• Civ VII: OMG they're selling horse armor

    From Zaghadka@21:1/5 to All on Fri Feb 7 10:38:36 2025
    4 profile customizations
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    including a striking new badge, a regal new title, an ornate new
    banner, and an eye-catching new portrait that will all make you stand
    out from other players!

    1 alternate scout skin
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    I can't think of anything more pointless than cosmetic skins in Civ. Are
    they aiming this thing at MP so you can impress your friends? MP in Civ
    is like play-by-mail. I doubt they can fix that.

    ...I'm beginning to think I'll stick with IV, V and VI.

    --
    Zag

    I thought I could organize freedom, how very
    Scandinavian of me. ...Björk

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Sun Feb 9 14:09:25 2025
    On Sun, 09 Feb 2025 11:58:13 -0500, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Fri, 07 Feb 2025 10:38:36 -0600, Zaghadka <zaghadka@hotmail.com>
    wrote:

    4 profile customizations
    Embellish your player profile with these cosmetic customizations, >>>including a striking new badge, a regal new title, an ornate new
    banner, and an eye-catching new portrait that will all make you stand
    out from other players!

    1 alternate scout skin
    Give your scout recon unit a brand new look with this cosmetic outfit!

    I can't think of anything more pointless than cosmetic skins in Civ. Are >>they aiming this thing at MP so you can impress your friends? MP in Civ
    is like play-by-mail. I doubt they can fix that.

    ...I'm beginning to think I'll stick with IV, V and VI.

    Yeah, Civ7 is off to a very rocky start. The general opinion seems to
    be that while many of its new ideas are conceptually interesting, the
    actual implementation is often poor, and the sheer volume of the
    changes made the game not feel like a Civilization game.

    Its getting hammered in its Steam reviews... and its not even
    officially released yet. If its most ardent fans --the ones who love
    the franchise enough to payto get pre-release copies-- aren't happy,
    that doesn't bode well for when it officially releases. Meanwhile,
    Take Two (publishers) seems to have its head in the sand regarding the
    whole issue. It's just those pesky legacy players who are whining,
    they say. Because Civilization is such a mass-market product that you
    can just ignore those fans in favor of the 'casuals', right?

    But we get MTX and cosmetics with this release, so that'll make it
    okay. ;-)

    Exactomundo. I don't know. It sounds like the playbook they're running
    from is "How to kill a franchise." I think they've reached the "wring
    blood from a stone by burning up the brand reputation phase."

    It popped up for sale on my Switch today. The first listed product was a $119.99 bundle with all the MTX and hoo-hah preloaded. The sticker shock
    of that alone probably drove off half their business. I really had to
    search to find the $69.99 basic edition.

    But playing Civ (or any 4x) on a console system? It just feels... dirty.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Mon Feb 10 10:27:42 2025
    On Mon, 10 Feb 2025 10:03:43 -0500, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    [snips]

    Of course, all this is based on hearsay. I haven't played the game
    yet. But I'm in far less of a rush to do so than I was even a week
    ago. Eventually I'll get it, I suppose. But it's not going to be a
    day-one purchase, or even a "as soon as it drops in price" a bit. More
    likely I'll grab it when it shows up as a humbleChoice inclusion.

    I have a few Civ fanatics in my social circles who are always attracted
    by the latest shiney, so I can provide a full report when they bite on
    it.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From JAB@21:1/5 to Spalls Hurgenson on Wed Feb 12 11:34:13 2025
    On 09/02/2025 16:58, Spalls Hurgenson wrote:
    Yeah, Civ7 is off to a very rocky start. The general opinion seems to
    be that while many of its new ideas are conceptually interesting, the
    actual implementation is often poor, and the sheer volume of the
    changes made the game not feel like a Civilization game.

    There's more actual reviews now out and although I'm always wary due to
    the clickbait possibilities one of the themes seems to be that the UI
    just isn't up to scratch.

    Personally one of the things that makes it a no buy for me at the moment
    is no I'm not paying extra money on top of a premium price game just so
    I can play as the British.

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  • From Dimensional Traveler@21:1/5 to JAB on Wed Feb 12 07:45:24 2025
    On 2/12/2025 3:34 AM, JAB wrote:
    On 09/02/2025 16:58, Spalls Hurgenson wrote:
    Yeah, Civ7 is off to a very rocky start. The general opinion seems to
    be that while many of its new ideas are conceptually interesting, the
    actual implementation is often poor, and the sheer volume of the
    changes made the game not feel like a Civilization game.

    There's more actual reviews now out and although I'm always wary due to
    the clickbait possibilities one of the themes seems to be that the UI
    just isn't up to scratch.

    Personally one of the things that makes it a no buy for me at the moment
    is no I'm not paying extra money on top of a premium price game just so
    I can play as the British.

    Death by a thousand micro-transaction cuts.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sat Mar 22 08:55:58 2025
    On 19/03/2025 18:52, Spalls Hurgenson wrote:
    ...I'm beginning to think I'll stick with IV, V and VI.
    You're not the only one.

    Apparently fewer people are playing "Civilization VII" than are
    playing "Civilization 5" right now (and it's about half of those
    playing "Civilization VI").* It's not a good sign when a game released
    one month ago is being trounced by a game released a decade-and-a-half earlier.** And the publisher's intent to push monetizations hasn't
    made users any happier.

    You have to be a special kinda dev. to muck up the release of a Civ game.

    --- SoupGate-Win32 v1.05
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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Sat Mar 22 09:25:54 2025
    On Sat, 22 Mar 2025 10:17:42 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Sat, 22 Mar 2025 08:55:58 +0000, JAB <noway@nochance.com> wrote:
    You have to be a special kinda dev. to muck up the release of a Civ game.


    [snip]

    Not every franchise needs to be extended infinitely, despite what the >marketeers (sic?) say.

    The marketers say, "Until it stops making money. Then we must never make another 4x game again because our cash cow is dead, therefore so is the
    genre."

    (*shrug*)

    ¯\\(?)/¯
    Those on a Unicode client, did that Unicode shrug post from my client?
    Agent insists on displaying text by code pages, but says it does UTF-8.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Sun Mar 23 06:20:05 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 18:52 this Wednesday (GMT):
    On Fri, 07 Feb 2025 10:38:36 -0600, Zaghadka <zaghadka@hotmail.com>
    wrote:


    ...I'm beginning to think I'll stick with IV, V and VI.

    You're not the only one.

    Apparently fewer people are playing "Civilization VII" than are
    playing "Civilization 5" right now (and it's about half of those
    playing "Civilization VI").* It's not a good sign when a game released
    one month ago is being trounced by a game released a decade-and-a-half earlier.** And the publisher's intent to push monetizations hasn't
    made users any happier.









    * that's what they say! https://www.pcgamesn.com/civilization-vii/steam-player-count

    ** looking at SteamDB.info myself, as of this writing Civ7 is actually /slightly/ ahead of Civ5 right now, but only just (16685 users to
    Civ5's 16218. But Civ6 has over twice that amount --42778 users-- so
    the original article isn't really inaccurate (the numbers change over
    time) and regardless, it doesn't show Civilization 7 in a healthy
    place


    I think the same thing happened to Payday 3 and 2, with the SteamDB
    numbers being dominated by the earlier game.
    --
    user <candycane> is generated from /dev/urandom

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  • From JAB@21:1/5 to Spalls Hurgenson on Mon Mar 24 09:17:34 2025
    On 22/03/2025 14:17, Spalls Hurgenson wrote:
    On Sat, 22 Mar 2025 08:55:58 +0000, JAB <noway@nochance.com> wrote:

    On 19/03/2025 18:52, Spalls Hurgenson wrote:
    ...I'm beginning to think I'll stick with IV, V and VI.
    You're not the only one.

    Apparently fewer people are playing "Civilization VII" than are
    playing "Civilization 5" right now (and it's about half of those
    playing "Civilization VI").* It's not a good sign when a game released
    one month ago is being trounced by a game released a decade-and-a-half
    earlier.** And the publisher's intent to push monetizations hasn't
    made users any happier.

    You have to be a special kinda dev. to muck up the release of a Civ game.

    The problem is, I think, that "Civilization" is essentially, mature
    software. Not the 4X genre, but the style of 4X that the
    "Civilization" games offer. Sure, you can upscale the visuals a bit
    but the formula is solved. If you muck around with it too much, then
    it stops being a Civilization game, but if you don't much around with
    it, then you give people no reason buy your newer version.

    There are still a lot of things you can do with the 4X genre, but
    if you try to wedge those ideas into the Civilization framework,
    you're going to have problems. This is an issue the franchise has had
    since its inception, and its been struggling with it with every
    iteration. Sometimes they manage to make it work, but it's added
    overhead to every release.

    Not every franchise needs to be extended infinitely, despite what the marketeers say.

    It also add that unlike quite a few other IP's it doesn't have the
    option of keeping all the basic mechanics, making a new setting, add in
    some weapons (all based on the same archetypes) and finally tacking on
    what passes for a plot in these type of games. You can move Civ to space (Beyond Earth) but that's about it.

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  • From JAB@21:1/5 to Spalls Hurgenson on Mon Mar 24 18:21:09 2025
    On 24/03/2025 14:15, Spalls Hurgenson wrote:
    Well, it's not that I disagree with your premise but I feel obligated
    to point a finger at "Alpha Centauri". Although that does actually
    support your argument, since it different enough that the developers
    felt obligated to give it an entirely new title. So point to you 😉

    Well I did mention Beyond Earth ;-)

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  • From Zaghadka@21:1/5 to All on Mon Mar 24 14:05:30 2025
    On Mon, 24 Mar 2025 18:21:09 +0000, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    On 24/03/2025 14:15, Spalls Hurgenson wrote:
    Well, it's not that I disagree with your premise but I feel obligated
    to point a finger at "Alpha Centauri". Although that does actually
    support your argument, since it different enough that the developers
    felt obligated to give it an entirely new title. So point to you ?

    Well I did mention Beyond Earth ;-)

    You did indeed. Only way to change it is to put it in space.

    I found that "Beyond Earth" was uninteresting for me because the
    advancements in the technology tree were fiction and without meaning.

    Alpha Centauri felt the same way. The logic behind tech progression needs
    to be accessible to the player.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Tue Mar 25 08:54:35 2025
    On 24/03/2025 19:05, Zaghadka wrote:
    On Mon, 24 Mar 2025 18:21:09 +0000, in comp.sys.ibm.pc.games.action, JAB wrote:

    On 24/03/2025 14:15, Spalls Hurgenson wrote:
    Well, it's not that I disagree with your premise but I feel obligated
    to point a finger at "Alpha Centauri". Although that does actually
    support your argument, since it different enough that the developers
    felt obligated to give it an entirely new title. So point to you ?

    Well I did mention Beyond Earth ;-)

    You did indeed. Only way to change it is to put it in space.

    I found that "Beyond Earth" was uninteresting for me because the
    advancements in the technology tree were fiction and without meaning.

    Alpha Centauri felt the same way. The logic behind tech progression needs
    to be accessible to the player.


    Alpha Centauri I really liked, it's was obviously a Civ game but with
    enough changes to how it played to have a different feel. It also helps
    that I like my sci-fi. Beyond Earth I was really looking forward to but
    whereas I thought it was ok it just didn't grab me in the way that other
    Civ games have.

    Thinking about alternative settings, my version of Civ II came with a
    number of fantasy scenarios including Middle Earth. I'm not really sure
    how that works for a Civ game when you have a setting where a certain
    level of tech is embedded in that setting. That's probably why I never
    played them.

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Tue Mar 25 09:48:44 2025
    On Sat, 22 Mar 2025 10:17:42 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Sat, 22 Mar 2025 08:55:58 +0000, JAB <noway@nochance.com> wrote:

    On 19/03/2025 18:52, Spalls Hurgenson wrote:
    ...I'm beginning to think I'll stick with IV, V and VI.
    You're not the only one.

    Apparently fewer people are playing "Civilization VII" than are
    playing "Civilization 5" right now (and it's about half of those
    playing "Civilization VI").* It's not a good sign when a game released
    one month ago is being trounced by a game released a decade-and-a-half
    earlier.** And the publisher's intent to push monetizations hasn't
    made users any happier.

    You have to be a special kinda dev. to muck up the release of a Civ game.

    The problem is, I think, that "Civilization" is essentially, mature
    software. Not the 4X genre, but the style of 4X that the
    "Civilization" games offer. Sure, you can upscale the visuals a bit
    but the formula is solved. If you muck around with it too much, then
    it stops being a Civilization game, but if you don't much around with
    it, then you give people no reason buy your newer version.

    There are still a lot of things you can do with the 4X genre, but
    if you try to wedge those ideas into the Civilization framework,
    you're going to have problems. This is an issue the franchise has had
    since its inception, and its been struggling with it with every
    iteration. Sometimes they manage to make it work, but it's added
    overhead to every release.

    Just discovered I have Civ 1 for Windows 3.11 and it works perfectly in
    DosBox!

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
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