• What Have You Been Playing... IN APRIL 2025?

    From Ant@21:1/5 to All on Thu May 1 02:18:22 2025
    Since we're posting stuff a day early (well it's already May in some countries), I might as well do this too. :P

    Um, I barely played anything. I finally plaued my iPhone's thinking games (not Duo Lingo) this morning.

    --
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  • From Dimensional Traveler@21:1/5 to Ant on Wed Apr 30 22:25:49 2025
    On 4/30/2025 7:18 PM, Ant wrote:
    Since we're posting stuff a day early (well it's already May in some countries), I might as well do this too. :P

    Um, I barely played anything. I finally plaued my iPhone's thinking games (not Duo Lingo) this morning.

    "plaued"?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From bill_wilson@21:1/5 to All on Thu May 1 02:34:32 2025
    I've been playing "Noah's Ark was full of shit, just like the bible"
    It's a game for intellectual people only.

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  • From vallor@21:1/5 to Dimensional Traveler on Thu May 1 09:28:52 2025
    On Wed, 30 Apr 2025 22:25:49 -0700, Dimensional Traveler wrote:

    On 4/30/2025 7:18 PM, Ant wrote:
    Since we're posting stuff a day early (well it's already May in some
    countries), I might as well do this too. :P

    Um, I barely played anything. I finally plaued my iPhone's thinking
    games (not Duo Lingo) this morning.

    "plaued"?

    Clearly, a bit of a portmanteau between "plaud" (to applaud)(obs.) and
    "played" (to play). Ant is quite a wordsmith! ;)

    Seriously, I wonder if they make spelling deconstructors that have some
    sense of the proximity of qwerty keys.

    Also, since Ant is usually spot-on with their spelling, and would seem
    to not use a spell-checker, it would seem that they are _really_ good
    at spelling.

    --
    -Scott System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090 Ti
    OS: Linux 6.14.4 Release: Mint 22.1 Mem: 258G
    "Why are there interstate highways in Hawaii?"

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  • From vallor@21:1/5 to Ant on Thu May 1 10:55:13 2025
    On Thu, 1 May 2025 02:18:22 -0000 (UTC), Ant wrote:

    Since we're posting stuff a day early (well it's already May in some countries), I might as well do this too. :P

    "What Have You Been Playing... IN APRIL 2025?"

    Guess!

    --
    -Scott System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090 Ti
    OS: Linux 6.14.4 Release: Mint 22.1 Mem: 258G
    "All generalizations are bad."

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  • From Borax Man@21:1/5 to Ant on Thu May 1 13:25:35 2025
    On 2025-05-01, Ant <ant@zimage.comANT> wrote:
    Since we're posting stuff a day early (well it's already May in some countries), I might as well do this too. :P

    Um, I barely played anything. I finally plaued my iPhone's thinking games (not Duo Lingo) this morning.


    If I didn't really play anything, should I show myself the way out and
    leave?

    Well, I did play a little Quake as I'm working on a map, but thats it. Possbily, I might have loaded up SimCity 4, but that may have been
    earlier. That doens't count as an action game now, does it?.

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  • From JAB@21:1/5 to All on Thu May 1 14:54:12 2025
    It's been another month where I've played basically nothing on the PC so
    I'll talk about other things.

    The Spectrum - Retro
    --------------------

    I picked up one of these in the second production run and I've enjoyed
    it so far. It's a Raspberry Pi in an 'original' Spectrum case running an emulator. The additions are some more modern things such as controller
    support, HDMI, USB (gotta get those extra games on) and a save and
    rewind feature.

    The downside is this really is for those of us, like me, for where the
    Spectrum plays a huge part in their happy childhood memories and having
    a physical Spectrum just takes it up another level that a PC emulator can't.

    The plus side is that I both forgot just how hard the games were and
    also how much that feds into to that almost addiction of just one my try
    as you failed that pixel perfect jump on Manic Miner.

    Now I need to get a FAT32 USB stick formatted so I can both update the
    firmware and get those games I loved. Chuckie Egg anyone?

    The Gun Seller (book)
    ---------------------

    This is another one of the books that I bought years ago but never got
    around to reading. Well I've almost finished it now and I've very much
    enjoyed it. As you might expect from Hugh Laurie it's a humorous novel
    and he does have a nice touch with words. I won't bore you with the
    details of the plot but it involves spies and helicopters with a bit of
    love interest thrown in.

    As far as I know that's the only book he ever wrote which is a shame,
    then again I'd imagine that less than ten minutes of House made him more
    money than the book.

    Call of Cthulhu (TT RPG)
    ------------------------

    Well we finally finished our first campaign (roughly eighty hours spread
    over nine months) and we had a fitting end with one character making a
    defiant last stand against a Dark Young (that didn't end well - I'll
    shoot it, me - well if you want to) and the other going totally insane
    and now living out their live as a brain in a jar after being
    transferred into the 'care' of the big bad evil. As one of the players
    said it was probably best that they 'retired' as their characters would
    never get over being in a town full of killers that are children. It
    also didn't help that the same player when rolling an extreme success
    with their rifle decided that meant the can of petrol the fourteen year
    old girl was carrying caught light and she then burned slowly to death
    in a high pitched scream.

    It did give me a gentle reminder of just how cheap RPG's are so the
    campaign cost less than £40 which gave three people a play time of
    eighty hours and that didn't include any fluff that PC games often pad
    their content out with.

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  • From Dimensional Traveler@21:1/5 to vallor on Thu May 1 07:52:01 2025
    On 5/1/2025 3:55 AM, vallor wrote:
    On Thu, 1 May 2025 02:18:22 -0000 (UTC), Ant wrote:

    Since we're posting stuff a day early (well it's already May in some
    countries), I might as well do this too. :P

    "What Have You Been Playing... IN APRIL 2025?"

    Guess!

    You played a guessing game!

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From rms@21:1/5 to All on Thu May 1 10:13:25 2025
    Since we're posting stuff a day early (well it's already May in some >countries), I might as well do this too. :P

    South of Midnight
    This action-adventure is set in the swamps of an alternate-universe
    "American Deep South" -- far from the industrialized rendition and
    deportation mega-complexes of today -- that is haunted with the melancholy ghosts of the victims of our slavery past -- on both sides of the 'racial' divide -- and you play a young girl navigating this landscape and searching
    for her lost mother, while healing, in a spiritual sense, wrongs and great injuries from the past by combatting lingering nests of evil and regret.
    These frequent combat encounters take place in specific circular arenas
    against a small variety of enemies (with occasional bosses), the combat
    itself familiar from any number of similar titles from Beyond Good and Evil onwards (use a controller, mouse+keyboard is pointless here), with weapon upgrade mana -- and lore collectibles -- found by exploration of the surrounding area; this isn't an open-world game, but there are alternate
    paths and items hidden behind trees and corners. I did make extra effort to find all these collectibles, several times redoing chapters to locate ones I missed.

    Things I enjoyed about the game are playing from a young black girl's perspective, in an attractive environment, with lush foliage and colorful flowers that I often stopped to just admire and walk around in. Here's a screenshot I took in-game: https://imgur.com/a/UFnYNU7
    The music is interesting as well, by Olivier Deriviere -- familiar from many other game soundtracks -- with minimal choral lyrics often sung by children
    or single southern singers. Not always good songs, mind you, or especially catchy, but that very much contribute to the overall southern atmosphere and are not generic by any stretch. The tone of South of Midnight doesn't have
    any special highs or lows, and I would not call it a unique or 'must-play' title, but I also have no complaints and would call it very competently
    done. A 'safe' title for teens I'd say -- right now I can't recall of any swear words used(!) -- though this lack of a harder edge will perhaps have adults dismissing it. A solid 7/10 for me! Free on Game Pass now, which is where I played it.

    rms

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  • From JAB@21:1/5 to Spalls Hurgenson on Thu May 1 19:30:50 2025
    On 01/05/2025 14:12, Spalls Hurgenson wrote:
    If it sounds like I'm blasting this game, though, think again. Like I
    said, "Fallen Order" isn't great, but it_is_ good. It captures the
    Star Wars mythos fairly well, and its mechanics --if lacking in
    innovation-- are good enough. It's a competently put-together game
    that doesn't insult the player by pretending to be more than it is, or
    waste their time with tedious make-work. It might not appeal to
    everyone, but if you like Star Wars or Souls-like, then "Fallen Order"
    is for you.

    I think there certainly is a place for games that aren't this goes on my classics list but instead I enjoyed it but there's nothing that makes it
    a game I going to fondly remember playing in ten years time.

    My best example of this is Outer Worlds, it was a fun twenty hours or so
    even if it did nothing special. I kinda wish there were more games like
    that.

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  • From Mr Rob@21:1/5 to spallshurgenson@gmail.com on Thu May 1 19:48:47 2025
    On Thu, 01 May 2025 09:12:28 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    Oy, April. Some people like Spring; I'm not one of them. It's not so
    much the changing weather or light, it's the heat. I remember Springs
    not being so oppressively warm in years past. If it was all bluebells
    and 15C degrees, I'd be thrilled... but it's birds tweeting cheerfully
    at 3AM and 25C and I'm miserable. Maybe that's why I didn't do as much
    gaming as I usually do.


    Atomfall
    Oblivion Remastered
    Defiance
    The Division 2

    Mother Hub
    Selaco
    Ion Fury
    WRATH: Aeon of Ruin

    I was just musing earlier that as much as I have enjoyed the first
    four games in my list, the last four have kept me captivated the most
    and have held me the longest. My taste in games is definitely a lot
    broader than it was 30 years ago, but a good old school FPS is still
    my favourite single player experience.

    --
    Rob

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  • From JAB@21:1/5 to Spalls Hurgenson on Thu May 1 19:57:10 2025
    On 01/05/2025 19:30, Spalls Hurgenson wrote:
    On Thu, 1 May 2025 14:54:12 +0100, JAB <noway@nochance.com> wrote:

    It's been another month where I've played basically nothing on the PC so
    I'll talk about other things.

    The Spectrum - Retro
    --------------------

    I picked up one of these in the second production run and I've enjoyed
    it so far. It's a Raspberry Pi in an 'original' Spectrum case running an
    emulator. The additions are some more modern things such as controller
    support, HDMI, USB (gotta get those extra games on) and a save and
    rewind feature.

    The downside is this really is for those of us, like me, for where the
    Spectrum plays a huge part in their happy childhood memories and having
    a physical Spectrum just takes it up another level that a PC emulator can't. >>
    The plus side is that I both forgot just how hard the games were and
    also how much that feds into to that almost addiction of just one my try
    as you failed that pixel perfect jump on Manic Miner.

    Yeah, the classic 8-bit games really fail on a gameplay front for modern-gamers. They were designed in an era when the goal was to steal
    as many quarters from you as possible (even if a computer game where
    quarters weren't involved, that philosophy remained engrained into the mechanics) and weren't meant to be easily finished -or even help you
    get past level one. Plus, memory and storage requirements were so
    strict there was only so much game you could stick onto a tape, so it
    was beneficial to both developer (and player) to throw up as many
    obstacles as possible so that the game couldn't be finished in five
    minutes. Once you realize this, you see how /cheap/ a lot of the
    mechanics are, especially compared to modern titles which actively
    WANT you to see the end-game.

    Nostalgia only brings you so far with these games.

    I kinda disagree as it was amazing how quickly many 8-bit games started
    coming out that arcade mentality and moved towards this is a home
    computer. I loved the likes of Arcadia, Manic Miner and Jetpac but I was
    really blown away with Lords of Midnight and only slightly The Forth
    Protocol and Enigma force to name but a few. This is the future of
    computer games is how I saw it.


    Call of Cthulhu (TT RPG)
    ------------------------

    Well we finally finished our first campaign (roughly eighty hours spread
    over nine months) and we had a fitting end with one character making a
    defiant last stand against a Dark Young (that didn't end well - I'll
    shoot it, me - well if you want to) and the other going totally insane
    and now living out their live as a brain in a jar after being
    transferred into the 'care' of the big bad evil.

    Didn't end well? Isn't /not/ ending in a TPK the 'good ending' of a
    CoC game? ;-)

    It's a bit of a trope but also now a bit outdated for how CoC is
    generally played. Great for one shots but not so good for long term
    play. This campaign, I looked at the finale and thought gee this is most
    likely going to be a TPK as both players were low on sanity and they are
    going to encounter something that on a failed sanity roll is a d100 loss
    and then also creatures that will rip them apart with ease. I did think
    about toning it down but then thought this is CoC and it will be a great
    ending to the characters that have survived for probably eighteen months
    of play.

    As one of the players
    said it was probably best that they 'retired' as their characters would
    never get over being in a town full of killers that are children.

    Are... are you Richard Garriot in disguise?

    That went right over my head!

    It did give me a gentle reminder of just how cheap RPG's are so the
    campaign cost less than £40 which gave three people a play time of
    eighty hours and that didn't include any fluff that PC games often pad
    their content out with.

    Obviously you didn't invest in the Premium Dice ;-)

    I've seen some of the dice sets and just thought, well they saw you
    coming didn't they. Oh and we play on Quest Portal as one of us doesn't
    even live in the same country!

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  • From JAB@21:1/5 to Mr Rob on Thu May 1 20:31:43 2025
    On 01/05/2025 19:48, Mr Rob wrote:
    I was just musing earlier that as much as I have enjoyed the first
    four games in my list, the last four have kept me captivated the most
    and have held me the longest. My taste in games is definitely a lot
    broader than it was 30 years ago, but a good old school FPS is still
    my favourite single player experience.

    They used to be for me but my tastes have also changed so I now only
    like them as a bit of a pallet cleanser and not the main course.

    Nowadays I prefer the somewhat more pretentious, games as an experience
    and not a challenge.

    --- SoupGate-Win32 v1.05
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  • From JAB@21:1/5 to Spalls Hurgenson on Thu May 1 20:32:51 2025
    On 01/05/2025 19:45, Spalls Hurgenson wrote:
    TL;DR: Wanna talk about PC games? c.s.i.p.g.action is the place for
    it, regardless of its genre.

    Or anything else that takes your fancy surely?

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  • From vallor@21:1/5 to Justisaur on Thu May 1 21:53:51 2025
    On Thu, 1 May 2025 08:45:02 -0700, Justisaur wrote:

    On 5/1/2025 7:52 AM, Dimensional Traveler wrote:
    On 5/1/2025 3:55 AM, vallor wrote:
    On Thu, 1 May 2025 02:18:22 -0000 (UTC), Ant wrote:

    Since we're posting stuff a day early (well it's already May in some
    countries), I might as well do this too. :P

    "What Have You Been Playing... IN APRIL 2025?"

    Guess!

    You played a guessing game!


    Based on his previous posts, he's still playing Elite Dangerous

    You got it! ;)

    Also I forgot -- booted up "Doom+DoomII" and found that Sigil II was
    available, so did a few levels of that. It's tough! I might
    have to restart it on lowest difficulty, since I'm more of
    a "casual tourist" than anything else...

    --
    -Scott System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090 Ti
    OS: Linux 6.14.4 Release: Mint 22.1 Mem: 258G
    "Facts are stubborn things."

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  • From Ant@21:1/5 to vallor on Fri May 2 01:57:04 2025
    vallor <vallor@cultnix.org> wrote:
    On Wed, 30 Apr 2025 22:25:49 -0700, Dimensional Traveler wrote:

    On 4/30/2025 7:18 PM, Ant wrote:
    Since we're posting stuff a day early (well it's already May in some
    countries), I might as well do this too. :P

    Um, I barely played anything. I finally plaued my iPhone's thinking
    games (not Duo Lingo) this morning.

    "plaued"?

    Clearly, a bit of a portmanteau between "plaud" (to applaud)(obs.) and "played" (to play). Ant is quite a wordsmith! ;)

    Seriously, I wonder if they make spelling deconstructors that have some
    sense of the proximity of qwerty keys.

    Also, since Ant is usually spot-on with their spelling, and would seem
    to not use a spell-checker, it would seem that they are _really_ good
    at spelling.

    What's a spell checker? /s
    --
    "But in your hearts set apart Christ as Lord. Always be prepared to give an answer to everyone who asks you to give the reason for the hope that you have. But do this with gentleness and respect..." --1 Peter 3:15. May Day * 2 after a BUSY cleaning hump
    day & still behind after hibernating <8 hrs. with 1 pee break.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
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  • From Ant@21:1/5 to Borax Man on Fri May 2 01:57:54 2025
    Borax Man <rotflol2@hotmail.com> wrote:
    On 2025-05-01, Ant <ant@zimage.comANT> wrote:
    Since we're posting stuff a day early (well it's already May in some countries), I might as well do this too. :P

    Um, I barely played anything. I finally plaued my iPhone's thinking games (not Duo Lingo) this morning.


    If I didn't really play anything, should I show myself the way out and
    leave?

    Not even for a (nano/mili)second? ;)


    Well, I did play a little Quake as I'm working on a map, but thats it. Possbily, I might have loaded up SimCity 4, but that may have been
    earlier. That doens't count as an action game now, does it?.

    It's enough. ;)
    --
    "But in your hearts set apart Christ as Lord. Always be prepared to give an answer to everyone who asks you to give the reason for the hope that you have. But do this with gentleness and respect..." --1 Peter 3:15. May Day * 2 after a BUSY cleaning hump
    day & still behind after hibernating <8 hrs. with 1 pee break.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
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  • From Ant@21:1/5 to Spalls Hurgenson on Fri May 2 01:59:06 2025
    Hey, I was here first. ;P


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Oy, April. Some people like Spring; I'm not one of them. It's not so
    much the changing weather or light, it's the heat. I remember Springs
    not being so oppressively warm in years past. If it was all bluebells
    and 15C degrees, I'd be thrilled... but it's birds tweeting cheerfully
    at 3AM and 25C and I'm miserable. Maybe that's why I didn't do as much
    gaming as I usually do.



    Short
    ---------------------------------------
    * Star Wars Jedi: Fallen Order
    * Star Wars Jedi: Survivor



    Long. So very, very, very long.
    ---------------------------------------

    * Star Wars Jedi: Fallen Order
    Even at my most generous, I can't say that "Fallen Order" is a _great_
    game. But after the disappointment of "Star Wars: Outlaws", I didn't
    need a _great_ game. I just wanted a good one, and "Fallen Order"
    certainly categorizes as that.

    It's biggest advantage, as I see it, is it's level design. Namely, it actually has levels as opposed to one giant open world. There's just
    so much less pointless faffing about, because the developers aren't so desperate to fill their massive creations with something --anything!--
    to do. That's not to say the levels in "Fallen Order" are small; there
    are four primary worlds to explore (and three smaller mission-based
    ones) and each one has numerous nooks and crannies to explore. But the
    level design --while still allowing some exploration and looping back
    onto itself-- is far more linear. Admittedly, there were a handful of
    times I was stumped as where to go next because the way wasn't clear,
    but on the whole the game signposted the correct path admirably.

    The gameplay of "Fallen Order" is a cross between third-person action/adventures like "Uncharted" and the combat of Dark Souls,
    except softened in both instances. The platforming is fairly
    straightforward, with different areas gated by powers you only get
    later in the game (similar to many a Metroidvania). The combat is the
    usual dodge-block-strike of any Souls-like, except without the sheer
    and nasty difficulty. It's not that it's an easy game, but "Fallen
    Order" is a lot more accessible and the difficulty curve is much more generous. The incredible mobility of your character --you're a Jedi,
    so you can leap and bounce around the arena like a coked-out
    superball-- gives you a lot more maneuverability to avoid incoming
    blows. The combat is almost entirely melee based (no blasters --or
    even crossbows!-- to take out enemies from afar) but the game is
    fairly generous with the size of its arenas. There were some instances
    when the enemy crowded me against the wall, making it all but
    impossible for me to see anything (and thus impossible to block) but
    these were rare occasions.

    Beyond that, it's all a fairly humdrum affair. There's a bunch of
    cosmetics to discover, if you've a desire to smarten up your
    appearance, but beyond that --and the XP you get for discovering the secrets-- there's little reason to leave the beaten path. You won't
    find any awesome weapons or powers for your trouble; all the necessary
    tools are drip-fed to you as you progress through the campaign. The
    story certainly isn't going to dazzle; it's okay as far as it goes
    (it's the usual Star Wars claptrap; 'stay true to yourself and your
    friends and everything will work out') and the voice-performances are
    good enough, but there's no real depth to it. It's not the sort of
    narrative you experience a second time and discover hidden facets you
    missed the first time.

    If it sounds like I'm blasting this game, though, think again. Like I
    said, "Fallen Order" isn't great, but it _is_ good. It captures the
    Star Wars mythos fairly well, and its mechanics --if lacking in
    innovation-- are good enough. It's a competently put-together game
    that doesn't insult the player by pretending to be more than it is, or
    waste their time with tedious make-work. It might not appeal to
    everyone, but if you like Star Wars or Souls-like, then "Fallen Order"
    is for you.



    * Star Wars Jedi: Survivor
    I wasn't really intending to play "Survivor" again so soon. I last
    played it in February 2024, and while I generally enjoyed the game, I
    thought it a distinctly less polished experience than "Fallen Order",
    and I had no real desire to go through it again any time soon. But
    after playing "Fallen Order" to clear the taste of Ubisoft from my
    mouth, I figured what the hell; I might as well finish up the series.

    "Survivor" is a clear example of what I've termed a "kitchen sink"
    title; a game where the developers throw in new mechanics solely for
    the point of adding new mechanics, because we as gamers expect that in
    a new game. It ignores (or at least, fails to understand) the balance
    of ideas that made the original so memorable, adding new complexities
    because to do otherwise --to release a game without new features--
    would seem lazy on the part of the developers. It's an unfortunate
    Catch-22 for developers --they're damned if they do, damned if they
    don't-- but it's an understandable choice only escapable if you're a
    /great/ developer, or simply refrain from making sequels.

    It doesn't help that the developers decided to (mostly) avoid the
    usual trope of 'bag of spilling' the hero between games; at the end of "Fallen Order", you've gone through an epic Hero's Journey, starting
    from a powerless apprentice and ending up a full fledged Jedi Knight.
    Many other games would reset the clock, stripping you of all those hard-earned powers at the start of the next game, but "Survivor"
    leaves (most of) your abilities intact. This left the developers less
    room to maneuver; they couldn't spend most of the game having you
    re-learn all your powers, and so were forced to invent new ones. I can
    admire the reasoning that led to this decision, even as I regret the
    outcome.

    Because all these new abilities added to the game don't really make it
    any better. It just makes everything more complex. It's like changing
    Chess so that every time a Knight takes a queen, three enemy pawns are spawned. It would certainly add some new flair to the game, but it
    wouldn't actually make the game _better_. There's a balance and
    cleanness to chess based on its relative simplicity that's marred by
    reckless additions to the rules.

    So too with "Fallen Order"; in the first game, I could jump and climb
    my way past obstacles; now in "Survivor", I have a grappling hook,
    hang on ceilings, bounce off walls and get launched from balloons, but
    it doesn't make the platforming any different or better. It's just...
    more. The combat is similar; I've new abilities but if anything it
    makes the combat less fun. I was already super-powered by the end of
    the first game; in "Survivor" I become a literal god-amongst-men and
    the challenge of the game is greatly reduced (the developers strove
    against this by making you face off against more enemies at once,
    which is admittedly awesome spectacle but just drags out each battle
    in terms of gameplay).

    Then there's the case of the open-world, which is something the game absolutely did not need, and even the developers didn't seem to know
    what to do with. It's so full of useless stuff to do (like collecting
    seeds to grow flowers in your garden, or stones to buy songs to unlock
    in your cantina). It's all pointless make-work designed to give the open-world some reason to exist.

    The thing is, I'm pretty sure most people weren't playing the first
    game for its mechanics anyway. The game was enjoyable in that respect, certainly, but had it been a generic sci-fi game, it would likely have
    sunk like a stone. It succeeded largely because it was a good Star
    Wars story, and this is another area where the game fails. It's story
    feels directionless; none of the major characters have any real arc to
    their journey (and why should they, seeing as they all completed their
    arcs in the first game?), and almost every new character added to the
    game varied from forgettable to annoying.

    Despite this, I don't really dislike "Survivor". It's a competent
    enough game in terms of its mechanics, and --useless open-world
    aside-- doesn't really annoy me the way "Star Wars Outlaws" did. But
    it is definitely an inferior copy of the first game, with many of its
    changes seemingly mandated by marketing rather than any need or vision
    on the part of the developers. If "Fallen Order" was good-not-great, "Survivor" is 'fine-could-be-better'; hardly a desirable outcome for
    the devs, but not damning either.

    Oh, and one last thing: is it just me or would the titles of these two
    games be more suited if they were reversed? The first game is all
    about being one of the last survivors of the Jedi Knights, and coming
    to grips with the guilt and the new situation you've found yourself
    in. Meanwhile, the second game is all about maybe rebuilding the Jedi,
    and then deciding that maybe the order as you knew it was ill-suited
    for these new times and giving up on the fight to find new ways. The
    first game should have been subtitled "Survivor", the second should
    have been "Fallen Order". At least that's the way I see it.

    ---------------------------------------

    I'm adding an additional game in this conclusion, but not as a game I
    played but as a game I very specifically DIDN'T play. It's "AMERICAN
    TRUCK SIMULATOR", and it's a title that I fully expected to dominate
    this month's gaming, just because a new expansion DLC ("Missouri")
    dropped for it at the beginning of the month, and I'm usually all over
    those. I bought the DLC day-one, of course; I just didn't play it. Or
    rather, I didn't play it for long. I loaded the game, started tooling about... and almost immediately stopped. Because, quite frankly,
    driving about in a game that celebrates America --and ATS does just
    that, showing America at its best-- just isn't FUN right now.
    Especially not driving around in the Trump-dominated heartlands where
    they proudly support the current regime. It's just not a country I
    want to have anything to do with right now, whether in real life or digitally. And that's incredibly disappointing, because I love the
    base game. (Instead, I drove around in "EUROPEAN TRUCK SIMULATOR", but
    since there's nothing new for me to say about the game, it didn't get included in my 'what have I been playing' thread). Sort yourself out, America... if only so I can go back to enjoying my video games.


    Anyway, with that unfortunate (political) digression aside, all that's
    left is my usual query with which I end these posts:


    What Have You Been Playing... IN APRIL 2025?



    --
    "But in your hearts set apart Christ as Lord. Always be prepared to give an answer to everyone who asks you to give the reason for the hope that you have. But do this with gentleness and respect..." --1 Peter 3:15. May Day * 2 after a BUSY cleaning hump
    day & still behind after hibernating <8 hrs. with 1 pee break.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to vallor on Thu May 1 19:11:36 2025
    On 5/1/2025 2:53 PM, vallor wrote:
    On Thu, 1 May 2025 08:45:02 -0700, Justisaur wrote:

    On 5/1/2025 7:52 AM, Dimensional Traveler wrote:
    On 5/1/2025 3:55 AM, vallor wrote:
    On Thu, 1 May 2025 02:18:22 -0000 (UTC), Ant wrote:

    Since we're posting stuff a day early (well it's already May in some >>>>> countries), I might as well do this too. :P

    "What Have You Been Playing... IN APRIL 2025?"

    Guess!

    You played a guessing game!


    Based on his previous posts, he's still playing Elite Dangerous

    You got it! ;)

    Also I forgot -- booted up "Doom+DoomII" and found that Sigil II was available, so did a few levels of that. It's tough! I might
    have to restart it on lowest difficulty, since I'm more of
    a "casual tourist" than anything else...

    Satan loves casual tourist in Hell.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Borax Man@21:1/5 to Ant on Fri May 2 14:49:12 2025
    On 2025-05-02, Ant <ant@zimage.comANT> wrote:
    Borax Man <rotflol2@hotmail.com> wrote:
    On 2025-05-01, Ant <ant@zimage.comANT> wrote:
    Since we're posting stuff a day early (well it's already May in some countries), I might as well do this too. :P

    Um, I barely played anything. I finally plaued my iPhone's thinking games (not Duo Lingo) this morning.


    If I didn't really play anything, should I show myself the way out and
    leave?

    Not even for a (nano/mili)second? ;)


    Well, I did play a little Quake as I'm working on a map, but thats it.
    Possbily, I might have loaded up SimCity 4, but that may have been
    earlier. That doens't count as an action game now, does it?.

    It's enough. ;)

    I would have played a little Quake. That reminds me, must get to work
    on my maps.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Borax Man@21:1/5 to Mr Rob on Fri May 2 14:52:45 2025
    On 2025-05-01, Mr Rob <noemailformethx@jsjsaiiowppw.com> wrote:
    On Thu, 01 May 2025 09:12:28 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:


    Oy, April. Some people like Spring; I'm not one of them. It's not so
    much the changing weather or light, it's the heat. I remember Springs
    not being so oppressively warm in years past. If it was all bluebells
    and 15C degrees, I'd be thrilled... but it's birds tweeting cheerfully
    at 3AM and 25C and I'm miserable. Maybe that's why I didn't do as much >>gaming as I usually do.


    Atomfall
    Oblivion Remastered
    Defiance
    The Division 2

    Mother Hub
    Selaco
    Ion Fury
    WRATH: Aeon of Ruin

    I was just musing earlier that as much as I have enjoyed the first
    four games in my list, the last four have kept me captivated the most
    and have held me the longest. My taste in games is definitely a lot
    broader than it was 30 years ago, but a good old school FPS is still
    my favourite single player experience.


    Ion Fury I have, but I'm not sure about Aeon of Ruin, and whether that would be one I like.

    Is it true to a "Retro style"?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Fri May 2 17:10:14 2025
    On Fri, 02 May 2025 10:59:51 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    There's this one nutcase, for instance, who keeps
    bringing up NFTs

    Damn. You fell off the wagon, sir.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Ant on Fri May 2 17:17:27 2025
    On Thu, 1 May 2025 02:18:22 -0000 (UTC), in comp.sys.ibm.pc.games.action,
    Ant wrote:

    Since we're posting stuff a day early (well it's already May in some countries), I might as well do this too. :P

    Um, I barely played anything. I finally plaued my iPhone's thinking games (not Duo Lingo) this morning.

    Avernum (remake of Exile)
    ``````````````````````````
    I'm playing a VTT D&D campaign based on Exile III, and this is filling in
    some lore gaps.


    Leisure Suit Larry Wet Dreams Don't Dry ````````````````````````````````````````
    Hasn't lost its sense of humor. Even has a Boss Key. I finished it today. Difficulty: Not hard. Heh. See what I did there?


    Baldur's Gate III
    ``````````````````
    It's lost its luster, but every now and then I go back, run a combat, do
    a few quests. I don't know why Baldur's Gate games seem to lose their
    appeal as soon as you get to Baludr's Gate (for me), but that's my
    experience.


    Talos Principle Remastered
    ```````````````````````````
    The audio commentary in Talos 1 remastered is fun. The graphics are a
    little better. The game has a better hint system now.

    ...and a variety of desktop games that I always play.



    On the Switch:
    ```````````````
    Zelda:BoTW
    Arcade Archives (Moon Patrol, Galaxian, Time Pilot)
    Star Trek: Legends (a phone game basically)
    Zelda: Minish Cap (thanks to GBA emulator)
    Pinball FX3
    Let's play of Danganronpa 2, spectator

    On the Phone:
    ``````````````
    WWF2
    Wordle

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Zaghadka on Fri May 2 18:07:56 2025
    On 5/2/2025 3:10 PM, Zaghadka wrote:
    On Fri, 02 May 2025 10:59:51 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    There's this one nutcase, for instance, who keeps
    bringing up NFTs

    Damn. You fell off the wagon, sir.

    I have no idea what his problem with Non-Fungus Trees is.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to All on Sat May 3 09:06:58 2025
    On Fri, 02 May 2025 17:17:27 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    Baldur's Gate III
    ``````````````````
    It's lost its luster, but every now and then I go back, run a combat, do
    a few quests. I don't know why Baldur's Gate games seem to lose their
    appeal as soon as you get to Baludr's Gate (for me), but that's my >experience.

    The ordinal Baldur's Gate is one of favorite games. But I also find
    the least interesting part of the game to be exploring the actual
    city. So I get where you are coming from here.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Sat May 3 12:42:21 2025
    On Sat, 03 May 2025 09:58:29 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Fri, 02 May 2025 17:17:27 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:
    On Thu, 1 May 2025 02:18:22 -0000 (UTC), in comp.sys.ibm.pc.games.action, >>Ant wrote:


    Baldur's Gate III
    ``````````````````
    It's lost its luster, but every now and then I go back, run a combat, do
    a few quests. I don't know why Baldur's Gate games seem to lose their >>appeal as soon as you get to Baludr's Gate (for me), but that's my >>experience.

    I assume it's because in an urban area the adventure takes a turn more >towards those interacting with NPCs than the simpler but more directly >fulfilling find-kill-loot cycle of adventuring you do in the dungeons.

    There's not a whole lot of talking, tbh. Where there is, it's been
    interesting, as always. The game has very good dialogue trees. If there
    was more talking, I'd be enjoying it *more* not less. Planescape: Torment
    is one of my favorite games, after all.

    The problem is quite the opposite: there's an excessive amount of
    silence, lots of tedious travel, and therefore little plot advancement.

    Which is neither to condemn urban adventuring or your tastes; it's
    just that the loop is more immediate and quicker to resolution
    (usually) outside of the cities. Meanwhile, in-city you're forced to
    endure more talkie-talkie-talk NPCs (which, regardless of how good the >writing is, are still essentially signposts dropping quest-lore on you
    and with whom you have no emotional connection), which can drastically
    slow down the challenge/reward cycle. It doesn't help that CRPGs often
    lock you into city-adventures for long periods before releasing you
    back into the wilds, which just makes everything drag on even longer.

    Is this true of BG3? I don't know; I haven't played it yet. It's
    common to many CRPGs though.

    An interesting take. I'll expand for you what I'm experiencing, because
    you made me think it over.

    For me, the cities in Baldur's just get kind of directionless. It's not
    clear where to go next or even why. They also introduce a bunch of sub/sidequests with no clear sign of which ones will be rewarding or interesting and which will just be a notch on your belt. Story
    progression grinds to a halt as you wear out your shoes, and there's
    confusion as to whether something is story progress or side adventure.

    For example, I just finished, for all appearances, a flavor side quest
    and got an ally for the final battle which is one of the main quests (collecting powerful allies). And it was someone who should have been a
    shoo-in ally in the first place because I already freed them from an
    eternity of torment. The only reason I completed it was because it was unresolved in my journal. At that point, the game mechanic is "checking
    boxes." So "gather your allies" is "complete a (long) checklist."

    Another example: One of the urban quests in BG3 is a mass murder plot/conspiracy/mystery, and it's basically just an endless series of
    fetch quests, where you're fetching things for *yourself*. Mostly
    evidence. And they're spread out all over the place. Even with the warp
    point system there's a whole lotta clickity-walking involved, and the background activities in the city wear out quickly when you walk past the
    same colorful script for the 50th time. This could have been tightened
    up.

    You can break that thread up with other things, but I would say the main problem here is a) writing, and/or b) CRPGs are just not good at this
    kind of thing.

    I lean mostly "b." You can't really run a Sherlock Holmes case in the
    middle of a CRPG. The kinds of things that make such an experience
    interesting are very poorly realized in that genre. In any computer game, really. And if it is run, it should be local, not all over the city.

    But there's a whole lot of "a" too. It becomes content for content's
    sake, with no imagination of what a chore it is to go to twenty different locations spread throughout the city to pick up a single clue in each.
    And, mind you, I still don't know if this is busy work or essential to advancing the plot! There's a powerful impulse for the developer to
    deliver that "big urban experience," but too often they're just adding
    things without reason. It's a trap. CRPGs cannot deliver the "big urban experience" without devs putting in so much work that they never release.

    If you go to Baldur's Gate in a FtF Realms game, it's not for the flavor
    of taking in the whole city like a tourist. You go for specific things.

    Finally, the cities in specifically BG1 and BG3 come at the endgame and
    there is a "cool loot" deficit. By the time you get there you're kitted
    out. So, any magic items you pick up are usually "Well, I'll put it on
    the sale pile." I'm happy with my builds, they're mature, and I'd have to
    find something truly extraordinary to even consider replacing an item. Furthermore, +1 incrementals pack less punch. When you have +6 or +7
    already, it's not as remarkable as going from mundane to +1 or +2. That's
    just a matter of ratio, which is just a general problem with D&D. Getting
    your armor from +4 to +5 is just not as cool as your first suit of +1.

    ...and you know, don't get me started on 5e past level 10.

    In truth, there are whole lot of moving parts here. Some of it is
    specific to cities and the way those locations are realized in all CRPGs.
    Some of it is game structure in this series. In Baldur's Gate it happens
    at endgame, where things need to wrap up, and instead the game throws you
    into an enormous blob of mixed-quality content that requires repeated backtracking through old locations rather than the previous exploration.
    No new shops. No new scenery. Nothing of interest going on in the urban
    bustle scripts the 5th time you're seen it. That newsboy is always there,
    and he's always saying the same three lines.

    Now, when I pass him, I just wish he'd STFU. The game has no recognition
    that it's just uninteresting noise at that point and that his squeaky
    voice was never much of a treat in the first place.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Sat May 3 19:21:04 2025
    On 03/05/2025 18:42, Zaghadka wrote:
    Another example: One of the urban quests in BG3 is a mass murder plot/conspiracy/mystery, and it's basically just an endless series of
    fetch quests, where you're fetching things for*yourself*. Mostly
    evidence. And they're spread out all over the place. Even with the warp
    point system there's a whole lotta clickity-walking involved, and the background activities in the city wear out quickly when you walk past the same colorful script for the 50th time. This could have been tightened
    up.

    You can break that thread up with other things, but I would say the main problem here is a) writing, and/or b) CRPGs are just not good at this
    kind of thing.

    Oh I agree with b), one of the nice things about TT RPG's is that you
    can cut out all that fluff without breaking immersion. You want to go
    all the way across town to investigate where you think someone lives.
    Well five seconds of narration and you arrive there and the story
    carries on.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mr Rob@21:1/5 to rotflol2@hotmail.com on Sat May 3 20:27:39 2025
    On Fri, 2 May 2025 14:52:45 -0000 (UTC), Borax Man
    <rotflol2@hotmail.com> wrote:


    Ion Fury I have, but I'm not sure about Aeon of Ruin, and whether that would be one I like.

    Is it true to a "Retro style"?


    Yes it is. Not so pixelated that it makes your eyes hurt, but just
    enough to give it a bearable retro look.

    You can adjust the pixel scaling to make it look like Minecraft at
    320x180 resolution if you so wish. I really do not like heavily
    pixelated games. Not even as an FPS.

    It's similar to Ion Fury in looks.

    -
    Rob

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Sun May 4 09:32:40 2025
    On 02/05/2025 15:58, Spalls Hurgenson wrote:
    Well, I can't speak specifically to the Speccy. It wasn't my device of
    choice and I've very little familiarity with its software. But a lot
    of the ports to PC and Apple (where I did have familiarity) did suffer
    from the problem. There were, of course, exceptions but even in games
    like "Zork" you could sense this underlying philosophy; make things as
    hard as possible for the player to extend the duration of the game.

    I tend to agree. With their limitations there was only so much content
    you could put in so if you knew exactly what to do you could
    play-through a game in a few hours or so. As you say to increase the
    actual game time the easiest option is just make it hard to know exactly
    what you had to do.

    I remember some of the early text adventures and you could easily spend half-an-hour working out just how to get past a problem. Then there was
    Manic Miner with it with its massive single screen level count of
    twenty. I spent many hours playing that but I never got past probably
    level fourteen or fifteen.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Sun May 4 10:31:32 2025
    On Sat, 03 May 2025 09:58:29 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    I assume it's because in an urban area the adventure takes a turn more >towards those interacting with NPCs than the simpler but more directly >fulfilling find-kill-loot cycle of adventuring you do in the dungeons.
    Which is neither to condemn urban adventuring or your tastes; it's
    just that the loop is more immediate and quicker to resolution
    (usually) outside of the cities. Meanwhile, in-city you're forced to
    endure more talkie-talkie-talk NPCs (which, regardless of how good the >writing is, are still essentially signposts dropping quest-lore on you
    and with whom you have no emotional connection), which can drastically
    slow down the challenge/reward cycle. It doesn't help that CRPGs often
    lock you into city-adventures for long periods before releasing you
    back into the wilds, which just makes everything drag on even longer.

    Is this true of BG3? I don't know; I haven't played it yet. It's
    common to many CRPGs though.



    TL;DR: outdoor adventures tend to be more immediately rewarding

    Yeah, when I am out in the wilderness or in a dungeon, I am on an
    adventure. That is what I want. Being in the city talking to nobles
    and going shopping is hardly exciting to me.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Ant on Sun May 4 14:50:05 2025
    Ant <ant@zimage.comANT> wrote at 02:18 this Thursday (GMT):
    Since we're posting stuff a day early (well it's already May in some countries), I might as well do this too. :P

    Um, I barely played anything. I finally plaued my iPhone's thinking games (not Duo Lingo) this morning.


    Still a lot of Balatro, tho I also picked up a cool little indie game
    for 2$ called Downwell, too.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Sun May 4 14:50:06 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 18:45 this Thursday (GMT):
    On Thu, 1 May 2025 13:25:35 -0000 (UTC), Borax Man
    <rotflol2@hotmail.com> wrote:

    On 2025-05-01, Ant <ant@zimage.comANT> wrote:
    Since we're posting stuff a day early (well it's already May in some countries), I might as well do this too. :P

    Um, I barely played anything. I finally plaued my iPhone's thinking games (not Duo Lingo) this morning.


    If I didn't really play anything, should I show myself the way out and >>leave?

    Well, I did play a little Quake as I'm working on a map, but thats it. >>Possbily, I might have loaded up SimCity 4, but that may have been
    earlier. That doens't count as an action game now, does it?.

    Despite the group name, its catholic enough that we talk about all
    genres. Which is fortunate as there just isn't enough traffic on
    Usenet to support all 11 (19) newsgroups in the c.s.i.p.games
    hierarchy.

    TL;DR: Wanna talk about PC games? c.s.i.p.g.action is the place for
    it, regardless of its genre.


    The "action" reffers to how much action (activity) this group gets :)
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Mon May 5 10:51:26 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    * Star Wars Jedi: Fallen Order

    I think I've played that but not for long. I got stuck in some cave and
    there was no fast travel back to you ship and really, it just didn't
    grab me.

    What Have You Been Playing... IN APRIL 2025?

    Mostly just your favorite, Star Wars Outlaws. I think I had over 60
    hours by end of April and I've been distracted with various things,
    mostly upgrades. Or just digging up random loot which seems to pop up everywhere. Reminds me of my visit to Rome, our tour guide said you'll
    find artifacts or some ancient junk pretty much anywhere you dig in
    Rome, for the simple reason that there's just so much of it.

    Anyways, I think I've done enough upgrading my skills, blaster and
    spaceship and whatnot and now want to finish the main plot thingy. Which
    I think amounts to getting a band together and doing a robbery of some
    kind, get rich and live happily ever after, except lose it all for the
    sequel, if any. I think the game already advertised its main plot twist
    (and maybe right from the beginning) but I'll see. As usual, not
    expecting much from the writing.

    I still enjoy the sneaking around in this, even if the ubiquitous
    unlocked vents are a little too convenient. Your little pet is a pretty
    useful companion and eventually it can sneak up and arm grenades in
    enemy pockets. Tittering fun, that :)

    Climbing and jumping puzzles I could do a lot less with. And often
    what's called "treasure" by the game is just some worthless
    trinket. It's even called that. Trinkets to put on something, I'm not
    even sure what. Different from charms which give minor buffs.

    The gunplay, I don't know. Kinda OK but it's really ranged only and you
    don't have a scope or can't use it even if you pick up a rifle, some of
    which seem to have a scope. The sniper rifle seems to be the only
    exception. Grenade launcher seems to be the best short range weapon,
    mostly because you can't hit from further out but it does a lot of
    damage. Unfortunately these are pickup weapons that corpses drop
    randomly and have limited ammo.

    The space combat is meh. I remember I really liked the murderously
    effective automatic turrets in X-Wing Alliance but this isn't the case
    here. Turret fires for a bit and scores hits but then inevitably goes
    off-line for a bit. Weird. So you're left dog-fighting *in your clunky freighter* which any enemy fighter should be able to out turn easily and
    end up in your six. Oh well. At least that isn't a major part of the
    game.

    So, I've definitely enjoyed the game and whatever silly tropes it has
    aren't too annoying and bugs have been rare, although for sure that's
    not everyone's experience. I think I've had all of one CTD now and
    little issues happen now and again. Enemies clipping through terrain or treasure markers that stay on the map, even if I've already looted them
    sort of things.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mr Rob@21:1/5 to spallshurgenson@gmail.com on Mon May 5 13:08:14 2025
    On Sun, 04 May 2025 10:13:32 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    Heh. I played both. "Wrath: Aeon of Fury's" visuals were the least
    annoying part of the game. In some ways, they were almost impressive.
    But the gameplay was just attrocious; a really bad boomer-shooter. >(disclaimer: I played it three years ago, and I think the game was
    still in early-access at the time, albeit in a late stage of EA, so
    maybe it's had a tremendous improvement since then).

    The 1.0 release is a better game than EA ever was. That's not to say
    that it's perfect by any means. The difficulty level can be
    infuriating, in no small part due to what appears to be poor hit
    detection with some weapons, most notably the shotgun. I was really
    puzzled by what seemed like my own poor aim so I captured some of my
    gameplay. What I found was that my aim was mostly good, but some
    blasts from the shotgun appeared to be doing little or no damage when
    at anything other than 'nose to nose' with a monster. I'm not talking
    about damage drop off due to distance or spread, but from what is
    represented in the game as just a few feet away. Sometimes it would
    take one shot, other times it would take three or even four on the
    same type of monster.

    The other gripe I had with the game was the 'floaty' movement,
    especially when small movements were needed for jumps onto ledges to
    reach secrets or life and armour. Some maps are ice and snow and those
    maps were infuriating to traverse at times.

    All in all though I did enjoy the game for what it was. A late
    nineties style shooter in the style of Heretic 2.



    "Ion Fury" was
    better, but not by much; it played too closely to the 'boomer shooter'
    "look, I'm just like a game from the 90s!" trope, forgetting that not
    all the games from that era were great. It wasn't terrible, no, but it
    was no "Duke Nukem 3D" or "Dark Forces" either. Maybe more of a
    "Witchhaven" or a "Rebel Moon".

    I did stop playing Ion Fury for a while because I got distracted by
    the shiny new thing that was Phantom Fury. My word that was a mistake!
    What an abomination of a sequel that is.

    --
    Rob

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to JAB on Mon May 5 16:34:30 2025
    JAB <noway@nochance.com> writes:

    The plus side is that I both forgot just how hard the games were and
    also how much that feds into to that almost addiction of just one my
    try as you failed that pixel perfect jump on Manic Miner.

    Yah. I have very little nostalgia for the old computer games. They felt
    crappy already in the 90s with the then crappy emulators on 486 PCs. And
    they haven't gotten better with time. But for some reason I don't quite
    feel the same about arcade games.

    I have fun memories of Jet Set Willy though, it's probably one of the
    few Spectrum games I've played a lot. One reason is, it wasn't easily
    available on the C64 and as I recall, it has bugs and can't be finished
    as shipped. Or, with a peek into Wikipedia, various versions had various
    bugs. Not that I ever got anywhere close to finishing it, bugs or
    no. But I remember maps and walkthroughs were posted, at least for Jet
    Set Willy II which isn't actually a new game, just with the bug fixes
    and some extra rooms.

    Funny bit of trivia, for weird reasons the distributor of Spectrums here
    was an electronics compnent distributor and they typically loaded Jet
    Set Willy on their demo machine when their honest to god electronics
    component shop in my home town opened each morning. So some of us spent
    quite a lot of time in that store playing JSW, maybe even learned a
    little about electronics through osmosis, I dunno.

    The Gun Seller (book)
    ---------------------

    Thanks for the tip, I'll take a look. I'm kinda stuck with nothing good
    to read and have a business trip coming up where I'll likely have quite
    a lot of tedious waiting and travel time.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Anssi Saari on Mon May 5 20:32:14 2025
    On 05/05/2025 14:34, Anssi Saari wrote:
    The Gun Seller (book)
    ---------------------
    Thanks for the tip, I'll take a look. I'm kinda stuck with nothing good
    to read and have a business trip coming up where I'll likely have quite
    a lot of tedious waiting and travel time.

    It's a good travelling book as it's a nice light read but very enjoyable
    I must say. Both WoB and Amazon have it in hardback dirt cheap.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Tue May 6 08:38:21 2025
    On 04/05/2025 15:07, Spalls Hurgenson wrote:
    It's one of the reasons I dislike modern 'retro' games in general,
    because they are aping the form without realizing it's not the
    pixelated graphics/etc. which made these classics so beloved. We love
    them DESPITE those limitations. We love them because they SURPASSED
    those limitations. Just slapping on a veneer of retroism is a lazy
    appeal to nostalgia without an understanding as to why we're nostalgic
    in the first place.

    I tend to agree, the nostalgia - a large part comes from what they
    managed to achieve with such hardware limitations. The other part I feel
    is appealing is just the simplicity of their gameplay.

    The later is what 'retro' games should aim for and as you say pixelated graphics is not the right way to go. Possible where I give people a pass
    is where due to very limited budgets a more pixelated look actually
    creates a better style than having graphics that just aren't very good. Roadwarden with its one man team (I believe in their spare time) is an
    example of this. It works as you are given a picture of the scene and
    that you own imagination does the rest.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Justisaur on Wed May 7 09:32:53 2025
    On 06/05/2025 22:24, Justisaur wrote:
    You can break that thread up with other things, but I would say the main >>> problem here is a) writing, and/or b) CRPGs are just not good at this
    kind of thing.

    Oh I agree with b), one of the nice things about TT RPG's is that you
    can cut out all that fluff without breaking immersion. You want to go
    all the way across town to investigate where you think someone lives.
    Well five seconds of narration and you arrive there and the story
    carries on.

    You could cut all that out, and a lot of games do by allowing you to
    teleport to places you've been before.  Or in the old, old days of
    random encounters on a map allowing you to cover a lot of distance and
    if anything interesting happens it just takes you to that particular set piece (thinking of fallout 1 & 2) which is my favorite way to handle that.

    Apperently there's a lot of weird people who like just tooling through everywhere repeatedly as evidenced by the GTAs and Cyberpunk though.
    Although generally it's a lot faster in a car.

    In CRPG's I do find it breaks immersion if you can use fast travel for
    small distances, say within a town. It could be that I've just so used
    it being like that and not that it's really a problem. Shadowrun did it
    by literally just saying this is your mission and then plonking you
    outside the location but I would say it was more of a tactical squad
    game than a 'true' RPG.

    The best option would seem to be just to give the option of fast travel
    for short distances and those that want to use it can but there would be
    the problem of where do you put all those side quest givers that you run
    into.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Wed May 7 09:34:25 2025
    On 06/05/2025 15:13, Spalls Hurgenson wrote:
    So things are looking bright on the NFT front! Buy now. New SpallsCoin
    coming soon; use them to buy SpallsNFTs! And we're working on
    SpallsGame that will allow you to buy lootboxes that reveal NFT
    SpallsMTX that you will own and can resell on the soon to be launched SpallsCryptoMarket. 😉

    Whatever next, you to become the US president?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Wed May 7 09:43:16 2025
    On 06/05/2025 23:25, Spalls Hurgenson wrote:
    I got similar joys wandering around Skyrim too. The autumnal forests
    around Riften were particular favorites. I got similar -but not as
    intense- joy from the Grand Theft Auto games; GTA4 in particular had
    lots of nifty nooks and crannies to discover, and I loved comparing
    its representation of NYC with my memories of the real thing.

    Skyrim, like FO:3/NV, is one of those games that does it well as you can
    pretty much ignore the main quest and wander off where you like, to see
    what little stories you can find and explore.

    I don't get that experience from all open-world games; for instance,
    Ubisoft games all feel to generic, seemingly made of cut-n-paste
    locations and once you've seen a little bit of the map, you've pretty
    much seen it all. (and seen it for the next five games to boot). But
    the joy of wandering open worlds obviously isn't unique to me alone; a
    lot of 'walking sims' are essentially nothing BUT that joy,
    encapsulated in a single game.

    Out of the walking sims I've played Firewatch I found does this the
    best. The map is compact enough that it's all walking, without been
    excessive, but it's nice to just take in the scenery and atmosphere.

    Like you I find a lot of the current open world games the walking part
    is just a chore when I want to get to the shooting people in the face
    bit. Far Cry:2 with its ever respawning camps holds 'particular' memories.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to JAB on Wed May 7 14:24:07 2025
    JAB <noway@nochance.com> writes:

    Skyrim, like FO:3/NV, is one of those games that does it well as you
    can pretty much ignore the main quest and wander off where you like,
    to see what little stories you can find and explore.

    I guess the opposite is also true? At least in FO3 you can run into a
    later part of the plot. For example, I ended up on that aircraft carrier without talking to whatsisname in the starter town (Megaton?) and the
    main plot picked up from there.

    NV is the same, you can make a beeline to New Vegas right from the get
    go. I actually did one playthrough like that. Kind of amusing even if
    the writing through that path wasn't exactly stellar but that became a
    fun slow speedrun.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Wed May 7 08:05:20 2025
    On Tue, 06 May 2025 18:26:52 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    I know what you mean. Everybody is raving about Balatro, I feel I
    ought to give it a chance. But then, like you say: card game.

    Maybe if it were free... but I don't feel like paying for a game at
    least half of my brain insists I won't like.

    This is my exact reaction to Balatro as well. I was thinking of
    watching a let's play of it on youtube. Not a review, a let's play to
    get an idea of what the actual gameplay is like.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Justisaur on Wed May 7 15:10:04 2025
    Justisaur <justisaur@gmail.com> wrote at 21:45 this Tuesday (GMT):
    On 5/4/2025 7:50 AM, candycanearter07 wrote:
    Ant <ant@zimage.comANT> wrote at 02:18 this Thursday (GMT):
    Since we're posting stuff a day early (well it's already May in some countries), I might as well do this too. :P

    Um, I barely played anything. I finally plaued my iPhone's thinking games (not Duo Lingo) this morning.


    Still a lot of Balatro, tho I also picked up a cool little indie game
    for 2$ called Downwell, too.

    I think I played Downwell for about 2 minutes.

    Fair enough, at least you got 1$ per minute ;)

    I'm on the fence on Balatro. On the one hand, card game. On the other,
    so high a rating.


    It's not /really/ a card game, I think. Yes, it uses the mechanics of
    poker cards, but its mainly the spirit of a rougelike: finding good
    jokers that synergize, deck fixing, etc. You can even win with mostly
    high card hands, if you get a good setup. (in fact, by late game, your
    deck is usually either fixed to be 80% of a certain rank/suit, or youve
    gotten such a strong setup you can literally play high card anything, in
    my experience)
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Wed May 7 15:00:03 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:07 this Sunday (GMT):
    On Sun, 4 May 2025 09:32:40 +0100, JAB <noway@nochance.com> wrote:

    On 02/05/2025 15:58, Spalls Hurgenson wrote:
    Well, I can't speak specifically to the Speccy. It wasn't my device of
    choice and I've very little familiarity with its software. But a lot
    of the ports to PC and Apple (where I did have familiarity) did suffer
    from the problem. There were, of course, exceptions but even in games
    like "Zork" you could sense this underlying philosophy; make things as
    hard as possible for the player to extend the duration of the game.

    I tend to agree. With their limitations there was only so much content
    you could put in so if you knew exactly what to do you could
    play-through a game in a few hours or so. As you say to increase the
    actual game time the easiest option is just make it hard to know exactly >>what you had to do.

    I remember some of the early text adventures and you could easily spend >>half-an-hour working out just how to get past a problem. Then there was >>Manic Miner with it with its massive single screen level count of
    twenty. I spent many hours playing that but I never got past probably
    level fourteen or fifteen.


    And yet... the games WERE fun, weren't they? Because for all that I
    point out the foibles of early game design, I never want to imply that
    we didn't have a blast with them, or that they weren't well-made
    games.

    Just that they reflect a different design philosophy and I think that
    modern games (mostly) use a better one. But it's this conflict --as
    well as various technical issues, not the least being the god-awful
    controls of yesterday's games-- that makes it hard to enjoy a lot of
    these older titles. And it makes the few exceptions all the more
    impressive when they --despite their eye-gouging visuals, ear-bleeding
    beeps, hand-cramping controls and ruthlessly antagonistic mechanics--
    still manage to hold up as good games to this day.

    It's one of the reasons I dislike modern 'retro' games in general,
    because they are aping the form without realizing it's not the
    pixelated graphics/etc. which made these classics so beloved. We love
    them DESPITE those limitations. We love them because they SURPASSED
    those limitations. Just slapping on a veneer of retroism is a lazy
    appeal to nostalgia without an understanding as to why we're nostalgic
    in the first place.


    Pixel art is somewhat easier to replicate, too, especially the further
    back you go.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Wed May 21 07:54:24 2025
    On 5/21/2025 7:29 AM, Spalls Hurgenson wrote:
    On Mon, 5 May 2025 08:50:23 -0700, Justisaur <justisaur@gmail.com>
    wrote:


    I haven't heard anything about NFTs in awhile. Surely they've gone the
    way of the Dodo (but I mourn the Dodo.)

    Also:

    Apparently Charlie Guillemot, son of Yves Guillemot (CEO of Ubisoft)
    is returning to the company. Charlie is, apparently, a big crypto-bro
    and had run off for a while to found his own "web3" video game
    company, Unagi. Now he's back at Ubisoft.

    I'd always wondered why Ubisoft had dived so deep into the crypto/NFT
    hole back in the early 2020s, and suspected it was less because they
    saw it as a viable business or something players wanted, and more
    because somebody in the C-levels had a hard-on for the tech. But who?
    Well, now we know. Whether it was Charlie himself, or Yves shilling
    for his son, that's probably where the need to forced NFTs into
    Ubisoft games came from.

    Whether Charlie has learned his lesson from his four-year sabbatical
    at Unagi, or if he's going to push more of this shit down our throats
    in coming years has yet to be seen. But Ubisoft has been struggling
    for some time now (and while "Assassins Creed: Shadows" has garnered
    some good reviews, Ubisoft has been weirdly coy on actual sales
    figures, so things may not be getting better). So Charlie's
    NFT-fascination may appeal to the desperate company; it's a quick way
    to scam money from the foolish. And right now, with the Guillemot
    family's hold on the company becoming increasingly shaky --especially
    if "Shadows" flops financially-- quick money, however they come by it, probably looks pretty good.

    Given the current trend in the American Monarchy expect LOTS more crypto.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Thu May 22 07:52:59 2025
    On 5/22/2025 7:06 AM, Spalls Hurgenson wrote:
    On Wed, 21 May 2025 07:54:24 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:


    Given the current trend in the American Monarchy expect LOTS more crypto.

    But will the official scam-coin of the United States of America be
    Musk's favorite, Dogecoin or... whatever the hell the orange lunatic's cryptocoin is called?

    I believe it changes with every new coin announcement.

    Meanwhile, Coinbase announced* it was hacked and data on 70K of its
    users was stolen. So now criminals know the name and addresses (and
    account balances) of tens of thousands of crypto-coin users... and
    these same criminals have recently shown they've NO reluctance to come a'visiting to the victim's house to demand --through the clever
    application of broken bones-- passwords so they can drain the wallets.

    It's almost as if keeping your money in a properly secured and insured
    bank is a better idea than crypto. Who knew?

    "Proper" crooks with the insider connections don't need to break in to
    your house. They get pre-release access to the new coins, wait until
    all the victims have bought it on release, then sell off, crashing the
    value for everyone else.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Fri May 23 07:16:59 2025
    On Thu, 22 May 2025 10:06:06 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    So now criminals know the name and addresses (and
    account balances) of tens of thousands of crypto-coin users... and
    these same criminals have recently shown they've NO reluctance to come >a'visiting to the victim's house to demand --through the clever
    application of broken bones-- passwords so they can drain the wallets.

    Telling that I read "crypto-coin" as "crypto-con" at first glance.

    Also...

    https://xkcd.com/538/

    --
    Zag

    What's the point of growing up
    if you can't be childish sometimes? ...Terrance Dicks, BBC

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Dimensional Traveler on Sat May 24 21:30:03 2025
    Dimensional Traveler <dtravel@sonic.net> wrote at 14:54 this Wednesday (GMT):
    On 5/21/2025 7:29 AM, Spalls Hurgenson wrote:
    On Mon, 5 May 2025 08:50:23 -0700, Justisaur <justisaur@gmail.com>
    wrote:


    I haven't heard anything about NFTs in awhile. Surely they've gone the >>>> way of the Dodo (but I mourn the Dodo.)

    Also:

    Apparently Charlie Guillemot, son of Yves Guillemot (CEO of Ubisoft)
    is returning to the company. Charlie is, apparently, a big crypto-bro
    and had run off for a while to found his own "web3" video game
    company, Unagi. Now he's back at Ubisoft.

    I'd always wondered why Ubisoft had dived so deep into the crypto/NFT
    hole back in the early 2020s, and suspected it was less because they
    saw it as a viable business or something players wanted, and more
    because somebody in the C-levels had a hard-on for the tech. But who?
    Well, now we know. Whether it was Charlie himself, or Yves shilling
    for his son, that's probably where the need to forced NFTs into
    Ubisoft games came from.

    Whether Charlie has learned his lesson from his four-year sabbatical
    at Unagi, or if he's going to push more of this shit down our throats
    in coming years has yet to be seen. But Ubisoft has been struggling
    for some time now (and while "Assassins Creed: Shadows" has garnered
    some good reviews, Ubisoft has been weirdly coy on actual sales
    figures, so things may not be getting better). So Charlie's
    NFT-fascination may appeal to the desperate company; it's a quick way
    to scam money from the foolish. And right now, with the Guillemot
    family's hold on the company becoming increasingly shaky --especially
    if "Shadows" flops financially-- quick money, however they come by it,
    probably looks pretty good.

    Given the current trend in the American Monarchy expect LOTS more crypto.


    can't wait.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)