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    Book Information
    Cross-Platform Development in C++ is the definitive guide to developing portable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix platforms without compromising functionality, usability, or quality.



    Long-time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from planning and design through coding, testing, and deployment. Drawing on his extensive
    experience with cross-platform development, Logan thoroughly covers issues ranging from the use of native APIs to the latest strategies for portable GUI development. Along the way, he demonstrates how to achieve feature parity while avoiding the problems
    inherent to traditional cross-platform development approaches.



    This book will be an indispensable resource for every software professional and technical manager who is building new cross-platform software, porting existing C/C++ software, or planning software that may someday require cross-platform support.



    Build Cross-Platform Applications without Compromise



    Throughout the book, Logan illuminates his techniques with realistic scenarios and extensive, downloadable code examples, including a complete cross-platform GUI toolkit based on Mozilla’s XUL that you can download, modify, and learn from. Coverage
    includes

    Policies and procedures used by Netscape, enabling them to ship Web browsers to millions of users on Windows, Mac OS, and Linux
    Delivering functionality and interfaces that are consistent on all platforms Understanding key similarities and differences among leading platform-specific GUI APIs, including Win32/.NET, Cocoa, and Gtk+
    Determining when and when not to use native IDEs and how to limit their impact on portability
    Leveraging standards-based APIs, including POSIX and STL
    Avoiding hidden portability pitfalls associated with floating point, char types, data serialization, and types in C++
    Utilizing platform abstraction libraries such as the Netscape Portable Runtime (NSPR)
    Establishing an effective cross-platform bug reporting and tracking system Creating builds for multiple platforms and detecting build failures across platforms when they occur
    Understanding the native runtime environment and its impact on installation Utilizing wxWidgets to create multi-platform GUI applications from a single code base
    Thoroughly testing application portability
    Understanding cross-platform GUI toolkit design with Trixul

    Book ID Asin: B004VSLZ5G
    Book Title: Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications
    Book Author: Syd Logan
    Book Format and Price:
    Book Format Name: Kindle
    Book Format Price: $29.99
    Book Format Name: Paperback
    Book Format Price: $5.15-$54.99
    Book Price: $19.64
    Book Category: Kindle Store, Kindle eBooks, Computers & Technology and unknown Book Rating: 13 ratings
    Book Product Detail
    ASIN ‏ : β€Ž B004VSLZ5G
    Publisher ‏ : β€Ž Addison-Wesley Professional; 1st edition (November 27, 2007)
    Publication date ‏ : β€Ž November 27, 2007
    Language ‏ : β€Ž English
    File size ‏ : β€Ž 12871 KB
    Simultaneous device usage ‏ : β€Ž Up to 5 simultaneous devices, per publisher limits
    Text-to-Speech ‏ : β€Ž Enabled
    Screen Reader ‏ : β€Ž Supported
    Enhanced typesetting ‏ : β€Ž Enabled
    X-Ray ‏ : β€Ž Not Enabled
    Word Wise ‏ : β€Ž Not Enabled
    Sticky notes ‏ : β€Ž On Kindle Scribe
    Print length ‏ : β€Ž 831 pages
    Best Sellers Rank: #2,574,427 in Kindle Store (See Top 100 in Kindle Store)
    #45 in Linux Applications
    #162 in Cross-platform Software Development
    #431 in Linux Programming
    Customer Reviews:
    4.1 out of 5 stars 13 ratings
    unknown
    Book Review
    Name: Jay A Carlson
    Rating: 5.0 out of 5 stars
    Title: Maybe this is more complicated than I was thinking...
    Date: Reviewed in the United States πŸ‡ΊπŸ‡Έ on June 8, 2021
    Review: So, there is this tendency to want to be able to program once, run everywhere, (ever heard that before?). Well, if your using C++ that seems to be a little more complicated than I was anticipating, but at the same time some people have gone
    through extra ordinary effort, to put a lot of the pieces in place already. wxWidgets, QT, and a few others are listed in the book. But it also brings into light some other issues that you NEED to know about to make sure you don't build something that
    runs on some hardware, but not on other hardware, even if it is running on the same operating system. And it gets even more involved when you add in additional operating systems as well. And when you do that, there is the massive deployment task in front
    of you...

    It is a good read, but doing it, and acheiving it will be difficult. But I love a good challange, and I have a need to make some programs that can run on multiple operation systems, that should not be run from a browser. (Although browser apps are also
    one of the ideas proposed in the book.)

    Cheers!

    Name: Todd Martin
    Rating: 4.0 out of 5 stars
    Title: Good book
    Date: Reviewed in the United States πŸ‡ΊπŸ‡Έ on April 21, 2008
    Review: To be honest this one of the few technical computer books I've read from cover to cover. I usually just use them for reference. On the subject of cross platform development this is currently the best and most up-to-date however there were a few
    areas I would have liked to seen covered better most notably the build environment and makes. Mr Logan does touch on these subjects but they are not given as much focus as I would have like to have seen which is why I'm taking one star away. With that
    said if I was asked to recommend a book on cross-platform development it would be Syd Logan's, hands down..

    Name: Just Another
    Rating: 3.0 out of 5 stars
    Title: Good but outdated information
    Date: Reviewed in the United States πŸ‡ΊπŸ‡Έ on April 15, 2020
    Review: The basic information in this book is good. However, most of the software development tools it recommends are outdated.

    Name: W Boudville
    Rating: 4.0 out of 5 stars
    Title: reduce porting bugs
    Date: Reviewed in the United States πŸ‡ΊπŸ‡Έ on December 21, 2007
    Review: Logan tackles a lot of little complications that are the bane and reality of programmers writing multiplatform C++. This is not a book about learning C++ from scratch. Conceptually, it helps to think of this book as about 1 level above writing C++
    code. For example, it discusses compiling, linking and running, where needed libraries might be missing.

    The book describes 3 platforms. Microsoft Windows, Macintosh and unix/linux. Strictly, the Macintosh is nowadays using a unix variant. But it's done differently enough, and the Mac is popular enough, that Logan stands it separate from other unix/linux
    environments.

    Perhaps the best recommendation of the book is to use a platform abstraction library. So that you can far more easily maintain a common code base. The suggested choice of library is NSPR. One simple way that it helps is in how it makes explicit the byte
    lengths of various C/C++ variables. This legacy C ambiguity is still with us, and causes much porting pain. It is no accident that newer languages like Java and C# make these definitions explicit. But many of us still have to write in C and C++.

    Name: G. Bohrn
    Rating: 4.0 out of 5 stars
    Title: Good start to solid C++ portability
    Date: Reviewed in the United States πŸ‡ΊπŸ‡Έ on May 13, 2009
    Review: This was a good book to reference and augment your C++ portability skills. I have been porting code for years and found a few nuggets in this book I did not have to find out through trial by fire.

    As a previous reviewer mentioned, it does not cover Java or C#/Mono, which by the name of the title makes sense. Java and C#/Mono are good tools, but if you need to be where the metal meets the meat and need the squeeze out all your MIPS you can, you'll
    have to move down the language hierarchy to C++ and assembly.

    By setting up a nice abstract layer and firewalling you system calls and platform dependencies, you can usually build quite large sustainable C++ cross platform frameworks on many systems without the need for a VM level language.

    Name: Young
    Rating: 5.0 out of 5 stars
    Title: Five Stars
    Date: Reviewed in the United States πŸ‡ΊπŸ‡Έ on July 28, 2014
    Review: i like it

    Name: F. Elliott
    Rating: 1.0 out of 5 stars
    Title: Content Provider
    Date: Reviewed in the United States πŸ‡ΊπŸ‡Έ on September 13, 2009
    Review: This book is utterly worthless. One of the greatest differences in developing for one operating system versus another is how libraries are handled. This topic isn't even covered by this book. Save you money.

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