• DOOM: The Dark Ages

    From Mr Rob@21:1/5 to All on Thu May 15 11:07:57 2025
    Early impressions:

    It's DOOM and it looks very, very nice. It runs smoothly at high
    settings on my system (i5 12600k, RX7800XT Nitro, 32Gb DDR4) at 1440p.

    It's frenetic, just like DOOM should be.

    I really like the Shield Bash. It's extremely powerful, but that is
    balanced by pulling you towards the target which is normally bunched
    up with other targets. The bash is on a cool down so you can't just
    spam it. Being right in the midst of a bunch of demons is obviously
    risky and you have to melee or use your gun to survive as the demons
    hit surprisingly hard,

    Melee is through the use of a power glove that you find very early on.
    Weapons in the early game come via weapons drops which seem to occur
    each time you enter a new map. I'm not far enough in yet to know if
    that is how weapons collection is always handled.

    Ammunition comes from slain demons providing that you use the Glory
    Kill. There is also ammunition, armour and health scattered around the
    map.


    Minor gripes:

    In some encounters the game really REALY wants you to use melee to
    kill an enemy via a 3 hit combo. Failure to do so means that the demon
    will respawn right where it fell after you 'killed' it with a gun.

    Likewise with the Glory Kill. Some encounters require the player to
    use it to finally dispense with an enemy. I'm not 100% sure on that
    yet, but it does seem to be a deliberate mechanic.

    I accidentally set fire to myself. A lot. There are flames all over
    the place. Kiting during combat results in multiple episodes of
    accidental combustion which eats away at your health.

    So far, the game seems more engaging than the last two modern
    installments of DOOM. There are limited saves in the form of
    checkpoints. That could potentially put me off. I had to just quit in
    the middle of an arena. I have a feeling that I may need to replay
    several minutes of the game just to get back to where I left off.

    Time will tell.

    --
    Rob

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  • From Ant@21:1/5 to Spalls Hurgenson on Thu May 15 22:46:32 2025
    I still haven't played 2016 and newer. I stopped with #3. I wonder if I would like these newer DOOM games.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 15 May 2025 11:07:57 +0100, Mr Rob
    <noemailformethx@jsjsaiiowppw.com> wrote:


    Early impressions:


    Ammunition comes from slain demons providing that you use the Glory
    Kill. There is also ammunition, armour and health scattered around the
    map.

    Yuck. If there was one thing I hated about the previous two nuDoom
    games, it was the pinata-monsters and 'push-forward' combat mechanics.
    I know its integral to the game, but it goes so against my preferred
    gameplay style (hang back and take enemies from afar, because getting
    mauled at close range just doesn't seem like something I'd enjoy, were
    I actually in that situation). Not to mention, you don't get to really
    enjoy the AI and visuals when your face is full of demonic wing-wang.

    But from what you write, "Doom: Dark Ages" wants you to rush forward
    again, and it seems like also its insistent on you constantly changing weapons because ammo is always low for your preferred weapon. (what is
    it with developers never understanding that a lot of people have
    weapon preferences and don't like being forced to constantly swap out
    to other guns?)

    So far, the game seems more engaging than the last two modern
    installments of DOOM. There are limited saves in the form of
    checkpoints. That could potentially put me off. I had to just quit in
    the middle of an arena. I have a feeling that I may need to replay
    several minutes of the game just to get back to where I left off.


    Limited saves? Yeah, as much as I'd like to engage with the visuals
    and lore of the game, that's nearly a game-killer for me. What are we,
    back in the late 90s of console games?

    One of the major complaints about "Doom: Eternal" was the excessive platforming. Myself, I rather enjoyed it (well, except for a few
    obnoxious puzzles) because I felt it gave a nice break from the
    constant action; it was a necessary counterpoint that made the adrenalin-soaked combat more enjoyable

    (to many games think non-stop action is the way to go, but it's the equivalent of somebody shouting in your ears without break. It's just
    painful noise. But add a few pauses and it becomes heavy metal rock
    ;-)

    Anyway, a lot of people disliked the jumping bits; did they tone it
    down?



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  • From Mr Rob@21:1/5 to All on Fri May 16 10:26:54 2025
    On Thu, 15 May 2025 22:46:32 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    I still haven't played 2016 and newer. I stopped with #3. I wonder if I would like these newer DOOM games.

    In my opinion they are not at all like DOOM 3, which was mostly an
    archetypal 'corridor shooter' with few enemies and tight geometry to
    navigate and not very scary jump scares.

    The modern DOOM is more open spaces, but more typical of an arena
    shooter with the player often funneled into smaller areas (sometimes
    shut in - which I hate) with sometimes large groups of demons.

    I'm more a fan of the DOOM 3 design, but I don't have a blanket
    dislike of arena style shooters providing that the area isn't so small
    and the player can find some cover or respite.

    Some games are just annoying in that way. 'Roguelike' and 'roguelite'
    games that deliberately lock a player in a tiny arena with hordes of
    enemies are not at all to my liking. Mainly because perishing means
    having to do the whole thing all over again from the last checkpoint.

    I have played quite a bit of Gravelord recently https://store.steampowered.com/app/1823990/Gravelord/ which mostly
    gets it right in my opinion. Small maps with lots of enemies that
    sometimes locks you in a small area, but allows one spot where you can
    retreat for a few seconds to get your bearings.

    I have also been playing Mother Hub which is an homage to Doom 3 https://store.steampowered.com/app/1480990/Mother_Hub/ which was made
    by a single developer https://www.youtube.com/watch?v=gMpVYP86m74

    I enjoy the game despite not being able to remap key bindings. It
    looks nice, it has a creepy atmosphere, and it has genuinely startled
    me a few times in a way that DOOM 3 never did.

    --
    Rob

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  • From PW@21:1/5 to noemailformethx@jsjsaiiowppw.com on Sat May 17 20:07:05 2025
    On Thu, 15 May 2025 11:07:57 +0100, Mr Rob
    <noemailformethx@jsjsaiiowppw.com> wrote:


    Early impressions:

    It's DOOM and it looks very, very nice. It runs smoothly at high
    settings on my system (i5 12600k, RX7800XT Nitro, 32Gb DDR4) at 1440p.

    It's frenetic, just like DOOM should be.

    I really like the Shield Bash. It's extremely powerful, but that is
    balanced by pulling you towards the target which is normally bunched
    up with other targets. The bash is on a cool down so you can't just
    spam it. Being right in the midst of a bunch of demons is obviously
    risky and you have to melee or use your gun to survive as the demons
    hit surprisingly hard,

    Melee is through the use of a power glove that you find very early on. >Weapons in the early game come via weapons drops which seem to occur
    each time you enter a new map. I'm not far enough in yet to know if
    that is how weapons collection is always handled.

    Ammunition comes from slain demons providing that you use the Glory
    Kill. There is also ammunition, armour and health scattered around the
    map.


    Minor gripes:

    In some encounters the game really REALY wants you to use melee to
    kill an enemy via a 3 hit combo. Failure to do so means that the demon
    will respawn right where it fell after you 'killed' it with a gun.

    Likewise with the Glory Kill. Some encounters require the player to
    use it to finally dispense with an enemy. I'm not 100% sure on that
    yet, but it does seem to be a deliberate mechanic.

    I accidentally set fire to myself. A lot. There are flames all over
    the place. Kiting during combat results in multiple episodes of
    accidental combustion which eats away at your health.

    So far, the game seems more engaging than the last two modern
    installments of DOOM. There are limited saves in the form of
    checkpoints. That could potentially put me off. I had to just quit in
    the middle of an arena. I have a feeling that I may need to replay
    several minutes of the game just to get back to where I left off.

    Time will tell.
    *--

    I am enjoying it but will quit when it turns into another jumping and
    jumping puzzle game like the last one. I am playing it on the easiest
    level. A message told me that my drivers are outdated and it needs
    the needs the 576.31 drivers for my RTX 4070Ti. I updated them and it
    started constantly crashing and so was Oblivian Remastered. So I did a
    clean install and went with the previous 576.28 drivers and was again
    told that I should update my drivers. Instead, I clicked Play and not
    a single crash in the last 15 minutes with these older drivers!

    I haven't tried Oblivian with these older drivers yet. I was getting
    crashes quite a bit when I was on my horse and heading up mountains
    and other crazy places.

    -pw

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to iamnotusingonewithAgent@notinuse.co on Sat May 17 20:49:47 2025
    On Sat, 17 May 2025 20:07:05 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    On Thu, 15 May 2025 11:07:57 +0100, Mr Rob
    <noemailformethx@jsjsaiiowppw.com> wrote:


    Early impressions:

    It's DOOM and it looks very, very nice. It runs smoothly at high
    settings on my system (i5 12600k, RX7800XT Nitro, 32Gb DDR4) at 1440p.

    It's frenetic, just like DOOM should be.

    I really like the Shield Bash. It's extremely powerful, but that is >>balanced by pulling you towards the target which is normally bunched
    up with other targets. The bash is on a cool down so you can't just
    spam it. Being right in the midst of a bunch of demons is obviously
    risky and you have to melee or use your gun to survive as the demons
    hit surprisingly hard,

    Melee is through the use of a power glove that you find very early on. >>Weapons in the early game come via weapons drops which seem to occur
    each time you enter a new map. I'm not far enough in yet to know if
    that is how weapons collection is always handled.

    Ammunition comes from slain demons providing that you use the Glory
    Kill. There is also ammunition, armour and health scattered around the
    map.


    Minor gripes:

    In some encounters the game really REALY wants you to use melee to
    kill an enemy via a 3 hit combo. Failure to do so means that the demon
    will respawn right where it fell after you 'killed' it with a gun.

    Likewise with the Glory Kill. Some encounters require the player to
    use it to finally dispense with an enemy. I'm not 100% sure on that
    yet, but it does seem to be a deliberate mechanic.

    I accidentally set fire to myself. A lot. There are flames all over
    the place. Kiting during combat results in multiple episodes of
    accidental combustion which eats away at your health.

    So far, the game seems more engaging than the last two modern
    installments of DOOM. There are limited saves in the form of
    checkpoints. That could potentially put me off. I had to just quit in
    the middle of an arena. I have a feeling that I may need to replay
    several minutes of the game just to get back to where I left off.

    Time will tell.
    *--

    I am enjoying it but will quit when it turns into another jumping and
    jumping puzzle game like the last one. I am playing it on the easiest
    level. A message told me that my drivers are outdated and it needs
    the needs the 576.31 drivers for my RTX 4070Ti. I updated them and it >started constantly crashing and so was Oblivian Remastered. So I did a
    clean install and went with the previous 576.28 drivers and was again
    told that I should update my drivers. Instead, I clicked Play and not
    a single crash in the last 15 minutes with these older drivers!

    I haven't tried Oblivian with these older drivers yet. I was getting
    crashes quite a bit when I was on my horse and heading up mountains
    and other crazy places.

    -pw

    *--

    Well Oblivian Remastered graphics are now corrupt after changing
    drivers. My horse is in the ground and everything is vector drawn now.
    The game needs to recompile the shaders I think but does not. So, I
    can't play it now!

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mr Rob@21:1/5 to iamnotusingonewithAgent@notinuse.co on Sun May 18 08:11:42 2025
    On Sat, 17 May 2025 20:49:47 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:


    Well Oblivian Remastered graphics are now corrupt after changing
    drivers. My horse is in the ground and everything is vector drawn now.
    The game needs to recompile the shaders I think but does not. So, I
    can't play it now!


    I had the same problem with STALKER 2. I found this method (below) on
    a Steam forum post. I tried it and it cured my problem with the shader
    cache freezing or not even starting to compile.

    "Go to your Start menu, search for "Disk Cleanup", and open the tool.
    Select Drive: Choose the drive where your Windows is installed
    (usually C:). Check DirectX Shader Cache: In the list of files to
    clean, make sure only "DirectX Shader Cache" is checked. Click OK:
    Confirm the deletion by clicking "OK"

    --
    Rob

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From PW@21:1/5 to noemailformethx@jsjsaiiowppw.com on Sun May 18 09:30:33 2025
    On Sun, 18 May 2025 08:11:42 +0100, Mr Rob
    <noemailformethx@jsjsaiiowppw.com> wrote:

    On Sat, 17 May 2025 20:49:47 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:


    Well Oblivian Remastered graphics are now corrupt after changing
    drivers. My horse is in the ground and everything is vector drawn now.
    The game needs to recompile the shaders I think but does not. So, I
    can't play it now!


    I had the same problem with STALKER 2. I found this method (below) on
    a Steam forum post. I tried it and it cured my problem with the shader
    cache freezing or not even starting to compile.

    "Go to your Start menu, search for "Disk Cleanup", and open the tool.
    Select Drive: Choose the drive where your Windows is installed
    (usually C:). Check DirectX Shader Cache: In the list of files to
    clean, make sure only "DirectX Shader Cache" is checked. Click OK:
    Confirm the deletion by clicking "OK"

    *--

    I will give that a try. Never seen that before. I quit playing
    STALKER2 because it took at least 5 minutes to become able to play
    because of the compiling shaders process, etc... *every* time I
    started the game. Plus, I would get killed withing a couple of
    minutes so I stopped playing the game entirely.

    I found this on a Steam forum and it worked but I lose my settings and
    have to redo them. Funny how STALKER2 makes it mandatory to compile
    shaders every time the game starts but Oblivian Remastered doesn't
    even offer that option in the menu.

    go to c:\users\username\my documents\my games\oblivion remastered etc and rename save_settings.sav (just add backup or something to the end of it) and then load the game,
    it will recompile shaders, at this point you can either reconfigure
    the game setting, graphics and your controls, or quit and delete the
    new game_settings file it generated and rename the other one back. <<

    Thanks!

    -pw

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  • From JAB@21:1/5 to Justisaur on Tue May 20 10:50:17 2025
    On 19/05/2025 14:22, Justisaur wrote:

    I haven't tried Oblivian with these older drivers yet.  I was getting
    crashes quite a bit when I was on my horse and heading up mountains
    and other crazy places.

    From what I'm hearing Oblivion remaster is still buggy as hell, as is
    normal for a Bethesda game.  Supposedly a lot of the old mods/fixes
    still work for it.

    I'm not buying it, because from what I've seen of the play, all the
    things I hated about it are still there, with the exception of the faces mostly no longer being in the uncanny valley for me.

    I've read there's mods on the original that make it look better than the remaster too, so no reason to buy it since it seems that's about all
    that was actually done.

    I think some remasters can work if the core gameplay is still solid. So
    I have the Enhanced Editions of PS:T, and BG:1/2. They are just support
    higher resolutions, give a bit more polish to the UI and fix some bugs.

    Do I think they are worth the current £16 price tag, probably just about
    as you get a digital version and no having to install various different
    mods. I got my for £5 each in a Steam sale and that most certainly moved
    them into value for money for me.

    Oblivion, I pretty much have the same issues as you. Yes I'm sure it may
    look nice but it wasn't the graphics that I had a problem with but
    instead the overall gameplay experience. Is that worth £50, no.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mr Rob@21:1/5 to wipnoah@gmail.com on Wed May 21 09:55:20 2025
    On Wed, 21 May 2025 09:10:18 +0200, H1M3M <wipnoah@gmail.com> wrote:

    I'm struggling to be interested in this game. There's always a trendy >mechanic that gets shoved in every game from a specific time period: >Crafting, Open world... This time it seems to be the parries, and it's
    enough to put me away. Thanks to the soulslikes, it has become another >overused mechanic. I just want to move fast, circlestrafe, shoot a lot
    and and have reasonable amounts of ammo and health (Basically, classic
    Doom, Quake 1 and Serious Sam).

    I suspect that you will not like this DOOM very much. Personally I
    enjoy some it, but there is just too much that frustrates me.

    There are some sequences (too many for me) where guns become
    essentially superfluous. You do collect some nice beefy and
    interesting looking guns for sure. You can dispense with the lowest
    demons with your shotgun, your nail gun, your spiker that fires bone
    shards. All guns are upgradeable via gold and rubies that you collect
    which can be exchanged at shrines for upgrades, assuming that you have
    enough of the right currency.

    The first upgrade shrine that I came across had (of course) handily
    places bars of gold to collect close by. I collected the gold and
    upgraded the shotgun. I was hugely frustrated by the very next area
    that required the use of the shield and melee to dispense with
    numerous tougher demons. I should have upgraded the shield, but my
    instinct as an FPS fan was to improve my gun.

    Some tougher demons absolutely require combo's of shield and melee to
    dispense with them. Some require you to stun them with the shield
    throw, and then finish them off with the power glove. Guns in this
    Doom are not even 50% of the game.

    There is even a section that forces you to play as a giant Titan to
    tackle the equally giant demons. That was entirely about melee and
    foot stomping until the very end when a project weapon appears. Even
    then, you still have to 'finish' the demons with a specific type of
    melee attack.

    That portion of the game *really* sucks and is nothing like what I
    expect from a DOOM game.

    I get frustrated by the need to remember which combo is needed to kill
    which greater demon caste. Sometimes I don't even use any of my
    weapons.

    Then there's the secrets to find. Gold bars, rubies, life sigil's,
    collectable toys, armour, codex cards. None of them are vital to the
    game, but they are pointless filler with little to no interest to the
    pure FPS fan.

    At the end of the first chapter I had killed 100% of demons but only
    had a map completion rate of 37% because of the secrets that I had
    missed.

    DOOM: The Dark Ages tries to be too many things and completely fails
    at being a first person shooter because of it. This DOOM is *not* a
    DOOM game.

    --
    Rob

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  • From PW@21:1/5 to All on Wed May 21 20:09:23 2025
    Time will tell.

    *--

    I am really liking it so far! Just finished the first chapter on
    easy. I missed a lot of secrets and bonuses, just trying to get the
    feel of the game. I guess I will try harder from now on.

    No jumping puzzles yet! :-)

    -pw

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mr Rob@21:1/5 to iamnotusingonewithAgent@notinuse.co on Thu May 22 08:01:32 2025
    On Wed, 21 May 2025 20:09:23 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:


    Time will tell.

    *--

    I am really liking it so far! Just finished the first chapter on
    easy. I missed a lot of secrets and bonuses, just trying to get the
    feel of the game. I guess I will try harder from now on.

    No jumping puzzles yet! :-)


    I'm on chapter 4. There were some *really* annoying sequences on the
    way, but I'm still playing.

    This is one of those games that if it was called anything else it
    would probably be more palatable.

    It's not DOOM though.

    Onward we go!

    --
    Rob

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mr Rob@21:1/5 to noemailformethx@jsjsaiiowppw.com on Thu May 22 14:17:01 2025
    On Thu, 22 May 2025 08:01:32 +0100, Mr Rob
    <noemailformethx@jsjsaiiowppw.com> wrote:

    On Wed, 21 May 2025 20:09:23 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:


    Time will tell.

    *--

    I am really liking it so far! Just finished the first chapter on
    easy. I missed a lot of secrets and bonuses, just trying to get the
    feel of the game. I guess I will try harder from now on.

    No jumping puzzles yet! :-)


    I'm on chapter 4. There were some *really* annoying sequences on the
    way, but I'm still playing.

    This is one of those games that if it was called anything else it
    would probably be more palatable.

    It's not DOOM though.

    Onward we go!


    ***SPOILER SPACE***


























    Forking Hell! That was SO FRUSTRATING!


    To get to chapter 4 and beyond I had to first defeat a caste champion
    (boss). These champions have special gold armour (because of course
    they do) that mitigates virtually all projectile damage, shield
    bash/throw damage and power glove damage.

    To get to break the armour the player has to deflect green energy
    balls back at the boss so that it damages itself. But,but...to make it
    REALLY FRUSTRATING it fires rows of columns of red and green balls,
    randomly generated. You have to dodge the columns of red balls and try
    to deflect the columns of green balls back at the boss. It's like
    playing PONG.

    The red balls damage the player so have to be dodged. The green balls
    also cause damage but cause the boss damage also when deflected back.
    I got killed quite quickly and just quit to desktop. Then I watched a
    video of how to tackle that particular boss. I was in two minds
    whether to try again but thought maybe, just maybe, beyond this boss
    was some FPS action waiting.

    OF COURSE there wasn't. Next up I got to fly a dragon. To progress I
    had to battle some turrets. NO shooting here though, oh no. Just
    dodging. Not ordinary dodging, but PERFECT dodging. To kill the
    turrets the dragons' weapon needs to be charged up to fire an energy
    bolt. To do that you have to fill up a meter by performing PERFECT
    dodges. Once the meter is full you can fire the bolt and kill the
    turret. There are four of them and it was extremely tedious and
    annoying to blunder past each one of them in turn.

    Good stuff though because I made it past the annoying turrets and the
    stupid PERFECT dodging, right?

    Of course not. Next up is a giant demon that fires green energy bolts
    at you, which of course requires you to execute the PERFECT dodge all
    over again, to get that lovely power bolt to fire. Once you've damaged
    the giant demon enough with that power bolt you can command your
    dragon to bite the demons head off. Do it quickly though otherwise the
    giant demon miraculously recovers. Start all over again, why don't
    you?

    WHAT A LOAD OF ROWLOCKS!

    If the developers ever read this, please free to F the F right off
    with following things in a DOOM game:

    Giant robotic Titans.

    Mechanised dragons with guns that don't do anything until you execute
    the PERFECT dodge enough times.

    The stupid energy bolt of miraculousness that comes from...somewhere?
    Because *everybody* knows that the PERFECT dodge makes your gun more
    powerful, right?

    Stupid tetris columns of red balls.

    Stupid tetris columns of green balls

    Stupid PONG mechanics

    Anything else that reminds me of days gone when PC games felt like
    consolised bullsheet ports.

    You can leave the secrets in. But PLEASE don't imply that I've somehow
    failed if I choose to ignore them. Imagine if that other 73% were
    *actual* playable content? That would be great. Actually, please don't
    because it will probably mean more stupid PERFECT dodging and dumb
    tetris PONG mechanics.

    .

    --
    Rob

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  • From Mr Rob@21:1/5 to spallshurgenson@gmail.com on Thu May 22 17:00:47 2025
    On Thu, 22 May 2025 10:12:07 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Thu, 22 May 2025 14:17:01 +0100, Mr Rob
    <noemailformethx@jsjsaiiowppw.com> wrote:



    Forking Hell! That was SO FRUSTRATING!

    <understandable rant deleted>

    Reminds me of the end-boss of "Doom: Eternal's" DLC, although there
    were similar portions in the earlier game too. I HATE monsters with
    magic invulnerabilities unless you time your attacks just right, or
    use one particular weapon. It's arguably an okay mechanic in some
    games, but it feels out of place in a game like Doom.

    DOOM TDA to me is like playing BRICK in Borderlands 1&2 but without
    the skill tree and awesome loot.

    I really did not enjoy playing BRICK at all because of the emphasis on
    melee skills which understandably made guns a secondary support
    mechanic.


    It being "Doom", I'm sure I'll definitely acquire it eventually. But
    the likelihood of my actually PAYING for this game is falling quickly.
    It, like Civilization VII, are ever more likely to be free-game
    fodder.

    I'm genuinely pleased that I opted to play it through Gamepass. I
    usually prefer to buy (rent) my own copy (licence) in case I ever drop
    Gamepass or if a game 'leaves' the line up.

    I would not pay for this game. Not even £1.99. I probably won't finish
    it and will never play it again once I stop. It is for me, the most disappointing game of 2025 so far,

    It's great to look at, it's cinematic, it has some great looking
    weapons. But it's not an FPS and it's certainly not a DOOM game to me.

    --
    Rob

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  • From PW@21:1/5 to noemailformethx@jsjsaiiowppw.com on Thu May 22 10:52:04 2025
    On Thu, 22 May 2025 08:01:32 +0100, Mr Rob
    <noemailformethx@jsjsaiiowppw.com> wrote:

    On Wed, 21 May 2025 20:09:23 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:


    Time will tell.

    *--

    I am really liking it so far! Just finished the first chapter on
    easy. I missed a lot of secrets and bonuses, just trying to get the
    feel of the game. I guess I will try harder from now on.

    No jumping puzzles yet! :-)


    I'm on chapter 4. There were some *really* annoying sequences on the
    way, but I'm still playing.

    This is one of those games that if it was called anything else it
    would probably be more palatable.

    It's not DOOM though.

    Onward we go!

    Yup! But I do find it enjoyable so far.

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  • From PW@21:1/5 to noemailformethx@jsjsaiiowppw.com on Thu May 22 10:57:45 2025
    On Thu, 22 May 2025 14:17:01 +0100, Mr Rob
    <noemailformethx@jsjsaiiowppw.com> wrote:

    On Thu, 22 May 2025 08:01:32 +0100, Mr Rob
    <noemailformethx@jsjsaiiowppw.com> wrote:

    On Wed, 21 May 2025 20:09:23 -0600, PW >><iamnotusingonewithAgent@notinuse.com> wrote:


    Time will tell.

    *--

    I am really liking it so far! Just finished the first chapter on
    easy. I missed a lot of secrets and bonuses, just trying to get the
    feel of the game. I guess I will try harder from now on.

    No jumping puzzles yet! :-)


    I'm on chapter 4. There were some *really* annoying sequences on the
    way, but I'm still playing.

    This is one of those games that if it was called anything else it
    would probably be more palatable.

    It's not DOOM though.

    Onward we go!


    ***SPOILER SPACE***


    I will probably quit playing it when I get there! I can't remember
    how far into the last DOOM I was before it ticked me off and quit
    playing it for good :-)

    I am having fun with other games like Oblivian Remastered, The
    Precinct (thank you Rin! - but I keep getting my car stuck into walls
    and can't reverse out of them so I wll probably try one more time and
    then quit playing this one too), and a few others (even American Truck Simulator sometimes).

    -pw


























    Forking Hell! That was SO FRUSTRATING!


    To get to chapter 4 and beyond I had to first defeat a caste champion
    (boss). These champions have special gold armour (because of course
    they do) that mitigates virtually all projectile damage, shield
    bash/throw damage and power glove damage.

    To get to break the armour the player has to deflect green energy
    balls back at the boss so that it damages itself. But,but...to make it
    REALLY FRUSTRATING it fires rows of columns of red and green balls,
    randomly generated. You have to dodge the columns of red balls and try
    to deflect the columns of green balls back at the boss. It's like
    playing PONG.

    The red balls damage the player so have to be dodged. The green balls
    also cause damage but cause the boss damage also when deflected back.
    I got killed quite quickly and just quit to desktop. Then I watched a
    video of how to tackle that particular boss. I was in two minds
    whether to try again but thought maybe, just maybe, beyond this boss
    was some FPS action waiting.

    OF COURSE there wasn't. Next up I got to fly a dragon. To progress I
    had to battle some turrets. NO shooting here though, oh no. Just
    dodging. Not ordinary dodging, but PERFECT dodging. To kill the
    turrets the dragons' weapon needs to be charged up to fire an energy
    bolt. To do that you have to fill up a meter by performing PERFECT
    dodges. Once the meter is full you can fire the bolt and kill the
    turret. There are four of them and it was extremely tedious and
    annoying to blunder past each one of them in turn.

    Good stuff though because I made it past the annoying turrets and the
    stupid PERFECT dodging, right?

    Of course not. Next up is a giant demon that fires green energy bolts
    at you, which of course requires you to execute the PERFECT dodge all
    over again, to get that lovely power bolt to fire. Once you've damaged
    the giant demon enough with that power bolt you can command your
    dragon to bite the demons head off. Do it quickly though otherwise the
    giant demon miraculously recovers. Start all over again, why don't
    you?

    WHAT A LOAD OF ROWLOCKS!

    If the developers ever read this, please free to F the F right off
    with following things in a DOOM game:

    Giant robotic Titans.

    Mechanised dragons with guns that don't do anything until you execute
    the PERFECT dodge enough times.

    The stupid energy bolt of miraculousness that comes from...somewhere?
    Because *everybody* knows that the PERFECT dodge makes your gun more >powerful, right?

    Stupid tetris columns of red balls.

    Stupid tetris columns of green balls

    Stupid PONG mechanics

    Anything else that reminds me of days gone when PC games felt like
    consolised bullsheet ports.

    You can leave the secrets in. But PLEASE don't imply that I've somehow
    failed if I choose to ignore them. Imagine if that other 73% were
    *actual* playable content? That would be great. Actually, please don't >because it will probably mean more stupid PERFECT dodging and dumb
    tetris PONG mechanics.

    .

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  • From Mr Rob@21:1/5 to iamnotusingonewithAgent@notinuse.co on Thu May 22 18:37:26 2025
    On Thu, 22 May 2025 10:57:45 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    I will probably quit playing it when I get there! I can't remember
    how far into the last DOOM I was before it ticked me off and quit
    playing it for good :-)

    I am having fun with other games like Oblivian Remastered, The
    Precinct (thank you Rin! - but I keep getting my car stuck into walls
    and can't reverse out of them so I wll probably try one more time and
    then quit playing this one too), and a few others (even American Truck >Simulator sometimes).


    This perfectly encapsulates how I feel about this game.

    https://youtu.be/dLtKyB8lZ7Y?si=OmSdmaRB_7BC4m1t&t=374

    Credit goes to Griffin Gaming for the video. The creator has an
    overall positive view of the game. This is just what he doesn't like
    about it.

    --
    Rob

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  • From PW@21:1/5 to noemailformethx@jsjsaiiowppw.com on Thu May 22 16:47:14 2025
    On Thu, 22 May 2025 18:37:26 +0100, Mr Rob
    <noemailformethx@jsjsaiiowppw.com> wrote:

    On Thu, 22 May 2025 10:57:45 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    I will probably quit playing it when I get there! I can't remember
    how far into the last DOOM I was before it ticked me off and quit
    playing it for good :-)

    I am having fun with other games like Oblivian Remastered, The
    Precinct (thank you Rin! - but I keep getting my car stuck into walls
    and can't reverse out of them so I wll probably try one more time and
    then quit playing this one too), and a few others (even American Truck >>Simulator sometimes).


    This perfectly encapsulates how I feel about this game.

    https://youtu.be/dLtKyB8lZ7Y?si=OmSdmaRB_7BC4m1t&t=374

    Credit goes to Griffin Gaming for the video. The creator has an
    overall positive view of the game. This is just what he doesn't like
    about it.

    *--

    But he never mentioned what he doesn't like about it lol!

    Looks real goofy now. Not like a DOOM game should be. Something for
    the general public console people.

    I think I will just end up playing it every once in a while and not
    take it seriously.

    Moving on.

    Thanks Rob!

    -pw

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  • From Mr Rob@21:1/5 to iamnotusingonewithAgent@notinuse.co on Fri May 23 07:50:52 2025
    On Thu, 22 May 2025 16:47:14 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:


    But he never mentioned what he doesn't like about it lol!

    Did you watch from the 6.14 mark entitled "What I don't like"?

    He laments the parry mechanic and how it often makes shooting
    superfluous.


    Looks real goofy now. Not like a DOOM game should be. Something for
    the general public console people.

    It's not an entirely bad game. It reminds me of games like the Lost
    Planet series that had their moments, but were dragged down by
    portions of gameplay based around annoying mechanics. In the case of
    the LP games I got really fed up with the 'hit the glowing thingies
    lots of times' when dealing with bigger enemies.

    I think I will just end up playing it every once in a while and not
    take it seriously.

    Oddly enough there is enough in the game for me to sort of like it. It
    has motivated me to reinstall Eternal to see if I can get into that
    game sufficiently to get some enjoyment out of it.

    DOOM 2016 and Eternal should be right up my street. I am curious to
    find out why they didn't keep me engaged for very long.

    --
    Rob

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  • From Mr Rob@21:1/5 to iamnotusingonewithAgent@notinuse.co on Sat May 24 20:25:43 2025
    On Thu, 22 May 2025 10:52:04 -0600, PW
    <iamnotusingonewithAgent@notinuse.com> wrote:

    On Thu, 22 May 2025 08:01:32 +0100, Mr Rob
    <noemailformethx@jsjsaiiowppw.com> wrote:

    Onward we go!



    Yup! But I do find it enjoyable so far.


    I have kept at it. When you get to chapter 6 and get the Flail, the
    game becomes a little more enjoyable. It has a long reach and is more
    powerful than the Power Glove.

    In conjunction with getting the Flail you reach Siege Part 1

    This is honestly one of the most astonishing maps that I've seen in
    any game. I was genuinely gob smacked at the way it is rendered. The
    last time I remember being awed by a computer game level to this
    extent is when I played Unreal and first left the UMS Vortex Rikers.

    The Siege part 1 takes place in a huge Serious Sam style vista with
    masses of demons roaming around, some of them fighting amongst
    themselves. The backdrop and sky box are a sight to see.

    Gameplay wise there is so much more room kite, places to take refuge,
    and room to get to work with weapons and shield. I have upgrade the
    shield to have longer reach when thrown, and have obtained the Super
    Shotgun and upgraded it. I have upgraded the Combat Shotgun to cause
    burn damage.

    I'd be very happy if the game stayed this way, but alas, at
    approximately the half way point (chapter 11 I think) it's primarily parry,parry,parry,parry,parry, melee, melee, melee, F I N I S H as you
    come across more of the caste champions.

    I shall press on.

    --
    Rob

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