Is cranking out titles faster really what the industry needs at this
point? Even if we imagine a world that discards everything known
about production of anything throughout history, where there exists a
place where quality remains constant simultaneously with production
times getting shorter, would that even be good for our backlogs? hmm
https://www.thegamebusiness.com/p/kingdom-come-deliverance-2-director
But once they get the tech up and running for AI to generate games
from scratch on its own? We'll have ten million Quake III clones
(Qwake 3! Quaaaake III! Quacke THREE, etc.) alone. For every 'real'
game there will be innumerable AI derivatives, and you'll never find
anything you actually like anymore.
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