• Making games faster?

    From Rin Stowleigh@21:1/5 to All on Wed Apr 23 18:37:40 2025
    Is cranking out titles faster really what the industry needs at this
    point? Even if we imagine a world that discards everything known
    about production of anything throughout history, where there exists a
    place where quality remains constant simultaneously with production
    times getting shorter, would that even be good for our backlogs? hmm

    https://www.thegamebusiness.com/p/kingdom-come-deliverance-2-director

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to rstowleigh@x-nospam-x.com on Fri Apr 25 09:13:52 2025
    On Wed, 23 Apr 2025 18:37:40 -0400, Rin Stowleigh
    <rstowleigh@x-nospam-x.com> wrote:


    Is cranking out titles faster really what the industry needs at this
    point? Even if we imagine a world that discards everything known
    about production of anything throughout history, where there exists a
    place where quality remains constant simultaneously with production
    times getting shorter, would that even be good for our backlogs? hmm

    https://www.thegamebusiness.com/p/kingdom-come-deliverance-2-director

    If the number of video games being produced were cut in half, I would
    not personally complain. There are definitely too many being made. I
    am guessing that number is going to keep increasing however.
    Especially on the indie side of things.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Mon Apr 28 07:54:52 2025
    On 25/04/2025 22:06, Spalls Hurgenson wrote:
    But once they get the tech up and running for AI to generate games
    from scratch on its own? We'll have ten million Quake III clones
    (Qwake 3! Quaaaake III! Quacke THREE, etc.) alone. For every 'real'
    game there will be innumerable AI derivatives, and you'll never find
    anything you actually like anymore.

    Unfortunately that always felt inevitable. Companies were going to look
    at it and instead of using it as an additional tool to aid the creative process* they would instead use to it bypass that process.

    *An example of that is getting an AI to produce what I think are could
    voice 'barks' that aren't there for the plot but instead just to add to
    the flavour as you say walk around a town.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)