• Re: The best walking sim ever to involve a truck

    From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Wed Jan 8 08:12:31 2025
    On 1/8/2025 7:47 AM, Spalls Hurgenson wrote:
    On Tue, 7 Jan 2025 11:11:20 -0800, Justisaur <justisaur@gmail.com>
    wrote:

    On 1/6/2025 8:10 AM, Spalls Hurgenson wrote:

    [Once again I wax on endlessly about that stupid truck-driving
    sim. Just move on to the next post. It's okay; I'll understand
    if you do so. ;-)]


    On my recent 500 mile trip I tried the lane and distance keeping cruise
    control on my 2021 real car. It worked pretty well but some stretches
    of road it did a lot of pin-balling back and forth, and if there was
    rain or the road was wet, or the markings faded it tended to not find
    the right and would try to veer into it or the shoulder if I was in the
    rightmost. It also complained when I had my hand lightly on the
    steering wheel. It mostly did better than I at at detecting cars ahead
    and keeping pace with them up to the set cruise speed, but had trouble
    with people cutting me off (way more times than I could count) taking a
    few seconds to recognize that, and detecting a car to the right when it
    was veering off that way.

    I seemed to get tunnel vision far less than driving with just plain old
    set speed cruise control, I was worried I'd have more trouble paying
    attention with it doing all that, but perhaps because I was monitoring
    what it was doing I was more engaged.

    Interesting. I've never had a car with lane-keeping, or even driven a
    rental with the capability. So I've no real familiarity with how well
    it works.

    I assumed the pinballing was an effect of the game's mechanics. The
    game's roads are stitched together using pre-made roads with nav-mesh
    lines underneath. Sometimes the stitching isn't quite perfect, and I
    figured the back-n-forth was a result of the AI jumping between the
    nav-mesh lines as we crossed over the stitches. But maybe it was
    intentional after all?

    I don't think I would be surprised if it turns out that the software
    companies are using real world "driver assist" car features to test the software for the game.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Wed Jan 8 12:47:53 2025
    Dimensional Traveler <dtravel@sonic.net> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On 1/8/2025 7:47 AM, Spalls Hurgenson wrote:
    On Tue, 7 Jan 2025 11:11:20 -0800, Justisaur <justisaur@gmail.com>
    wrote:

    On 1/6/2025 8:10 AM, Spalls Hurgenson wrote:

    [Once again I wax on endlessly about that stupid truck-driving
    sim. Just move on to the next post. It's okay; I'll understand
    if you do so. ;-)]


    On my recent 500 mile trip I tried the lane and distance keeping cruise
    control on my 2021 real car. It worked pretty well but some stretches
    of road it did a lot of pin-balling back and forth, and if there was
    rain or the road was wet, or the markings faded it tended to not find
    the right and would try to veer into it or the shoulder if I was in the
    rightmost. It also complained when I had my hand lightly on the
    steering wheel. It mostly did better than I at at detecting cars ahead
    and keeping pace with them up to the set cruise speed, but had trouble
    with people cutting me off (way more times than I could count) taking a
    few seconds to recognize that, and detecting a car to the right when it
    was veering off that way.

    I seemed to get tunnel vision far less than driving with just plain old
    set speed cruise control, I was worried I'd have more trouble paying
    attention with it doing all that, but perhaps because I was monitoring
    what it was doing I was more engaged.

    Interesting. I've never had a car with lane-keeping, or even driven a
    rental with the capability. So I've no real familiarity with how well
    it works.

    I assumed the pinballing was an effect of the game's mechanics. The
    game's roads are stitched together using pre-made roads with nav-mesh
    lines underneath. Sometimes the stitching isn't quite perfect, and I
    figured the back-n-forth was a result of the AI jumping between the
    nav-mesh lines as we crossed over the stitches. But maybe it was
    intentional after all?

    I don't think I would be surprised if it turns out that the software >companies are using real world "driver assist" car features to test the >software for the game.

    Or worse yet, Vice Versa. Makes you want a car with this feature
    doesn't it?

    I'll stick to older cars and drive myself or take a cab.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)