On Thu, 15 May 2025 11:07:57 +0100, Mr Rob
<noemailformethx@jsjsaiiowppw.com> wrote:
Early impressions:
Ammunition comes from slain demons providing that you use the Glory
Kill. There is also ammunition, armour and health scattered around the
map.
Yuck. If there was one thing I hated about the previous two nuDoom
games, it was the pinata-monsters and 'push-forward' combat mechanics.
I know its integral to the game, but it goes so against my preferred
gameplay style (hang back and take enemies from afar, because getting
mauled at close range just doesn't seem like something I'd enjoy, were
I actually in that situation). Not to mention, you don't get to really
enjoy the AI and visuals when your face is full of demonic wing-wang.
But from what you write, "Doom: Dark Ages" wants you to rush forward
again, and it seems like also its insistent on you constantly changing weapons because ammo is always low for your preferred weapon. (what is
it with developers never understanding that a lot of people have
weapon preferences and don't like being forced to constantly swap out
to other guns?)
So far, the game seems more engaging than the last two modern
installments of DOOM. There are limited saves in the form of
checkpoints. That could potentially put me off. I had to just quit in
the middle of an arena. I have a feeling that I may need to replay
several minutes of the game just to get back to where I left off.
Limited saves? Yeah, as much as I'd like to engage with the visuals
and lore of the game, that's nearly a game-killer for me. What are we,
back in the late 90s of console games?
One of the major complaints about "Doom: Eternal" was the excessive platforming. Myself, I rather enjoyed it (well, except for a few
obnoxious puzzles) because I felt it gave a nice break from the
constant action; it was a necessary counterpoint that made the adrenalin-soaked combat more enjoyable
(to many games think non-stop action is the way to go, but it's the equivalent of somebody shouting in your ears without break. It's just
painful noise. But add a few pauses and it becomes heavy metal rock
;-)
Anyway, a lot of people disliked the jumping bits; did they tone it
down?
I still haven't played 2016 and newer. I stopped with #3. I wonder if I would like these newer DOOM games.
Early impressions:
It's DOOM and it looks very, very nice. It runs smoothly at high
settings on my system (i5 12600k, RX7800XT Nitro, 32Gb DDR4) at 1440p.
It's frenetic, just like DOOM should be.
I really like the Shield Bash. It's extremely powerful, but that is
balanced by pulling you towards the target which is normally bunched
up with other targets. The bash is on a cool down so you can't just
spam it. Being right in the midst of a bunch of demons is obviously
risky and you have to melee or use your gun to survive as the demons
hit surprisingly hard,
Melee is through the use of a power glove that you find very early on. >Weapons in the early game come via weapons drops which seem to occur
each time you enter a new map. I'm not far enough in yet to know if
that is how weapons collection is always handled.
Ammunition comes from slain demons providing that you use the Glory
Kill. There is also ammunition, armour and health scattered around the
map.
Minor gripes:*--
In some encounters the game really REALY wants you to use melee to
kill an enemy via a 3 hit combo. Failure to do so means that the demon
will respawn right where it fell after you 'killed' it with a gun.
Likewise with the Glory Kill. Some encounters require the player to
use it to finally dispense with an enemy. I'm not 100% sure on that
yet, but it does seem to be a deliberate mechanic.
I accidentally set fire to myself. A lot. There are flames all over
the place. Kiting during combat results in multiple episodes of
accidental combustion which eats away at your health.
So far, the game seems more engaging than the last two modern
installments of DOOM. There are limited saves in the form of
checkpoints. That could potentially put me off. I had to just quit in
the middle of an arena. I have a feeling that I may need to replay
several minutes of the game just to get back to where I left off.
Time will tell.
On Thu, 15 May 2025 11:07:57 +0100, Mr Rob
<noemailformethx@jsjsaiiowppw.com> wrote:
*--
Early impressions:
It's DOOM and it looks very, very nice. It runs smoothly at high
settings on my system (i5 12600k, RX7800XT Nitro, 32Gb DDR4) at 1440p.
It's frenetic, just like DOOM should be.
I really like the Shield Bash. It's extremely powerful, but that is >>balanced by pulling you towards the target which is normally bunched
up with other targets. The bash is on a cool down so you can't just
spam it. Being right in the midst of a bunch of demons is obviously
risky and you have to melee or use your gun to survive as the demons
hit surprisingly hard,
Melee is through the use of a power glove that you find very early on. >>Weapons in the early game come via weapons drops which seem to occur
each time you enter a new map. I'm not far enough in yet to know if
that is how weapons collection is always handled.
Ammunition comes from slain demons providing that you use the Glory
Kill. There is also ammunition, armour and health scattered around the
map.
Minor gripes:
In some encounters the game really REALY wants you to use melee to
kill an enemy via a 3 hit combo. Failure to do so means that the demon
will respawn right where it fell after you 'killed' it with a gun.
Likewise with the Glory Kill. Some encounters require the player to
use it to finally dispense with an enemy. I'm not 100% sure on that
yet, but it does seem to be a deliberate mechanic.
I accidentally set fire to myself. A lot. There are flames all over
the place. Kiting during combat results in multiple episodes of
accidental combustion which eats away at your health.
So far, the game seems more engaging than the last two modern
installments of DOOM. There are limited saves in the form of
checkpoints. That could potentially put me off. I had to just quit in
the middle of an arena. I have a feeling that I may need to replay
several minutes of the game just to get back to where I left off.
Time will tell.
I am enjoying it but will quit when it turns into another jumping and
jumping puzzle game like the last one. I am playing it on the easiest
level. A message told me that my drivers are outdated and it needs
the needs the 576.31 drivers for my RTX 4070Ti. I updated them and it >started constantly crashing and so was Oblivian Remastered. So I did a
clean install and went with the previous 576.28 drivers and was again
told that I should update my drivers. Instead, I clicked Play and not
a single crash in the last 15 minutes with these older drivers!
I haven't tried Oblivian with these older drivers yet. I was getting
crashes quite a bit when I was on my horse and heading up mountains
and other crazy places.
-pw
Well Oblivian Remastered graphics are now corrupt after changing
drivers. My horse is in the ground and everything is vector drawn now.
The game needs to recompile the shaders I think but does not. So, I
can't play it now!
On Sat, 17 May 2025 20:49:47 -0600, PW
<iamnotusingonewithAgent@notinuse.com> wrote:
Well Oblivian Remastered graphics are now corrupt after changing
drivers. My horse is in the ground and everything is vector drawn now.
The game needs to recompile the shaders I think but does not. So, I
can't play it now!
I had the same problem with STALKER 2. I found this method (below) on
a Steam forum post. I tried it and it cured my problem with the shader
cache freezing or not even starting to compile.
"Go to your Start menu, search for "Disk Cleanup", and open the tool.
Select Drive: Choose the drive where your Windows is installed
(usually C:). Check DirectX Shader Cache: In the list of files to
clean, make sure only "DirectX Shader Cache" is checked. Click OK:
Confirm the deletion by clicking "OK"
it will recompile shaders, at this point you can either reconfigurego to c:\users\username\my documents\my games\oblivion remastered etc and rename save_settings.sav (just add backup or something to the end of it) and then load the game,
I haven't tried Oblivian with these older drivers yet. I was getting
crashes quite a bit when I was on my horse and heading up mountains
and other crazy places.
From what I'm hearing Oblivion remaster is still buggy as hell, as is
normal for a Bethesda game. Supposedly a lot of the old mods/fixes
still work for it.
I'm not buying it, because from what I've seen of the play, all the
things I hated about it are still there, with the exception of the faces mostly no longer being in the uncanny valley for me.
I've read there's mods on the original that make it look better than the remaster too, so no reason to buy it since it seems that's about all
that was actually done.
I'm struggling to be interested in this game. There's always a trendy >mechanic that gets shoved in every game from a specific time period: >Crafting, Open world... This time it seems to be the parries, and it's
enough to put me away. Thanks to the soulslikes, it has become another >overused mechanic. I just want to move fast, circlestrafe, shoot a lot
and and have reasonable amounts of ammo and health (Basically, classic
Doom, Quake 1 and Serious Sam).
Time will tell.
Time will tell.
*--
I am really liking it so far! Just finished the first chapter on
easy. I missed a lot of secrets and bonuses, just trying to get the
feel of the game. I guess I will try harder from now on.
No jumping puzzles yet! :-)
On Wed, 21 May 2025 20:09:23 -0600, PW
<iamnotusingonewithAgent@notinuse.com> wrote:
Time will tell.
*--
I am really liking it so far! Just finished the first chapter on
easy. I missed a lot of secrets and bonuses, just trying to get the
feel of the game. I guess I will try harder from now on.
No jumping puzzles yet! :-)
I'm on chapter 4. There were some *really* annoying sequences on the
way, but I'm still playing.
This is one of those games that if it was called anything else it
would probably be more palatable.
It's not DOOM though.
Onward we go!
On Thu, 22 May 2025 14:17:01 +0100, Mr Rob
<noemailformethx@jsjsaiiowppw.com> wrote:
Forking Hell! That was SO FRUSTRATING!
<understandable rant deleted>
Reminds me of the end-boss of "Doom: Eternal's" DLC, although there
were similar portions in the earlier game too. I HATE monsters with
magic invulnerabilities unless you time your attacks just right, or
use one particular weapon. It's arguably an okay mechanic in some
games, but it feels out of place in a game like Doom.
It being "Doom", I'm sure I'll definitely acquire it eventually. But
the likelihood of my actually PAYING for this game is falling quickly.
It, like Civilization VII, are ever more likely to be free-game
fodder.
On Wed, 21 May 2025 20:09:23 -0600, PW
<iamnotusingonewithAgent@notinuse.com> wrote:
Time will tell.
*--
I am really liking it so far! Just finished the first chapter on
easy. I missed a lot of secrets and bonuses, just trying to get the
feel of the game. I guess I will try harder from now on.
No jumping puzzles yet! :-)
I'm on chapter 4. There were some *really* annoying sequences on the
way, but I'm still playing.
This is one of those games that if it was called anything else it
would probably be more palatable.
It's not DOOM though.
Onward we go!
On Thu, 22 May 2025 08:01:32 +0100, Mr Rob
<noemailformethx@jsjsaiiowppw.com> wrote:
On Wed, 21 May 2025 20:09:23 -0600, PW >><iamnotusingonewithAgent@notinuse.com> wrote:
Time will tell.
*--
I am really liking it so far! Just finished the first chapter on
easy. I missed a lot of secrets and bonuses, just trying to get the
feel of the game. I guess I will try harder from now on.
No jumping puzzles yet! :-)
I'm on chapter 4. There were some *really* annoying sequences on the
way, but I'm still playing.
This is one of those games that if it was called anything else it
would probably be more palatable.
It's not DOOM though.
Onward we go!
***SPOILER SPACE***
Forking Hell! That was SO FRUSTRATING!
To get to chapter 4 and beyond I had to first defeat a caste champion
(boss). These champions have special gold armour (because of course
they do) that mitigates virtually all projectile damage, shield
bash/throw damage and power glove damage.
To get to break the armour the player has to deflect green energy
balls back at the boss so that it damages itself. But,but...to make it
REALLY FRUSTRATING it fires rows of columns of red and green balls,
randomly generated. You have to dodge the columns of red balls and try
to deflect the columns of green balls back at the boss. It's like
playing PONG.
The red balls damage the player so have to be dodged. The green balls
also cause damage but cause the boss damage also when deflected back.
I got killed quite quickly and just quit to desktop. Then I watched a
video of how to tackle that particular boss. I was in two minds
whether to try again but thought maybe, just maybe, beyond this boss
was some FPS action waiting.
OF COURSE there wasn't. Next up I got to fly a dragon. To progress I
had to battle some turrets. NO shooting here though, oh no. Just
dodging. Not ordinary dodging, but PERFECT dodging. To kill the
turrets the dragons' weapon needs to be charged up to fire an energy
bolt. To do that you have to fill up a meter by performing PERFECT
dodges. Once the meter is full you can fire the bolt and kill the
turret. There are four of them and it was extremely tedious and
annoying to blunder past each one of them in turn.
Good stuff though because I made it past the annoying turrets and the
stupid PERFECT dodging, right?
Of course not. Next up is a giant demon that fires green energy bolts
at you, which of course requires you to execute the PERFECT dodge all
over again, to get that lovely power bolt to fire. Once you've damaged
the giant demon enough with that power bolt you can command your
dragon to bite the demons head off. Do it quickly though otherwise the
giant demon miraculously recovers. Start all over again, why don't
you?
WHAT A LOAD OF ROWLOCKS!
If the developers ever read this, please free to F the F right off
with following things in a DOOM game:
Giant robotic Titans.
Mechanised dragons with guns that don't do anything until you execute
the PERFECT dodge enough times.
The stupid energy bolt of miraculousness that comes from...somewhere?
Because *everybody* knows that the PERFECT dodge makes your gun more >powerful, right?
Stupid tetris columns of red balls.
Stupid tetris columns of green balls
Stupid PONG mechanics
Anything else that reminds me of days gone when PC games felt like
consolised bullsheet ports.
You can leave the secrets in. But PLEASE don't imply that I've somehow
failed if I choose to ignore them. Imagine if that other 73% were
*actual* playable content? That would be great. Actually, please don't >because it will probably mean more stupid PERFECT dodging and dumb
tetris PONG mechanics.
.
I will probably quit playing it when I get there! I can't remember
how far into the last DOOM I was before it ticked me off and quit
playing it for good :-)
I am having fun with other games like Oblivian Remastered, The
Precinct (thank you Rin! - but I keep getting my car stuck into walls
and can't reverse out of them so I wll probably try one more time and
then quit playing this one too), and a few others (even American Truck >Simulator sometimes).
On Thu, 22 May 2025 10:57:45 -0600, PW
<iamnotusingonewithAgent@notinuse.com> wrote:
I will probably quit playing it when I get there! I can't remember
how far into the last DOOM I was before it ticked me off and quit
playing it for good :-)
I am having fun with other games like Oblivian Remastered, The
Precinct (thank you Rin! - but I keep getting my car stuck into walls
and can't reverse out of them so I wll probably try one more time and
then quit playing this one too), and a few others (even American Truck >>Simulator sometimes).
This perfectly encapsulates how I feel about this game.
https://youtu.be/dLtKyB8lZ7Y?si=OmSdmaRB_7BC4m1t&t=374
Credit goes to Griffin Gaming for the video. The creator has an
overall positive view of the game. This is just what he doesn't like
about it.
But he never mentioned what he doesn't like about it lol!
Looks real goofy now. Not like a DOOM game should be. Something for
the general public console people.
I think I will just end up playing it every once in a while and not
take it seriously.
On Thu, 22 May 2025 08:01:32 +0100, Mr Rob
<noemailformethx@jsjsaiiowppw.com> wrote:
Onward we go!
Yup! But I do find it enjoyable so far.
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