• Re: This is why we can't have nice things (Deus Ex)

    From Mike S.@21:1/5 to spallshurgenson@gmail.com on Fri Apr 4 13:46:20 2025
    On Fri, 04 Apr 2025 13:20:49 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    Far be it for me to hope for a sequel rather than something new, but
    if we /must/ have sequels, better it be for something like "Deus Ex"
    rather than the 10,000th iteration of "Call of Duty", "FIFA" or
    "Assassins Creed". Except we're not getting the former because it's
    'too niche',* say multiple publishers who think the only way to
    profitability is to market their too-large games to the widest
    possible audience.

    I have mixed feelings about Deus Ex. I don't like conspiracy
    storylines and I thought the original game looked ugly. But I know
    this series is very well regarded and I should probably try them out.
    I own several of them so I probably will at some point.

    As for sequels, I am fine with them. Some of my favorite games of all
    time are sequels.

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Sun Apr 6 05:20:02 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:11 this Friday (GMT): [snip]
    But, like I said, I'm not big into endlessly extending franchises.
    "Deus Ex" had its day in the sun; it produced some excellent games
    (and some not-so-excellent ones), and I enjoyed many of them. But I
    don't see the need for more and more sequels. I'm much more of
    developers creating something new.


    I personally never played the Deus Ex games, but looking at HR from
    the outside, I agree. Maybe I'm just cynical, but making these terrible "sequels" almost ruins the original game(s) retroactively, because the newcomers will either A) hate the game and assume "this is just how the
    series is", or B) enjoy it and be split from the fans of the originals,
    since they're fundamentally different games.
    --
    user <candycane> is generated from /dev/urandom

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  • From Zaghadka@21:1/5 to All on Sun Apr 6 12:21:15 2025
    On Sun, 6 Apr 2025 07:59:03 -0500, in comp.sys.ibm.pc.games.action, .../v wrote:

    candycanearter07 wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:11 this Friday (GMT):
    [snip]
    But, like I said, I'm not big into endlessly extending franchises.
    "Deus Ex" had its day in the sun; it produced some excellent games
    (and some not-so-excellent ones), and I enjoyed many of them. But I
    don't see the need for more and more sequels. I'm much more of
    developers creating something new.


    I personally never played the Deus Ex games, but looking at HR from
    the outside, I agree. Maybe I'm just cynical, but making these terrible
    "sequels" almost ruins the original game(s) retroactively, because the
    newcomers will either A) hate the game and assume "this is just how the
    series is", or B) enjoy it and be split from the fans of the originals,
    since they're fundamentally different games.

    In Deus Ex, I felt that stealth was "underpowered." If you are going to
    make stealth _that_ central to the game, then I shouldn't have to
    ragequit after ten attempts to sneak by the first guy the tutorial
    introduces the stealth feature for.

    +1

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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