on the Steam deck purchases. Hmm. Maybe spend 10 minutes
    on that instead of 25 on fuck all.

    What makes me wonder is how many of the "underaged gamers" were actually underaged.

    We saw head and shoulders only, and no identification.

    It's a fact that some people look years younger than they actually are,
    as some people look years older.

    Recently watched Nancy Drew and the Hidden Staircase, and the 2 girls
    who stay over at the house that's "haunted" are Sophia Lillis (who went
    on to do the D&D movie with Chris Pine) and Laura Wiggens.

    Both are supposed to be 16 and look it, Sophia IS 16, Laura is 30.

    Pretty easy to find some 20+ person and display them as a "kid" online
    to make your point.

    Anytime anyone presents information this way, especially if they look
    like a guy at a news desk, you can rest assured that it's all amygdala >stimulating hype. This guy is no exception.

    Please take notice, Spalls.

    Exactly.

    This guys credibility is so bad he might as well be saying "yeah, yeah,
    that's the ticket" after every statement he makes.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Wed Jan 1 13:44:58 2025
    Justisaur <justisaur@gmail.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On 12/31/2024 5:56 PM, Xocyll wrote:
    Zaghadka <zaghadka@hotmail.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On Tue, 31 Dec 2024 09:11:54 -0500, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    Zaghadka <zaghadka@hotmail.com> looked up from reading the entrails of >>>> the porn spammer to utter "The Augury is good, the signs say:

    On Mon, 30 Dec 2024 00:24:01 -0500, in comp.sys.ibm.pc.games.action, >>>>> Xocyll wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>>>>> entrails of the porn spammer to utter "The Augury is good, the signs >>>>>> say:


    While it's great fun to point fingers at Epic, or Microsoft, at EA or >>>>>>> Activision for their scummy, quasi-legal behaviors, let's not also >>>>>>> forget that the darling of the PC Gaming industry, Valve, is neck-deep >>>>>>> in supporting not only gambling, but underage gambling.

    A huge chunk of Valve's income derives from selling lootbox items used >>>>>>> as 'tokens' by gambling websites, and the company turns a blind eye to >>>>>>> the practice even as it rakes in billions. Its uses psychologically >>>>>>> manipulative practices to ensnare its victims, and uses the same shady >>>>>>> tactics as other gambling companies to find loopholes that keep it >>>>>>> (just barely) on the right side of the law (and sometimes not even >>>>>>> then).

    If they sell "lootbox" items used as "tokens" on gambling sites, isn't >>>>>> it the gambling sites responsibility to not have underaged people on >>>>>> their sites?

    If they can't use the tokens, the underaged won't buy them.

    If some bar does a weird promotion, like bring in a rose, get a free >>>>>> beer, you gonna blame the florist for an underaged kid buying a rose and >>>>>> trading it for beer?

    Not illegal to buy a rose, or sell one, the bar is committing the
    illegal act by trading a kid a beer for that rose.

    Assign the blame where it belongs, with the gambling sites that are not >>>>>> keeping underaged gamblers off their sites.

    Did you see the part where the guy bought a Steam Deck without ever
    leaving Steam? It may be a loophole that games are not physical purchased >>>>> goods (technically you are purchasing a license), but that Deck may be a >>>>> real problem for Valve if they continue to let it be bought in that way. >>>>> It's real. It can be sold for real money. No need to regulate anyone. A >>>>> 12 yo can sell a Deck.

    That kid just cashed out. Virtual currency for real product, giving the >>>>> virutal currency value, which means you're spinning an RNG for some kind >>>>> of random compensation. Since letting people cash out is what apparently >>>>> defines gambling, I think Gabe may have f-ed up with his shell game.

    I just watched the video, and my god this guy is full of shit.

    He doesn't believe Valve can't shut down offshore gambling sites that
    are not subject to US Laws.

    The US gov't can't shut down offshore revenge porn sites, etc, because >>>> they have no legal jurisdiction, but Valve magically can, according to >>>> this guy, what utter horse shit.

    They're a fucking gaming company, they can send a cease and desist
    order,but that's going to mean jack and shit to some Chechen hosted
    website. All kinds of grey countries willing to sell service to
    dirtbags.

    Like the spammers of 20 years back, they go after the ISPs selling the >>>> service in the USA, and the spammers just got accounts on CHINESE ISPs, >>>> who were glad to have the business, and the US couldn't do shit about
    it.

    This video is nothing but selective and deceptive misquoting and
    inferences with no evidence.

    IE Valve says playerbase goes up after the game goes on sale or they add >>>> new features making it a stickier experience, and this guy says "what's >>>> stickier than a casino?" INFERENCE WITH NO EVIDENCE.

    More Full of shit than Alex Jones.

    This is why I generally don't watch videos posted here, that's 25
    minutes of my life I'll never get back.

    Yup. There's this thing I call "YouTube voice." He has it. It is a method >>> of speaking both overly authoritatively and midly to moderately
    antagonistically, usually about some SHOCKING CONTROVERSY or SECRET
    INFORMATION, that seems to keep people of a certain generation engaged.

    Not for me. I can't stand it. It's like watching AI Walter Cronkite
    shouting at me, "And that's the way it is!!!" in fevered desperation.

    This issue was "shocking," "criminal," aaand a "buried" news story. Sure. >>>
    There is an upside: If you hear "YouTube Voice," the voice is so
    over-the-top authoritative and edgy that you can rest assured the
    YouTuber has done zero research and is talking out of their ass. Nobody
    with information to *share* talks like that. People with information they >>> want you to *believe* on the other hand.

    So YouTube Voice=zero credibility. You have to go in and take the nuggets >>> of accidentally imparted information (usually glossed over because real
    information is boring and unengaging) and figure it out for yourself.

    So I picked up on the Steam deck purchases. Hmm. Maybe spend 10 minutes
    on that instead of 25 on fuck all.

    What makes me wonder is how many of the "underaged gamers" were actually
    underaged.

    We saw head and shoulders only, and no identification.

    It's a fact that some people look years younger than they actually are,
    as some people look years older.

    Recently watched Nancy Drew and the Hidden Staircase, and the 2 girls
    who stay over at the house that's "haunted" are Sophia Lillis (who went
    on to do the D&D movie with Chris Pine) and Laura Wiggens.

    Both are supposed to be 16 and look it, Sophia IS 16, Laura is 30.

    Pretty easy to find some 20+ person and display them as a "kid" online
    to make your point.

    On the opposite side

    Steve Buschemi "How do you do, fellow kids?"

    Apparently my age at the time - 55, but looks older.

    https://www.youtube.com/watch?v=fiOMbqPHFwo

    reverse and twist it:

    Agatha all along "She's been around for centuries, she's seen the rise
    and fall of empires."

    Actress I guessed was 35, Playing someone more than 400, Kathryn Marie
    Hahn's actual age is 51.

    That's been a thing for a long time, some people just don't seem to age
    (they keep writing articles about Cindy Crawford not aging,) while
    others seem to have pressed the fast-forward button (often due to drugs, alcohol and other fuck-you-up substances.)

    Was a girl in my highschool oh those many years back, who was 14 and had
    a 1.5yr old in daycare at the school. Saw her a few short years later
    - she looked 40+, barely recognizable.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Xocyll on Thu Jan 2 10:13:40 2025
    On 31/12/2024 14:11, Xocyll wrote:
    Did you see the part where the guy bought a Steam Deck without ever
    leaving Steam? It may be a loophole that games are not physical purchased
    goods (technically you are purchasing a license), but that Deck may be a
    real problem for Valve if they continue to let it be bought in that way.
    It's real. It can be sold for real money. No need to regulate anyone. A
    12 yo can sell a Deck.

    That kid just cashed out. Virtual currency for real product, giving the
    virutal currency value, which means you're spinning an RNG for some kind
    of random compensation. Since letting people cash out is what apparently
    defines gambling, I think Gabe may have f-ed up with his shell game.
    I just watched the video, and my god this guy is full of shit.

    He doesn't believe Valve can't shut down offshore gambling sites that
    are not subject to US Laws.

    The US gov't can't shut down offshore revenge porn sites, etc, because
    they have no legal jurisdiction, but Valve magically can, according to
    this guy, what utter horse shit.

    They're a fucking gaming company, they can send a cease and desist
    order,but that's going to mean jack and shit to some Chechen hosted
    website. All kinds of grey countries willing to sell service to
    dirtbags.

    I haven't watched the video but the idea that Valve can just shutdown
    websites because it feels like it is as you say totally wrong. Even
    governments have problems doing that unless you go down the route of
    Russia, China or even N Korea. Solutions really need to proportionate to
    the problem they are trying to solve. It reminds of people on the World
    of Tanks forums who'd say that Wargaming should shut-down websites
    offering boosting services without been able to emplain on what legal
    grounds they could do that.

    Now that's not to say that Valve can't do anything at all. So for
    example get rid of paid lootboxes (I think even if skin betting etc.
    wasn't a thing they should still do this) and just make it so all the
    items can be individual bought within the Steam eco-system and just to
    make sure, you can't sell them in the Steam Marketplace.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Thu Jan 2 10:31:02 2025
    On 30/12/2024 23:15, Zaghadka wrote:
    Did you see the part where the guy bought a Steam Deck without ever
    leaving Steam? It may be a loophole that games are not physical purchased goods (technically you are purchasing a license), but that Deck may be a
    real problem for Valve if they continue to let it be bought in that way.
    It's real. It can be sold for real money. No need to regulate anyone. A
    12 yo can sell a Deck.

    That kid just cashed out. Virtual currency for real product, giving the virutal currency value, which means you're spinning an RNG for some kind
    of random compensation. Since letting people cash out is what apparently defines gambling, I think Gabe may have f-ed up with his shell game.

    It seems a bit of a grey area as even now you can cash out (that's been
    a sticking point for quite a few countries who've looked at this) by
    just selling your entire account.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Thu Jan 2 13:20:31 2025
    JAB <noway@nochance.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say:

    On 30/12/2024 23:15, Zaghadka wrote:
    Did you see the part where the guy bought a Steam Deck without ever
    leaving Steam? It may be a loophole that games are not physical purchased
    goods (technically you are purchasing a license), but that Deck may be a
    real problem for Valve if they continue to let it be bought in that way.
    It's real. It can be sold for real money. No need to regulate anyone. A
    12 yo can sell a Deck.

    That kid just cashed out. Virtual currency for real product, giving the
    virutal currency value, which means you're spinning an RNG for some kind
    of random compensation. Since letting people cash out is what apparently
    defines gambling, I think Gabe may have f-ed up with his shell game.

    It seems a bit of a grey area as even now you can cash out (that's been
    a sticking point for quite a few countries who've looked at this) by
    just selling your entire account.

    What gets me is that the whole lootbox thing is nothing new, but people
    are treating it as though it is because it's digital.

    Exactly what is the difference between an online lootbox and a pack of
    random MtG cards?

    Or the Hockey cards I briefly collected in the 70s, or the baseball
    cards traded as far back as the 1930s or earlier?

    The occasional rare card, but mostly dross you already had, but if you
    got that rare you could sell it for a nice chunk of change.

    And KIDS have always bought those card packs, ALWAYS!

    So lets not pretend this is anything new or that Valve is particularly
    heinous for doing something that's been going on for well over a
    century.


    From Wikipedia on baseball cards
    "During the mid-19th century in the United States, baseball and
    photography gained popularity. As a result, baseball clubs began to pose
    for group and individual pictures, much like members of other clubs and associations posed. Some of these photographs were printed onto small
    cards similar to modern wallet photos. The oldest known surviving card
    shows the Brooklyn Atlantics from around 1860"

    That card sold for $179,250.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Thu Jan 2 13:11:06 2025
    On Thu, 2 Jan 2025 10:31:02 +0000, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    On 30/12/2024 23:15, Zaghadka wrote:
    Did you see the part where the guy bought a Steam Deck without ever
    leaving Steam? It may be a loophole that games are not physical purchased
    goods (technically you are purchasing a license), but that Deck may be a
    real problem for Valve if they continue to let it be bought in that way.
    It's real. It can be sold for real money. No need to regulate anyone. A
    12 yo can sell a Deck.

    That kid just cashed out. Virtual currency for real product, giving the
    virutal currency value, which means you're spinning an RNG for some kind
    of random compensation. Since letting people cash out is what apparently
    defines gambling, I think Gabe may have f-ed up with his shell game.

    It seems a bit of a grey area as even now you can cash out (that's been
    a sticking point for quite a few countries who've looked at this) by
    just selling your entire account.

    Against TOS, I think. I believe it's unofficial/unsanctioned by Valve.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Xocyll on Thu Jan 2 13:20:15 2025
    On Thu, 02 Jan 2025 13:20:31 -0500, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    JAB <noway@nochance.com> looked up from reading the entrails of the porn >spammer to utter "The Augury is good, the signs say:

    On 30/12/2024 23:15, Zaghadka wrote:
    Did you see the part where the guy bought a Steam Deck without ever
    leaving Steam? It may be a loophole that games are not physical purchased >>> goods (technically you are purchasing a license), but that Deck may be a >>> real problem for Valve if they continue to let it be bought in that way. >>> It's real. It can be sold for real money. No need to regulate anyone. A
    12 yo can sell a Deck.

    That kid just cashed out. Virtual currency for real product, giving the
    virutal currency value, which means you're spinning an RNG for some kind >>> of random compensation. Since letting people cash out is what apparently >>> defines gambling, I think Gabe may have f-ed up with his shell game.

    It seems a bit of a grey area as even now you can cash out (that's been
    a sticking point for quite a few countries who've looked at this) by
    just selling your entire account.

    What gets me is that the whole lootbox thing is nothing new, but people
    are treating it as though it is because it's digital.

    Exactly what is the difference between an online lootbox and a pack of
    random MtG cards?

    [snip]

    Damn good point.

    It's the video slot machine aspect, which is known to trigger certain
    people with a Skinner box effect, that is the sticking point. That
    particular video sequence has been designed to trigger certain human
    brain functions and prey on certain vulnerabilities. It is deeply
    associated with smoke filled slot rooms.

    So it's literally designed to look like one, which is why people are
    making the connection.

    If you just popped open a loot box and got the reward with a little
    sparkle, like in a lot of my phone games, people might not associate it
    with gambling. As long as the Skinner box shenanigans remain, they will.

    It's the whole, "Oh you almost got that super rare, don't you want to
    spin again?" aspect that triggers people to belive somethings up.

    But is that illegal gambling, or the same as collector cards. Who knows?
    It's a good point.

    They should probably stop the psi-ops bs though and just pop a box open.
    It would have avoided them a lot of suspicions and trouble. Using it is a
    sure sign that they're trying to manipulate addictive personalities to
    become whales.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Thu Jan 2 17:29:15 2025
    JAB <noway@nochance.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say:

    On 31/12/2024 14:11, Xocyll wrote:
    Did you see the part where the guy bought a Steam Deck without ever
    leaving Steam? It may be a loophole that games are not physical purchased >>> goods (technically you are purchasing a license), but that Deck may be a >>> real problem for Valve if they continue to let it be bought in that way. >>> It's real. It can be sold for real money. No need to regulate anyone. A
    12 yo can sell a Deck.

    That kid just cashed out. Virtual currency for real product, giving the
    virutal currency value, which means you're spinning an RNG for some kind >>> of random compensation. Since letting people cash out is what apparently >>> defines gambling, I think Gabe may have f-ed up with his shell game.
    I just watched the video, and my god this guy is full of shit.

    He doesn't believe Valve can't shut down offshore gambling sites that
    are not subject to US Laws.

    The US gov't can't shut down offshore revenge porn sites, etc, because
    they have no legal jurisdiction, but Valve magically can, according to
    this guy, what utter horse shit.

    They're a fucking gaming company, they can send a cease and desist
    order,but that's going to mean jack and shit to some Chechen hosted
    website. All kinds of grey countries willing to sell service to
    dirtbags.

    I haven't watched the video but the idea that Valve can just shutdown >websites because it feels like it is as you say totally wrong. Even >governments have problems doing that unless you go down the route of
    Russia, China or even N Korea. Solutions really need to proportionate to
    the problem they are trying to solve. It reminds of people on the World
    of Tanks forums who'd say that Wargaming should shut-down websites
    offering boosting services without been able to emplain on what legal
    grounds they could do that.

    Now that's not to say that Valve can't do anything at all. So for
    example get rid of paid lootboxes (I think even if skin betting etc.
    wasn't a thing they should still do this) and just make it so all the
    items can be individual bought within the Steam eco-system and just to
    make sure, you can't sell them in the Steam Marketplace.

    The whole thing was about skins in CS:GO, which is an 18+ rated game, so
    how are the underaged kids playing it - by lying to Valve about their
    age.

    Where are their parents, that should be monitoring what junior is doing
    online?

    There's a lot of blame being aimed at Valve, but the "poor innocent
    kiddies being taken advantage of" aren't even allowed to play it, and
    could not download it unless they made a account with a fake age on it.

    So much for innocent.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Thu Jan 2 17:18:45 2025
    Zaghadka <zaghadka@hotmail.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On Thu, 02 Jan 2025 13:20:31 -0500, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    JAB <noway@nochance.com> looked up from reading the entrails of the porn >>spammer to utter "The Augury is good, the signs say:

    On 30/12/2024 23:15, Zaghadka wrote:
    Did you see the part where the guy bought a Steam Deck without ever
    leaving Steam? It may be a loophole that games are not physical purchased >>>> goods (technically you are purchasing a license), but that Deck may be a >>>> real problem for Valve if they continue to let it be bought in that way. >>>> It's real. It can be sold for real money. No need to regulate anyone. A >>>> 12 yo can sell a Deck.

    That kid just cashed out. Virtual currency for real product, giving the >>>> virutal currency value, which means you're spinning an RNG for some kind >>>> of random compensation. Since letting people cash out is what apparently >>>> defines gambling, I think Gabe may have f-ed up with his shell game.

    It seems a bit of a grey area as even now you can cash out (that's been
    a sticking point for quite a few countries who've looked at this) by
    just selling your entire account.

    What gets me is that the whole lootbox thing is nothing new, but people
    are treating it as though it is because it's digital.

    Exactly what is the difference between an online lootbox and a pack of >>random MtG cards?

    [snip]

    Damn good point.

    It's the video slot machine aspect, which is known to trigger certain
    people with a Skinner box effect, that is the sticking point. That
    particular video sequence has been designed to trigger certain human
    brain functions and prey on certain vulnerabilities. It is deeply
    associated with smoke filled slot rooms.

    So a place those underaged kids everyone is wailing about, HAVE NEVER
    BEEN.

    So it's literally designed to look like one, which is why people are
    making the connection.

    How can you make the connection to something you've never experienced
    cause you are too young to get in a casino?

    Does not matter to a kid what it's designed to look like when they have
    no frame of reference.

    If you just popped open a loot box and got the reward with a little
    sparkle, like in a lot of my phone games, people might not associate it
    with gambling. As long as the Skinner box shenanigans remain, they will.

    It's the whole, "Oh you almost got that super rare, don't you want to
    spin again?" aspect that triggers people to belive somethings up.

    But is that illegal gambling, or the same as collector cards. Who knows?
    It's a good point.

    They should probably stop the psi-ops bs though and just pop a box open.
    It would have avoided them a lot of suspicions and trouble. Using it is a >sure sign that they're trying to manipulate addictive personalities to
    become whales.

    They want people who have lots of money to spend the money.
    No different than all the easy terms, easy financing, etc promotions in literally every goods store of the last 50+ years.

    Kids generally do not have lots of money, unless they are an influencer
    that earns a lot, or have rich as fuck parents - and both of those can
    afford it.

    The rest are adults, they are in charge of their actions, not a casino
    or Valve.

    It's just more of "The Devil made me do it" bullshit.
    Or these days "society made me do it" "racial inequality made me do it"
    etc.

    No you made a choice or choices, now live with the consequences of your decisions and stop making excuses for why your choices are not your responsibility.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Xocyll on Fri Jan 3 18:36:45 2025
    On Thu, 02 Jan 2025 17:18:45 -0500, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    Zaghadka <zaghadka@hotmail.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:
    So it's literally designed to look like one, which is why people are
    making the connection.

    How can you make the connection to something you've never experienced
    cause you are too young to get in a casino?

    Does not matter to a kid what it's designed to look like when they have
    no frame of reference.

    You missed the point. The graphic action style is designed to trigger
    known psychological weaknesses and exploit people with them. That the
    kids have no frame of reference actually makes the situation much, much
    worse.

    So the connection is being made by adults, and it's problematic.

    I see little difference between adults and kids in this matter, tbh. I
    don't think psychology of this kind should be used to exploit people with certain personality problems, and that's exactly what it does.

    Casinos make their money by exploiting actual mental illnesses. It's a
    shame. Some percentage of the population, including kids, have these
    problems.

    There is persuasiveness and there is exploitation. This has always been
    the latter. Like loansharking is.


    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Sun Jan 5 10:32:55 2025
    On 04/01/2025 00:36, Zaghadka wrote:
    On Thu, 02 Jan 2025 17:18:45 -0500, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    Zaghadka <zaghadka@hotmail.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:
    So it's literally designed to look like one, which is why people are
    making the connection.

    How can you make the connection to something you've never experienced
    cause you are too young to get in a casino?

    Does not matter to a kid what it's designed to look like when they have
    no frame of reference.

    You missed the point. The graphic action style is designed to trigger
    known psychological weaknesses and exploit people with them. That the
    kids have no frame of reference actually makes the situation much, much worse.

    So the connection is being made by adults, and it's problematic.

    I see little difference between adults and kids in this matter, tbh. I
    don't think psychology of this kind should be used to exploit people with certain personality problems, and that's exactly what it does.

    Casinos make their money by exploiting actual mental illnesses. It's a
    shame. Some percentage of the population, including kids, have these problems.

    There is persuasiveness and there is exploitation. This has always been
    the latter. Like loansharking is.


    I very much agree, the whole opening style of opening the lootboxes
    works on certain people and games companies do it anyway but heh, gotta
    make money somehow.

    As for the kids part, a lot of what is said is just a red herring. So
    you get the but the games asks how old you are as if that makes any real difference - why not just a spy are they a spy. That will work; but it's
    the parents fault, really please tell me how often you need to sit down
    with your fourteen year old child and do an audit of their gaming and
    online activity - would once a week be sufficient; are child fair game
    if their parents aren't responsible enough. Indeed, little Johnny is
    just playing a game, it wouldn't have gambling in it would it otherwise
    he wouldn't be allowed to play it.

    For the difference between adults and children, in many ways I think
    it's even worse for adults as they have access to more money. The amount
    of money some of the players spent who were on the World of Tanks forum
    was quite eye watering. But, but, they can afford it, well no as studies
    have concluded the correlation between whales and disposable income is
    weak. Where there is a correlation is between those with problem
    gambling traits.

    The part I really don't get is what argument is there against
    classifying those aspects as gambling and being regulated as required?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Sun Jan 5 14:24:12 2025
    JAB <noway@nochance.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say:

    On 04/01/2025 00:36, Zaghadka wrote:
    On Thu, 02 Jan 2025 17:18:45 -0500, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    Zaghadka <zaghadka@hotmail.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:
    So it's literally designed to look like one, which is why people are
    making the connection.

    How can you make the connection to something you've never experienced
    cause you are too young to get in a casino?

    Does not matter to a kid what it's designed to look like when they have
    no frame of reference.

    You missed the point. The graphic action style is designed to trigger
    known psychological weaknesses and exploit people with them. That the
    kids have no frame of reference actually makes the situation much, much
    worse.

    So the connection is being made by adults, and it's problematic.

    I see little difference between adults and kids in this matter, tbh. I
    don't think psychology of this kind should be used to exploit people with
    certain personality problems, and that's exactly what it does.

    Casinos make their money by exploiting actual mental illnesses. It's a
    shame. Some percentage of the population, including kids, have these
    problems.

    There is persuasiveness and there is exploitation. This has always been
    the latter. Like loansharking is.


    I very much agree, the whole opening style of opening the lootboxes
    works on certain people and games companies do it anyway but heh, gotta
    make money somehow.

    As for the kids part, a lot of what is said is just a red herring. So
    you get the but the games asks how old you are as if that makes any real >difference - why not just a spy are they a spy. That will work; but it's
    the parents fault, really please tell me how often you need to sit down
    with your fourteen year old child and do an audit of their gaming and
    online activity - would once a week be sufficient; are child fair game
    if their parents aren't responsible enough. Indeed, little Johnny is
    just playing a game, it wouldn't have gambling in it would it otherwise
    he wouldn't be allowed to play it.

    1. little Johnny had to lie about his age to install the game - that's
    not Valve's fault, no matter how much the nanny state cultists want to
    blame them.

    Not really that far off that whack job lawyer Jack Thompson who blamed
    GTA for everything. Never mind that for every criminal who played GTA
    there were a couple million other players who didn't commit a crime
    after playing.
    There's a reason he got disbarred in several states.

    2. oh I dunno, once a week.
    14 yr old Johnny is playing CS:GO, a game about killing other people and
    rated 18+, little Johnny gets no allowance.
    Johnny either stops playing it, or he gets no allowance ever again,
    which means he's not gambling, cause he's fucking broke - problem
    solved.

    He's either not playing and not gambling on skins, or he's broke and not gambling on skins. WIN:WIN

    But lazy parents are using computers and games exactly the way their
    parents used the television, as a babysitter while they remain unengaged
    and uninformed about what their kids are doing.

    For the difference between adults and children, in many ways I think
    it's even worse for adults as they have access to more money. The amount
    of money some of the players spent who were on the World of Tanks forum
    was quite eye watering. But, but, they can afford it, well no as studies
    have concluded the correlation between whales and disposable income is
    weak. Where there is a correlation is between those with problem
    gambling traits.

    The part I really don't get is what argument is there against
    classifying those aspects as gambling and being regulated as required?

    Gambling is legal most places and is regulated.

    You can't tell adults what to do with their money, unless you want a totalitarian nanny state to "save" people from making bad decisions.

    I'd suggest they start with crypto currency, not gaming.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)