I bought this game when it first game out for PC (2021), and didn't
complete it, despite having a decent enough time with it...
I bought this game when it first game out for PC (2021), and didn't >>complete it, despite having a decent enough time with it...
I also bought this in a previous sale, and just haven't gotten around to
it. I don't care about whatever minor politics might be in it, I'm just >feeling the lack of hours in the day and competing interests....
With many games, trying to resume them a year or two later doesn't
work very well -- I've lost most of the context and momentum of the
initial play, and don't feel very inspired to remember exactly where I
was with everything.
On 2023-10-30, Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote:
With many games, trying to resume them a year or two later doesn't
work very well -- I've lost most of the context and momentum of the
initial play, and don't feel very inspired to remember exactly where I
was with everything.
I have this exact problem. I rarely complete a game in a few days, often taking weeks and being distracted by another demo or 'short' game. Then
going back I have forgot the story line, quest and keys/button actions.
I resort to restarting the game which can be tedious. How do others
handle this?
I resort to restarting the game which can be tedious. How do others
handle this?
On 2023-10-30, Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote:
With many games, trying to resume them a year or two later doesn't
work very well -- I've lost most of the context and momentum of the
initial play, and don't feel very inspired to remember exactly where I
was with everything.
I have this exact problem. I rarely complete a game in a few days, often >taking weeks and being distracted by another demo or 'short' game. Then
going back I have forgot the story line, quest and keys/button actions.
I resort to restarting the game which can be tedious. How do others
handle this?
I resort to restarting the game which can be tedious. How do others
handle this?
Supposedly, there won't be a sequel.. one of the reasons John Garvin
says for this is due to "woke reviewers who couldn’t handle a gruff
white biker looking at his date’s ass.”...
Rin Stowleigh wrote:
Supposedly, there won't be a sequel.. one of the reasons John Garvin
says for this is due to "woke reviewers who couldn’t handle a gruff
white biker looking at his date’s ass.”...
I don't remember hearing any of that. The way I remember it, the game
was good, but a) it kinda got sandwiched between too many high profile >releases and b) It may have been a bit too heavy on the "Motorbike
mechanic simulator".
It's more like it never got a big marketing push, and releasing too
close too many games that looked too similar to the players. When you
already have God of War, Horizon Zero Dawn, The Last of Us, Death
Stranding, etc covering both open world and zombie games, there's not a
lot of pie left. It's like it got "Battleborned".
Rin Stowleigh wrote:
Supposedly, there won't be a sequel.. one of the reasons John Garvin
says for this is due to "woke reviewers who couldn’t handle a gruff
white biker looking at his date’s ass.”...
I don't remember hearing any of that. The way I remember it, the game
was good, but a) it kinda got sandwiched between too many high profile >releases and b) It may have been a bit too heavy on the "Motorbike
mechanic simulator".
It's more like it never got a big marketing push, and releasing too
close too many games that looked too similar to the players. When you
already have God of War, Horizon Zero Dawn, The Last of Us, Death
Stranding, etc covering both open world and zombie games, there's not a
lot of pie left. It's like it got "Battleborned".
Geeknix <usenet@apple.geeknix135.net> writes:
I resort to restarting the game which can be tedious. How do others
handle this?
Sometimes it's enough to start a new game and play it a little while to
get a refresher on what the what is and then it's possible to switch
back to the old save. If the game allows this, of course.
On Thu, 02 Nov 2023 12:21:29 +0200, Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
Geeknix <usenet@apple.geeknix135.net> writes:
I resort to restarting the game which can be tedious. How do others
handle this?
Sometimes it's enough to start a new game and play it a little while to
get a refresher on what the what is and then it's possible to switch
back to the old save. If the game allows this, of course.
One good way to identify the games that will be more rewarding to
resume at a later date are the ones that don't have a gazillion pop-up tutorial dialogs with lots of weird if-then conditions and exceptions
that need to be explained to the player during the first hour or two.
I can understand lots of pop-up dialogs for certain game genres.. it's
just that I'm not really into those genres, and even if I were, I
doubt many of them are easy to put down and pick up at a later date.
The bike mechanic simulator seems like a bit of a stretch. There is
a little bit of repairing and refueling as you ride around, but most
games have some sort of grindy activity like that (i.e. cook and eat
meals, repair weapons, etc.) and to me those bike related activities
don't seem particularly frequent.
I have this exact problem. I rarely complete a game in a few days, often >taking weeks and being distracted by another demo or 'short' game. Then
going back I have forgot the story line, quest and keys/button actions.
I resort to restarting the game which can be tedious. How do others
handle this?
On Thu, 2 Nov 2023 12:53:46 +0100, H1M3M <wipnoah@gmail.com> wrote:
Rin Stowleigh wrote:
Supposedly, there won't be a sequel.. one of the reasons John Garvin
says for this is due to "woke reviewers who couldn’t handle a gruff
white biker looking at his date’s ass.”...
I don't remember hearing any of that. The way I remember it, the game
was good, but a) it kinda got sandwiched between too many high profile >>releases and b) It may have been a bit too heavy on the "Motorbike
mechanic simulator".
It's more like it never got a big marketing push, and releasing too
close too many games that looked too similar to the players. When you >>already have God of War, Horizon Zero Dawn, The Last of Us, Death >>Stranding, etc covering both open world and zombie games, there's not a
lot of pie left. It's like it got "Battleborned".
This.
I'm actually in the middle of playing this game. Having been
disappointed by "State of Decay 2", I heard many recommending "Days
Gone" as the better alternative, and - seeing as it was recently on
sale - I thought, why not?
There's nothing really wrong with this game (well, aside from some >over-the-top machismo that makes a lot of the characters in the game a
bit more unlikable than they need be) but it really doesn't stand out
either. It's a very typical open-world game, with all the usual
nonsense we expect from that genre. It's "Far Cry 5", but with
zombies.
At least, so far. I'm not sure how far I've gotten into this game yet
(maybe 20%?) so it's possible the experience will radically improve at
some point. I'll withhold final judgment until then. But so far, while
the game isn't disappointing me - I'm having fun - neither is it
really impressing me.
(The motorcycle thing is really overblown, though. Fans of the game
espouse its incredible motorcycle riding experience, but to me it
feels pretty much like every other motorcycle in this sort of game...
"Days Gone" is, at best, an above-average game. It doesn't really
stand out from its peers, and released against games like "God of War"
or "Horizon Zero Dawn", its no wonder it slipped under the radar for
most. Is it worth playing? Ehn. If you like the (open world/zombie)
genre? It's fine. It's not something I'd rush out to get otherwise,
though.
Rin Stowleigh wrote:
The bike mechanic simulator seems like a bit of a stretch. There is
a little bit of repairing and refueling as you ride around, but most
games have some sort of grindy activity like that (i.e. cook and eat
meals, repair weapons, etc.) and to me those bike related activities
don't seem particularly frequent.
Just quoting the opinions of the media at the time. I "got" the game
with PS Plus and I have never gathered the strength to try it. In fact,
Sony giving Horizon Zero Dawn for free (No sub required) during the
pandemic as part of the "Stay at home playing" bundle probably did not
make Gone Days a lot of favors.
On 11/2/23 13:51, Rin Stowleigh wrote:
On Thu, 02 Nov 2023 12:21:29 +0200, Anssi Saari
<anssi.saari@usenet.mail.kapsi.fi> wrote:
Geeknix <usenet@apple.geeknix135.net> writes:
I resort to restarting the game which can be tedious. How do others
handle this?
Sometimes it's enough to start a new game and play it a little while to
get a refresher on what the what is and then it's possible to switch
back to the old save. If the game allows this, of course.
One good way to identify the games that will be more rewarding to
resume at a later date are the ones that don't have a gazillion pop-up
tutorial dialogs with lots of weird if-then conditions and exceptions
that need to be explained to the player during the first hour or two.
I can understand lots of pop-up dialogs for certain game genres.. it's
just that I'm not really into those genres, and even if I were, I
doubt many of them are easy to put down and pick up at a later date.
So the more intuitive the game is?
I resort to restarting the game which can be tedious. How do others
handle this?
I resort to restarting the game which can be tedious. How do others
handle this?
This is what I loved about Homeworld: Deserts of Kharak. The campaign is
split into roughly hour-long battles, perfect for a night's playing, and
each battle is preceded by a good cutscene that summarizes the campaign thus >far, where you are now, and introduces the next objective. Great stuff.
Farcry-like-yet-third-person, with relatively non-juvenile dialog
zombie shooters like this are there out there? I think that's it's
real edge. The theme may not be for everyone, but for those who are
drawn to it I think it's a game worth playing.
I did like Horizon Zero Dawn, but it gets repetitive fast
On Thursday, November 2, 2023 at 12:30:08?PM UTC-7, Rin Stowleigh wrote:
Farcry-like-yet-third-person, with relatively non-juvenile dialog
zombie shooters like this are there out there? I think that's it's
real edge. The theme may not be for everyone, but for those who are
drawn to it I think it's a game worth playing.
This is selling me on it. Most of the zombie games of late have been >multi-player arena type games, or survival which are not my groove.
I'm missing a good single player zombie shooter, and I do tend to prefer >riding motorcycles in games, if not in real life. I'm not that into Farcry/ >Open world but the rest sounds good.
I did like Horizon Zero Dawn, but it gets repetitive fast
Second that, along with most of the AC titles.
Huh, already had it on my wishlist. Currently $50, which is a bit much
for my interest, maybe when it goes on sale if ever.
- Justisaur
Justisaur <justisaur@gmail.com> writes:
Huh, already had it on my wishlist. Currently $50, which is a bit much
for my interest, maybe when it goes on sale if ever.
I got a price alert from Cheapshark today, Days Gone went to $23.99 at >gamebillet.com. Apparently in US only though.
Huh, already had it on my wishlist. Currently $50, which is a bit much
for my interest, maybe when it goes on sale if ever.
Justisaur <justisaur@gmail.com> writes:
Huh, already had it on my wishlist. Currently $50, which is a bit much
for my interest, maybe when it goes on sale if ever.
I got a price alert from Cheapshark today, Days Gone went to $23.99 at >gamebillet.com. Apparently in US only though.
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