4 profile customizations
Embellish your player profile with these cosmetic customizations,
including a striking new badge, a regal new title, an ornate new
banner, and an eye-catching new portrait that will all make you stand
out from other players!
1 alternate scout skin
Give your scout recon unit a brand new look with this cosmetic outfit!
On Fri, 07 Feb 2025 10:38:36 -0600, Zaghadka <zaghadka@hotmail.com>
wrote:
4 profile customizations
Embellish your player profile with these cosmetic customizations, >>>including a striking new badge, a regal new title, an ornate new
banner, and an eye-catching new portrait that will all make you stand
out from other players!
1 alternate scout skin
Give your scout recon unit a brand new look with this cosmetic outfit!
I can't think of anything more pointless than cosmetic skins in Civ. Are >>they aiming this thing at MP so you can impress your friends? MP in Civ
is like play-by-mail. I doubt they can fix that.
...I'm beginning to think I'll stick with IV, V and VI.
Yeah, Civ7 is off to a very rocky start. The general opinion seems to
be that while many of its new ideas are conceptually interesting, the
actual implementation is often poor, and the sheer volume of the
changes made the game not feel like a Civilization game.
Its getting hammered in its Steam reviews... and its not even
officially released yet. If its most ardent fans --the ones who love
the franchise enough to payto get pre-release copies-- aren't happy,
that doesn't bode well for when it officially releases. Meanwhile,
Take Two (publishers) seems to have its head in the sand regarding the
whole issue. It's just those pesky legacy players who are whining,
they say. Because Civilization is such a mass-market product that you
can just ignore those fans in favor of the 'casuals', right?
But we get MTX and cosmetics with this release, so that'll make it
okay. ;-)
Of course, all this is based on hearsay. I haven't played the game
yet. But I'm in far less of a rush to do so than I was even a week
ago. Eventually I'll get it, I suppose. But it's not going to be a
day-one purchase, or even a "as soon as it drops in price" a bit. More
likely I'll grab it when it shows up as a humbleChoice inclusion.
Yeah, Civ7 is off to a very rocky start. The general opinion seems to
be that while many of its new ideas are conceptually interesting, the
actual implementation is often poor, and the sheer volume of the
changes made the game not feel like a Civilization game.
On 09/02/2025 16:58, Spalls Hurgenson wrote:
Yeah, Civ7 is off to a very rocky start. The general opinion seems to
be that while many of its new ideas are conceptually interesting, the
actual implementation is often poor, and the sheer volume of the
changes made the game not feel like a Civilization game.
There's more actual reviews now out and although I'm always wary due to
the clickbait possibilities one of the themes seems to be that the UI
just isn't up to scratch.
Personally one of the things that makes it a no buy for me at the moment
is no I'm not paying extra money on top of a premium price game just so
I can play as the British.
...I'm beginning to think I'll stick with IV, V and VI.You're not the only one.
Apparently fewer people are playing "Civilization VII" than are
playing "Civilization 5" right now (and it's about half of those
playing "Civilization VI").* It's not a good sign when a game released
one month ago is being trounced by a game released a decade-and-a-half earlier.** And the publisher's intent to push monetizations hasn't
made users any happier.
On Sat, 22 Mar 2025 08:55:58 +0000, JAB <noway@nochance.com> wrote:
You have to be a special kinda dev. to muck up the release of a Civ game.
Not every franchise needs to be extended infinitely, despite what the >marketeers (sic?) say.
On Fri, 07 Feb 2025 10:38:36 -0600, Zaghadka <zaghadka@hotmail.com>
wrote:
...I'm beginning to think I'll stick with IV, V and VI.
You're not the only one.
Apparently fewer people are playing "Civilization VII" than are
playing "Civilization 5" right now (and it's about half of those
playing "Civilization VI").* It's not a good sign when a game released
one month ago is being trounced by a game released a decade-and-a-half earlier.** And the publisher's intent to push monetizations hasn't
made users any happier.
* that's what they say! https://www.pcgamesn.com/civilization-vii/steam-player-count
** looking at SteamDB.info myself, as of this writing Civ7 is actually /slightly/ ahead of Civ5 right now, but only just (16685 users to
Civ5's 16218. But Civ6 has over twice that amount --42778 users-- so
the original article isn't really inaccurate (the numbers change over
time) and regardless, it doesn't show Civilization 7 in a healthy
place
On Sat, 22 Mar 2025 08:55:58 +0000, JAB <noway@nochance.com> wrote:
On 19/03/2025 18:52, Spalls Hurgenson wrote:
...I'm beginning to think I'll stick with IV, V and VI.You're not the only one.
Apparently fewer people are playing "Civilization VII" than are
playing "Civilization 5" right now (and it's about half of those
playing "Civilization VI").* It's not a good sign when a game released
one month ago is being trounced by a game released a decade-and-a-half
earlier.** And the publisher's intent to push monetizations hasn't
made users any happier.
You have to be a special kinda dev. to muck up the release of a Civ game.
The problem is, I think, that "Civilization" is essentially, mature
software. Not the 4X genre, but the style of 4X that the
"Civilization" games offer. Sure, you can upscale the visuals a bit
but the formula is solved. If you muck around with it too much, then
it stops being a Civilization game, but if you don't much around with
it, then you give people no reason buy your newer version.
There are still a lot of things you can do with the 4X genre, but
if you try to wedge those ideas into the Civilization framework,
you're going to have problems. This is an issue the franchise has had
since its inception, and its been struggling with it with every
iteration. Sometimes they manage to make it work, but it's added
overhead to every release.
Not every franchise needs to be extended infinitely, despite what the marketeers say.
Well, it's not that I disagree with your premise but I feel obligated
to point a finger at "Alpha Centauri". Although that does actually
support your argument, since it different enough that the developers
felt obligated to give it an entirely new title. So point to you 😉
On 24/03/2025 14:15, Spalls Hurgenson wrote:
Well, it's not that I disagree with your premise but I feel obligated
to point a finger at "Alpha Centauri". Although that does actually
support your argument, since it different enough that the developers
felt obligated to give it an entirely new title. So point to you ?
Well I did mention Beyond Earth ;-)
On Mon, 24 Mar 2025 18:21:09 +0000, in comp.sys.ibm.pc.games.action, JAB wrote:
On 24/03/2025 14:15, Spalls Hurgenson wrote:
Well, it's not that I disagree with your premise but I feel obligated
to point a finger at "Alpha Centauri". Although that does actually
support your argument, since it different enough that the developers
felt obligated to give it an entirely new title. So point to you ?
Well I did mention Beyond Earth ;-)
You did indeed. Only way to change it is to put it in space.
I found that "Beyond Earth" was uninteresting for me because the
advancements in the technology tree were fiction and without meaning.
Alpha Centauri felt the same way. The logic behind tech progression needs
to be accessible to the player.
On Sat, 22 Mar 2025 08:55:58 +0000, JAB <noway@nochance.com> wrote:
On 19/03/2025 18:52, Spalls Hurgenson wrote:
...I'm beginning to think I'll stick with IV, V and VI.You're not the only one.
Apparently fewer people are playing "Civilization VII" than are
playing "Civilization 5" right now (and it's about half of those
playing "Civilization VI").* It's not a good sign when a game released
one month ago is being trounced by a game released a decade-and-a-half
earlier.** And the publisher's intent to push monetizations hasn't
made users any happier.
You have to be a special kinda dev. to muck up the release of a Civ game.
The problem is, I think, that "Civilization" is essentially, mature
software. Not the 4X genre, but the style of 4X that the
"Civilization" games offer. Sure, you can upscale the visuals a bit
but the formula is solved. If you muck around with it too much, then
it stops being a Civilization game, but if you don't much around with
it, then you give people no reason buy your newer version.
There are still a lot of things you can do with the 4X genre, but
if you try to wedge those ideas into the Civilization framework,
you're going to have problems. This is an issue the franchise has had
since its inception, and its been struggling with it with every
iteration. Sometimes they manage to make it work, but it's added
overhead to every release.
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