• Wolf3D & other FPSes (was Re: More Doom (Sigil II))

    From Ant@21:1/5 to Spalls Hurgenson on Mon Apr 21 03:06:01 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sun, 20 Apr 2025 12:40:32 -0000 (UTC), Borax Man
    <rotflol2@hotmail.com> wrote:

    I ran Doom with a larger sreen, in fact, as big as it could be with just >the status bar. Maybe shrunk down one level. It ran like crap, but I >preferred that over looking at tiny, tiny screen. AFter a while, you
    got used to it, and only some levels, like E3M6 really became a major >headache.

    Oh, me too. I've always given 'quality' the edge over 'framerate', and
    have been extremely tolerant of low FPS (as I said in an earlier post,
    I first played "Quake" on a 486! ;-)

    I first saw Wolf3D in the school computer lab, and like you found the 3D >first person perspective exciting. Nothing like anything else I saw >before, but I only got to play it during school breaks, ie, every 6
    months just for an hour or so.

    Oh, undeniably! Wolf3D was very exciting on its release, and it got a
    lot of play-time from me too. I was, perhaps, a bit less enthused than
    you (games like "Catacombs 3D" and "Ultima Underworld" made the
    viewpoint a bit less novel for me) but no other games on market had
    the same mix of detail and speed as Wolfenstein. It was an amazing
    game, technically, and felt quite revolutionary. But -again, perhaps
    because I had games like "Underworld" or Bethesda's 1991 "The
    Terminator" to fall back upon, it wasn't as amazing and life-consuming
    as "Doom" would prove to be a few years later.

    Same even though it was slow on my IBM PS/2 model 30 286 10 Mhz PC. I
    was jealous with my next door neighbor's custom built 386 PC. Of course,
    we sapped with DOOM with my brand new custom built 486 DX2/66 PC! Thanks
    God we were next door to each other to hang out a lot. Heck, we even
    played over dial-up modem from our homes for online DOOMing. I miss him.
    :(


    When I first saw Doom, early April 1994 I think, it looked next
    generation, something phenomenal and clearly for a far more powerful >computer. It was like watching black magic, how these "realistic"
    scenes were rendered. But I didn't quite get drawn into the aesthetics, >the demons, the shotgun, and found it to be like a Wolf3D rip off. A >couple of weeks later, after playing it a little and deleting it, I >suddenly realised the game was pretty good and got the shareware version >again and finished it. I was hooked from then on in. More immersive >levels, flowed and played better. No huge mazes!

    Actually, I admit, my initial day-one impressions of "Doom" weren't
    too far from yours either. It was very much an "ehn, it's just more
    Wolf, but darker and trying too hard to be edgy,* what with the demons
    and gore". For all that it's layout is now infamous, E1M1 doesn't
    really present "Doom's" strengths very well. I actually remember
    playing the game that first time (after a long and arduous download
    and install**), and quitting after the first level quite disappointed
    at the result.

    But Usenet was full of talk about how great this game was, so I
    eventually returned to the game.*** The next few levels were similar
    (E1M3, which starts in a box-filled warehouse, felt like it could have
    been a Wolf3D level). It wasn't until E1M7 that I _really_ started
    getting into the game, groking its gameplay and atmosphere fully. By
    then I'd started seeing "Doom" more than just "Wolf 4" and more as its
    own thing; I could see the technical changes (again, the lighting and elevation changes) and loved how everything came together to create a
    mix of brooding, atmospheric horror and off-the-wall non-stop action.

    I always loved the space marine base levels like in E1, E2M2, etc. I
    wasn't a fan of the Earth and hell levels. What really helped were those
    fan made levels and mods!!!


    And I've never lost my admiration of the game since, even if I've not
    always enjoyed playing it as much.

    Wolf3D was neat... but Doom was magic.

    Ditto.
    ...
    --
    "Where, O death, is your victory? Where, O death, is your sting?" --1 Corinthians 15:55. Hi :) Easter! Jesus lives! Thanks God 4 going 2 church yesterday instead of 2day.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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  • From Borax Man@21:1/5 to Ant on Mon Apr 21 11:47:25 2025
    On 2025-04-21, Ant <ant@zimage.comANT> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sun, 20 Apr 2025 12:40:32 -0000 (UTC), Borax Man
    <rotflol2@hotmail.com> wrote:

    I ran Doom with a larger sreen, in fact, as big as it could be with just
    the status bar. Maybe shrunk down one level. It ran like crap, but I
    preferred that over looking at tiny, tiny screen. AFter a while, you
    got used to it, and only some levels, like E3M6 really became a major
    headache.

    Oh, me too. I've always given 'quality' the edge over 'framerate', and
    have been extremely tolerant of low FPS (as I said in an earlier post,
    I first played "Quake" on a 486! ;-)

    I first saw Wolf3D in the school computer lab, and like you found the 3D
    first person perspective exciting. Nothing like anything else I saw
    before, but I only got to play it during school breaks, ie, every 6
    months just for an hour or so.

    Oh, undeniably! Wolf3D was very exciting on its release, and it got a
    lot of play-time from me too. I was, perhaps, a bit less enthused than
    you (games like "Catacombs 3D" and "Ultima Underworld" made the
    viewpoint a bit less novel for me) but no other games on market had
    the same mix of detail and speed as Wolfenstein. It was an amazing
    game, technically, and felt quite revolutionary. But -again, perhaps
    because I had games like "Underworld" or Bethesda's 1991 "The
    Terminator" to fall back upon, it wasn't as amazing and life-consuming
    as "Doom" would prove to be a few years later.

    Same even though it was slow on my IBM PS/2 model 30 286 10 Mhz PC. I
    was jealous with my next door neighbor's custom built 386 PC. Of course,
    we sapped with DOOM with my brand new custom built 486 DX2/66 PC! Thanks
    God we were next door to each other to hang out a lot. Heck, we even
    played over dial-up modem from our homes for online DOOMing. I miss him.
    :(


    When I first saw Doom, early April 1994 I think, it looked next
    generation, something phenomenal and clearly for a far more powerful
    computer. It was like watching black magic, how these "realistic"
    scenes were rendered. But I didn't quite get drawn into the aesthetics,
    the demons, the shotgun, and found it to be like a Wolf3D rip off. A
    couple of weeks later, after playing it a little and deleting it, I
    suddenly realised the game was pretty good and got the shareware version
    again and finished it. I was hooked from then on in. More immersive
    levels, flowed and played better. No huge mazes!

    Actually, I admit, my initial day-one impressions of "Doom" weren't
    too far from yours either. It was very much an "ehn, it's just more
    Wolf, but darker and trying too hard to be edgy,* what with the demons
    and gore". For all that it's layout is now infamous, E1M1 doesn't
    really present "Doom's" strengths very well. I actually remember
    playing the game that first time (after a long and arduous download
    and install**), and quitting after the first level quite disappointed
    at the result.

    But Usenet was full of talk about how great this game was, so I
    eventually returned to the game.*** The next few levels were similar
    (E1M3, which starts in a box-filled warehouse, felt like it could have
    been a Wolf3D level). It wasn't until E1M7 that I _really_ started
    getting into the game, groking its gameplay and atmosphere fully. By
    then I'd started seeing "Doom" more than just "Wolf 4" and more as its
    own thing; I could see the technical changes (again, the lighting and
    elevation changes) and loved how everything came together to create a
    mix of brooding, atmospheric horror and off-the-wall non-stop action.

    I always loved the space marine base levels like in E1, E2M2, etc. I
    wasn't a fan of the Earth and hell levels. What really helped were those
    fan made levels and mods!!!


    And I've never lost my admiration of the game since, even if I've not
    always enjoyed playing it as much.

    Wolf3D was neat... but Doom was magic.

    Ditto.
    ...

    Episode 2 was my favourite from Doom 1. I recently made a 4 level wad
    based on this style. I had intended a whole episode but ran out of
    ideas and patience. Its called Decimator and available here...

    http://boraxman.strangled.net/levels/#doom-levels

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Tue Apr 22 07:10:23 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    ...
    What really helped were those
    fan made levels and mods!!!


    Back when EVERYBODY made a level of their home (or office, or town, or school). After the intial "box" test level, it was the expected next
    step ;-)

    Ha, I did those too as shown in https://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html. ;)


    Although what modern modders have done with the engine is amazing.
    Even when restricted to the base game's limitations, they've made some incredible creations. Oh for a time machine so I could take some of
    these mods back to 1994 and really wow the gaming audience of the day

    Like that crazy house mod from a few years ago: https://en.wikipedia.org/wiki/MyHouse.wad
    --
    "Therefore, my dear brothers, stand firm. Let nothing move you. Always give yourselves fully to the work of the Lord, because you know that your labor in the Lord is not in vain." --1 Corinthians 15:58. Earf Day!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Ant@21:1/5 to Borax Man on Tue Apr 22 07:07:45 2025
    Borax Man <rotflol2@hotmail.com> wrote:
    ...
    Episode 2 was my favourite from Doom 1. I recently made a 4 level wad
    based on this style. I had intended a whole episode but ran out of
    ideas and patience. Its called Decimator and available here...

    http://boraxman.strangled.net/levels/#doom-levels

    Nice. Here are two of my DOOM 2 mods I made back then: https://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html ;)

    I also made a small mod of Wolf3D, but I couldn't distribute it due to
    full game edits. Also, I don't have it anymore. Basically, I change all the humans into ants. Haha.
    --
    "Therefore, my dear brothers, stand firm. Let nothing move you. Always give yourselves fully to the work of the Lord, because you know that your labor in the Lord is not in vain." --1 Corinthians 15:58. Earf Day!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Borax Man@21:1/5 to Spalls Hurgenson on Tue Apr 22 13:10:06 2025
    On 2025-04-21, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Mon, 21 Apr 2025 03:06:01 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sun, 20 Apr 2025 12:40:32 -0000 (UTC), Borax Man
    <rotflol2@hotmail.com> wrote:

    I ran Doom with a larger sreen, in fact, as big as it could be with just >>> >the status bar. Maybe shrunk down one level. It ran like crap, but I
    preferred that over looking at tiny, tiny screen. AFter a while, you
    got used to it, and only some levels, like E3M6 really became a major
    headache.

    Oh, me too. I've always given 'quality' the edge over 'framerate', and
    have been extremely tolerant of low FPS (as I said in an earlier post,
    I first played "Quake" on a 486! ;-)

    I first saw Wolf3D in the school computer lab, and like you found the 3D >>> >first person perspective exciting. Nothing like anything else I saw
    before, but I only got to play it during school breaks, ie, every 6
    months just for an hour or so.

    Oh, undeniably! Wolf3D was very exciting on its release, and it got a
    lot of play-time from me too. I was, perhaps, a bit less enthused than
    you (games like "Catacombs 3D" and "Ultima Underworld" made the
    viewpoint a bit less novel for me) but no other games on market had
    the same mix of detail and speed as Wolfenstein. It was an amazing
    game, technically, and felt quite revolutionary. But -again, perhaps
    because I had games like "Underworld" or Bethesda's 1991 "The
    Terminator" to fall back upon, it wasn't as amazing and life-consuming
    as "Doom" would prove to be a few years later.

    Same even though it was slow on my IBM PS/2 model 30 286 10 Mhz PC. I
    was jealous with my next door neighbor's custom built 386 PC. Of course,
    we sapped with DOOM with my brand new custom built 486 DX2/66 PC! Thanks >>God we were next door to each other to hang out a lot. Heck, we even
    played over dial-up modem from our homes for online DOOMing. I miss him.
    :(


    When I first saw Doom, early April 1994 I think, it looked next
    generation, something phenomenal and clearly for a far more powerful
    computer. It was like watching black magic, how these "realistic"
    scenes were rendered. But I didn't quite get drawn into the aesthetics, >>> >the demons, the shotgun, and found it to be like a Wolf3D rip off. A
    couple of weeks later, after playing it a little and deleting it, I
    suddenly realised the game was pretty good and got the shareware version >>> >again and finished it. I was hooked from then on in. More immersive
    levels, flowed and played better. No huge mazes!

    Actually, I admit, my initial day-one impressions of "Doom" weren't
    too far from yours either. It was very much an "ehn, it's just more
    Wolf, but darker and trying too hard to be edgy,* what with the demons
    and gore". For all that it's layout is now infamous, E1M1 doesn't
    really present "Doom's" strengths very well. I actually remember
    playing the game that first time (after a long and arduous download
    and install**), and quitting after the first level quite disappointed
    at the result.

    But Usenet was full of talk about how great this game was, so I
    eventually returned to the game.*** The next few levels were similar
    (E1M3, which starts in a box-filled warehouse, felt like it could have
    been a Wolf3D level). It wasn't until E1M7 that I _really_ started
    getting into the game, groking its gameplay and atmosphere fully. By
    then I'd started seeing "Doom" more than just "Wolf 4" and more as its
    own thing; I could see the technical changes (again, the lighting and
    elevation changes) and loved how everything came together to create a
    mix of brooding, atmospheric horror and off-the-wall non-stop action.

    I always loved the space marine base levels like in E1, E2M2, etc. I
    wasn't a fan of the Earth and hell levels.

    They were fine levels, I'm not saying they weren't. But they initial
    levels didn't do much to distinguish themselves from what we'd seen in Wolfenstein 3D. It led to an intial disappointment by some that it was
    just 'more of the same'. Although further playing made those
    disappoints vanish.

    The hell-levels were always some of the most fun for me. I think my
    favorite was Slough of Despair (E3M2; it was the one shaped like a
    giant hand), although "Pandemonium (E3M2; it was the one that used a
    little bit of every style in it, and was perhaps the most
    "three-dimensional" of all the intial Doom maps, with numerous lifts).

    The later maps in "Doom 2" --especially the ones nominally on Earth
    (it was hard to tell)-- were never any of my favorites. The entire
    game lacked that creepy slow-burn horror that made the first so
    memorable.


    What is odd is that John Romero said the first level, E1M1 was
    specifically designed to show off the new Doom engine features, such as non-orthogonals walls, differing heights and such.

    A lot of people seem to rate E3M2 poorly, but I think its a great level.

    Doom 2's level design was a bit all over the place. I thought it
    started well, but it seem more a jumble.

    What really helped were those
    fan made levels and mods!!!


    Back when EVERYBODY made a level of their home (or office, or town, or school). After the intial "box" test level, it was the expected next
    step ;-)

    Although what modern modders have done with the engine is amazing.
    Even when restricted to the base game's limitations, they've made some incredible creations. Oh for a time machine so I could take some of
    these mods back to 1994 and really wow the gaming audience of the day


    (although I'd expect most of them wouldn't be that popular. They're
    too dependent on conventions built up over the last thirty years and
    they'd lack the background to understand the mods. Gaming -and gamers-
    was simpler back then ;)


    There would be so, so many levels made, which either never left the
    computer they were made on, or at most, may have been sent to some
    friends. I still have a couple of levels that my brother made back the
    90s, and one a friend made where you come off a ship into an island.
    Another friend made a level based on running down a corridor at full
    speed, but that is lost. There another I helped my cousin make when he
    was little and one recently I played around with, making with my
    daughter. None of these levels ever went on the internet.



    And I've never lost my admiration of the game since, even if I've not
    always enjoyed playing it as much.

    Wolf3D was neat... but Doom was magic.

    Ditto.
    ...


    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Borax Man@21:1/5 to Ant on Tue Apr 22 13:26:48 2025
    On 2025-04-22, Ant <ant@zimage.comANT> wrote:
    Borax Man <rotflol2@hotmail.com> wrote:
    ...
    Episode 2 was my favourite from Doom 1. I recently made a 4 level wad
    based on this style. I had intended a whole episode but ran out of
    ideas and patience. Its called Decimator and available here...

    http://boraxman.strangled.net/levels/#doom-levels

    Nice. Here are two of my DOOM 2 mods I made back then: https://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html ;)

    I also made a small mod of Wolf3D, but I couldn't distribute it due to
    full game edits. Also, I don't have it anymore. Basically, I change all the humans into ants. Haha.

    Had a quick look through, as I don't have time for a full playthrough at
    the moment as its late, but I like the new textures, and the graffiti
    wall.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Borax Man on Wed Apr 23 02:08:15 2025
    Borax Man <rotflol2@hotmail.com> wrote:
    ...
    There would be so, so many levels made, which either never left the
    computer they were made on, or at most, may have been sent to some
    friends. I still have a couple of levels that my brother made back the
    90s, and one a friend made where you come off a ship into an island.
    Another friend made a level based on running down a corridor at full
    speed, but that is lost. There another I helped my cousin make when he
    was little and one recently I played around with, making with my
    daughter. None of these levels ever went on the internet.

    Upload those levels that are still around. ;)


    And I've never lost my admiration of the game since, even if I've not
    always enjoyed playing it as much.

    Wolf3D was neat... but Doom was magic.

    Ditto.
    ...

    Speaking of Wolf3D, I was playing GAFA3D in https://www.windows93.net.
    It changed texts, graphics, etc. but still Wolf3D. Man, I suck at this
    game now. I forgot how bad keyboard controls were. Haha.
    --
    "Therefore, my dear brothers, stand firm. Let nothing move you.
    Always give yourselves fully to the work of the Lord, because you know
    that your labor in the Lord is not in vain." --1 Corinthians 15:58. Earf
    Day! Note: A fixed width font (Courier, Monospace, etc.) is required to
    see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
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  • From Ant@21:1/5 to Borax Man on Wed Apr 23 02:03:35 2025
    Borax Man <rotflol2@hotmail.com> wrote:
    On 2025-04-22, Ant <ant@zimage.comANT> wrote:
    Borax Man <rotflol2@hotmail.com> wrote:
    ...
    Episode 2 was my favourite from Doom 1. I recently made a 4 level wad
    based on this style. I had intended a whole episode but ran out of
    ideas and patience. Its called Decimator and available here...

    http://boraxman.strangled.net/levels/#doom-levels

    Nice. Here are two of my DOOM 2 mods I made back then: https://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html ;)

    I also made a small mod of Wolf3D, but I couldn't distribute it due to
    full game edits. Also, I don't have it anymore. Basically, I change all the humans into ants. Haha.

    Had a quick look through, as I don't have time for a full playthrough at
    the moment as its late, but I like the new textures, and the graffiti
    wall.

    Yep, and minor weapon changes with DeHacked. You can watch the recorded videos from DOOM recordings. ;)
    --
    "Therefore, my dear brothers, stand firm. Let nothing move you. Always give yourselves fully to the work of the Lord, because you know that your labor in the Lord is not in vain." --1 Corinthians 15:58. Earf Day!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Borax Man@21:1/5 to Ant on Wed Apr 23 11:51:15 2025
    On 2025-04-23, Ant <ant@zimage.comANT> wrote:
    Borax Man <rotflol2@hotmail.com> wrote:
    ...
    There would be so, so many levels made, which either never left the
    computer they were made on, or at most, may have been sent to some
    friends. I still have a couple of levels that my brother made back the
    90s, and one a friend made where you come off a ship into an island.
    Another friend made a level based on running down a corridor at full
    speed, but that is lost. There another I helped my cousin make when he
    was little and one recently I played around with, making with my
    daughter. None of these levels ever went on the internet.

    Upload those levels that are still around. ;)



    I think I might put them up on my website, but no further. They're not
    really finished or polished.

    And I've never lost my admiration of the game since, even if I've not
    always enjoyed playing it as much.

    Wolf3D was neat... but Doom was magic.

    Ditto.
    ...

    Speaking of Wolf3D, I was playing GAFA3D in https://www.windows93.net.
    It changed texts, graphics, etc. but still Wolf3D. Man, I suck at this
    game now. I forgot how bad keyboard controls were. Haha.

    Windows 93 is just a fun toy!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Ant on Wed Apr 23 19:30:04 2025
    Ant <ant@zimage.comANT> wrote at 02:03 this Wednesday (GMT):
    Borax Man <rotflol2@hotmail.com> wrote:
    On 2025-04-22, Ant <ant@zimage.comANT> wrote:
    Borax Man <rotflol2@hotmail.com> wrote:
    ...
    Episode 2 was my favourite from Doom 1. I recently made a 4 level wad
    based on this style. I had intended a whole episode but ran out of
    ideas and patience. Its called Decimator and available here...

    http://boraxman.strangled.net/levels/#doom-levels

    Nice. Here are two of my DOOM 2 mods I made back then:
    https://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html ;)

    I also made a small mod of Wolf3D, but I couldn't distribute it due to
    full game edits. Also, I don't have it anymore. Basically, I change all the humans into ants. Haha.

    Had a quick look through, as I don't have time for a full playthrough at
    the moment as its late, but I like the new textures, and the graffiti
    wall.

    Yep, and minor weapon changes with DeHacked. You can watch the recorded videos from DOOM recordings. ;)


    Nice! Do you still make any mods?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Borax Man@21:1/5 to candycanearter07@candycanearter07.n on Thu Apr 24 14:35:43 2025
    On 2025-04-23, candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Ant <ant@zimage.comANT> wrote at 02:03 this Wednesday (GMT):
    Borax Man <rotflol2@hotmail.com> wrote:
    On 2025-04-22, Ant <ant@zimage.comANT> wrote:
    Borax Man <rotflol2@hotmail.com> wrote:
    ...
    Episode 2 was my favourite from Doom 1. I recently made a 4 level wad >>> >> based on this style. I had intended a whole episode but ran out of
    ideas and patience. Its called Decimator and available here...

    http://boraxman.strangled.net/levels/#doom-levels

    Nice. Here are two of my DOOM 2 mods I made back then:
    https://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html ;)

    I also made a small mod of Wolf3D, but I couldn't distribute it due to >>> > full game edits. Also, I don't have it anymore. Basically, I change all the humans into ants. Haha.

    Had a quick look through, as I don't have time for a full playthrough at >>> the moment as its late, but I like the new textures, and the graffiti
    wall.

    Yep, and minor weapon changes with DeHacked. You can watch the recorded videos from DOOM recordings. ;)


    Nice! Do you still make any mods?

    Yes, I do.

    I'm working on one now, for Quake, but its kind of stalled at the
    moment. I intened a 3-4 level pack, but it may end up being only 1 or 2.

    You can find them here

    http://boraxman.strangled.net/levels/

    or alternatively
    https://www.moddb.com/members/boraxman/addons
    and
    https://www.moddb.com/members/boraxman/mods

    Pretty much just Doom, Doom2, Quake and Quake 2 levels.

    I recommend for Quake Lords of Chaos, for Quake2, Orbital Fortitude or
    Dens Palace and The Ulysses project.

    Decimator is a good 4 level was for Doom, and if you like Doom2, try DK
    Shrine Remastered (not the original).

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  • From Zaghadka@21:1/5 to Borax Man on Thu Apr 24 10:31:22 2025
    On Mon, 21 Apr 2025 11:47:25 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Borax Man wrote:

    On 2025-04-21, Ant <ant@zimage.comANT> wrote:
    Ditto.
    ...

    Episode 2 was my favourite from Doom 1. I recently made a 4 level wad
    based on this style. I had intended a whole episode but ran out of
    ideas and patience. Its called Decimator and available here...

    http://boraxman.strangled.net/levels/#doom-levels


    I just realized. Isn't Borax a popular ant killer?

    What is happening here???!

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From Ant@21:1/5 to candycanearter07@candycanearter07.n on Fri Apr 25 01:03:01 2025
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Ant <ant@zimage.comANT> wrote at 02:03 this Wednesday (GMT):
    Borax Man <rotflol2@hotmail.com> wrote:
    On 2025-04-22, Ant <ant@zimage.comANT> wrote:
    Borax Man <rotflol2@hotmail.com> wrote:
    ...
    Episode 2 was my favourite from Doom 1. I recently made a 4 level wad >> >> based on this style. I had intended a whole episode but ran out of
    ideas and patience. Its called Decimator and available here...

    http://boraxman.strangled.net/levels/#doom-levels

    Nice. Here are two of my DOOM 2 mods I made back then:
    https://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html ;)

    I also made a small mod of Wolf3D, but I couldn't distribute it due to >> > full game edits. Also, I don't have it anymore. Basically, I change all the humans into ants. Haha.

    Had a quick look through, as I don't have time for a full playthrough at >> the moment as its late, but I like the new textures, and the graffiti
    wall.

    Yep, and minor weapon changes with DeHacked. You can watch the recorded videos from DOOM recordings. ;)

    Nice! Do you still make any mods?

    Nope. I haven't done any of that since the late 90s when I was in college.
    I did make a map for Red Alert 1 game: https://zimage.com/~ant/antfarm/files/games/cc.html
    A Quake 1 skin: https://zimage.com/~ant/antfarm/files/games/quake/skins.html

    Do those count too? ;)
    --
    "If my people, who are called by my name, will humble themselves and pray and seek my face and turn from their wicked ways, then will I hear from heaven and will forgive their sin and will heal their land." --2 Chronicles 7:14. Coldy, itchy body Thursday!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Ant@21:1/5 to Zaghadka on Fri Apr 25 01:09:19 2025
    Zaghadka <zaghadka@hotmail.com> wrote:
    On Mon, 21 Apr 2025 11:47:25 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Borax Man wrote:

    On 2025-04-21, Ant <ant@zimage.comANT> wrote:
    Ditto.
    ...

    Episode 2 was my favourite from Doom 1. I recently made a 4 level wad >based on this style. I had intended a whole episode but ran out of
    ideas and patience. Its called Decimator and available here...

    http://boraxman.strangled.net/levels/#doom-levels


    I just realized. Isn't Borax a popular ant killer?

    What is happening here???!

    "Making Personal Homepages Great Again" --http://boraxman.strangled.net/
    home page. "What is happening here???!" --Zaghadka!
    --
    "If my people, who are called by my name, will humble themselves and pray and seek my face and turn from their wicked ways, then will I hear from heaven and will forgive their sin and will heal their land." --2 Chronicles 7:14. Coldy, itchy body Thursday!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Ant@21:1/5 to Borax Man on Fri Apr 25 01:10:46 2025
    Borax Man <rotflol2@hotmail.com> wrote:
    ...
    Speaking of Wolf3D, I was playing GAFA3D in https://www.windows93.net.
    It changed texts, graphics, etc. but still Wolf3D. Man, I suck at this
    game now. I forgot how bad keyboard controls were. Haha.

    Windows 93 is just a fun toy!

    It was. I got addicted into its wabbit hole. :O
    --
    "If my people, who are called by my name, will humble themselves and pray and seek my face and turn from their wicked ways, then will I hear from heaven and will forgive their sin and will heal their land." --2 Chronicles 7:14. Coldy, itchy body Thursday!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
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  • From Borax Man@21:1/5 to Zaghadka on Fri Apr 25 12:07:53 2025
    On 2025-04-24, Zaghadka <zaghadka@hotmail.com> wrote:
    On Mon, 21 Apr 2025 11:47:25 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Borax Man wrote:

    On 2025-04-21, Ant <ant@zimage.comANT> wrote:
    Ditto.
    ...

    Episode 2 was my favourite from Doom 1. I recently made a 4 level wad >>based on this style. I had intended a whole episode but ran out of
    ideas and patience. Its called Decimator and available here...

    http://boraxman.strangled.net/levels/#doom-levels


    I just realized. Isn't Borax a popular ant killer?

    What is happening here???!


    Yes, and it can be used for cleaning.

    There was another, more famous Borax Man, but he didn't make Doom
    levels.

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  • From candycanearter07@21:1/5 to Ant on Fri Apr 25 17:50:04 2025
    Ant <ant@zimage.comANT> wrote at 01:10 this Friday (GMT):
    Borax Man <rotflol2@hotmail.com> wrote:
    ...
    Speaking of Wolf3D, I was playing GAFA3D in https://www.windows93.net.
    It changed texts, graphics, etc. but still Wolf3D. Man, I suck at this
    game now. I forgot how bad keyboard controls were. Haha.

    Windows 93 is just a fun toy!

    It was. I got addicted into its wabbit hole. :O


    Oh yea, that's a pretty good one.
    --
    user <candycane> is generated from /dev/urandom

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