• Re: Well, _I_ care: Skyblivion

    From rms@21:1/5 to All on Sun Jan 5 11:03:55 2025
    I'd like to play Morrowind, but modded or put into a newer engine to fix
    bugs & UI issues, and look better. Has that been done?

    rms

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  • From Xocyll@21:1/5 to All on Sun Jan 5 14:25:51 2025
    "rms" <rsquiresMOO@MOOflashMOO.net> looked up from reading the entrails
    of the porn spammer to utter "The Augury is good, the signs say:

    I'd like to play Morrowind, but modded or put into a newer engine to fix
    bugs & UI issues, and look better. Has that been done?

    https://www.pcgamer.com/2023-gets-even-better-for-morrowind-fans-as-skyrim-port-project-gives-a-spooktacular-look-at-its-magical-leprosy-village/

    You could have just googled, that's what I did.

    Xocyll

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  • From JAB@21:1/5 to Spalls Hurgenson on Tue Jan 7 10:02:05 2025
    On 03/01/2025 16:14, Spalls Hurgenson wrote:
    I remember having a lot of fun with "Oblivion". Sure, it suffered from
    all the usual Bethesda open-world RPG pitfalls, but its map was just
    gorgeous to roam across, and there was so much to do. I played the
    shit outta that game back in the day, but eventually I tired of the experience and I haven't had much inclination to return, especially
    given how increasingly dated the visuals have become

    The two big problems I had with Oblivion were how much of the content
    seemed procedurally generated (oh look another dungeon to clear out and
    grab some loot) instead of hand written and the main quest was just
    repetitive in the extreme. If I compare that to Skyrim, it's quite
    different as I felt that like FO:3/NV there were lots of interesting
    locations to find and explore.

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