• Re: Go EU!

    From JAB@21:1/5 to Spalls Hurgenson on Thu Apr 10 08:16:17 2025
    On 10/04/2025 03:22, Spalls Hurgenson wrote:
    Now, of course, the EU Consumer Protection Commission's
    recommendations don't have force of law; this still needs to be voted
    on by the EU first. But the EU has been very pro-active in consumer protections and privacy and it isn't that unlikely that the EU will
    push these suggestions forward. And unlike the piecemeal
    anti-lootbox/MTX laws that have already been passed individually by a
    few member states (most notably Belgium), if the whole EU stands by
    these recommendations, it won't be something that can be ignored.
    More, the EU doesn't give slap-on-the-wrist fines to violators either.
    This won't be something that publishers can just disregard, short of abandoning the EU market (and 1/3 of their revenue) entirely

    Well firstly, that saves me making a post about it. So on to the meat,
    the legal status seems slightly vague as I believe the CPC Network* have
    picked a target (some horse game aimed squarely at kids) and are using
    the interpretation of existing EU consumer protect laws to say these
    type of practices go against them. My assumption is that if you get a
    case in one member state then you've basically given the green light to
    all member states.

    One of the funny parts was that organisation that represents the games
    industry (which doesn't include consumers of course) have said that this
    may disrupt games for users. Yes how awful having some of your games
    disrupted by removing parts of MTX - won't anybody think of the grande
    fromages yearly bonuses!

    *As far as I can tell that's really there to give more bite to
    authorities at national level and increase cooperation between member
    states.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Thu Apr 10 06:51:56 2025
    On 4/10/2025 6:11 AM, Spalls Hurgenson wrote:
    On Thu, 10 Apr 2025 08:16:17 +0100, JAB <noway@nochance.com> wrote:

    Well firstly, that saves me making a post about it.

    Heh. I didn't think it was worth a separate thread either, hence my
    hijacking an earlier one. I'm not so sure how much interest there is
    about the business aspect of game development in csipga so I usually
    try to limit the number of separate threads on the topic. Well, now we
    have one more, I guess ;-)

    So on to the meat,
    the legal status seems slightly vague as I believe the CPC Network* have
    picked a target (some horse game aimed squarely at kids)

    If I recall, it was the Swedish consumer protection commission that
    had an issue with the horse game, and they took it up with the EU,
    where the EU CPC raised the stakes to make it apply for _all_ games.

    and are using
    the interpretation of existing EU consumer protect laws to say these
    type of practices go against them. My assumption is that if you get a
    case in one member state then you've basically given the green light to
    all member states.

    Quite. One of the problems with Belgium's anti lootbox law was it was
    only effective in Belgium

    [for Americans: Belgium is a very small country, about
    the size of Vermont, with a population of only 11 million]

    and thus the law was generally ignored or -at best- the
    game was marked as 'not for sale in Belgium' because the publishers
    could ignore so small. But the EU is 445 million people

    [for Americans: that's 125% the size of the US population]

    so its unlikely that the publishers are going to pull out
    of _that_ market. More likely, they'll create a "EU version" of the
    game, which will lack these odious features, while America gets the
    'regular' overly monetized crap. But Americans don't seem interested
    in quality anyway, so I guess that's fine?

    Its more that the US has become an oligarchy with our Supreme Court
    ruling that companies are people with free speech rights and can spend unrestricted amounts of money supporting elections and candidates.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sat Apr 12 10:57:22 2025
    On 10/04/2025 14:11, Spalls Hurgenson wrote:
    On Thu, 10 Apr 2025 08:16:17 +0100, JAB <noway@nochance.com> wrote:

    Well firstly, that saves me making a post about it.

    Heh. I didn't think it was worth a separate thread either, hence my
    hijacking an earlier one. I'm not so sure how much interest there is
    about the business aspect of game development in csipga so I usually
    try to limit the number of separate threads on the topic. Well, now we
    have one more, I guess ;-)

    So on to the meat,
    the legal status seems slightly vague as I believe the CPC Network* have
    picked a target (some horse game aimed squarely at kids)

    If I recall, it was the Swedish consumer protection commission that
    had an issue with the horse game, and they took it up with the EU,
    where the EU CPC raised the stakes to make it apply for _all_ games.


    I believe those are basically the 'facts as agreed' but the problem I
    have is that pretty much all the implications have come from games
    journalists and not experts in EU law. The former could be correct or
    they could be indulging in that popular internet pastime of speaking
    very confidently on issues that your ignorant about. Remember, ignorance
    should not be considered a bar to having very strong opinions on a subject!

    It will be interesting to see has this pans out although that the
    bootlickers that are that game organisation have at least decided that
    it's serious enough to warrant opposing it as only they know how to do.

    I do hope it's got some legs in it.

    and are using
    the interpretation of existing EU consumer protect laws to say these
    type of practices go against them. My assumption is that if you get a
    case in one member state then you've basically given the green light to
    all member states.

    Quite. One of the problems with Belgium's anti lootbox law was it was
    only effective in Belgium

    [for Americans: Belgium is a very small country, about
    the size of Vermont, with a population of only 11 million]

    and thus the law was generally ignored or -at best- the
    game was marked as 'not for sale in Belgium' because the publishers
    could ignore so small. But the EU is 445 million people

    [for Americans: that's 125% the size of the US population]


    My hope was that when Belgium did this several years ago it would open
    the gates to other member states to do it but that didn't come to pass.
    Like you my understanding is it's been pretty ineffective in Belgium.

    so its unlikely that the publishers are going to pull out
    of _that_ market. More likely, they'll create a "EU version" of the
    game, which will lack these odious features, while America gets the
    'regular' overly monetized crap. But Americans don't seem interested
    in quality anyway, so I guess that's fine?


    I would find a level of irony when you have the people outside the EU
    that bash it (no we aren't the ones deporting people for using their
    freedom of speech Mr. Vance) ending up having versions of games that are
    less customer friendly.

    One of the funny parts was that organisation that represents the games
    industry (which doesn't include consumers of course) have said that this
    may disrupt games for users. Yes how awful having some of your games
    disrupted by removing parts of MTX - won't anybody think of the grande
    fromages yearly bonuses!


    The thing is, right now MTX are a necessity for some games.
    Development costs have skyrocketed, and volume sales are no longer
    sufficient to cover those expenses anymore. It isn't _pure_ greed that
    makes publishers turn to these 'alternative' methods of funding. It's
    just that MTX and lootboxes and all the rest are so _effective_ that
    they've gained a lot more importance, to the point that they are now
    the focus of design (rather than, you know, making a good product).
    But even the best products struggle to break even if they don't have post-sale transactions.

    Solutions to this problem include lowering development costs (which
    could mean making smaller games, but mostly seems to be in the way of replacing skilled artisans with AI slop, or firing everybody below
    C-level ten seconds after the game ships), or by raising the retail
    price of games. But publishers are still hooked on the drip of
    constant money from MTX; even if they could get development costs
    under control, they'd STILL monetize every aspect of their games to
    suck out every dollar or euro out of their customers. That's where
    laws like this come in.


    I kinda agree that it's a vicious circle when customers expect a certain
    scope to games but they don't want to pay the price, at least upfront,
    that requires. Saying that, being realistic lets say the big publishers
    could half their costs and still produce the same games. Would they a)
    lower the amount of MTX/asking price, or b) do exactly the same thing
    and then start browsing yacht catalogues?

    --- SoupGate-Win32 v1.05
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