Here you can read the rules :
http://forums.xkcd.com/viewtopic.php?f=3&t=99752
The capturing system is very very new.
I challenge you to find such system.
No one used it before me.
Hazen.
Ps : Markrappy is going to run off with my idea and put it in a new package. I`m 1000 per cent sure.
Well, I try not to enter uncivil conversations but dammit I'm too interested in games not to. I've experimented with the capture mechanic of Haz's game before but couldn't make it work to my satisfaction. I felt I was spending too much time justidentifying legal captures and doublechecking them, leaving not enough time on each turn for actual strategizing.
I emphatically *don't* mean to rain on your parade Haz. Just expressing an opinion. The problem could lie with me and not the game.
I also spent a lot of time building different mechanics around the more general concept of matching shapes, and the closest I came to being satisfied with those mechanics was in this game:
http://files.boardgamegeek.com/file/download/1mz3knyv6g/Papagra_Rules.pdf?
In this game, the "match" is between a stone group shape and a group of empty spaces of the same shape.
Here you can read the rules :
http://forums.xkcd.com/viewtopic.php?f=3&t=99752
The capturing system is very very new.
I challenge you to find such system.
No one used it before me.
Hazen.
Ps : Markrappy is going to run off with my idea and put it in a new package. I`m 1000 per cent sure.
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