https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=263262
On Sun, 03 Sep 2023 01:39:39 +0000, ant@zimage.comANT (Ant) wrote:
https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=263262
I fondly remember playing "Karateka" on my Apple ][.
(A game, I'm shamed to admit, I acquired by disobeying the stricture
of 'don't copy that floppy!')
And while it was visually and thematically impressive, I remember that
- even at the time - I was underwhelmed. I mean, sure, the game was
gorgeous but its combat was extremely simple, there was no real
variety in enemies, and the whole experience was incredibly short! I
recall thinking at the time that, had I actually PAID for the game, I
would have felt ripped off. "Karateka" was an experience you could
finish in ten minutes; hardly worthy of the price of admission.
Looking at the price-tag for the video ($20 USD), I sort of get the
same feeling. Especially since I doubt the documentary will have
anything new to add that hasn't already been covered in dozens of
other documentaries that have covered Mechner's career.
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
On Sun, 03 Sep 2023 01:39:39 +0000, ant@zimage.comANT (Ant) wrote:
https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=263262
I fondly remember playing "Karateka" on my Apple ][.
Yeah. I remember this game being hard too on APple 2. I prefer
Prince of Persia, but that one was hard too.
"Prince of Persia" was one of those games that was a lot more fun to
WATCH than play.
On Mon, 04 Sep 2023 08:38:23 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
"Prince of Persia" was one of those games that was a lot more fun to
WATCH than play.
I fucking hated this game. I never saw the appeal. The time limit
alone killed it for me. I have nothing else to say about this game as
you already said it. The game was a chore to play. Period.
I didn't find "Karateka" that hard but "Prince of Persia" was a chore.
It demanded perfect control and pixel-perfect jumps; a lot of other platformers were a lot more forgiving and floaty.
"Karateka" - being so much simpler - wasn't as demanding. Once you
figured out the moves (which wasn't so easy in the 'copy-the-floppy
days' when you didn't have a manual ;-) you could finish the game in
ten minutes of playing. You just had to remember to exit combat mode
before meeting the princess. ;-)
On Sun, 03 Sep 2023 01:39:39 +0000, a...@zimage.comANT (Ant) wrote:
https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=263262
I fondly remember playing "Karateka" on my Apple ][.
(A game, I'm shamed to admit, I acquired by disobeying the stricture
of 'don't copy that floppy!')
And while it was visually and thematically impressive, I remember that
- even at the time - I was underwhelmed. I mean, sure, the game was
gorgeous but its combat was extremely simple, there was no real
variety in enemies, and the whole experience was incredibly short! I
recall thinking at the time that, had I actually PAID for the game, I
would have felt ripped off. "Karateka" was an experience you could
finish in ten minutes; hardly worthy of the price of admission.
But that time limit is extremely discouraging to new players, and I
100% agree the game would have been better off without it. "Prince of
Persia" was a wonderful, iconic game with a lot of great ideas and >implementation, but it was also incredibly flawed and too often it was
more frustrating than fun.
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
I didn't find "Karateka" that hard but "Prince of Persia" was a chore.
It demanded perfect control and pixel-perfect jumps; a lot of other
platformers were a lot more forgiving and floaty.
Was it really that hard? I remember I played this on my first PC so
probably in 1990 and finished it. I have a vague memory of turning my
monitor upside down since some potion in the game caused things to get a >little weird.
"Karateka" - being so much simpler - wasn't as demanding. Once you
figured out the moves (which wasn't so easy in the 'copy-the-floppy
days' when you didn't have a manual ;-) you could finish the game in
ten minutes of playing. You just had to remember to exit combat mode
before meeting the princess. ;-)
Was it really that short? I remember finishing it but ten minutes seems, >well, short. There wasn't much replay value in it, as I recall. Well,
you could kiss the girl or get kicked by her.
But that time limit is extremely discouraging to new players, and IActually one of the few games I finished, cannot say the same about the
100% agree the game would have been better off without it. "Prince of
Persia" was a wonderful, iconic game with a lot of great ideas and implementation, but it was also incredibly flawed and too often it was
more frustrating than fun.
I didn't find "Karateka" that hard but "Prince of Persia" was a chore.Both games had an extreme lag, which you needed to get used to.
It demanded perfect control and pixel-perfect jumps; a lot of other platformers were a lot more forgiving and floaty. It was amazingly
satisfying when it worked (jump the ledge, drop and roll, pull out
sword, duck-n-stab!) but getting that perfectly choreographed set of movements was an amazingly finicky task and - IMHO - not really worth
the effort.
Yeah, it really was. Fight the ten or so ninjas outside, repeat for
the inside hallway, a few more in the five or six rooms inside (duck!
A hawk!), kill the boss, exit combat mode and rescue the princess.
There was maybe a one hour learning curve to master the controls and
combat, and maybe a second hour to memorize the enemy placements and
strategy but once that was done? How long would an actual run through
the game once you figured out what to do? If you were/really/ good
you could probably finish it in five minutes, but ten minutes was
probably average.
Yeah, it really was. Fight the ten or so ninjas outside, repeat for
the inside hallway, a few more in the five or six rooms inside (duck!
A hawk!), kill the boss, exit combat mode and rescue the princess.
There was maybe a one hour learning curve to master the controls and
combat, and maybe a second hour to memorize the enemy placements and
strategy but once that was done?
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