The why is quite simple: Paradox (the publisher) has alienated me with
its nickel-and-diming with the release of too many DLC packs.** As
much fun as their games are - and don't take it the wrong way, I
really appreciate the detail and support Paradox puts into their games
- it's just too much. While the base game is incredibly satisfying,
there's always this fear of missing out if you don't get all the DLC.
It's a never-ending rollercoaster of more and more purchases as you
try to keep up. Many of the DLC are worth it, but even with the best I
can't help but wonder: shouldn't this have been part of the base game?
And with some DLC I am boggled that they're even charging for the
content at all, it's so pointless.
So, "Cities Skylines" has been released. While it's hounded by a
number of niggling issues - as is usual for a game developed by a
small developer - overall the reviews are pretty favorable. I expect
that over the next few weeks or months most of the problems reported
by early-adopters will be patched out, and we'll have a new 'best city builder' game on the market.
I've no intent on buying it, though.
It's not that I don't enjoy a good city-builder. I've been playing
them since SimCity* and have been enjoying them ever since. Arguably,
I was 'city-building' even before that, since one of the greatest joys
I get from table-top gaming was world-building... and drawing detailed city-maps was always one of the best parts. I've kept playing
city-builders ever since, and am a huge fan of the original "City
Skylines".
Yet the sequel holds little appeal to me.
The why is quite simple: Paradox (the publisher) has alienated me with
its nickel-and-diming with the release of too many DLC packs.** As
much fun as their games are - and don't take it the wrong way, I
really appreciate the detail and support Paradox puts into their games
- it's just too much. While the base game is incredibly satisfying,
there's always this fear of missing out if you don't get all the DLC.
It's a never-ending rollercoaster of more and more purchases as you
try to keep up. Many of the DLC are worth it, but even with the best I
can't help but wonder: shouldn't this have been part of the base game?
And with some DLC I am boggled that they're even charging for the
content at all, it's so pointless.
Worse, when the inevitable sequel comes out, I know Paradox isn't
going to include all the features of the original+DLC and then build
up from there; no, it's back to square one so they can milk the
players a second time.
This, of course, isn't a problem unique to Paradox Interactive (it's basically how EA funds its entire "Sims" line, for example). But this
trend only makes me less and less enthralled with new games. And with "Skylines", its made me decide to avoid the game altogether. As good
as I expect this game to be (after the inevitable fixes), the DLC rollercoaster is just too annoying for me to want to ride it again.
And the original "Skylines" still is an excellent game.
* in fact, I first encountered the game on a Macintosh, and it almost convinced me to switch over to Macs from PC. Fortunately, the lack of "Ultima" games on the Macintosh platform prevented that calamity ;-)
** This isn't solely a problem with the "Cities: Skylines" games;
Paradox does it with /all/ their titles. But I don't quite enjoy those
other games as much as I do "Skylines", so it doesn't affect me as
much.
So, "Cities Skylines" has been released. While it's hounded by a
number of niggling issues - as is usual for a game developed by a
small developer - overall the reviews are pretty favorable. I expect
that over the next few weeks or months most of the problems reported
by early-adopters will be patched out, and we'll have a new 'best city >builder' game on the market.
I've no intent on buying it, though.
It's not that I don't enjoy a good city-builder. I've been playing
them since SimCity* and have been enjoying them ever since. Arguably,
I was 'city-building' even before that, since one of the greatest joys
I get from table-top gaming was world-building... and drawing detailed >city-maps was always one of the best parts. I've kept playing
city-builders ever since, and am a huge fan of the original "City
Skylines".
Yet the sequel holds little appeal to me.
The why is quite simple: Paradox (the publisher) has alienated me with
its nickel-and-diming with the release of too many DLC packs.** As
much fun as their games are - and don't take it the wrong way, I
really appreciate the detail and support Paradox puts into their games
- it's just too much. While the base game is incredibly satisfying,
there's always this fear of missing out if you don't get all the DLC.
It's a never-ending rollercoaster of more and more purchases as you
try to keep up. Many of the DLC are worth it, but even with the best I
can't help but wonder: shouldn't this have been part of the base game?
And with some DLC I am boggled that they're even charging for the
content at all, it's so pointless.
Worse, when the inevitable sequel comes out, I know Paradox isn't
going to include all the features of the original+DLC and then build
up from there; no, it's back to square one so they can milk the
players a second time.
This, of course, isn't a problem unique to Paradox Interactive (it's >basically how EA funds its entire "Sims" line, for example). But this
trend only makes me less and less enthralled with new games. And with >"Skylines", its made me decide to avoid the game altogether. As good
as I expect this game to be (after the inevitable fixes), the DLC >rollercoaster is just too annoying for me to want to ride it again.
And the original "Skylines" still is an excellent game.
* in fact, I first encountered the game on a Macintosh, and it almost
convinced me to switch over to Macs from PC. Fortunately, the lack of >"Ultima" games on the Macintosh platform prevented that calamity ;-)
** This isn't solely a problem with the "Cities: Skylines" games;
Paradox does it with /all/ their titles. But I don't quite enjoy those
other games as much as I do "Skylines", so it doesn't affect me as
much.
The why is quite simple: Paradox (the publisher) has alienated me with
its nickel-and-diming with the release of too many DLC packs.** As much
fun as their games are - and don't take it the wrong way, I really
appreciate the detail and support Paradox puts into their games - it's
just too much. While the base game is incredibly satisfying, there's
always this fear of missing out if you don't get all the DLC. It's a never-ending rollercoaster of more and more purchases as you try to keep
up. Many of the DLC are worth it, but even with the best I can't help
but wonder: shouldn't this have been part of the base game? And with
some DLC I am boggled that they're even charging for the content at all,
it's so pointless.
Yeah, reviews say lots of problems with it running. I was probably
going to buy it but not after reading them. However, I still have the >original and never played it! :-)
-pw
Yeah, reviews say lots of problems with it running. I was probably
going to buy it but not after reading them. However, I still have the >>original and never played it! :-)
-pw
Exactly this.
I own the original but have not played it yet. And after the reviews
for this game, there is no way I am buying this now, if ever.
Reviews all point out the same two problems with this game. It runs
like ass and it looks like ass.
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