Amarande <ava...@concentric.net> wrote:
(After 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.d4 exd4 5.0-0 Nxe4 6.Re1 d5 7.Nc3
dxc3 8.Bxd5 f5 9.Ng5 cxb2...)
: 10. Bxb2 is simplest. Black now has no good guard against 11. Nf7. A
10. Bxb2? Qxg5 just wins.
The idea of 9. Ng5 is probably one or more of:
- clear the d1-h5 diagonal for the WQ so it can go to f3 or h5
- play f3, pinning the knight against the king (not possible here)
- swap off the knight on e4 - one less piece between the WR and BK
So I would think that since
(a) 10. Bxb2? Qxg5
(b) 10. Qh5+? g6 and there's no followup
(c) 10. Bxe4? fxe4 and no pin can recover the piece
that 10. Nxe4 is forced, then black must play 10...fxe4 because
of the 11.Nf6# mate threat. Then White plays 11. Rxe4 and after
either ...Ne7 or ...Be7, 11. Bxb2.
It's not immediately apparent how White wins but it's a pretty great attacking position for White. If you set up the position after each of
...Ne7 and ...Be7 (a computer chess expert, Hans Berliner, recommends
doing this sort of thing in difficult positions) a computer will find its score dropping continually.
Sysop: | Keyop |
---|---|
Location: | Huddersfield, West Yorkshire, UK |
Users: | 477 |
Nodes: | 16 (1 / 15) |
Uptime: | 182:35:25 |
Calls: | 9,518 |
Calls today: | 3 |
Files: | 13,640 |
Messages: | 6,132,062 |