• "Sierra made the games of my childhood. Are they still fun to play?"

    From Ant@21:1/5 to All on Sat May 17 18:53:58 2025
    XPost: comp.sys.ibm.pc.games.adventure

    https://arstechnica.com/gaming/2025/05/sierra-made-the-games-of-my-childhood-are-they-still-fun-to-play/
    --
    "The way of the Lord is a refuge for the righteous, but it is the ruin of those who do evil." --Proverbs 10:29. BUSY w. updates, spams, appts., works, vids., etc. Quiet weekend 2 catch up & rest?
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  • From Mike S.@21:1/5 to All on Sun May 18 10:12:17 2025
    XPost: comp.sys.ibm.pc.games.adventure

    On Sat, 17 May 2025 18:53:58 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    https://arstechnica.com/gaming/2025/05/sierra-made-the-games-of-my-childhood-are-they-still-fun-to-play/

    For some, yes, as they have youtube channels dedicated to the genre.
    That includes playing these old Sierra games and it is obvious to me
    that they are enjoying them.

    As for me, my teen years were spent mostly playing Sierra titles. I
    loved them. I own almost all of their games. And all of their hint
    books as well as there is no way I could finish them without help.

    But at some point, I lost interest in adventure games. It was likely
    due to my growing interest in strategy games and RPGs. I go back to
    playing those old Sierra adventure games once in awhile but they will
    never hold the same fascination for me as they once did.

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  • From Ant@21:1/5 to Mike S. on Mon May 19 01:36:41 2025
    XPost: comp.sys.ibm.pc.games.adventure

    In comp.sys.ibm.pc.games.adventure Mike S. <Mike_S@nowhere.com> wrote:
    On Sat, 17 May 2025 18:53:58 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    https://arstechnica.com/gaming/2025/05/sierra-made-the-games-of-my-childhood-are-they-still-fun-to-play/

    For some, yes, as they have youtube channels dedicated to the genre.
    That includes playing these old Sierra games and it is obvious to me
    that they are enjoying them.

    As for me, my teen years were spent mostly playing Sierra titles. I
    loved them. I own almost all of their games. And all of their hint
    books as well as there is no way I could finish them without help.

    But at some point, I lost interest in adventure games. It was likely
    due to my growing interest in strategy games and RPGs. I go back to
    playing those old Sierra adventure games once in awhile but they will
    never hold the same fascination for me as they once did.

    For me, I played its action games like Thexder and its Fire Hawk sequel. :P
    --
    "The way of the Lord is a refuge for the righteous, but it is the ruin of those who do evil." --Proverbs 10:29. BUSY w. updates, spams, appts., works, vids., etc. Quiet weekend 2 catch up & rest?
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Mon May 19 08:56:37 2025
    On Sun, 18 May 2025 11:35:46 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    But the simple fact is that Sierra games of that era are just not as
    good as most games you can play today. They are of primitive design
    and even more primitive visuals and sound. They've got some good bones
    to them, but modern games expect more meat on those bones than games
    from the 80s can offer. You CAN enjoy those games, but you have to
    really work for it. There's just a lot better games to spend your time
    on.


    IMHO, YMMV and other acronyms apply, as usual.

    I don't think my mileage varies here. I agree with you. I can enjoy
    them today, but not as I once did. They really are simplistic in the
    gameplay department when compared with games I can play today. If I
    did not have the nostalgia for the genre, I am sure I would ignore it
    entirely now.

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  • From Mike S.@21:1/5 to All on Mon May 19 08:53:57 2025
    XPost: comp.sys.ibm.pc.games.adventure

    On Mon, 19 May 2025 01:36:41 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    For me, I played its action games like Thexder and its Fire Hawk sequel. :P

    I played Silpheed from Sierra. Though, Thexder and Silpheed were both
    made by Game Arts, a Japanese developer.

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  • From Ross Ridge@21:1/5 to Ant on Mon May 19 15:34:51 2025
    XPost: comp.sys.ibm.pc.games.adventure

    Ant <ant@zimage.comANT> wrote: >https://arstechnica.com/gaming/2025/05/sierra-made-the-games-of-my-childhood-are-they-still-fun-to-play/

    I read that article and saw it as vindication of my decision back in the
    day not to play the Sierra games. I've never played one, but I heard
    they where hard, that the solutions to the puzzles were often obscure,
    and that you died a lot. People would recommended these games to me,
    but the only good thing they could say about them was how funny the death scenes were. I remember one friend showing me one of those scenes and not being impressed. It seemed like a cheap death, and not really that funny.
    I also got the impression he hand't managed to get far in the game.

    They basically came across to me as less fun Infocom games, but with the addition of graphics. I found the Infocom games fustrating enough, and
    the addition of graphics wasn't enough to make up for the worse gameplay.

    Thinking back on it, what really turned me off on adventure games in
    general, and still does today, is the lack of player agency. There was
    only one route through these games. You were never deciding on your own
    what to do, gameplay was limited to just figuring out what you had to do.
    It seems to me that Sierra games in particular, with their cheap deaths
    and arbitrary puzzles, would have quickly destroyed any illusion of
    player agency.

    I much preferred RPGs and strategy games. Compared to adventure games
    they had simpler stories and more abstract graphics, but I felt much more
    like I was actually in their imaginary worlds because I had meaningful
    choices to make.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

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  • From Zaghadka@21:1/5 to Mike S. on Mon May 19 11:41:02 2025
    XPost: comp.sys.ibm.pc.games.adventure

    On Sun, 18 May 2025 10:12:17 -0400, in comp.sys.ibm.pc.games.adventure,
    Mike S. wrote:

    On Sat, 17 May 2025 18:53:58 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    https://arstechnica.com/gaming/2025/05/sierra-made-the-games-of-my-childhood-are-they-still-fun-to-play/

    For some, yes, as they have youtube channels dedicated to the genre.
    That includes playing these old Sierra games and it is obvious to me
    that they are enjoying them.

    As for me, my teen years were spent mostly playing Sierra titles. I
    loved them. I own almost all of their games. And all of their hint
    books as well as there is no way I could finish them without help.

    But at some point, I lost interest in adventure games. It was likely
    due to my growing interest in strategy games and RPGs. I go back to
    playing those old Sierra adventure games once in awhile but they will
    never hold the same fascination for me as they once did.

    I'm playing the current crop of LSL games (the 2 "Wet Dreams" games) and
    it's been a blast.

    First time I've enjoyed a point-and-click adventure in years. Lots of
    jokes about a "strawberry bush."

    --
    Zag

    What's the point of growing up
    if you can't be childish sometimes? ...Terrance Dicks, BBC

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  • From Zaghadka@21:1/5 to Ant on Mon May 19 11:55:19 2025
    XPost: comp.sys.ibm.pc.games.adventure

    On Sat, 17 May 2025 18:53:58 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Ant wrote:

    https://arstechnica.com/gaming/2025/05/sierra-made-the-games-of-my-childhood-are-they-still-fun-to-play/

    I cut my Sierra teeth on Space Quest ][. I eventually bought an official
    Sierra hint book with a translucent red answer viewer, because I was
    stuck on a puzzle involving a plunger. The text parser wanted something
    *very* specific, and though I knew exactly what to do, I kept typing the "wrong" thing.

    I even remember using "plunge" as a verb, as in "plunge the wall." No
    spoilers of course. That isn't the answer and never will be.

    I still refer to these as "buy the hintbook" puzzles. There was one in
    almost every game. Even Infocom gave into the dark side eventually.

    Now, with Google, it is no longer a source of revenue.

    --
    Zag

    What's the point of growing up
    if you can't be childish sometimes? ...Terrance Dicks, BBC

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  • From Mike S.@21:1/5 to All on Mon May 19 14:47:03 2025
    XPost: comp.sys.ibm.pc.games.adventure

    On Mon, 19 May 2025 11:41:02 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    I'm playing the current crop of LSL games (the 2 "Wet Dreams" games) and
    it's been a blast.

    First time I've enjoyed a point-and-click adventure in years. Lots of
    jokes about a "strawberry bush."

    I played LSL up to the fifth entry. I enjoyed them more than Police
    Quest but less than King's Quest, Hero's Quest and Space Quest.

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  • From Mike S.@21:1/5 to Ross Ridge on Mon May 19 15:16:07 2025
    XPost: comp.sys.ibm.pc.games.adventure

    On Mon, 19 May 2025 15:34:51 -0000 (UTC), rridge@csclub.uwaterloo.ca
    (Ross Ridge) wrote:

    Ant <ant@zimage.comANT> wrote: >>https://arstechnica.com/gaming/2025/05/sierra-made-the-games-of-my-childhood-are-they-still-fun-to-play/

    I read that article and saw it as vindication of my decision back in the
    day not to play the Sierra games. I've never played one, but I heard
    they where hard, that the solutions to the puzzles were often obscure,
    and that you died a lot. People would recommended these games to me,
    but the only good thing they could say about them was how funny the death >scenes were. I remember one friend showing me one of those scenes and not >being impressed. It seemed like a cheap death, and not really that funny.
    I also got the impression he hand't managed to get far in the game.

    The worst part of Sierra games was locking yourself out of finishing
    the game and not realizing it until hours later. I think some Infocom
    games suffered from this as well. This was, to me, worse than cheap
    deaths and bad puzzle design.

    Thinking back on it, what really turned me off on adventure games in
    general, and still does today, is the lack of player agency. There was
    only one route through these games. You were never deciding on your own
    what to do, gameplay was limited to just figuring out what you had to do.
    It seems to me that Sierra games in particular, with their cheap deaths
    and arbitrary puzzles, would have quickly destroyed any illusion of
    player agency.

    I much preferred RPGs and strategy games. Compared to adventure games
    they had simpler stories and more abstract graphics, but I felt much more >like I was actually in their imaginary worlds because I had meaningful >choices to make.

    My favorite adventure game of all time is Hero's Quest - later renamed
    to Quest for Glory. You can solve the puzzles in different ways
    depending on what class you played. You had different skills you could
    train. I had a bit more control in how to simply play the game and
    progress through it. I really enjoyed that but, of course, an actual
    CRPG would ultimately do that better.

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  • From Mike S.@21:1/5 to All on Mon May 19 15:20:07 2025
    XPost: comp.sys.ibm.pc.games.adventure

    On Mon, 19 May 2025 11:55:19 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Sat, 17 May 2025 18:53:58 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, Ant wrote:

    https://arstechnica.com/gaming/2025/05/sierra-made-the-games-of-my-childhood-are-they-still-fun-to-play/

    I cut my Sierra teeth on Space Quest ][. I eventually bought an official >Sierra hint book with a translucent red answer viewer, because I was
    stuck on a puzzle involving a plunger. The text parser wanted something >*very* specific, and though I knew exactly what to do, I kept typing the >"wrong" thing.

    Yeah, the hint books with the red decoder strips to reveal the
    answers. My first Sierra game was King's Quest IV so I was kind of
    late to the party.

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  • From Ant@21:1/5 to Spalls Hurgenson on Tue May 20 00:47:21 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Mon, 19 May 2025 01:36:41 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    In comp.sys.ibm.pc.games.adventure Mike S. <Mike_S@nowhere.com> wrote:
    On Sat, 17 May 2025 18:53:58 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    https://arstechnica.com/gaming/2025/05/sierra-made-the-games-of-my-childhood-are-they-still-fun-to-play/

    For some, yes, as they have youtube channels dedicated to the genre.
    That includes playing these old Sierra games and it is obvious to me
    that they are enjoying them.

    As for me, my teen years were spent mostly playing Sierra titles. I
    loved them. I own almost all of their games. And all of their hint
    books as well as there is no way I could finish them without help.

    But at some point, I lost interest in adventure games. It was likely
    due to my growing interest in strategy games and RPGs. I go back to
    playing those old Sierra adventure games once in awhile but they will
    never hold the same fascination for me as they once did.

    For me, I played its action games like Thexder and its Fire Hawk sequel. :P

    I remember /lusting/ after Thexder when it was new. A game with a transforming robot? It was a dream come true! Nothing could be better!

    Then I got the game. To say I was underwhelmed would be to do the word underwhelmed a grave diservice.

    Mostly it was the controls; they were stiff and unforgiving. The
    transforming required you to jump and press down at the same time, and
    you automatically transformed back into robot-form the moment your
    plane-form touched anything. So, of course, the developers had you
    navigate through extremely narrow corridors where you constantly
    banged against the walls. The combat was unsatisfying, with an
    autotargeting laser that did all the work for you against enemies that
    posed virtually no threat. And the production values (at least on the
    Apple ][) were incredibly disappointing. There wasn't even any music!

    The best part of the game was the box art. I LOVED looking at that.
    But the rest of the game was trash, as far as I was concerned. It was
    one of those games I kept firing up, hoping it would somehow all come together so I could finally get enjoyment out of it, but I never did.
    To this day I don't think I've ever gotten past the third level, just
    because I found the gameplay so unrewarding.

    That didn't stop me from buyin Firehawk or Sierra's Win95 port of the original game, though. It's just a game I wanted to love so much I
    kept giving it chance after chance.

    Did you like those? I enjoyed Fire Hawk, but its ending boss level was sooooooooooooooooooooo lame! Like the developers gave up or ran of time.
    I can't remember if I played W95 port.


    TIL they ported the game to PSP. So now I have to buy that one to see
    if I hate it as much as the originals ;-)

    I saw videos of that, but don't have consoles. Give me a PC port even in
    an emulator.

    --
    "Humble yourselves, therefore, under God's mighty hand, that he may lift you up in due time. Cast all your anxiety on him because he cares for you." --1 Peter 5:6-7. Cooler weekend was a little BUSY. Incoming heat wave!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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  • From Anssi Saari@21:1/5 to Ant on Tue May 20 11:24:58 2025
    XPost: comp.sys.ibm.pc.games.adventure

    ant@zimage.comANT (Ant) writes:

    https://arstechnica.com/gaming/2025/05/sierra-made-the-games-of-my-childhood-are-they-still-fun-to-play/

    Yah. Reminds me of my recent attempt with Space Quest IV. I remembered
    the initial duracell bunny puzzle but after that, no idea. And there are
    killer bots flying around, ready to vaporize you, so not really a very interesting situation.

    Mircoprose's 1992 Rex Nebular was much the same, instadeath was
    common. "Hi, my name is Rex", you say. "Hi, my name is whatever" says
    a girl and shoots you dead. Loads of fun, not.

    And like the article said, here too just walking around and watching
    animations of Rex getting driven around or teleporting somewhere and
    especially going through the titular cosmic gender-bender took a
    ridiculous amount of time.

    Rex Nebular puzzles were mostly fairly easy but there's one big one I
    didn't get and then a really obscure one that needs you to pick one
    object right at the start and another when it seems to make little
    sense. One more was really annoying, you have a tape and there's a tape
    deck but you can't put the tape in the tape deck and listen to it unless
    you pick up the tape deck first. Sigh.

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Tue May 20 14:04:42 2025
    On Tue, 20 May 2025 12:53:27 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Still better than the Infocom "InvisiClue" books with the 'magic ink'.
    At least the Sierra guides with the decoder strips still work to this
    day; any answers you revealed using the magic ink pen have faded away
    in the intervening four decades.

    I own a bunch of those InvisClue books. As you said, all of the
    answers I revealed years ago have now all faded away.

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Tue May 20 14:02:25 2025
    On Tue, 20 May 2025 09:15:32 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Somebody _didn't_ feed the dog the sandwich (Infocom), and _did_ feed
    the mouse (Sierra).

    Which games were those? If you know, you know. ;-)

    Hitchhiker's Guide to the Galaxy for the Infocom one.

    As for feeding a mouse in a Sierra game? I don't remember. I only
    remember in King's Quest 5 you had to throw a show at a cat to save a
    mouse or you were screwed later on.

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  • From Zaghadka@21:1/5 to All on Tue May 20 14:24:51 2025
    On Tue, 20 May 2025 14:04:42 -0400, in comp.sys.ibm.pc.games.action, Mike
    S. wrote:

    On Tue, 20 May 2025 12:53:27 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    Still better than the Infocom "InvisiClue" books with the 'magic ink'.
    At least the Sierra guides with the decoder strips still work to this
    day; any answers you revealed using the magic ink pen have faded away
    in the intervening four decades.

    I own a bunch of those InvisClue books. As you said, all of the
    answers I revealed years ago have now all faded away.

    I have every InvisiClues book in .z5 format. If I can get them onto
    ceramic storage, they'll survive the human race.

    --
    Zag

    What's the point of growing up
    if you can't be childish sometimes? ...Terrance Dicks, BBC

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  • From Dimensional Traveler@21:1/5 to Mike S. on Tue May 20 17:54:06 2025
    On 5/20/2025 11:02 AM, Mike S. wrote:
    On Tue, 20 May 2025 09:15:32 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Somebody _didn't_ feed the dog the sandwich (Infocom), and _did_ feed
    the mouse (Sierra).

    Which games were those? If you know, you know. ;-)

    Hitchhiker's Guide to the Galaxy for the Infocom one.

    As for feeding a mouse in a Sierra game? I don't remember. I only
    remember in King's Quest 5 you had to throw a show at a cat to save a
    mouse or you were screwed later on.

    How do you pick up and throw a show?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From Ant@21:1/5 to Anssi Saari on Wed May 21 01:31:37 2025
    XPost: comp.sys.ibm.pc.games.adventure

    In comp.sys.ibm.pc.games.adventure Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
    ant@zimage.comANT (Ant) writes:

    https://arstechnica.com/gaming/2025/05/sierra-made-the-games-of-my-childhood-are-they-still-fun-to-play/

    Yah. Reminds me of my recent attempt with Space Quest IV. I remembered
    the initial duracell bunny puzzle but after that, no idea. And there are killer bots flying around, ready to vaporize you, so not really a very interesting situation.

    Same. I laughed at catching the bunny trap part. Wait a minute.
    Duracell? I never knew that existed: https://en.wikipedia.org/wiki/Duracell_Bunny. I always remember
    Engerizer's. SQ4 used Energizer's bunny: https://spacequest.fandom.com/wiki/Energizer_Bunny.


    Mircoprose's 1992 Rex Nebular was much the same, instadeath was
    common. "Hi, my name is Rex", you say. "Hi, my name is whatever" says
    a girl and shoots you dead. Loads of fun, not.

    And like the article said, here too just walking around and watching animations of Rex getting driven around or teleporting somewhere and especially going through the titular cosmic gender-bender took a
    ridiculous amount of time.

    Rex Nebular puzzles were mostly fairly easy but there's one big one I
    didn't get and then a really obscure one that needs you to pick one
    object right at the start and another when it seems to make little
    sense. One more was really annoying, you have a tape and there's a tape
    deck but you can't put the tape in the tape deck and listen to it unless
    you pick up the tape deck first. Sigh.

    This is why I don't like adventure games!
    --
    "For to me, to live is Christ and to die is gain." --Philippians 1:21. :) world ? day! RIP 2 Cheers' Norm actor & dang issues again. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Ant@21:1/5 to Mike S. on Wed May 21 02:05:38 2025
    Mike S. <Mike_S@nowhere.com> wrote:
    On Tue, 20 May 2025 09:15:32 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Somebody _didn't_ feed the dog the sandwich (Infocom), and _did_ feed
    the mouse (Sierra).

    Which games were those? If you know, you know. ;-)

    Hitchhiker's Guide to the Galaxy for the Infocom one.

    As for feeding a mouse in a Sierra game? I don't remember. I only
    remember in King's Quest 5 you had to throw a show at a cat to save a
    mouse or you were screwed later on.

    Amusing after watching https://youtu.be/B-Qa2aDDmyo?si=NodexYTb7rM_FyQ8&t=241. --
    "For to me, to live is Christ and to die is gain." --Philippians 1:21. :) world ? day! RIP 2 Cheers' Norm actor & dang issues again. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Ant@21:1/5 to Spalls Hurgenson on Wed May 21 02:00:18 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Tue, 20 May 2025 00:47:21 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    That didn't stop me from buyin Firehawk or Sierra's Win95 port of the
    original game, though. It's just a game I wanted to love so much I
    kept giving it chance after chance.


    Did you like those? I enjoyed Fire Hawk, but its ending boss level was >sooooooooooooooooooooo lame! Like the developers gave up or ran of time.
    I can't remember if I played W95 port.


    Honestly, I remember very little about "Firehawk", except that it felt
    like 'more of the same', which -given my opinion of the original- was
    quite disappointing.

    But at least it had music this time.

    And better graphics and sound effects. Oh, and you can pause the game to
    change stuff IIRC. IIRC, it had a save game option! My parents kept its
    game from local Egghead store.


    "Thexder 95" wasn't much better. It was one of the earliest
    'made-for-Win95' games, and a lot of what I remember about it had less
    to do with the game itself but some of the tech it used. For instance,
    it was one of the earliest "Autoplay" games, where you didn't have to
    install anything to your hard-drive; just stick in the CD-ROM and go (Microsoft really thought that was going to be the future of games and advertised that as a major advantage of Windows 95).

    Also, it broke out its HUD into separate windows; a tiny weapon for
    showing what weapons you had, another window for showing health, the
    main window for the action, a fourth window for the mini-map. The idea
    was you could arrange and resizethese HUD elements/windows how you
    wanted (or hide them entirely), depending on your preferences and screen-size. But the end result was just to make everything look
    cluttered.

    The gameplay itself... well, it was pretty much original "Thexder" but
    with less fluid animation and slightly nicer graphics. And since I
    didn't care for the "Thexder" gameplay, I didn't stick with that
    version very long either. ;-)

    I watched the videos on YouTube. OK, I didn't play this one. It looks
    bad!


    TIL they ported the game to PSP. So now I have to buy that one to see
    if I hate it as much as the originals ;-)

    I saw videos of that, but don't have consoles. Give me a PC port or
    an emulator.

    I don't even know if they have a Playstation Portable emulator.
    (Oh look, they do. https://www.ppsspp.org/ I don't know why I
    doubted).

    Wow, but how is it? Do I need a high end video card for it? My computers
    are old!

    --
    "For to me, to live is Christ and to die is gain." --Philippians 1:21. :) world ? day! RIP 2 Cheers' Norm actor & dang issues again. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Mike S.@21:1/5 to dtravel@sonic.net on Wed May 21 09:03:54 2025
    On Tue, 20 May 2025 17:54:06 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    As for feeding a mouse in a Sierra game? I don't remember. I only
    remember in King's Quest 5 you had to throw a show at a cat to save a
    mouse or you were screwed later on.

    How do you pick up and throw a show?

    Oops. Throw a SHOE* :-P

    I had to reread my own post to understand what you were asking.

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  • From Dimensional Traveler@21:1/5 to Mike S. on Wed May 21 07:51:58 2025
    On 5/21/2025 6:03 AM, Mike S. wrote:
    On Tue, 20 May 2025 17:54:06 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    As for feeding a mouse in a Sierra game? I don't remember. I only
    remember in King's Quest 5 you had to throw a show at a cat to save a
    mouse or you were screwed later on.

    How do you pick up and throw a show?

    Oops. Throw a SHOE* :-P

    I had to reread my own post to understand what you were asking.

    But it is an entertaining mental picture. One assumes that one should
    throw 'Cats' at a cat but what kind of shows should one throw at other
    animals?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From Mike S.@21:1/5 to horchata12839@gmail.com on Thu May 22 09:52:45 2025
    XPost: comp.sys.ibm.pc.games.adventure

    On Wed, 21 May 2025 11:35:15 -0500, Praetor Mandrake
    <horchata12839@gmail.com> wrote:

    I lost interest in adventure games because Sierra put in a quest where
    you had to pick up acorns and had to be on the exact pixel of the acorn
    to get it. It was misguided.

    Your post reminded me of both the beanstalk you need to climb in
    King's Quest and the tongue you needed to climb to get out of the
    whale in King's Quest 4. In both instances, you need to click on the
    right spot or you fall down and have to start over.

    Save early. Save often.

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Thu May 22 09:57:01 2025
    On Wed, 21 May 2025 10:11:26 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Close. You can also feed the rat (maybe it was a mouse? Or maybe it
    was the cat?) some of your food early in the game, but that only
    screws you much later in the game when you need those nibbles for
    something else.

    Ah, ok. That reminds of another puzzle where you can eat a pie that
    you needed to throw at a yeti in King's Quest 5 later on. I think.

    But I could /almost/ forgive those sorts of puzzles. What I really
    hated were the deaths caused by not making pixel-perfect movements.
    This was especially bad when the on-screen character was climbing, and
    they'd plummet to their death just even when climbing stairs. It was
    annoying because I fled to adventure games to ESCAPE that sort of
    arcade nonsense.

    LOL Spalls. I just made a post about this very thing. :)

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Thu May 22 10:02:36 2025
    On Wed, 21 May 2025 10:13:36 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    It's not quite the same, but there are HTML versions of the books
    (complete with a nifty 'unveiling effect' as you make the answers
    appear) at https://www.invisiclues.org/invisiclues

    Honestly, I often found the writing in the InvisiClues books more fun
    than the games themselves. ;-)

    Thank you Spalls. Another excellent website I am now bookmarking along
    with that one for magazines you mentioned awhile back. Thanks a lot.

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  • From Mike S.@21:1/5 to All on Thu May 22 09:59:16 2025
    On Tue, 20 May 2025 14:24:51 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    I have every InvisiClues book in .z5 format. If I can get them onto
    ceramic storage, they'll survive the human race.

    I imagine digital versions of these types of clue books are the only
    ones that are of any actual use anymore. At least the clue books I own
    with the red decoder strip I can still use if I wanted to!

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  • From Ant@21:1/5 to Mike S. on Thu May 22 17:30:30 2025
    XPost: comp.sys.ibm.pc.games.adventure

    In comp.sys.ibm.pc.games.adventure Mike S. <Mike_S@nowhere.com> wrote:
    On Wed, 21 May 2025 11:35:15 -0500, Praetor Mandrake <horchata12839@gmail.com> wrote:

    I lost interest in adventure games because Sierra put in a quest where
    you had to pick up acorns and had to be on the exact pixel of the acorn
    to get it. It was misguided.

    Your post reminded me of both the beanstalk you need to climb in
    King's Quest and the tongue you needed to climb to get out of the
    whale in King's Quest 4. In both instances, you need to click on the
    right spot or you fall down and have to start over.

    Save early. Save often.

    See, I hate that.
    --
    "Cast all your anxiety on Him because He cares for you." --1 Peter 5:7. God, pls. take it already esp. 2day.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Zaghadka@21:1/5 to All on Fri May 23 07:18:48 2025
    XPost: comp.sys.ibm.pc.games.adventure

    On Thu, 22 May 2025 09:52:45 -0400, in comp.sys.ibm.pc.games.action, Mike
    S. wrote:

    On Wed, 21 May 2025 11:35:15 -0500, Praetor Mandrake ><horchata12839@gmail.com> wrote:

    I lost interest in adventure games because Sierra put in a quest where
    you had to pick up acorns and had to be on the exact pixel of the acorn
    to get it. It was misguided.

    Your post reminded me of both the beanstalk you need to climb in
    King's Quest and the tongue you needed to climb to get out of the
    whale in King's Quest 4. In both instances, you need to click on the
    right spot or you fall down and have to start over.

    Save early. Save often.

    That whale was just baffling to me because I didn't understand the
    concept of a puzzle being based positionally as a physical process.

    I had to call my young cousin. "Oh, yeah. It matters where you click on
    the tongue."

    --
    Zag

    What's the point of growing up
    if you can't be childish sometimes? ...Terrance Dicks, BBC

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  • From Mike S.@21:1/5 to All on Fri May 23 10:34:32 2025
    XPost: comp.sys.ibm.pc.games.adventure

    On Thu, 22 May 2025 17:30:30 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    See, I hate that.

    I get that. But it is a very small part of the overall experience.
    Some of my favorite games have parts in them that I do not like. This
    issue is not just limited to adventure games. Just as an example,
    there are several jumping puzzles in System Shock 2 that you have to
    get just right or you have to do it again. Very annoying. But System
    Shock 2 is still one of my favorite games of all time.

    King's Quest IV was the first Sierra game I ever played. It was also
    one of the very first PC games I played. To be clear here, I had an
    overall fantastic experience playing it. So much so, that I kept
    buying Sierra adventure games from then on out. That game, and Sierra
    as a whole, was doing something right at the time.

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  • From Zaghadka@21:1/5 to All on Fri May 23 10:54:53 2025
    XPost: comp.sys.ibm.pc.games.adventure

    On Fri, 23 May 2025 10:34:32 -0400, in comp.sys.ibm.pc.games.action, Mike
    S. wrote:

    Just as an example,
    there are several jumping puzzles in System Shock 2 that you have to
    get just right or you have to do it again. Very annoying. But System
    Shock 2 is still one of my favorite games of all time.

    The $@#&&*!! teeth.

    --
    Zag

    What's the point of growing up
    if you can't be childish sometimes? ...Terrance Dicks, BBC

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  • From Mike S.@21:1/5 to All on Fri May 23 14:05:09 2025
    XPost: comp.sys.ibm.pc.games.adventure

    On Fri, 23 May 2025 10:54:53 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    The $@#&&*!! teeth.

    Yes, tongues in KQ IV and teeth in System Shock 2. :-P

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Sat May 24 14:26:30 2025
    On Sat, 24 May 2025 10:52:00 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    They were so obviously a video-game construct that it destroyed any
    sense of immersion. They had no reason for being where they were
    except to provide some annoying jumping puzzles, and their mechanical >movement didn't work with the organic feel of the rest of the level.

    https://www.youtube.com/watch?v=Jv04e7q-DzU

    --
    Zag

    What's the point of growing up
    if you can't be childish sometimes? ...Terrance Dicks, BBC

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