• Re: Civ7 Is looking iffy...

    From Rin Stowleigh@21:1/5 to All on Tue Feb 4 13:17:47 2025
    I got a similar impression, as if the gameplay changes were the result
    of sitting in a room and saying "ok, we have to do something
    different.. what can we do to take it in a different direction".

    But that new direction isn't necessarily aligned with what made Civ
    popular to begin with.

    Maybe I'll like it more once I play it but I'm certainly in no rush.

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  • From Ross Ridge@21:1/5 to spallshurgenson@gmail.com on Wed Feb 5 03:30:26 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    They also killed off the last of the worker units; now you modify
    terrain tiles directly rather than moving units onto them first.
    That's been such a Civ-staple it almost hurts to see them go.

    I thought they should have removed workers in Civilization VI instead of
    giving them build charges. You were already upgrading titles without
    them when placing districts, so they were already just an unnecessary compilication.

    Also, you can't name your cities. What, no Spallsopolis and
    Hurgensburg? Is this a game I even want to play anymore?

    That doesn't make much sense. Admittedly I haven't renamed cities when
    playing Civilization since the first or second game, but it's strange
    that they would drop the ball on such a basic feature like this.

    How it all works together, I can't say. But these changes don't look >appealing. The game doesn't FEEL like Civilization. It feels like an
    entirely different game that just happens to have the Civ brand
    plastered on it. Maybe I'll get it, maybe I'll play it... but I'm not
    as sure about that now as I was even a week ago.

    It sound like Civilization to me. The series has always been evolving
    like this, remember the first two games didn't have workers either,
    you had to use settlers instead. The new ages system is a big change,
    but so was religion, one unit per hex tile and districts. That said,
    after being disappointed by the terrible AI in Civilization VI, I wasn't particularly looking forward to VII anyways. Maybe in 5 years when it's
    dirt cheap I'll give it a try.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

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  • From JAB@21:1/5 to Spalls Hurgenson on Wed Feb 5 10:16:48 2025
    On 04/02/2025 15:37, Spalls Hurgenson wrote:
    How it all works together, I can't say. But these changes don't look appealing. The game doesn't FEEL like Civilization. It feels like an
    entirely different game that just happens to have the Civ brand
    plastered on it. Maybe I'll get it, maybe I'll play it... but I'm not
    as sure about that now as I was even a week ago.

    The reviews I've seen have been fairly positive so far but I'm sure
    there will be purists who just won't like it as it's not the same a Civ
    <insert number here>.

    To me it seems understandable as the devs really need to give people a
    reason to buy it beyond it's a Civ game and shiny new graphics has run
    its course quite some time ago.

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