• Re: "8 Classic Games You Haven't Played (but should)"

    From rms@21:1/5 to All on Mon Jan 27 09:34:56 2025
    - Sim City 2000
    - Simpsons: Hit & Run
    Doubt I'll ever play these; simpsons annoys me and simulations I haven't felt an attraction to, though I do own it already on gog.

    - Day of the Tentacle
    This I haven't played and could certainly see doing (haven't played any
    of the MIsland games either!)
    - Grand Theft Auto III
    This is still expensive to buy, pass. I do own GTA5 for some reason, but have a general antipathy to rockstar games
    - Legend of Zelda
    pass

    rms

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  • From Mark P. Nelson@21:1/5 to Spalls Hurgenson on Mon Jan 27 17:54:12 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote in news:h89fpjhfmieipq2s06sfj4l4gvm5h0gfiv@4ax.com:

    - Day of the Tentacle
    - Doom
    - Grand Theft Auto III
    - Half-Life
    - Half-Life 2
    - Legend of Zelda
    - Sim City 2000
    - Simpsons: Hit & Run

    I've played Doom, and I still have a copy of DotT.

    I think the Mass Effect games 1-3 are still must-play today, along with Vampire: the
    Masquerade - Bloodlines. The Shadowrun trilogy and the two KotOR games, the first Witcher
    game and The Technomancer all stand out in my mind.

    Along with a whole host of very honorable mentions.

    Then there's Sturgeon's law.

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Mon Jan 27 14:13:33 2025
    On Mon, 27 Jan 2025 10:33:47 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    - Day of the Tentacle
    - Doom
    - Grand Theft Auto III
    - Half-Life
    - Half-Life 2
    - Legend of Zelda
    - Sim City 2000
    - Simpsons: Hit & Run

    How many have you played? Have you any suggestions for other classics
    you think people should play?

    I played Day of the Tentacle, Doom and Sim City 2K. I would play Day
    of the Tentacle again but not the other two. I would rather play Sim
    City 3K. It has much nicer graphics and sound. I don't think I would
    ever play any of the other games on that list. Maybe Half-Life at some
    point.

    As for my own suggestions, Diablo 2 and Age of Empires 2. Replace with
    the first games if these sequels aren't classic enough. :-P

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  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Mon Jan 27 17:41:13 2025
    On 1/27/2025 7:33 AM, Spalls Hurgenson wrote:
    Continuing my recent trend of "let's steal topics from websites as a
    stepping off point for new discussions", I present this one:

    "8 Classic Games You Haven't Played (but should)" https://www.xda-developers.com/classic-games-havent-played-but-should/

    To save you the effort of clicking and reading, here are the games
    they list:

    - Day of the Tentacle
    - Doom
    - Grand Theft Auto III
    - Half-Life
    - Half-Life 2
    - Legend of Zelda
    - Sim City 2000
    - Simpsons: Hit & Run

    Of which I have played exactly... *counts* ...zero of them.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From JAB@21:1/5 to Dimensional Traveler on Tue Jan 28 09:53:31 2025
    On 28/01/2025 01:41, Dimensional Traveler wrote:
    On 1/27/2025 7:33 AM, Spalls Hurgenson wrote:
    Continuing my recent trend of "let's steal topics from websites as a
    stepping off point for new discussions", I present this one:

    "8 Classic Games You Haven't Played (but should)"
    https://www.xda-developers.com/classic-games-havent-played-but-should/

    To save you the effort of clicking and reading, here are the games
    they list:

         - Day of the Tentacle
         - Doom
         - Grand Theft Auto III
         - Half-Life
         - Half-Life 2
         - Legend of Zelda
         - Sim City 2000
         - Simpsons: Hit & Run

    Of which I have played exactly... *counts* ...zero of them.


    I've managed two, HL:1/2. Out of the rest, I can't say I see any that I
    think I should play that.

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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Tue Jan 28 14:55:40 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    How many have you played? Have you any suggestions for other classics
    you think people should play?

    Let's see, I haven't played Half-Life, Legend of Zelda, Sim City 2000, Simpsons: Hit & Run so only half. I don't think I particularly want to
    play these either.

    Day of the Tentacle might be something to replay. I don't think I've
    ever finished it.

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  • From Mike S.@21:1/5 to All on Wed Jan 29 09:17:04 2025
    On Tue, 28 Jan 2025 07:02:48 -0800, Justisaur <justisaur@gmail.com>
    wrote:

    Half-Life
    GTA III VC
    Master of Magic (arguably MoO instead, but I prefer MoM)
    Fallout
    Populous
    Elite
    Star-Control II
    Ultima

    I prefer MOO but I always felt that MOM was more popular so I think
    your choice makes more sense.

    As for Ultima, which one? The first one is too old and too weird for
    classic status IMO. I would nominate either Ultima 4 or 7 myself.

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  • From Ant@21:1/5 to Spalls Hurgenson on Wed Jan 29 18:26:14 2025
    Definitely Doom and HL games. ;) I never played GTA FPS games. I only
    played its original top views (e.g., GTA1) in college.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Continuing my recent trend of "let's steal topics from websites as a
    stepping off point for new discussions", I present this one:

    "8 Classic Games You Haven't Played (but should)" https://www.xda-developers.com/classic-games-havent-played-but-should/

    To save you the effort of clicking and reading, here are the games
    they list:

    - Day of the Tentacle
    - Doom
    - Grand Theft Auto III
    - Half-Life
    - Half-Life 2
    - Legend of Zelda
    - Sim City 2000
    - Simpsons: Hit & Run

    Which is a fair list, I suppose. These are all games still worth
    playing, if not to the end then just for a little while to see what
    they were all about. They certainly aren't /must-play/ games (although
    some of them, I think, might fall onto that list); just games that
    -despite their age- still have value as forms of entertainment.

    Except maybe "Simpsons: Hit and Run". The gameplay of that one was a
    bit iffy and most of its charm came from its virtual recreation of
    "The Simpsons" universe. But I don't think that franchise has quite
    the same cachet as it did twenty years ago, and if you aren't a
    die-hard fan you probably won't get much from the game.

    Of all the games, I think only "Day of the Tentacle" still stands out
    as a game that can be enjoyed for its gameplay. The rest are still
    fun, but advancements in game design all make them feel a bit old. You
    can enjoy the others, but it takes effort. DOTT, though, feels just as
    fresh and fun (if a bit pixely in its graphics) as the day it was
    released.


    How many have you played? Have you any suggestions for other classics
    you think people should play?

    --
    "They cried 2 U & were saved; in yo they trusted & weren't disappointed." --Psalm 22:5. Quiet (L/C)NY's snek hump day after da last 2 slammy days from da old colony, etc.?
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
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    ( )

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Wed Jan 29 15:56:31 2025
    On Wed, 29 Jan 2025 11:19:20 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Oh, Ultima Underworld for sure. It's the most playable and most
    accessible of all the Ultimas, especially to modern gamers.

    Definitely agree here but I was going off of Justisaur's post and I
    assumed he was thinking of the mainline entries.

    If we're going to include the main line of games, Ultima 7 is a
    shoo-in, but I'm on the fence between Ultima 4 and 5. U4 had its
    unique story-line, but U5 added a lot of necessary QOL features that
    just made the game a lot more fun.

    I agree again. I like Ultima 5 more then 4 but I went with 4 because
    of how damn unique it actually was and still is. I went with 7 as an alternative due to its incredible 'living' world and I also think it
    is just the best game in the mainline series.

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  • From Geeknix@21:1/5 to Spalls Hurgenson on Wed Jan 29 23:00:03 2025
    On 2025-01-28, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Tue, 28 Jan 2025 07:02:48 -0800, Justisaur <justisaur@gmail.com>
    wrote:

    "Populous" is a genre of god-game that I think needs to make a
    come-back (although I was always more fond of the sequel). There have
    been attempts to revitalize the god-game genre, but they always added
    too many layers of complexity to the game, and I think that what made "Populous" so addictive was its simplicity. It was a very hands-off
    sort of game, where most of the action took place outside of the
    player's control, and you had to swoop in only at critical junctures
    to make sure the outcome of a battle went in your favor. "Populous" is actually one of those games that /benefits/ from its technological limitations, with its small view-window keeping you focused on just a
    tiny part of the world at once. Even just the ability to zoom out to a
    more macro-level view of the world works against the game's balance, I
    feel.

    I never played Populous, never understood it, but then again I never
    really looked at it or tried. My younger self just thought it was a rip
    off of Powermonger without the fighting.

    I played Powermonger a lot on the Amiga, I sometimes just played the
    intro over and over. The music was great to a younger me sitting in a
    dark cold bedroom staring at a 14" CRT with small speakers blasting out
    the soundtrack, happy days. I also somehow stubbled across some kind of
    bug that gave my troops infinite strength, but they looked a little
    glitchy.

    I just tried searching to see if this glitch was a thing. I couldn't
    find anything about it. The only bug mentioned was that sometimes the
    shepard's looked like they were doing something lewd to their flock!

    Sorry, but I can't help thinking of Powermonger whenever Populous is
    mentioned. Now I'm going to watch the intro on YouTube and maybe look up Mega-lo-mania also. Thanks for the memory trigger..

    --
    Don't be afraid of the deep...
    --[ bbs.bottomlessabyss.net | https | telnet=2023 ]--
    --[ /query geeknix on libera.chat | tilde.chat ]--

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  • From JAB@21:1/5 to Mike S. on Thu Jan 30 12:17:45 2025
    On 29/01/2025 14:17, Mike S. wrote:
    On Tue, 28 Jan 2025 07:02:48 -0800, Justisaur <justisaur@gmail.com>
    wrote:

    Half-Life
    GTA III VC
    Master of Magic (arguably MoO instead, but I prefer MoM)
    Fallout
    Populous
    Elite
    Star-Control II
    Ultima

    I prefer MOO but I always felt that MOM was more popular so I think
    your choice makes more sense.

    As for Ultima, which one? The first one is too old and too weird for
    classic status IMO. I would nominate either Ultima 4 or 7 myself.

    What's so special about Ultima IV as I had it on the Atari ST, never got
    into it but I do still have the original box although I've lost that
    cloth map, and I also now have it on GoG as a freebie.

    Is it actually worth playing now just to see what it's all about?

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  • From Mike S.@21:1/5 to JAB on Thu Jan 30 09:04:28 2025
    On Thu, 30 Jan 2025 12:17:45 +0000, JAB <noway@nochance.com> wrote:

    What's so special about Ultima IV as I had it on the Atari ST, never got
    into it but I do still have the original box although I've lost that
    cloth map, and I also now have it on GoG as a freebie.

    Is it actually worth playing now just to see what it's all about?

    There is no Ultimate Bad Guy(tm) to defeat in Ultima 4. You have to
    become the Avatar by following the eight virtues. Some of them include
    Honor, Sacrifice, Humility, Honesty and Justice. Fail at any of them
    and you can't complete the game.

    What I personally really enjoyed was exploring Britannia and its towns
    and talking to all of the people. When you talk to them, you have to
    pick up on 'keywords' and type them in to continue the conversation.

    So If a character you talk to says 'This is Moonglow! The town of
    honesty!. You then can type 'honesty' and the NPC will say more.
    Ultima 5 takes this much further as conversations in that game are
    more in-depth.

    I like old games, especially RPGs, so it is was definitely worth
    playing for me.

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  • From JAB@21:1/5 to Justisaur on Thu Jan 30 15:03:12 2025
    On 30/01/2025 14:51, Justisaur wrote:
    While I like Populous II it added too much.  The simplicity and near endlessness* of the original was never duplicated.  Populous II by
    adding so much became something else.  It think the original would make
    a good mobile game even now if the controls were good.

    What it needed was NFT's!

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  • From Ross Ridge@21:1/5 to Mike_S@nowhere.com on Thu Jan 30 18:10:17 2025
    Mike S. <Mike_S@nowhere.com> wrote:
    I agree again. I like Ultima 5 more then 4 but I went with 4 because
    of how damn unique it actually was and still is. I went with 7 as an >alternative due to its incredible 'living' world and I also think it
    is just the best game in the mainline series.

    I'm going to be contrarian here and recommend Ultima III as the one Ultima
    game people should play to introduce them to the series. Sure, Ultima
    IV and V have a better story, but by modern standards the story elements
    of the games are so thin, it's hard to see that except by comparision to
    the earlier games. I think the third game in the series shows off the
    the basic mechanics and style of the the first five Ultima games, what
    actually attracted people to play these games, without the distraction of
    a "revolutionary" story that still only makes up a tiny part of the game.

    On the other hand I see Ultima VI and VII as being dead-ends in terms of
    their effect on game development. Sure the whole baking bread thing of
    Ultima VII was infuluential, as were other elements of the "living world"
    you mention, but these thing were just background to the actual gameplay
    and style of the game. When later isometric RPGs came out, like Diablo, Fallout and Baldur's Gate, they basically had to throw everything out
    and start from scratch rather than build on what Ultima VII did.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Thu Jan 30 13:44:10 2025
    On Thu, 30 Jan 2025 10:25:51 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Can we both agree, though, that "Syndicate" was the better of both
    games? ;-)

    Yes.

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  • From JAB@21:1/5 to Mike S. on Fri Jan 31 09:23:42 2025
    On 30/01/2025 14:04, Mike S. wrote:
    On Thu, 30 Jan 2025 12:17:45 +0000, JAB <noway@nochance.com> wrote:

    What's so special about Ultima IV as I had it on the Atari ST, never got
    into it but I do still have the original box although I've lost that
    cloth map, and I also now have it on GoG as a freebie.

    Is it actually worth playing now just to see what it's all about?

    There is no Ultimate Bad Guy(tm) to defeat in Ultima 4. You have to
    become the Avatar by following the eight virtues. Some of them include
    Honor, Sacrifice, Humility, Honesty and Justice. Fail at any of them
    and you can't complete the game.

    What I personally really enjoyed was exploring Britannia and its towns
    and talking to all of the people. When you talk to them, you have to
    pick up on 'keywords' and type them in to continue the conversation.

    So If a character you talk to says 'This is Moonglow! The town of
    honesty!. You then can type 'honesty' and the NPC will say more.
    Ultima 5 takes this much further as conversations in that game are
    more in-depth.

    I like old games, especially RPGs, so it is was definitely worth
    playing for me.

    I think I well give it a go just to see why it's a game that gets
    mentioned so often!

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  • From Mike S.@21:1/5 to JAB on Fri Jan 31 09:11:56 2025
    On Fri, 31 Jan 2025 09:23:42 +0000, JAB <noway@nochance.com> wrote:

    I think I well give it a go just to see why it's a game that gets
    mentioned so often!

    Make sure you take Spalls advice and play the updated version with
    better graphics and midi sound. The updated graphics tile set looks
    very nice.

    A warning though, the game is very old school. If you don't take
    notes, you will need to refer to a guide, likely often. I mapped out
    the entire game and I wrote down every single conversation, and I
    still got stuck a few times.

    If you like Ultima 4 then you should like Ultima 5 even more I think.

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  • From Mike S.@21:1/5 to Ross Ridge on Fri Jan 31 09:05:01 2025
    On Thu, 30 Jan 2025 18:10:17 -0000 (UTC), rridge@csclub.uwaterloo.ca
    (Ross Ridge) wrote:

    I'm going to be contrarian here and recommend Ultima III as the one Ultima >game people should play to introduce them to the series. Sure, Ultima
    IV and V have a better story, but by modern standards the story elements
    of the games are so thin, it's hard to see that except by comparision to
    the earlier games. I think the third game in the series shows off the
    the basic mechanics and style of the the first five Ultima games, what >actually attracted people to play these games, without the distraction of
    a "revolutionary" story that still only makes up a tiny part of the game.

    I'd nominate Ultima 3 over Ultima 1. I don't disagree with anything
    you are saying here. It is just that Ultima 4's concept of following
    the virtues was so different from other RPGs of the time. It was a
    major focus of the game. You always had to think about your actions or
    you would not be able to finish the game. I never played another RPG
    quite like it. Not even other Ultimas.

    But I still just liked Ultima 5 and 7 more when all is said and done.

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Fri Jan 31 13:48:39 2025
    On Fri, 31 Jan 2025 10:39:12 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    "Ultima IV" will always be the 'heart' of the franchise; "Ultima VII"
    will always be the height of the series, and "Ultima Underworld" the
    most playable... but the game that epitomizes what made the Ultima
    franchise so awesome shall forever be "Ultima V" in my eyes.

    I like how you worded this.

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Fri Jan 31 13:42:44 2025
    On Fri, 31 Jan 2025 10:30:16 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    The gameplay of "Syndicate" was awesome, but what I really remember
    about it was its intro cinematic. A full-screen animation (back when >full-screen anything was still rare), it was incredibly stylish and
    hinted at depths to the world that neither the manual nor the game
    itself lived up to. It could be launched with its own executable
    (intro.exe) which I would run again and again, just because it was
    _that_ cool. To quote an earlier poster in this thread:

    "The music was great to a younger me sitting in a dark
    cold bedroom staring at a 14" CRT with small speakers
    blasting out, the soundtrack, happy days"

    I remember the music of the Syndicate intro very well. If I heard it
    now, I would recognize it immediately.

    (And speaking of music and games from Bullfrog... "Lemmings", amirite?
    Such catchy remixes of old classics, all 'sung' through the squeal of
    a Soundblaster's OPL3 chip. I'm pretty sure that the game itself
    wouldn't have reached the heights of popularity it did with a
    different soundtrack.

    Lemmings had a lot catchy tunes. I have several in my soundtrack
    collection. But I don't think Bullfrog had anything to do with
    Lemmings. That was published by Psygnosis I think.

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  • From Ant@21:1/5 to Mike S. on Sat Feb 1 01:36:25 2025
    Mike S. <Mike_S@nowhere.com> wrote:
    On Fri, 31 Jan 2025 10:30:16 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    The gameplay of "Syndicate" was awesome, but what I really remember
    about it was its intro cinematic. A full-screen animation (back when >full-screen anything was still rare), it was incredibly stylish and
    hinted at depths to the world that neither the manual nor the game
    itself lived up to. It could be launched with its own executable >(intro.exe) which I would run again and again, just because it was
    _that_ cool. To quote an earlier poster in this thread:

    "The music was great to a younger me sitting in a dark
    cold bedroom staring at a 14" CRT with small speakers
    blasting out, the soundtrack, happy days"

    I remember the music of the Syndicate intro very well. If I heard it
    now, I would recognize it immediately.

    And the animation! I couldn't play the demo on my IBM PS/2 model 30 286
    10 Mhz PC. :( My next door neighbor (I miss him) could on his custom
    built 386 PC so we played there. Haha.


    (And speaking of music and games from Bullfrog... "Lemmings", amirite?
    Such catchy remixes of old classics, all 'sung' through the squeal of
    a Soundblaster's OPL3 chip. I'm pretty sure that the game itself
    wouldn't have reached the heights of popularity it did with a
    different soundtrack.

    Lemmings had a lot catchy tunes. I have several in my soundtrack
    collection. But I don't think Bullfrog had anything to do with
    Lemmings. That was published by Psygnosis I think.

    Yeah, not from Bullfrog (RIP). Lemmings was fun. I never liked the 3D
    version though!
    --
    "For the Lord God is a sun and shield; the Lord bestows favor and honor; no good thing does he withhold from those whose walk is blameless." --Psalm 84:11. Will 2day B quieter after slammy (L/C)NY's wood snek days?
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Ross Ridge@21:1/5 to spallshurgenson@gmail.com on Sat Feb 1 15:20:28 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    Personally, I preferred the older game. "Powermonger" just added on
    layers of complexity I felt were unnecessary. Although, again, that
    might be because I came across it later. Perhaps had I played
    "Powermonger" first, I would have been bitching about how stupidly
    simplified they'd made "Populous". ;-P

    I was disappointed by Powermonger. It sounded like the strategy game I
    had been waiting for, but it turned out to be underwelming. It's been
    so long I'm not entirely sure why I thought I'd like it and why I didn't,
    but I think the main problem was a lack of depth.

    Can we both agree, though, that "Syndicate" was the better of both
    games? ;-)

    I might also agree, but Syndicate crashed a lot for me so I never got
    far in the game.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

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  • From Ant@21:1/5 to Spalls Hurgenson on Sat Feb 1 19:24:17 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sat, 01 Feb 2025 01:36:25 +0000, ant@zimage.comANT (Ant) wrote:

    Mike S. <Mike_S@nowhere.com> wrote:
    On Fri, 31 Jan 2025 10:30:16 -0500, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    The gameplay of "Syndicate" was awesome, but what I really remember
    about it was its intro cinematic. A full-screen animation (back when
    full-screen anything was still rare), it was incredibly stylish and
    hinted at depths to the world that neither the manual nor the game
    itself lived up to. It could be launched with its own executable
    (intro.exe) which I would run again and again, just because it was
    _that_ cool. To quote an earlier poster in this thread:

    "The music was great to a younger me sitting in a dark
    cold bedroom staring at a 14" CRT with small speakers
    blasting out, the soundtrack, happy days"

    I remember the music of the Syndicate intro very well. If I heard it
    now, I would recognize it immediately.

    And the animation! I couldn't play the demo on my IBM PS/2 model 30 286
    10 Mhz PC. :( My next door neighbor (I miss him) could on his custom
    built 386 PC so we played there. Haha.


    For those of you wondering, "What are all these old farts talking
    about? How good could that intro really be?", let me present you with: https://www.youtube.com/watch?v=JrR2N7C7Ddk

    Although watching that cutscene again reminds me of a question I've
    always wondered: is the cyborgization machine SUPPOSED to look like it
    has googly-eyes?

    Like System Shock: https://www.ign.com/games/system-shock/ & https://www.impulsegamer.com/weep-at-its-magnificence-the-art-of-system-shock/ :P
    ...
    --
    "Dear friends, let's <3 1 another, 4 <3 comes from God. Everyone who loves has been born of God & knows God." --1 John 4:7. Still slammy cold (L/C)NY's wood snek days even on Fri. Will Feb. B less crazy?
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Ant@21:1/5 to Spalls Hurgenson on Sat Feb 1 19:26:46 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    ...
    Can we both agree, though, that "Syndicate" was the better of both
    games? ;-)

    I might also agree, but Syndicate crashed a lot for me so I never got
    far in the game.

    It also started to get very tediously repetitive as it dragged on. By
    about the tenth level, you'd seen everything the game had to offer,
    and the other 40 levels were variations on the theme, just with
    increasingly difficult designs. Then again, when most maps could be
    finished in five or ten minutes, it's hard to imagine what else
    Bullfrog could have done to stretch out the game so you weren't paying
    $50USD (in 1993 dollars) for a game you could otherwise finish in a
    few hours.

    IIRC, there was also an official addon to add more even harder levels! I
    never got far in the original game since it got hard. :(


    The sequel, "Syndicate Wars" was a bit better in this regard, but the early-3D graphics and rough controls made it hard to notice. Although
    it was fun to make entire buildings explode.

    I played its demo on my Compaq Armada 1585DMT laptop/notebook in my
    college dorm. It was OK.

    Wasn't there another Syndicate clone that was good? I can't remember its
    name! I never played it, but my friends told me that it was fun like the original game.
    --
    "Dear friends, let's <3 1 another, 4 <3 comes from God. Everyone who loves has been born of God & knows God." --1 John 4:7. Still slammy cold (L/C)NY's wood snek days even on Fri. Will Feb. B less crazy?
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Dimensional Traveler@21:1/5 to Ant on Sat Feb 1 13:14:51 2025
    On 2/1/2025 11:26 AM, Ant wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    ...
    Can we both agree, though, that "Syndicate" was the better of both
    games? ;-)

    I might also agree, but Syndicate crashed a lot for me so I never got
    far in the game.

    It also started to get very tediously repetitive as it dragged on. By
    about the tenth level, you'd seen everything the game had to offer,
    and the other 40 levels were variations on the theme, just with
    increasingly difficult designs. Then again, when most maps could be
    finished in five or ten minutes, it's hard to imagine what else
    Bullfrog could have done to stretch out the game so you weren't paying
    $50USD (in 1993 dollars) for a game you could otherwise finish in a
    few hours.

    IIRC, there was also an official addon to add more even harder levels! I never got far in the original game since it got hard. :(


    The sequel, "Syndicate Wars" was a bit better in this regard, but the
    early-3D graphics and rough controls made it hard to notice. Although
    it was fun to make entire buildings explode.

    I played its demo on my Compaq Armada 1585DMT laptop/notebook in my
    college dorm. It was OK.

    Wasn't there another Syndicate clone that was good? I can't remember its name! I never played it, but my friends told me that it was fun like the original game.

    The main thing I remember from playing Syndicate was that almost every
    mission reached a "stand in an intersection and kill everything in the
    city" point. Which at that age it was kind of cool to watch your
    operatives on continuous autofire for several minutes doing exactly that.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From Mike S.@21:1/5 to All on Sun Feb 2 13:59:43 2025
    On Sun, 2 Feb 2025 08:51:40 -0800, Justisaur <justisaur@gmail.com>
    wrote:

    I'm pretty sure I played 4 just because of that virtues mechanic, but I
    don't remember anything else about it. I probably didn't complete it.

    I finished it twice. I still have my notes from the first time I
    played it and the maps I made with software from the second time. I
    will likely never play it again.

    My next Ultima playthrough will either be Ultima 5 for the second
    time as I don't remember my first playthrough very well anymore or
    just move on to Ultima 6, which I have yet to play.

    The problem with that plan... I have so many other games....

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  • From Ant@21:1/5 to Spalls Hurgenson on Mon Feb 3 01:06:49 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    ...
    However, the one you are probably thinking of is "Satellite Reign",
    which came out a full 22 years after the original "Syndicate" and does
    its best to ape that classic. It's...okay. Like too many games, it
    tried adding extra levels of compexity (hacking, traps, NPCs) to the
    core idea and I think it made the whole thing top-heavy; it didn't
    have the same accessibility that made the original so fun and
    addictive.

    Yeah, that game. Oh, it's not good? :( I don't like these complex games.
    --
    "Whoever does not love does not know God, because God is love." --1 John 4:8. Finally, a warm (L/C)NY's wood snek weekend! A longer winter predicted by this groundant that saw his own shadow after waking up this mawny.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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    | |o o| |
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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Mon Feb 3 09:08:16 2025
    On Sun, 02 Feb 2025 14:01:32 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    The virtue mechanic appeared in multiple Ultimas (off the top of my
    head, the "virtues=character generation" was used in Ultimas 4, 5 and
    6 (as well as 9, but we don't talk about that one), and there was a
    karma mechanic (of lessening importance to the outcome of the game
    with each iteration) in 4, 5, 6 and 7. So you could have played any of
    those ;-)

    The virtue mechanic for character generation was also used in The
    Elder Scrolls Arena if you wanted to use it, so if he is really
    confused, it could have been that! :-P

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Mon Feb 3 13:33:12 2025
    On Mon, 03 Feb 2025 10:47:53 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Well, Arena was more of a personality test that corresponded to
    various attributes (e.g., sort of a 'You see a guy being bullied, what
    do you do? a) Punch the bully (+STR attribute), b) trick the bully
    (+INT), c) Join the bully (+CON)' thing). Which ultimately is what
    Ultima did too, except there weren't any direct correlations to
    virtue/value judgments about your actions in "Elder Scrolls: Arena").

    Ok fair enough, but going through that when I played Arena did make me
    think instantly of Ultima character creation. But when I realized that
    was not the best way to make your character, I stopped using it.

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Mon Feb 3 13:30:00 2025
    On Mon, 03 Feb 2025 10:38:14 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    If you ever move on to "Ultima 6", I heartily recommend using the
    Nuvie patch for it https://ultima6.ultimacodex.com/nuvie/ . Not only
    does it give you a much wider playfield, it also improves the
    drag-n-drop capabilities of the game, all of which makes it a much
    more playable game than the original (you can even add full speech if
    you have access to the FM Towns version of the game... but don't. It's
    awful ;-)

    I plan on using the Nuvie version, I am aware of it.

    I know about the FM Towns version. I think the voice 'actors' are
    just Origin staff including Garriott himself.

    The problem with that plan... I have so many other games....

    One more come Thursday ;-)

    LOL.

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  • From Xocyll@21:1/5 to All on Fri Feb 7 18:53:53 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    Continuing my recent trend of "let's steal topics from websites as a
    stepping off point for new discussions", I present this one:

    "8 Classic Games You Haven't Played (but should)" >https://www.xda-developers.com/classic-games-havent-played-but-should/

    To save you the effort of clicking and reading, here are the games
    they list:

    - Day of the Tentacle
    played it, liked it
    - Doom
    played it, liked it
    - Grand Theft Auto III
    played it, did not care for it cause I played it after vice city and
    basic 3 sucked
    - Half-Life
    played it, liked it
    - Half-Life 2
    played it, disappointed compared to 1
    - Legend of Zelda
    never played
    - Sim City 2000
    never played, only original
    - Simpsons: Hit & Run
    never played

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    --
    This email has been checked for viruses by Avast antivirus software. www.avast.com

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  • From LucLan@21:1/5 to Spalls Hurgenson on Tue Feb 11 12:42:06 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    Continuing my recent trend of "let's steal topics from websites as a
    stepping off point for new discussions", I present this one:

    "8 Classic Games You Haven't Played (but should)" https://www.xda-developers.com/classic-games-havent-played-but-should/

    To save you the effort of clicking and reading, here are the games
    they list:

    - Day of the Tentacle
    Never played it.
    - Doom
    Played it a lot.
    - Grand Theft Auto III
    Played it.
    - Half-Life
    Played it.
    - Half-Life 2
    Never played it.
    - Legend of Zelda
    Played it, but not till the end.
    - Sim City 2000
    Played it, for a little time.
    - Simpsons: Hit & Run
    Never played it.

    I would like to add "The Need for Speed" to the list.
    Still enjoying this game.

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Sun Feb 16 00:30:03 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:28 this Thursday (GMT):
    On Thu, 30 Jan 2025 06:51:03 -0800, Justisaur <justisaur@gmail.com>
    wrote:


    There's other games like SSI's Pool of Radiance that feel almost
    unplayable and not terribly fun that I would put on as best games of all >>time that have aged poorly and I wouldn't recommend to anyone who wasn't >>already getting into AD&D and only as more historical look at how it
    could be interpreted, more of an academic pursuit.


    Now, THERE is an interesting concept for a listicle: Best Games Ever
    that you shouldn't play because they haven't aged well.

    I'll leave it up to somebody else to start that thread and offer up
    some examples, though.


    The only one I can think of is "Pathologic", but for different reasons..
    --
    user <candycane> is generated from /dev/urandom

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  • From candycanearter07@21:1/5 to Mike S on Sun Feb 16 00:30:02 2025
    Mike S <Mike_S@nowhere.com> wrote at 14:04 this Thursday (GMT):
    On Thu, 30 Jan 2025 12:17:45 +0000, JAB <noway@nochance.com> wrote:

    What's so special about Ultima IV as I had it on the Atari ST, never got >>into it but I do still have the original box although I've lost that
    cloth map, and I also now have it on GoG as a freebie.

    Is it actually worth playing now just to see what it's all about?

    There is no Ultimate Bad Guy(tm) to defeat in Ultima 4. You have to
    become the Avatar by following the eight virtues. Some of them include
    Honor, Sacrifice, Humility, Honesty and Justice. Fail at any of them
    and you can't complete the game.

    What I personally really enjoyed was exploring Britannia and its towns
    and talking to all of the people. When you talk to them, you have to
    pick up on 'keywords' and type them in to continue the conversation.

    So If a character you talk to says 'This is Moonglow! The town of
    honesty!. You then can type 'honesty' and the NPC will say more.
    Ultima 5 takes this much further as conversations in that game are
    more in-depth.

    I like old games, especially RPGs, so it is was definitely worth
    playing for me.


    That seems like a realyl creative way to "respond" to a NPC without
    resorting to dialouge trees (not that they're neccesarily bad). I kinda
    wish more games implemented something like that.
    --
    user <candycane> is generated from /dev/urandom

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Sun Feb 16 00:40:03 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:29 this Saturday (GMT):
    On Sat, 01 Feb 2025 01:36:25 +0000, ant@zimage.comANT (Ant) wrote:

    Mike S. <Mike_S@nowhere.com> wrote:
    On Fri, 31 Jan 2025 10:30:16 -0500, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    The gameplay of "Syndicate" was awesome, but what I really remember
    about it was its intro cinematic. A full-screen animation (back when
    full-screen anything was still rare), it was incredibly stylish and
    hinted at depths to the world that neither the manual nor the game
    itself lived up to. It could be launched with its own executable
    (intro.exe) which I would run again and again, just because it was
    _that_ cool. To quote an earlier poster in this thread:

    "The music was great to a younger me sitting in a dark
    cold bedroom staring at a 14" CRT with small speakers
    blasting out, the soundtrack, happy days"

    I remember the music of the Syndicate intro very well. If I heard it
    now, I would recognize it immediately.

    And the animation! I couldn't play the demo on my IBM PS/2 model 30 286
    10 Mhz PC. :( My next door neighbor (I miss him) could on his custom
    built 386 PC so we played there. Haha.


    For those of you wondering, "What are all these old farts talking
    about? How good could that intro really be?", let me present you with: https://www.youtube.com/watch?v=JrR2N7C7Ddk


    Although watching that cutscene again reminds me of a question I've
    always wondered: is the cyborgization machine SUPPOSED to look like it
    has googly-eyes?

    (And speaking of music and games from Bullfrog... "Lemmings", amirite?
    Such catchy remixes of old classics, all 'sung' through the squeal of
    a Soundblaster's OPL3 chip. I'm pretty sure that the game itself
    wouldn't have reached the heights of popularity it did with a
    different soundtrack.

    Lemmings had a lot catchy tunes. I have several in my soundtrack
    collection. But I don't think Bullfrog had anything to do with
    Lemmings. That was published by Psygnosis I think.

    Yeah, not from Bullfrog (RIP). Lemmings was fun. I never liked the 3D >>version though!

    Honestly, I never cared much for any of the sequels. This probably
    won't surprise any of you who've been paying attention to my rants,
    but the added complexities in the sequels (new tribes, new abilities)
    had little appeal for me. It all felt more for the sake of being more.
    Rather than adding more abilities to the lemmings, I'd have rather the developers just worked on differentiating the maps with new tricks and
    traps.

    Lemmings was sublime. Lemmings 2 was okay. The rest (Chronicles,
    Lemmings 3D, etc.) just descended into ever deepening levels of
    mediocrity.

    It didn't help that Bullfrog kept trying to play up the characters of
    the Lemmings. The critters were cute, but they were one-note jokes,
    and despite all of Bullfrog's attempts to add history and lore, just
    didn't have the depth of character to support it. And the game really
    didn't need it; "just keep these weird green-haired idiots from
    plummeting off the edge of the map" was enough to keep up interest, I
    think.


    Wow, that definitely is a very cool opening to a game.
    --
    user <candycane> is generated from /dev/urandom

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Feb 17 15:20:03 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:49 this Sunday (GMT):
    On Sun, 16 Feb 2025 00:30:03 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:28 this Thursday (GMT):
    On Thu, 30 Jan 2025 06:51:03 -0800, Justisaur <justisaur@gmail.com>
    wrote:


    There's other games like SSI's Pool of Radiance that feel almost >>>>unplayable and not terribly fun that I would put on as best games of all >>>>time that have aged poorly and I wouldn't recommend to anyone who wasn't >>>>already getting into AD&D and only as more historical look at how it >>>>could be interpreted, more of an academic pursuit.


    Now, THERE is an interesting concept for a listicle: Best Games Ever
    that you shouldn't play because they haven't aged well.

    I'll leave it up to somebody else to start that thread and offer up
    some examples, though.


    The only one I can think of is "Pathologic", but for different reasons..

    Okay, I'll bite; what reasons?

    I can't remember if I played Pathologic or not. It's from 2005 and
    even back then I was acquiring games at an unhealthy rate (nothing
    compared to now, when free games shower us weekly, but still quite a
    lot). I made an attempt to play all of them, but sometimes I'd buy a
    game, install it, play it a few minutes then move on to something else

    [usually this happened when I bought multiple games at once
    and I'd install the less-exciting game first, only to abandon
    it quickly for the game I /really/ wanted to play]

    I think Pathologic was one of these. But I can't remember a thing
    about it. It's quite possible I never even gave it a chance (it was
    unusual, but that occasionally happened. I'm looking at you, "Odium"). Looking on Steam, it doesn't look /too/ bad. Sure, it's very 2005ish;
    a sort of Slavjank "Silent Hill" but not --on the face of it-- not
    looking absolutely terrible.

    So why not play it?

    No really. Save me from making an awful mistake, 'cause at the moment
    I'm sort of tempted... and you know what happens when a game not in my library attracts my attention. ;-)


    Oh no, the game does EXACTLY what it sets out to do. It's designed to be
    as miserable and soul crushing of an experience as possible, an
    excersize in the futility of man against natural forces, it is so
    brutally difficult that the achievement for passing the FIRST DAY has a
    20% completion rate. If you get past that theres some cool story stuff
    though.
    --
    user <candycane> is generated from /dev/urandom

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Sun Mar 2 13:35:42 2025
    On Sun, 02 Mar 2025 13:27:49 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Side note: TIL about "Ultima VII: Revisited" >(https://www.u7revisited.com/downloads/) which is a fan mod that is >attempting to recreate the entire game as a 3-D rendered version. It's
    still in alpha (just the basic engine is complete, but no
    gameplay/scripting) but it looks... neat. I'm not sure adding a fully
    3D camera really adds anything necessary to the game, but... look,
    it's more Ultima. I'm not going to complain about that.

    Video of the engine in action:
    https://www.youtube.com/watch?v=Nmy4ClXXI84

    Thank you for this. I had no idea this was a thing. I was sold on
    this project the moment the video started.

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