• Re: Bye Bye, Monolith

    From Zaghadka@21:1/5 to Spalls Hurgenson on Wed Feb 26 14:40:40 2025
    On Wed, 26 Feb 2025 14:07:57 -0500, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    I'll admit it: I never really was that excited about developer
    Monolith's offerings. Famous for its "No One Lives Forever" and "FEAR" >franchises, I enjoyed some of their games but never really loved them.
    They were interesting but flawed productions; something I'd play
    between other, BETTER games. And ever since they were bought out by
    Warner Brothers, their games lacked the spirit and originality that
    made their earlier titles memorable.

    They the ones behind the LithTech engine. That was pretty cool at the
    time.

    I'm not sure they've done much more than that though. You change or you
    die, I guess.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Thu Feb 27 10:38:04 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    Just for the heck of it, here's Monolith's roster of games. How many
    did you play?

    * Aliens vs Predator 2 * Blood * Blood II: The Chosen *
    Claw * Condemned: Criminal Origins * Condemned 2 * Contrack
    JACK * FEAR * FEAR 2 * Get Medieval * * Gotham City Imposters *
    Gruntz * Guardians of Middle Earth * Matrix Online * Middle
    Earth: Shadow of Mordor * Middle Earth: Shadow of War * No
    One Lives Forever * No One Lives Forever 2 * Sanity: Aiken's
    Artifact * Shogo: Mobile Armor Division * Tex Atomic's Big
    Bot Battles * TNN Outdoors Pro Hunter 2 * Tron 2.0 *

    Just three, NOLF, NOLF2 and Shadow of Mordor. I thought NOLF was
    brilliant, enough variation that it didn't get boring. One of the first
    games where you got stats for hitting different body parts on
    enemies. And of course, the crazy tongue-in-cheek Bond-like plot and
    locations, including the space station.

    Maybe all what was in NOLF done before or better in other games but I
    hadn't played that many shooters after Doom and Wolf 3D. And no, the
    funny discussions between the guards didn't enter into it. Admittedly,
    stealth was just badd and you never had enough of the body disappearing
    powder to make a difference.

    I remember I became so eager for headshots from playing NOLF it affected
    my play in System Shock 2 which absolutely didn't give a damn where you
    hit your enemies.

    NOLF2 was disappointing and the mediocrity and tedious repetitiveness of
    Shadow of Mordor made it a "once and done" game. Still, Gollum's cameo
    made for a fun interlude.

    However, Shdow of Mordor was a decent Tolkien-related game and I think
    it's the only one I've played.... no, wait, there was that graphical
    text adventure game "Hobbit" in the early 80s. The kind that slowly drew
    the graphics on screen when you changed rooms, I guess there was
    insufficient storage for bitmaps back then. Don't remember much, other
    than my English at 12 years wasn't really up to playing it.

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Thu Feb 27 23:20:04 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:07 this Wednesday (GMT):

    I'll admit it: I never really was that excited about developer
    Monolith's offerings. Famous for its "No One Lives Forever" and "FEAR" franchises, I enjoyed some of their games but never really loved them.
    They were interesting but flawed productions; something I'd play
    between other, BETTER games. And ever since they were bought out by
    Warner Brothers, their games lacked the spirit and originality that
    made their earlier titles memorable.

    Still, they've a long legacy in PC gaming, and (despite being owned by
    a mega-corp) still felt like a plucky B-tier developer of the sort
    this industry needs a lot more of, so I'm sorry to see them go.

    Yup, big daddy Warner Brothers Games has decided to shut down the
    studio.*

    Then again, it's not like Monolith has been especially prolific. It's
    been EIGHT years since Monolith's last game ("Middle Earth: Shadow of
    War"), which was a sequel that mostly used the same engine and assets
    to its 2014 game. They were working on a "Wonder Woman" game, which I
    had absolutely no interest in. They haven't created a new IP since
    2005 ("Condemned: Criminal Origins"). Their heyday, when they pushed
    out new stuff every couple of years -- "No One Lives Forever",
    "Sanity: Aiken's Artifact", "FEAR", "Aliens vs. Predator 2" -- are
    more than 20 years behind. So it's not like the industry is really
    losing anything precious.

    Still... it's sad to see another classic developer fading into
    history.


    Just for the heck of it, here's Monolith's roster of games. How many
    did you play?

    * Aliens vs Predator 2 * Blood * Blood II: The Chosen *
    Claw * Condemned: Criminal Origins * Condemned 2 * Contrack
    JACK * FEAR * FEAR 2 * Get Medieval * * Gotham City Imposters *
    Gruntz * Guardians of Middle Earth * Matrix Online * Middle
    Earth: Shadow of Mordor * Middle Earth: Shadow of War * No
    One Lives Forever * No One Lives Forever 2 * Sanity: Aiken's
    Artifact * Shogo: Mobile Armor Division * Tex Atomic's Big
    Bot Battles * TNN Outdoors Pro Hunter 2 * Tron 2.0 *




    * don't blame me, I'm just reporting what it says here https://www.pcgamer.com/gaming-industry/warner-bros-is-closing-monolith-player-first-games-and-wb-san-diego-and-has-cancelled-its-wonder-woman-game/


    It seems they were the ones that Didnt Live Forever :>
    And no, those kinds of games aren't really my thing. I agree that
    companies going under sucks usually.
    --
    user <candycane> is generated from /dev/urandom

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  • From Ant@21:1/5 to Spalls Hurgenson on Fri Feb 28 05:54:40 2025
    I played Aliens vs Predator 2 (done), Blood (demo), Blood II: The Chosen (demo), FEAR (done), Matrix Online (briefly), No One Lives Forever
    (done), No One Lives Forever 2 (done), Shogo: Mobile Armor Division
    (demo), & Tron 2.0 (demo). You forgot Contract J.A.C.K. even though it
    was a meh.

    Also, https://www.youtube.com/watch?v=tMa0WFRJ2Mg for its MONOLITH
    Founding Members (1995).


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    I'll admit it: I never really was that excited about developer
    Monolith's offerings. Famous for its "No One Lives Forever" and "FEAR" franchises, I enjoyed some of their games but never really loved them.
    They were interesting but flawed productions; something I'd play
    between other, BETTER games. And ever since they were bought out by
    Warner Brothers, their games lacked the spirit and originality that
    made their earlier titles memorable.

    Still, they've a long legacy in PC gaming, and (despite being owned by
    a mega-corp) still felt like a plucky B-tier developer of the sort
    this industry needs a lot more of, so I'm sorry to see them go.

    Yup, big daddy Warner Brothers Games has decided to shut down the
    studio.*

    Then again, it's not like Monolith has been especially prolific. It's
    been EIGHT years since Monolith's last game ("Middle Earth: Shadow of
    War"), which was a sequel that mostly used the same engine and assets
    to its 2014 game. They were working on a "Wonder Woman" game, which I
    had absolutely no interest in. They haven't created a new IP since
    2005 ("Condemned: Criminal Origins"). Their heyday, when they pushed
    out new stuff every couple of years -- "No One Lives Forever",
    "Sanity: Aiken's Artifact", "FEAR", "Aliens vs. Predator 2" -- are
    more than 20 years behind. So it's not like the industry is really
    losing anything precious.

    Still... it's sad to see another classic developer fading into
    history.


    Just for the heck of it, here's Monolith's roster of games. How many
    did you play?

    * Aliens vs Predator 2 * Blood * Blood II: The Chosen *
    Claw * Condemned: Criminal Origins * Condemned 2 * Contrack
    JACK * FEAR * FEAR 2 * Get Medieval * * Gotham City Imposters *
    Gruntz * Guardians of Middle Earth * Matrix Online * Middle
    Earth: Shadow of Mordor * Middle Earth: Shadow of War * No
    One Lives Forever * No One Lives Forever 2 * Sanity: Aiken's
    Artifact * Shogo: Mobile Armor Division * Tex Atomic's Big
    Bot Battles * TNN Outdoors Pro Hunter 2 * Tron 2.0 *




    * don't blame me, I'm just reporting what it says here https://www.pcgamer.com/gaming-industry/warner-bros-is-closing-monolith-player-first-games-and-wb-san-diego-and-has-cancelled-its-wonder-woman-game/



    --
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  • From Ant@21:1/5 to Spalls Hurgenson on Fri Feb 28 05:58:45 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 27 Feb 2025 10:38:04 +0200, Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    Just for the heck of it, here's Monolith's roster of games. How many
    did you play?

    * Aliens vs Predator 2 * Blood * Blood II: The Chosen *
    Claw * Condemned: Criminal Origins * Condemned 2 * Contrack
    JACK * FEAR * FEAR 2 * Get Medieval * * Gotham City Imposters *
    Gruntz * Guardians of Middle Earth * Matrix Online * Middle
    Earth: Shadow of Mordor * Middle Earth: Shadow of War * No
    One Lives Forever * No One Lives Forever 2 * Sanity: Aiken's
    Artifact * Shogo: Mobile Armor Division * Tex Atomic's Big
    Bot Battles * TNN Outdoors Pro Hunter 2 * Tron 2.0 *

    Just three, NOLF, NOLF2 and Shadow of Mordor. I thought NOLF was
    brilliant, enough variation that it didn't get boring. One of the first >games where you got stats for hitting different body parts on
    enemies. And of course, the crazy tongue-in-cheek Bond-like plot and >locations, including the space station.

    Maybe all what was in NOLF done before or better in other games but I >hadn't played that many shooters after Doom and Wolf 3D. And no, the
    funny discussions between the guards didn't enter into it. Admittedly, >stealth was just badd and you never had enough of the body disappearing >powder to make a difference.

    I remember I became so eager for headshots from playing NOLF it affected
    my play in System Shock 2 which absolutely didn't give a damn where you
    hit your enemies.

    NOLF2 was disappointing and the mediocrity and tedious repetitiveness of >Shadow of Mordor made it a "once and done" game. Still, Gollum's cameo
    made for a fun interlude.

    However, Shdow of Mordor was a decent Tolkien-related game and I think
    it's the only one I've played.... no, wait, there was that graphical
    text adventure game "Hobbit" in the early 80s. The kind that slowly drew >the graphics on screen when you changed rooms, I guess there was >insufficient storage for bitmaps back then. Don't remember much, other
    than my English at 12 years wasn't really up to playing it.


    Not that I'm recommending anything illegal but...
    http://nolfrevival.tk/
    for those who want to see what NOLF was like (use at your own risk).

    Me, I have the original CD-ROMs and period-accurate hardware so I
    needn't bother. But it's hard to chastise anyone who goes the above
    route when the companies that own the IP are so hostile to the idea of selling the game.

    Then again, as I've indicated numerous times before, I don't think
    NOLF is really worth the bother. As a historical relic, it's an
    interesting diversion; it added a number of twists to the FPS genre
    that were quite uncommon for the day (stealth, gizmos, female
    protagonist, not being set in space or in WW2, stuff like that). But
    most of what made the game so novel and interesting is pretty common
    now. And while some of its humor is fun, its presentation works
    against it, and a lot of the game just feels OLD. I think a lot of
    people who play the game for the first time TODAY won't understand why
    it's so beloved, just because its originality is old hat now, leaving
    its only its flaws evident.

    But judge for yourself. There are always options.


    (as for NOLF2, it always felt a bit try-hard in its attempt to top the
    first game... but it had its moments. That battle in the cyclone, or
    the chase sequence riding a tricycle; they weren't really FUN but they certainly were memorable!)

    Nice! Yeah, some of those scenes were awesome. I loved the jokes and story/plot. I remember my next door neighbor thought the game would be
    dumb until I told him to try it and then he fell in love with it. He was
    a 007, Austin Powers, etc. fan like me. I miss him (we disconnected as
    friends :().

    --
    "For I am the Lord, your God, who takes hold of your right hand and says to you, Do not fear; I will help you." --Isaiah 41:13. Slammy humpy colony day.
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  • From Ant@21:1/5 to Spalls Hurgenson on Sat Mar 1 03:26:15 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    It seems they were the ones that Didnt Live Forever :>

    <groan>

    I chuckled.


    And no, those kinds of games aren't really my thing. I agree that
    companies going under sucks usually.

    Monolith had a very mixed reputation with its games. Some of their
    titles were quite good; others were terrible, and some fall in
    between. You never could be sure what you were getting with the
    company. But it was definitely not going to be more of the same. They
    always did something different.

    Take "Blood" for instance. On the face of it, it was just another "Doom-clone" using the "Duke Nukem 3D" engine. Except... it was a
    horror game. With a lot of tongue-in-cheek humor...and some unexpected scares... and an unexpectedly deep (for 1990s FPS games) backstory.

    Blood was OK. I only played its demos.


    Or "Shogo: Mobile Armored Division". It's game-play and visuals were
    just awful, but it was a traditional FPS game that was /very/ anime
    inspired, and it let you duke it out in giant mechs too (on some
    maps).

    Its demo was OK. I'm not an anime and magna fan.


    "No One Lives Forever" --which has been repeatedly mentioned already--
    is another example. It had a female protagonist, it had all these
    really nifty gimmicks, that same tongue-in-cheek humor, a bunch of
    unusual locations and set-pieces. I don't think, its gameplay
    mechanically was all that strong but it stood out from every other
    game.

    Great game. I even enjoyed its sequel even though it wasn't good as the first.


    Even their lesser known games had their moments. "Claw" was a really well-done mascot-platformer, unfortunately released years after that
    sort of game was popular. "Sanity: Aiken's Artifact" was a fun sci-fi
    CRPG that I think a lot of people overlooked because marketing focused
    so much on Ice T (the rapper) doing the voice-work for the game.

    They had their flops too. "Tex Atomic's Big Bot Battles" was a pretty uninteresting robot fighting game, largely intended to cash in on the battle-bots craze. "Blood 2" was just terrible; buggy, poorly
    optimized, awful level design... very little about the game was
    redeemable. "Gruntz" and "Get Medieval" lacked any real innovation or imagination.

    Like I said, you never knew what sort of game you'd get from Monolith.
    It might be a classic, like "F.E.A.R."...or it might be bottom-tier
    trash like "Blood 2".

    I enjoyed FEAR 1 game after trying its demo. I never got its sequel
    though. :(
    --
    "You, dear children, are from God and have overcome them, because the one who is in you is greater than the one who is in the world." ?1 John 4:4. TGIF w. an economic blackout b4 Mar. madness (not basketball yet).
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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Wed Mar 5 22:20:02 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:35 this Saturday (GMT):
    On Sat, 01 Mar 2025 03:26:15 +0000, ant@zimage.comANT (Ant) wrote:


    I enjoyed FEAR 1 game after trying its demo. I never got its sequel
    though. :(

    "F.E.A.R." had its moments. It was an absolutely gorgeous game for its
    time, rivaling many of its contemporaries. It had some honest (if predictible) scares and generally maintained a good atmosphere. The
    mechanics of its combat were excellent, with terrific AI, satisfying
    gun-play and fun bullet-time. But it wasn't without its faults either;
    a lot of the levels dragged on, good chunks of the backstory were
    hidden in answering machine messages (which, if you stopped to listen
    to them, slowed the game's pace even more) and there was a lack of
    variety in level design.

    It really was a very uneven experience, with some great highs followed
    by a lot of slogging through 'more of the same'. So... a typical
    Monolith game. ;-)

    "F.E.A.R. 2" was utterly forgettable; its story went nowhere, its
    gameplay was simplified for consoles, and it generally didn't do
    anything too novel or exciting. It was more for the sake of more. It
    didn't really help that the story and setting for the first game
    didn't really take to being expanded into a longer tale; all the
    additions made to the world just started to feel ludicrous, and this
    cost the game a lot of its vaunted atmosphere.

    And then there was "F.E.A.R 3" (or "F.3.A.R" if you want to be 100% accurate). But at least that we can't blame on Monolith...


    So the rule of sequels has been proven yet again :)
    --
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  • From Ant@21:1/5 to Spalls Hurgenson on Thu Mar 6 20:15:26 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Wed, 5 Mar 2025 22:20:02 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:35 this Saturday (GMT):
    On Sat, 01 Mar 2025 03:26:15 +0000, ant@zimage.comANT (Ant) wrote:

    I enjoyed FEAR 1 game after trying its demo. I never got its sequel >>>though. :(

    "F.E.A.R." had its moments. It was an absolutely gorgeous game for its
    "F.E.A.R. 2" was utterly forgettable;
    And then there was "F.E.A.R 3" (or "F.3.A.R" if you want to be 100%
    accurate). But at least that we can't blame on Monolith...

    So the rule of sequels has been proven yet again :)

    I mean, for me it was. There are some who like 'more of the same', and "F.E.A.R. 2" was the introduction of the franchise to millions more
    plays (on account that it was released to console and PCs), and
    everybody always remembers their first the most fondly.

    Even "F.E.A.R.3" wasn't without its merits; it tried to seamlessly
    combine a co-op shooter into its single-player storyline and,
    depending on which character you play, you get two different
    experiences (I think that game's biggest failing wasn't its mechanics
    so much as that the entire F.E.A.R-franchise storyline was pretty much
    tapped out by that point).

    Remember F.E.A.R. Combat that was a standalone multiplayer game?


    But I'm a grumpy sod who dislikes playing the same games (with tiny variations) over and over and so much prefer new IPs over sequels. I'd
    rather risk playing a potentially bad new property than constantly
    going back to the well of Far Cry or Call of Duty or Diablo. ;-)

    I used to like replaying same games, but I just don't have time. I do
    love trying out the new games when I have resources like free time,
    energy, hardware, etc. I'm grumpy too as Grumpy Anty. Get off my lawn,
    you young whippersnappers. :P
    --
    "Therefore, there is now no condemnation for those who are in Christ Jesus, because through Christ Jesus the law of the Spirit of life set me free from the law of sin and death." --Romans 8:1-2. Ashy Humpy Day!
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  • From candycanearter07@21:1/5 to Ant on Thu Mar 6 20:50:03 2025
    Ant <ant@zimage.comANT> wrote at 20:15 this Thursday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Wed, 5 Mar 2025 22:20:02 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:35 this Saturday (GMT):
    On Sat, 01 Mar 2025 03:26:15 +0000, ant@zimage.comANT (Ant) wrote:

    I enjoyed FEAR 1 game after trying its demo. I never got its sequel
    though. :(

    "F.E.A.R." had its moments. It was an absolutely gorgeous game for its
    "F.E.A.R. 2" was utterly forgettable;
    And then there was "F.E.A.R 3" (or "F.3.A.R" if you want to be 100%
    accurate). But at least that we can't blame on Monolith...

    So the rule of sequels has been proven yet again :)

    I mean, for me it was. There are some who like 'more of the same', and
    "F.E.A.R. 2" was the introduction of the franchise to millions more
    plays (on account that it was released to console and PCs), and
    everybody always remembers their first the most fondly.

    Even "F.E.A.R.3" wasn't without its merits; it tried to seamlessly
    combine a co-op shooter into its single-player storyline and,
    depending on which character you play, you get two different
    experiences (I think that game's biggest failing wasn't its mechanics
    so much as that the entire F.E.A.R-franchise storyline was pretty much
    tapped out by that point).

    Remember F.E.A.R. Combat that was a standalone multiplayer game?


    But I'm a grumpy sod who dislikes playing the same games (with tiny
    variations) over and over and so much prefer new IPs over sequels. I'd
    rather risk playing a potentially bad new property than constantly
    going back to the well of Far Cry or Call of Duty or Diablo. ;-)

    I used to like replaying same games, but I just don't have time. I do
    love trying out the new games when I have resources like free time,
    energy, hardware, etc. I'm grumpy too as Grumpy Anty. Get off my lawn,
    you young whippersnappers. :P


    I just don't like replaying a game many times. I have a hard limit
    somewhere around 20-70, I think, then I can't bring myself to booting it
    up again.

    also very small lawn :)
    --
    user <candycane> is generated from /dev/urandom

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  • From Ant@21:1/5 to candycanearter07@candycanearter07.n on Thu Mar 6 21:36:06 2025
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Ant <ant@zimage.comANT> wrote at 20:15 this Thursday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Wed, 5 Mar 2025 22:20:02 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:35 this Saturday (GMT):
    On Sat, 01 Mar 2025 03:26:15 +0000, ant@zimage.comANT (Ant) wrote:

    I enjoyed FEAR 1 game after trying its demo. I never got its sequel
    though. :(

    "F.E.A.R." had its moments. It was an absolutely gorgeous game for its >> >> "F.E.A.R. 2" was utterly forgettable;
    And then there was "F.E.A.R 3" (or "F.3.A.R" if you want to be 100%
    accurate). But at least that we can't blame on Monolith...

    So the rule of sequels has been proven yet again :)

    I mean, for me it was. There are some who like 'more of the same', and
    "F.E.A.R. 2" was the introduction of the franchise to millions more
    plays (on account that it was released to console and PCs), and
    everybody always remembers their first the most fondly.

    Even "F.E.A.R.3" wasn't without its merits; it tried to seamlessly
    combine a co-op shooter into its single-player storyline and,
    depending on which character you play, you get two different
    experiences (I think that game's biggest failing wasn't its mechanics
    so much as that the entire F.E.A.R-franchise storyline was pretty much
    tapped out by that point).

    Remember F.E.A.R. Combat that was a standalone multiplayer game?


    But I'm a grumpy sod who dislikes playing the same games (with tiny
    variations) over and over and so much prefer new IPs over sequels. I'd
    rather risk playing a potentially bad new property than constantly
    going back to the well of Far Cry or Call of Duty or Diablo. ;-)

    I used to like replaying same games, but I just don't have time. I do
    love trying out the new games when I have resources like free time,
    energy, hardware, etc. I'm grumpy too as Grumpy Anty. Get off my lawn,
    you young whippersnappers. :P


    I just don't like replaying a game many times. I have a hard limit
    somewhere around 20-70, I think, then I can't bring myself to booting it
    up again.

    Heh, I used to love to replay, rewatch, etc. when I was younger.


    also very small lawn :)

    Mine isn't. :(
    --
    "Therefore, there is now no condemnation for those who are in Christ Jesus, because through Christ Jesus the law of the Spirit of life set me free from the law of sin and death." --Romans 8:1-2. Ashy Humpy Day!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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  • From candycanearter07@21:1/5 to Ant on Thu Mar 6 22:00:05 2025
    Ant <ant@zimage.comANT> wrote at 21:36 this Thursday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    [snip]]
    I just don't like replaying a game many times. I have a hard limit
    somewhere around 20-70, I think, then I can't bring myself to booting it
    up again.

    Heh, I used to love to replay, rewatch, etc. when I was younger.

    The good ol days of having 2 games total..

    also very small lawn :)

    Mine isn't. :(


    sure :)
    --
    user <candycane> is generated from /dev/urandom

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  • From Mike S.@21:1/5 to Ant on Fri Mar 7 09:25:56 2025
    On Thu, 06 Mar 2025 21:36:06 +0000, ant@zimage.comANT (Ant) wrote:

    Heh, I used to love to replay, rewatch, etc. when I was younger.

    Exact opposite for me. When I was younger, I needed to constantly play
    a new game. I never stuck with one game for long. It partly explains
    why I own so many games.

    But these days, I prefer sticking to one game for a long time. To
    prove my point, I am still playing Project Highrise, the FIRST game I
    got from Spalls from his giveaway.

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  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Fri Mar 7 07:47:28 2025
    On 3/7/2025 7:41 AM, Spalls Hurgenson wrote:
    On Fri, 07 Mar 2025 09:25:56 -0500, Mike S. <Mike_S@nowhere.com>
    wrote:

    But these days, I prefer sticking to one game for a long time. To
    prove my point, I am still playing Project Highrise, the FIRST game I
    got from Spalls from his giveaway.


    Really? Wow!

    (checks spreadsheet* to see when that was)

    Oh, you meant the 2024 give-away. I thought you meant you got it back
    in 2014. Now I'm less impressed. ;-) ;-)












    * of course there's a spreadsheet!

    ** There should ALWAYS be a spreadsheet.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Fri Mar 7 11:12:37 2025
    On Fri, 07 Mar 2025 10:41:58 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Oh, you meant the 2024 give-away. I thought you meant you got it back
    in 2014. Now I'm less impressed. ;-) ;-)

    No game is good enough to play for that long. Or if there is, I
    haven't played it yet.

    * of course there's a spreadsheet!

    I don't doubt it.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Dimensional Traveler on Fri Mar 7 10:58:07 2025
    On Fri, 7 Mar 2025 07:47:28 -0800, in comp.sys.ibm.pc.games.action,
    Dimensional Traveler wrote:

    On 3/7/2025 7:41 AM, Spalls Hurgenson wrote:
    On Fri, 07 Mar 2025 09:25:56 -0500, Mike S. <Mike_S@nowhere.com>
    wrote:

    But these days, I prefer sticking to one game for a long time. To
    prove my point, I am still playing Project Highrise, the FIRST game I
    got from Spalls from his giveaway.


    Really? Wow!

    (checks spreadsheet* to see when that was)

    Oh, you meant the 2024 give-away. I thought you meant you got it back
    in 2014. Now I'm less impressed. ;-) ;-)












    * of course there's a spreadsheet!

    ** There should ALWAYS be a spreadsheet.

    I mean, I make Excel spreadsheets to put on my bed, ffs. I have no idea
    why they don't fit.

    Spreadsheets are civilization.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
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  • From vallor@21:1/5 to Mike S. on Fri Mar 7 22:18:05 2025
    On Fri, 07 Mar 2025 11:12:37 -0500, Mike S. wrote:

    On Fri, 07 Mar 2025 10:41:58 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Oh, you meant the 2024 give-away. I thought you meant you got it back
    in 2014. Now I'm less impressed. ;-) ;-)

    No game is good enough to play for that long. Or if there is, I
    haven't played it yet.

    Depends on what the player wants in a game. I've been playing
    Elite Dangerous for that long. Some folks, Eve, I'm sure.


    * of course there's a spreadsheet!

    I don't doubt it.

    Have been avoiding busting out a spreadsheet to keep track of
    materials for my new (ED) colony. Have been just taking screenshots
    of the materials list, and then checking things off with an
    image editor...

    --
    -Scott System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090 Ti
    OS: Linux 6.14.0-rc5 Release: Mint 22.1 Mem: 258G
    "Actually, cats are quite good at domesticating humans."

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  • From Ant@21:1/5 to vallor on Sat Mar 8 03:00:17 2025
    vallor <vallor@cultnix.org> wrote:
    On Fri, 07 Mar 2025 11:12:37 -0500, Mike S. wrote:

    On Fri, 07 Mar 2025 10:41:58 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Oh, you meant the 2024 give-away. I thought you meant you got it back
    in 2014. Now I'm less impressed. ;-) ;-)

    No game is good enough to play for that long. Or if there is, I
    haven't played it yet.

    Depends on what the player wants in a game. I've been playing
    Elite Dangerous for that long. Some folks, Eve, I'm sure.

    I couldn't get into Elite and Eve games. Too grinding and complex. :(


    * of course there's a spreadsheet!

    I don't doubt it.

    Have been avoiding busting out a spreadsheet to keep track of
    materials for my new (ED) colony. Have been just taking screenshots
    of the materials list, and then checking things off with an
    image editor...

    What about ANT colony? ;)
    --
    "We are witnesses of these things, and so is the Holy Spirit, whom God has given to those who obey him." --Acts 5:32. International Women Day!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Ant@21:1/5 to candycanearter07@candycanearter07.n on Sat Mar 8 02:58:13 2025
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Ant <ant@zimage.comANT> wrote at 21:36 this Thursday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    [snip]]
    I just don't like replaying a game many times. I have a hard limit
    somewhere around 20-70, I think, then I can't bring myself to booting it >> up again.

    Heh, I used to love to replay, rewatch, etc. when I was younger.

    The good ol days of having 2 games total..

    ... with editors, etc.


    also very small lawn :)

    Mine isn't. :(

    sure :)

    :P
    --
    "We are witnesses of these things, and so is the Holy Spirit, whom God has given to those who obey him." --Acts 5:32. International Women Day!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Ant@21:1/5 to Zaghadka on Sat Mar 8 02:59:18 2025
    Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 7 Mar 2025 07:47:28 -0800, in comp.sys.ibm.pc.games.action, Dimensional Traveler wrote:

    On 3/7/2025 7:41 AM, Spalls Hurgenson wrote:
    On Fri, 07 Mar 2025 09:25:56 -0500, Mike S. <Mike_S@nowhere.com>
    wrote:

    But these days, I prefer sticking to one game for a long time. To
    prove my point, I am still playing Project Highrise, the FIRST game I >>> got from Spalls from his giveaway.


    Really? Wow!

    (checks spreadsheet* to see when that was)

    Oh, you meant the 2024 give-away. I thought you meant you got it back
    in 2014. Now I'm less impressed. ;-) ;-)












    * of course there's a spreadsheet!

    ** There should ALWAYS be a spreadsheet.

    I mean, I make Excel spreadsheets to put on my bed, ffs. I have no idea
    why they don't fit.

    Show us please. Hey, they make good covers. ;)


    Spreadsheets are civilization.

    Like the game series? /s
    --
    "We are witnesses of these things, and so is the Holy Spirit, whom God has given to those who obey him." --Acts 5:32. International Women Day!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Ant@21:1/5 to Mike S. on Sat Mar 8 02:58:42 2025
    Mike S. <Mike_S@nowhere.com> wrote:
    On Thu, 06 Mar 2025 21:36:06 +0000, ant@zimage.comANT (Ant) wrote:

    Heh, I used to love to replay, rewatch, etc. when I was younger.

    Exact opposite for me. When I was younger, I needed to constantly play
    a new game. I never stuck with one game for long. It partly explains
    why I own so many games.

    But these days, I prefer sticking to one game for a long time. To
    prove my point, I am still playing Project Highrise, the FIRST game I
    got from Spalls from his giveaway.

    Yeah, I try to avoid playing new full games.
    --
    "We are witnesses of these things, and so is the Holy Spirit, whom God has given to those who obey him." --Acts 5:32. International Women Day!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Ant@21:1/5 to Spalls Hurgenson on Sat Mar 8 03:02:21 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 06 Mar 2025 20:15:26 +0000, ant@zimage.comANT (Ant) wrote:



    Remember F.E.A.R. Combat that was a standalone multiplayer game?


    Actually... no. And that's a very unusual admission for me to make.

    Huh, it came out in 2006.

    "F.E.A.R. Combat is a standalone multiplayer component based
    on F.E.A.R.: First Encounter Assault Recon, but released
    for free, less than a year after the original game. F.E.A.R.
    already had full multiplayer options, but this 1.76GB
    component allows everyone to join the online battles, without
    needing to buy the game. It includes 22 multiplayer maps, 10
    game modes, all the weapons and updates, and the ability to
    play user-generated content. You only need to apply for a free
    CD key. Users of this version can also play against the owners
    of the original game. The game modes include Deathmatch,
    Slowmo Deathmatch, Team Deathmatch, Slowmo Team Deathmatch,
    Elimination, Team Elimination, Capture the Flag, Slowmo Capture
    the Flag, Conquer All and Control."

    Apparently the website for the game still is up
    https://fearcombat.org/

    Wow. I guess someone is still paying the bills. Man, those old company
    logos gave me memories!


    "During the next years, Monolith, Punkbuster, Sierra
    (Activision) and WBGames ended their support for the game. The
    Original page of the game stopped offering new CDKeys. This
    meant that new players could not play and led to a decline in
    the game. With the FEAR Master Server Shut down by GameSpy on
    December 5, 2012, the game couldn?t find running servers,
    and servers couldn?t be run anymore. "

    Fortunately, modders to the rescue again! They've patched the game and provide the game-files so you can keep playing.

    (Queue DMCA from WBGames in 5...4...3...2...)

    :(
    --
    "We are witnesses of these things, and so is the Holy Spirit, whom God has given to those who obey him." --Acts 5:32. International Women Day!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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  • From vallor@21:1/5 to Ant on Sat Mar 8 11:17:33 2025
    On Sat, 08 Mar 2025 03:00:17 +0000, Ant wrote:

    vallor <vallor@cultnix.org> wrote:
    On Fri, 07 Mar 2025 11:12:37 -0500, Mike S. wrote:

    On Fri, 07 Mar 2025 10:41:58 -0500, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    Oh, you meant the 2024 give-away. I thought you meant you got it back
    in 2014. Now I'm less impressed. ;-) ;-)

    No game is good enough to play for that long. Or if there is, I
    haven't played it yet.

    Depends on what the player wants in a game. I've been playing Elite
    Dangerous for that long. Some folks, Eve, I'm sure.

    I couldn't get into Elite and Eve games. Too grinding and complex. :(


    * of course there's a spreadsheet!

    I don't doubt it.

    Have been avoiding busting out a spreadsheet to keep track of materials
    for my new (ED) colony. Have been just taking screenshots of the
    materials list, and then checking things off with an image editor...

    What about ANT colony? ;)

    Tell you what: when I make a colony station, I'll call it
    "Ant Colony". I currently have a space outpost (not renamed yet)
    and a ground mining station, called "Vallor's Folly". :)

    --
    -Scott System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090 Ti
    OS: Linux 6.14.0-rc5 Release: Mint 22.1 Mem: 258G
    "Of all the things I've lost, I miss my mind the most."

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Ant on Sat Mar 8 15:10:06 2025
    Ant <ant@zimage.comANT> wrote at 02:58 this Saturday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Ant <ant@zimage.comANT> wrote at 21:36 this Thursday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote: >> [snip]]
    I just don't like replaying a game many times. I have a hard limit
    somewhere around 20-70, I think, then I can't bring myself to booting it >> >> up again.

    Heh, I used to love to replay, rewatch, etc. when I was younger.

    The good ol days of having 2 games total..

    ... with editors, etc.

    Ah yea, level editors easily brought up a games replayability 10 fold.

    also very small lawn :)

    Mine isn't. :(

    sure :)

    :P


    :)
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to Ant on Sat Mar 8 11:04:20 2025
    On Sat, 08 Mar 2025 02:58:42 +0000, ant@zimage.comANT (Ant) wrote:

    Yeah, I try to avoid playing new full games.

    I have a habit of doing this as well. I tend to go back to games I
    have already played. But between the freebies and Spalls Christmas
    giveaways, I am for the moment at least, playing new games.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to Ant on Sat Mar 8 10:59:55 2025
    On Sat, 08 Mar 2025 03:00:17 +0000, ant@zimage.comANT (Ant) wrote:

    I couldn't get into Elite and Eve games. Too grinding and complex. :(

    Elite I never tried but I put a lot of hours into EVE Online. I have spreadsheets with lots of info I wanted to keep track of so its
    reputation of being a spreadsheet simulator is accurate. :)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Sat Mar 8 14:02:29 2025
    On 3/8/2025 9:14 AM, Spalls Hurgenson wrote:

    That's not to say I defend the practice; the publishers are literally charging us for stuff that used to be in the games by default, and
    their loot-box tactics are unabashed gambling mechanics made to keep
    you buying more and more in hopes of getting that shiney new hat that
    you really want... but if you can just control your desire for shiney
    hates, then a lot of that nonsense becomes inconsquential
    ^^^^^^
    I approve of your word choice. :)

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to vallor on Sun Mar 9 02:03:51 2025
    vallor <vallor@cultnix.org> wrote:
    ...
    Have been avoiding busting out a spreadsheet to keep track of materials
    for my new (ED) colony. Have been just taking screenshots of the
    materials list, and then checking things off with an image editor...

    What about ANT colony? ;)

    Tell you what: when I make a colony station, I'll call it
    "Ant Colony". I currently have a space outpost (not renamed yet)
    and a ground mining station, called "Vallor's Folly". :)

    Are there any ants in that universe? For All Mankinds had ants in space
    station or base. I forget which. I took screen captures in my forum: https://www.tapatalk.com/groups/antfarm/ant-s-ant-farm-s-sightings-on-t-el-evision-ly-v-fi-t1324-s1570.html#p173193
    ;)
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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Mar 10 05:10:04 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 17:14 this Saturday (GMT):
    On Sat, 8 Mar 2025 15:10:07 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Ant <ant@zimage.comANT> wrote at 02:58 this Saturday (GMT):
    Mike S. <Mike_S@nowhere.com> wrote:
    On Thu, 06 Mar 2025 21:36:06 +0000, ant@zimage.comANT (Ant) wrote:

    Heh, I used to love to replay, rewatch, etc. when I was younger.

    Exact opposite for me. When I was younger, I needed to constantly play >>>> a new game. I never stuck with one game for long. It partly explains
    why I own so many games.

    But these days, I prefer sticking to one game for a long time. To
    prove my point, I am still playing Project Highrise, the FIRST game I >>>> got from Spalls from his giveaway.

    Yeah, I try to avoid playing new full games.


    I usually don't play modern games, because 1. my computer doesnt support
    it and 2. the microtransaction hell. Indie has gotten quite good.

    While the microtransaction shit is awful, in many games it _is_
    completely avoidable if you don't care about cosmetics and other such nonsense.

    A lot of games I really enjoy I realize after the fact have all this
    nonsense DLC attached to them. But I just shrug, and say, 'Nah, I'm
    good with the base game' and move on to the next experience.

    There are too many games, sure, which fuck up their own gameplay and
    make it so grindingly awful that MTX solutions become the only way to
    enjoy the game, but most MTX in most games I play are about new hats
    or a different skin on a gun... and I couldn't give a damn about those things.

    That's not to say I defend the practice; the publishers are literally charging us for stuff that used to be in the games by default, and
    their loot-box tactics are unabashed gambling mechanics made to keep
    you buying more and more in hopes of getting that shiney new hat that
    you really want... but if you can just control your desire for shiney
    hates, then a lot of that nonsense becomes inconsquential

    (admittedly, a lot of people have problems with that step, which is
    why MTX is so corrosively evil)


    TL;DR: don't avoid modern games just because of MTX. There are still
    good experiences out there if you ignore the unfettered greed of the publishers preying on your FOMO.


    Right, MTX is one reason, but it's somewhat hard to play any modern
    games on an older linux laptop :P but if i do get the chance i may try
    some?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Wed Mar 12 23:20:08 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:41 this Monday (GMT):
    On Mon, 10 Mar 2025 05:10:04 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Right, MTX is one reason, but it's somewhat hard to play any modern
    games on an older linux laptop :P but if i do get the chance i may try >>some?

    That is definitely a more insoluable issue, and one reason I generally
    avoid laptops for gaming. But then I'm lucky enough that I'm currently
    in a place where I can afford more than one computer, and I know not
    everyone is there yet.

    Still, I'm often surprised at how capable modern laptops often are.
    While they rarely can play games on highest-detail settings, probably
    won't reach the blessed realms of 60fps, and may struggle with the
    most modern titles, it's amazing at how well they can perform with
    games even a few years old. A colleague was playing "Sons of the
    Forest" on a stock two-year-old HP laptop and it was impressive it
    could manage that. Heck, I've played my silly truck-sim game on my
    ten-year old laptop and -even if I did have to crank down the detail
    levels and it sometimes chugs- its still a fun experience. Given how (comparatively) underpowered these machines' GPUs are, its amazing
    what they can manage.

    But I'm still sticking with my desktop for real gaming. Just being
    able to upgrade it over the years makes it worth the investment;
    there's nothing like slamming in a new GPU and watching games that it
    used to struggle with suddenly fly like an eagle (or am I mixing
    metaphors?)

    TL;DR: I don't have a summary here. I'm just rambling :-)


    Fair enough. I've only used this laptop for emulation, indie games (with
    low requirements), and Disco Elysum.
    --
    user <candycane> is generated from /dev/urandom

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