The "Falcon" series of flight-simulators have always held a special
place in my heart. Falcon 3.0 was the one of first real 'hard-core' flight-sims I ever played (well... maybe... it depends on how 'hard
core' you consider MS Flight Sim). In many ways, its strict adherence
to realistic physics and flight (for its time) set the basis for what
I consider a simulator and what I see as just an arcade shooter. I
don't care how awesome the graphics are, if your game can't at least
match the fidelity of Falcon 3.0, you don't get to call your game a
sim.
That's probably why I liked Gunship more. Still enough to get your teeth
into (I still remember learning the how to do an auto-rotate landing
after an engine failure) but playable for me. Possibly I also liked it
as was slower placed so use the terrain to your advantage, pop-up, and >hellfires away!
The reboot, part of me says I should buy it for the nostalgia but the
sane part of me says, why would you do that when you never managed to
get into the first one. Now if the re-booted Gunship. Then I'd be tempted.
Well, sorta.
The "Falcon" series of flight-simulators have always held a special
place in my heart. Falcon 3.0 was the one of first real 'hard-core' flight-sims I ever played (well... maybe... it depends on how 'hard
core' you consider MS Flight Sim). In many ways, its strict adherence
to realistic physics and flight (for its time) set the basis for what
I consider a simulator and what I see as just an arcade shooter. I
don't care how awesome the graphics are, if your game can't at least
match the fidelity of Falcon 3.0, you don't get to call your game a
sim.
(which, I suppose, technically means the first two Falcon games
wouldn't qualify... but shut up with your pedantry!!1! ;-)
Anyway, Microprose is announcing that they're bring Falcon back,--
although what that means isn't exactly clear. In part, it reflects
that the company has (re)acquired the license to that IP. There are suggestions that the company might be working on a new Falcon game.
Of course, the older games have been available - on Steam and GOG -
for years already, so in that regard there isn't any difference from
the end-user's point of view. They're STILL available, but are now
available under the new publisher's name. Not much of a difference.
And speculation about a sequel remain just that: speculation.
And it's not as if this new Microprose is the same as the classic game company, even if "Wild Bill" Stealey - the founder of the original -
is involved with the revival. (And anyway, technically the Falcon
series was developed by Spectrum Holobyte anyway, which was a
competitor to Stealey's company until it purchased his baby out from
under him). So this new company having license to the game doesn't
mean that any of the old magic will be retained. The postulated
"Falcon 5.0" could be a mobile game with pay-to-bypass progress gates,
for all we know.
Regardless, it's good to see the Falcon series make the news again.
It's been too long a time since the series has been in the limelight.
I remember borrowing this game from a guy in high school. I couldn't
have sound card audio due to lack of EMS in my IBM PS/2 model 30 286 10
Mhz PC. :( I thought its videos were neat back then. Haha. I remember
its HUGE heavy manual and so many 3.5" disks!
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