The gameplay has me hooked.
While I have had some fun in the past with some of the Elder Scrolls
games, first couple of Witcher games, etc., fantasy RPGs are really
not my preferred genre. However, when a title is this good, none of
that really matters.
Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote in >news:ft563khlg2jjvi3p2gmf1el2hej9u2r1t9@4ax.com:
The gameplay has me hooked.
While I have had some fun in the past with some of the Elder Scrolls
games, first couple of Witcher games, etc., fantasy RPGs are really
not my preferred genre. However, when a title is this good, none of
that really matters.
Got the demo when it was first available. Played it for 20 minutes, and bought the game.
Even the early access (which did have problems) was really good, and the devs really did
pay attention to feedback.
Now 1.0 is out
Having the setting it does, comparisons with Skyrim are going to be everywhere.Yes,
swords and axes, yes, bows and arrows, yes, magic, yes, lock-picking, but it's not
Skyrim; it's a lot grungier. It feels more mediaeval and uncivilized.
It's also a lot of fun.
mpn.
One thing I get out of this game that I don't think I ever really got
out of Skyrim is a tactical vibe during combat. Where I need to
assess the situation, think about the approach -- in some cases and at
some difficulty levels how can I use the terrain or environment for an >advantage.
On Sun, 25 May 2025 16:55:51 -0400, Rin Stowleigh
<rstowleigh@x-nospam-x.com> wrote:
One thing I get out of this game that I don't think I ever really got
out of Skyrim is a tactical vibe during combat. Where I need to
assess the situation, think about the approach -- in some cases and at
some difficulty levels how can I use the terrain or environment for an >>advantage.
Doesn't Kingdom Come Deliverance provide this kind of combat as well?
Maybe you would enjoy that game?
Various of the souls games have drop offs where you have to consider
where you roll or attack. Far too much in my opinion.
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