Far be it for me to hope for a sequel rather than something new, but
if we /must/ have sequels, better it be for something like "Deus Ex"
rather than the 10,000th iteration of "Call of Duty", "FIFA" or
"Assassins Creed". Except we're not getting the former because it's
'too niche',* say multiple publishers who think the only way to
profitability is to market their too-large games to the widest
possible audience.
But, like I said, I'm not big into endlessly extending franchises.
"Deus Ex" had its day in the sun; it produced some excellent games
(and some not-so-excellent ones), and I enjoyed many of them. But I
don't see the need for more and more sequels. I'm much more of
developers creating something new.
candycanearter07 wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:11 this Friday (GMT):In Deus Ex, I felt that stealth was "underpowered." If you are going to
[snip]
But, like I said, I'm not big into endlessly extending franchises.
"Deus Ex" had its day in the sun; it produced some excellent games
(and some not-so-excellent ones), and I enjoyed many of them. But I
don't see the need for more and more sequels. I'm much more of
developers creating something new.
I personally never played the Deus Ex games, but looking at HR from
the outside, I agree. Maybe I'm just cynical, but making these terrible
"sequels" almost ruins the original game(s) retroactively, because the
newcomers will either A) hate the game and assume "this is just how the
series is", or B) enjoy it and be split from the fans of the originals,
since they're fundamentally different games.
make stealth _that_ central to the game, then I shouldn't have to
ragequit after ten attempts to sneak by the first guy the tutorial
introduces the stealth feature for.
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